Napoleonic, WSS & ECW wargaming, with a load of old Hooptedoodle on this & that


Saturday, 17 February 2024

WSS: Battle of Waremme - Test (Solo) Campaign

 The days were accomplished, and on Thursday evening it was time for my Zoom game with JBM. I posted a description with an initial photo a few days ago. Subsequent discussion confirmed that we should switch from my extended table (17 x 9 hexes) to the standard size (13 x 9); the big disadvantages of having an oversize table for a Commands & Colors type game are:

* There is a temptation for both generals to stretch out their forces to fit the space, which is historically inappropriate for horse and musket warfare, and 

* The Command Cards and the Centre/Flank table sectors don't work properly if the armies are grouped in the centre, leaving the flanks empty!

Scenario? Well, this action was triggered by my (beta-test) campaign system, the vehicle for a try-out campaign, with which the Jolly Broom Man is very kindly giving me a hand. The game generator indicated that this particular event was to be a "medium-sized" set-piece attack & defence situation, with a Franco-Bavarian force under Marshal Marsin attacking an Austro-British Alliance force commanded by the Duke of Marlborough. Preliminary dice-rolling gave Marsin 4 Divisions, while Marlborough had 3; since the defending force was outnumbered, some further dice-rolling allowed the Allies to bolster their defensive position by spending the night before the action digging some modest breastworks on their right flank.

 
Start of the day's action; one of the Bavarian guns engaged in the preliminary artillery bombardment

The action took place at the farm of Oude Wieg, in open country outside the Wallonian town of Borgworm (Waremme in French).

I've posted the OOB previously, but here it is again. Some form of narrative should emerge from the photos.


Victory required 10 Victory Points (there are no bonus VPs for strategic objectives). 

 
Right at the start the French advanced all along their line; here you see them on the left of the picture and the Allies on the right, racing to occupy the central farm. Marsin has the French Division of La Bonne at this end, Lützelburg's Bavarians in the centre and Maffei's Bavarians extending into the distance; he kept his reserve Division (that of Bassinet), off the table at the start. On the Allied side you see Handschuh's Austrians in the foreground, with Charles Churchill's British at the farm and Lord Orkney's British holding the earthworks at the far end.

 
Early fighting was mostly around the farm. The Bavarians gained an early foothold, but were driven out fairly quickly, and from that point, though there were repeated attacks by Marsin's forces, the British held the farm for the rest of the day.
 
 
Attempts to take the farm and its fields cost the French army a lot of casualties; in very little time there was a large gap in that early French line. At this stage the Allies have accumulated 4 VPs, as indicated by the counters at the end of the table!

 
Tragedy for the British, quite early in the day; General Charles Churchill, the brother of the Duke of Marlborough, was mortally wounded by a musket ball at the farm, while encouraging his own regiment (the Buffs). The fatal dice are shown here...

 
Still contesting possession of the farm, the Boismorel Regiment (Bavarian "Red Grenadiers", who were mostly Frenchmen) are here hanging on to the kale field in the foreground. It was certainly vicious while it lasted.

 
General view from the Allied right gives a clear view of the earthwork.

 
After a couple of hours, it was revealed that Marsin, who was concerned about the extended Bavarian division on his left, had committed Bassinet's reserve Division to appear on that flank. Here they are just starting to arrive, while Bavarian dragoons nearer the camera have a good look at the British earthworks, and wonder what to do about them.
 
 
And still the scrap at the farm goes on, but is just about decided. The Boismorels have been driven out of the kale field by Ferguson's Foot (Cameronians).

 
Concerned that he might have to shift troops to his right to oppose the French reserves coming on, Marlborough deployed his limited cavalry to threaten the infantry on the French right, to buy a little time while the other flank developed.

 
A general view after about two and a half hours shows that the French had done very little with their right flank, had suffered heavy losses at the the farm, and had avoided the fortified flank at the far end, though the reserve troops coming on Marsin's left were worrying Marlborough.

 
Around the same time, here is a better view of the other flank.

 
Bassinet's reserve troops now clearly visible reaching the battlefield on the French left, but this part of the field was relatively quiet throughout.

 
With the VP score now 7-5 to the Allies, Marsin began an offensive on his right, against Handschuh's Imperial troops.
 
 
Then it became 9-5.

 
And still Orkney's little redoubt is under very little pressure.

 
The attack by Marsin's right late in the day once more got Marlborough anxious, as the VP gap started to close. In a lengthy game, the luck is always likely to swing at some time, but the game ran out with a 10-8 victory for the defenders.

I feel that my account maybe doesn't do justice to what was really an exciting little game. JBM (Marsin) and I had a productive discussion at the end; we agreed, I think (entirely with the advantage of hindsight on my part!), that he had probably been over-cautious around the earthworks, and that if he had committed the reserve troops to appear on his right, instead of the left, he might have had the weight to drive the Austrians from the field.

The campaign will continue in a week or so. Great fun - thanks again JBM.

We came up with a few slight wrinkles in the rules covering how artillery are handled if they come under attack, and one or two areas where the problem was that I didn't quite remember the details of the rules. All fine - a little pondering and some further discussion should sort things out nicely. 

No problems. Nice game.

24 comments:

  1. A splendid looking tabletop and game. An interesting point about selecting the right sized tabletop for the scenario.

    ReplyDelete
    Replies
    1. Thank you Peter. Sometimes, in the frenzied ritual involved in setting up a game, especially one using potentially hostile technology, I find time for a "hey - just a minute...?" moment!

      Delete
  2. I note the use of coins as victory tokens - are they reproduction Thalers or some such? The hoi-poloi want details.....
    My first thought was that you have replaced the Cribbage (?) Counter you used to used - however a quick scan of the blog doesn't show it at all - now I'm beginning to think I dreamt it or got my blogs mixed up.....the curse of age!
    Neil

    ReplyDelete
    Replies
    1. Hi Neil - Blogger seems to have deleted my reply to you - I'll give it another shot:

      Gold counters are from my favourite game-bits and educational kit supplier, in Mönchengladbach. Last web address I have for them is www.spielmaterial.de - I think they were described as "doubloons", though I have red ones too. Advantage is that textured finish means they don't reflect the lights like tiddlywinks do, which is useful for Zoom viewers.

      I have a reconditioned billiards scoreboard of great age, but can't use it for Zoom games unless it has its own camera, so counters are called into play for Victory Points! Here's my post that announced its arrival:

      https://prometheusinaspic.blogspot.com/2018/08/wargaming-infrastructure-dodgy-antique.html

      Delete
  3. An overly fair assessment of my barely mediocre performance. I think I made just about every mistake in the book. Hubris thy name is Waremme.

    ReplyDelete
    Replies
    1. I think you probably made the same mistakes I would have made if the roles had been reversed! You may have been distracted by your forthcoming involvement at Lago Trasimeno [private joke].

      Delete
    2. A score of 10-8 does not exactly suggest the debacle you first described.

      Delete
    3. Rumours of a debacle of any kind were spread entirely by my noble foe. After he started pushing on his right flank, the VP gap came down from 9-5 to 10-8, so things were levelling up. To quote the coach of a soccer team I played for in another century, Marsin probably "won the second half".

      Delete
  4. Thank you for an interesting and informative AAR, lovely 18th century eye candy.


    Willz.

    ReplyDelete
    Replies
    1. Hi Willz - I am still enjoying my wargames - terrific place to hide from reality.

      Delete
  5. Quite the neat project and the battle shows a lot of potential for scenarios being interesting.

    ReplyDelete
    Replies
    1. Thank you sir - the battlefield game is getting pretty stable now - only problems we had on Thursday concerned rules which I (the author...) remembered incorrectly. I must try recall that a quick half-hour read sometime on the day of a game is a smart investment!

      Delete
  6. Another great looking game Tony and it sounds like it was fun too!

    ReplyDelete
    Replies
    1. Hi Ian - thanks - yes, it went very nicely. It goes best when the rules author remembers the rules correctly - no other problems. Fur was flying at the farm in the early stages!

      Delete
  7. That worked rather well - your rules seem to be standing up well to everything you throw at them.

    ReplyDelete
    Replies
    1. Hi Rob - yes, going well thus far. Only problems on Thursday were when I remembered a rule incorrectly. Pre-game checklist will now include a quick look over the rule book an hour or two before the game. What could possibly go wrong..?

      Delete
  8. Wow! That was not like JBM to be cautious. The battle rules seem to have settled really well. How are the campaign rules going?

    ReplyDelete
    Replies
    1. Hi Chris - battlefield rules seem fine - the minor problems we had on this recent night were, in fact, all down to forgetting of details - I checked them afterwards and the rules are still fine! The abstracted campaign add-on and the little counters-&-dice supplement for off-table sieges are also bearing up, though there is still scope for some ongoing changes (weightings etc) - they are most certainly not everybody's cup of tea, I would guess, but they do the job, and they work for me.

      Delete
    2. I agree! I have yet to see JBM play a cautious hand. Excellent battle report, tony, and a very finely set table. Good stuff!

      Delete
    3. Thanks Jon. The terrain was deliberately very sparse - the retrofit narrative explains that the reason the battle took place here was because the farm controls the only worthwhile artillery road in an area which tends to marshland in dodgy weather. I was pleased with my little row of (very old, plastic) poplar trees along the road from Brussels to Liege, which give a vaguely European feel; they were entirely scenic - no cover provided!

      Like all geniuses, I think JBM has his moods and even off-days; it's the only hope we have.

      Delete
  9. A lovely looking and sounding game Tony…as always.
    There is no shame in not remembering your own rules…I had a game this weekend in the good company of the writer and publisher of the rules we were using… The rule book was consulted numerous times and many things miss remembered or remembered from a different or previous version of the rules.
    We still had an excellent game 😁

    All the best. Aly

    ReplyDelete
    Replies
    1. Thanks Aly - good game, shiny toys; I had 2 bottles of orange Lucozade, so I was hyperactive by the end.

      Delete
  10. Nice report, glad the rules held up well, and the pictures give a good impression of the very much 'linear' nature of warfare at this period. I also like those 'dubloons' !

    ReplyDelete
    Replies
    1. Thanks David - the rules also include the feature that some of the Command Cards can activate an entire line, which encourages this kind of thinking.

      Delete