Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label CCN. Show all posts
Showing posts with label CCN. Show all posts

Saturday, 19 March 2022

Peter Brekelmans' Collections

 A couple of years ago, I had the pleasure of some correspondence with a Canadian gamer and history enthusiast, Peter Brekelmans, when he was working on rules for a hex-based miniatures game for the Thirty Years War.

Peter and I have kept in touch from time to time subsequently, and in a recent email he has expressed interest in disposing of some of his collections of figures. I thought it would be helpful to set some of this out here. I can't answer any questions on his behalf, but I reproduce part of Peter's description here. It looks as though these items are potentially very attractive, though the shipping costs and insurance would represent the main part of the cost of acquisition.

If you wish to see Peter's Excel attachments (mentioned below), you should find them here. If you have questions, Peter gives his email address in the text. If you cannot access my link to the spreadsheets, please shout at me, not Peter!

Peter's note states:

… was looking at the things I am never likely to use again because no one in my area is particularly interested in the rule systems or the period, and was wondering if you knew of anyone who might find the following of use. A couple of cautions here … while the games and miniatures would be free, the new owners would be stuck paying shipping and insurance (both of which are likely to be hefty even if the items are sent by sea), and I would like the games and/or figures to go to people who would actually use them rather than just sell them on.

 

Because I am an obsessive amasser of things, available are:

 

*     Around 4400 10mm ECW/TYW miniatures (see spreadsheet attached). These are painted, and the artillery and cavalry are probably good enough to be used as-is (though I don’t black armour); the foot, however, are another matter - the painting is shoddier, and they are badly based - not just in absolute terms, but also being based for my own home-grown rules, so any new owners are probably stuck with repainting, rebasing and re-sticking on the pikes (something I had enormous difficulty with and largely abandoned in this scale).

 

 *   A small (800 or so) 6mm Baccus WSS/7YW British army. Half painted and based before I discovered that no one here was interested in continuing on with Sam Mustafa’s Maurice rules (I liked both the rules and the period and, as always, rushed in where angels fear to tread). As with the ECW/TYW figures, the painted ones come with their own storage box(es) - the unpainted ones are primed and on popsicle sticks. 

 

*    An (almost) full set of the Command and Colors games (again, spreadsheet attached). I am probably going to keep both the Battle Lore v1 set - not only because I love them, but because the figures are all intermingled rather than organized by expansion - and my jury-rigged ECW/TYW set which I put together for your rule set from the spare blocks in the other C&C sets and blanks I purchased from Columbia Games (though if someone were interested in either or both, I suppose …). As mentioned though, anyone interested in the other sets should be aware that, though the rest of the games are in good condition, the basic game board for the Napoleonic ones has fallen into two parts, and all of the Napoleonic ones lack the spare blocks supplied by GMT because I cannibalized them for the ECW/TYW set.

 

 If you know of anyone interested in any or all of these, my email address is brekelmansp@bell.net

 

As an aside, I have close to 3000 15mm ECW/TYW figures that are painted and based as well, but I am loathe to part with these at this time. If someone wants to wait and be remembered in my will …

 

 

Thursday, 16 September 2021

Kilsyth 1645: The Game

 Wednesday evening - the days were accomplished; I was host, umpire and General Factotum (gopher) for the Battle of Kilsyth, in the company of my two guest generals, Dave and Dave - all by courtesy of Zoom Video Communications Inc, of San Jose, California, suppliers of state-of-the-art digital enabling systems to the World, and Lothian Broadband, of Haddington, Scotland, purveyors of brave-but-faintly-agricultural rural broadband services to the socially isolated.

There are two sub-themes here which should be identified now, and then we shall speak no more of them. 

(1) The first is that the Broadband Thing did get in the way a bit. We had a number of hangs, and one complete system collapse. During Turn 2, the broadband dropped out completely. This was not one of our familiar local temporary hiccups, which restore themselves fairly quickly after the odd freeze and Dalek impression - this was a full dropping of the Zoom session, such that I had to reboot our hub, start the meeting all over again, and phone my guests to apologise. We lived to fight on - as I suggested at the time, we must be due some bonus points for effort and stamina, and I am grateful to the Daves for their splendid resilience and good humour. Apart from the occasional smell of fertilizer, one other downside of the countryside is that some aspects of the infrastructure would be rejected as unreasonable elsewhere. It is interesting that our big dropout last night was around the time that Lothian Broadband's other customers must all have been hooking up to online coverage of the Champions' League football.

(2) Unlikely dice rolls. It has to be said that, after the Zoom restart, General Baillie had the most phenomenal series of bad breaks I've ever witnessed. Not only were his own rolls very poor, but his opponent, Montrose, also produced a series of spectacularly successful melee results, and the whole thing suggests that a properly audited investigation is necessary. In fact, since I was rolling all the dice, had no particular bias and used the same dice for both sides, I think we'll get through the VAR checks. There was occasional muttering about "Catholic dice", but all in good spirit...

 
General Baillie's personal chaplain, the Rev Dr I M Jolly of Letham, attempting to identify and banish the presence of Catholic Dice - all in vain...

We used the Ramekin modifications to my Commands & Colors-based ECW rules. We also used the Chaunce (event) cards from my base game, to add a little extra colour, but these cards were to be cued by tied (i.e. drawn) Initiative/Activation rolls, and there weren't any (the game only lasted about 8 turns) - so this was a bit of a non-event (so to speak), but in any case the worst powder explosion or unmapped swamp imaginable would have been trivial compared with the broadband risks, so let's not worry about it.

Here's our game map, with the brief explanatory notes I sent to the Daves beforehand:


 FT are Foot, TR are "Trotter" cavalry, HI are Highland levies. MG (confusingly) is Medium Artillery. 

 Background Story:
 
Montrose (red) was originally set up in an approximate line of battle stretching from around D7 and then upwards, off the table, waiting for the Dumb Covenanters to march along the road from Stirling (the road is just off the left edge of the table, and parallel to it). The initial rebel line up was (probably) Highlanders on the left, Irish in the centre, regular Foot on the right, with Horse covering the rear of the flanks.

Baillie (blue) realised there was a trap, so sent his army on a march along the bottom edge of the map, from the left, using dead ground as much as possible, heading to the high ground beyond the mill at Auchinrivoch, which would place him above and behind Montrose's left flank. If Montrose withdrew, or even just sat there, Baillie was happy to sit and wait for a reinforcement  commanded by the Earl of Lanark, which was coming from the west.

However, two things went wrong for Baillie:

(1) it seems that Montrose became aware of the flanking move, and moved his army to face to their left - their positions on the table reflect how quickly the units could move, and where they were starting from.

(2) for some reason, the small Commanded Shot unit (under Maj Haldane), which was to lead the Foot units to Auchinrivoch, and Home's (veteran) regt of Foot saw highlanders on the other side of the little valley, apparently looking a bit disordered, and deduced that Montrose's chaps were retreating over the mountains (north); thus both units stopped marching up to the mill, and turned to attack directly. Baillie failed to correct this, and was obliged to throw in as much as he could to make the best of this premature attack. Game on.

One can only hope that Major Haldane got a severe talking to afterwards - assuming they could find a suitable part of him to talk to.

 The OOB is:

Government Troops (Lt.Gen William Baillie) - total approx 4300 men

Foot

Maj.Gen Sir James Holbourne
Marquis of Argyll's Regt
Earl of Crawford-Lindsay's Regt
Col Robert Home's Regt (veteran)
Earl of Lauderdale's Regt
John Kennedy's Provisional Regt (remnants of the Regts of The Earls of
Cassilis, Glencairn & Loudon)
Maj John Haldane's [combined] battalion of Commanded Shot

Fife Brigade (Maj.Gen John Leslie [Adjutant])
Col James Arnot of Fernie's Regt (raw)
Col John Henderson of Fordell's Regt (raw)
Sir Thomas Morton of Cambo's Regt (raw)

Horse

Maj.Gen Earl of Balcarres
Earl of Balcarres' Regt
Harie Barclay's Regt (Lt.Col Mungo Murray)

Artillery

1 medium gun

Royalist [Rebel] Army (James Graham, Marquis of Montrose) - total approx 4800 men

Foot

Col James Farquharson of Inverey
Strathbogie Regt
Graham of Inchbrackie's Regt

Alasdair Mac Colla McDonnell
Col Thomas Laghtnan's Regt (veteran)
Col Manus O'Cahan's Regt (veteran)
Col James McDonnell's Regt (veteran)

Western Clans 1 (MacLean of Treshnish) (raw)
Western Clans 2 (MacDonald of Glengarry) (raw)
Western Clans 3 (MacDonald of Clanranald) (raw)
Western Clans 4 (raw)

Horse

Viscount Aboyne
Viscount Aboyne's Regt
Earl of Airlie's Regt

Col Nathaniel Gordon
The Gordon Horse

(unless otherwise stated, all troops are "Trained")

Oh yes - 7 Victory Points for the win.

 
Initial view of the battlefield of Kilsyth from the Southern end; on the right is the Government (Covenanter) army under General Baillie - at this end are the levies of new units raised in Fife (yellow counter means Raw), under the army Adjutant, John Leslie; beyond them are the Foot, under Baillie and Gen Holbourne, and at the far end are the Horse, under the Earl of Balcarres, who are (boringly) doing what they were asked to do, and heading for the high ground beyond the windmill. On the left is Montrose's (pro-Royalist) Rebel force, with highland levies to the fore, at this end they have the "regular" Foot regiments of Strathbogie and Inchbrackie, in the centre are Mac Colla's extremely scary Irish brigade, and the Horse are wherever they can be squeezed in. Montrose's force is hastily shifting to face its left flank, so is not at its most organised

 
And the set-up from the North end - you can see Balcarres with the Government Horse at this end, on the left side, and in the centre of the Government line you can see the small unit of Commanded Shot, under Maj Haldane, and the ex-Irish service regulars of Robert Home, both of which saw the Highlanders across the little valley, assumed the Rebels were withdrawing, and promptly abandoned Baillie's orders to head for the high ground, and took a short cut to attack. You may be able to see some red counters here, which identify Veteran units.

 
Balcarres' brigade of Covenanter horse, which stuck to the script and advanced up to the mill at Auchinrivoch - brave chaps, but they didn't know what the dice had in store for them

 
From behind Baillie's centre, here you can see Haldane's musketeers and Home's Regt heading off in the wrong direction. Why? Interesting - the musketeers were given the task of leading the flanking manoeuvre by Baillie, and possibly felt that a direct attack was what they had been ordered to carry out. Home's boys were old hands from Ulster, and certainly would have viewed the highlanders opposite as beneath contempt, and probably a soft opponent...

After Baillie initially took the high ground at Auchinrivoch, Montrose sent forward some of his Horse to clear away the Commanded Shot from one of the hills. At the windmill, Holbourne has Lauderdale's Foot.


As Mac Colla brings up his Irish brigade behind (red counters for danger...), a vigorous cavalry battle kicks off at Auchinrivoch. Here the Gordon Horse and Airlie's Regt (on this side, under Viscount Aboyne), take on Balcarres with all of Baillie's Horse.

 
Meanwhile, over on Montrose's right, the boys from Inchbrackie head off on their own, looking for adventure, with Farquharson of Inverey having the time of his life. The Inchbrackies had their eye on Baillie's only gun, reputed to be "The Prince Robert", captured by the Covenanters at Marston Moor

Baillie put the bulk of his Foot into a nice, tidy line, facing the Highlanders. At this end are one of the (raw) Fife units (yellow counter), but beyond that the foot are all experienced boys with service in England. [Note the presence of Baillie's Tree - recurrent private joke and Leitmotif]

 
Meanwhile, Murray's Horse and the Earl of Balcarres himself had both been disposed of by the Rebel cavalry, and the VP score was suddenly 3-0
 
 
From the Rebel right flank, we see the Inchbrackies closing in on the Government artillery in the foreground; in the middle distance, we can see that the Highlanders (yellow counters) have restricted their activities to swearing at Baillie's defensive line (in Gaelic), while at the far end the Irish Foot, the Strathbogie Regt and the Horse are chipping away at the Government forces, thanks to outrageous dice rolls [and I said I wouldn't mention them]. If you look carefully you can see the personal standards of Mac Colla and Montrose in the distance. If you can't see them, no matter
 
Below you see the last illustration of evil dice at work (C&C nerds will be interested in this). The unit in the dead centre of the picture is Home's Foot, who had a choice of attacking Airlie's Horse or the Strathbogie Foot in melee. They chose to attack the Horse, at which point Dave Montrose chose to carry out a Retire & Reform manoeuvre with the Horse (the photo was taken after the horse retired, which is why my narrative is probably making no sense), which gives their Foot opponents an unopposed strike in the melee, as the cavalry withdraw 2 hexes, though the effectiveness of the strike is potentially reduced, since "crossed-sabres" and "flag" results do not count in this case. In the event, Home's boys rolled 3 sabres and 1 infantry symbol, scoring zero hits on their opponents. If they had chosen to fight the Strathbogies instead, this roll would have scored 4 hits, more than enough to wipe them out. OK, they didn't, and the dice would probably have been different anyway, but this sets the tone of what was going on! 
 

 
By this time, the Inchbrackies had captured the Goverment's cannon, and now engaged the (raw) boys of Col James Arnot of Fernie, and eliminated them
 
 
Now the Earl of Airlie's regiment of Rebel Horse finished off the Earl of Balcarres' Horse, who went to join their leader in the boneyard. This was Turn 8 (I think) - the Rebels had now eliminated the Commanded Shot, both regiments of Horse, the Earl of Balcarres, the single cannon, the unhappy Fife boys from Fernie and the Earl of Lauderdale's Foot. That's 7-0, folks. Game over.
 
 
A close-up of Robert Home's Regt of Foot, facing up to the Strathbogie Regt. They survived the defeat unscathed.
 
 
The Gordon Horse, with Nat Gordon advising them from the rear. One of the stand-out units on the Rebel side
 
Baillie, who knows that his plan was correct, is right in the foreground (Base #94), with his line of good infantry, still glaring at the distant Highlanders as the rest of his army heads back to Stirling in disorder. He will subsequently write two justificatory letters (which I have here), neither of which, for some reason, says anything about dice

My compliments and thanks to my collaborators, for their company and for braving the realities of Rural Broadband. Thank you gentlemen, very much. Simply because I feel that Chance will even itself out in the end, I am more than tempted to stage this game again.  On the other hand, how would it be if the generals swapped sides, and the luck moved over to the Government side? Hmmm.

Better think this through.

If anyone thinks there is a shortfall here on the background and the campaign leading up to this battle, please look back a few posts on this blog and there is plenty. If you've read through this far, my thanks and my compliments to you as well!

Here's something to think on: the dice had a mind of their own, however, it is worth noting that, with the sides quite evenly matched, the result and the narrative are surprisingly close to history, though in the real battle the Highlanders were more active. Once again, Hmmm...



Tuesday, 14 September 2021

C&C Accessories - Spurious Precision?

 I chanced upon an advert for some custom component racks for Command & Colors, and I realised that I'd always wanted some, so I ordered up the "Napoleonic Starter Set", which I shall describe in a moment.

 
The "Sleeve", with four counter racks in it, and the scenery-tile holder in the foreground 

It came quickly, from "Sally 4th", of Melmersby, North Yorkshire. I realised that it required rather more assembly than I had planned for; that's OK, of course, but I put it away until the weekend.

The Starter Set comprises laser-cut MDF components to make up four counter racks (2 for small counters, 2 for medium), a "sleeve" thingy which the racks slide into, and also a rack to hold scenery tiles.

Background: Though C&CN is my go-to Napoleonic game with miniatures, I've never played the actual boardgame very much - setting out and tidying away the block counters is a pain in the tonsils, to be honest, and, since I store the boxes upright, on their ends, I have had to improvise all sorts of little containers to keep the counters in, to avoid the sort of chaos on opening the lid which would be guaranteed to make me put the lid back on and put the game away unplayed. It's not been a great success - the game doesn't get used, so perhaps the introduction of some better organisation would make all the difference.

I did the component assembly while listening to the Manchester Utd game on the radio on Saturday. Straightforward enough - the tabs are accurate and everything lines up, and I used my standard "Tacky PVA" to stick everything together. All quite straightforward, though one of the parts is a Perspex lid for the "sleeve" unit, which is not glued, but is anchored by tabs which fit into the sides. First problem was that the tabs on the Perspex bit did not fit the holes - quite a lot of fiddling with needle files to improve the fit - eventually I got it together by forcing it in - crude but OK. A couple of days to let everything dry out, and this morning I set about transferring my counters to the new racks.

That was rather less satisfying than I had hoped. The storage cells on the racks hold 4 layers of 3 x 2 (for the small counters) and 4 layers of 2 x 2 (for the medium sized ones), and there really isn't any space. This is glued MDF, not exactly engineering standard, and the counters are really very tight. It's fiddly to get them in and out, and they really don't fit brilliantly. Why on earth they couldn't have allowed an extra mm each way I have no idea. Never mind, I got them stored away, and they definitely don't rattle, though the Perspex lid holds everything firmly anyway, so rattling is not a problem. If I had made these, I'd have made them just a tad bigger - there is some risk of damaging the counters getting them in and out.

I also realised that the Large counters need a Large rack unit, but I had enough space to fudge them into the racks I have. Everything goes back into the box nicely enough - I was concerned about the raw MDF wearing the surface of the playing board, so put in some kitchen roll to pack it a bit. The game boxes have gone back onto their shelves with no rattle at all.

So:

(1) is it well made? - yes - it's OK - the MDF is what you would expect; the Perspex lid is not well finished, which turned out to be less of a problem than I thought it might (brawn over brains every time). The design is clever, but making it all so tight is unnecessary and something of a nuisance.

(2) is it good value for money? - it's expensive - I think I paid £28 including P&P for the Starter Set. I was surprised, given the price, that it required so much assembly. It's nice to have racks specially proportioned to hold C&C counters, and to fit in the game boxes. The pay-off is whether it encourages me to use the board game more often.

(3) is it going to encourage me to play the board game more often, then? - probably not, I'm afraid - it's not very quick or simple to get the counters in or out. I'll see how I feel in a week or two...

Friday, 3 September 2021

Kilsyth 1645: Battlefield Dry-Run

 Having spent a week or two deep in my books, sorting out the details of the Kilsyth battlefield, and a day of falling into ditches, plugging around the actual countryside, I've now assembled a tabletop version for the forthcoming game. From the sublime to the agricultural.

As mentioned previously, I've decided to turn the battlefield through 90 degrees, and start the action as the actual fighting started. It looks OK - the distances are about right - the next viewing will be in a couple of weeks, when there will be more soldiers and rather fewer dining chairs on show.

It's a very plain-looking field - rather a bleak piece of Scottish moorland. I had thoughts of adding streams to break up the ground a bit, but decided against it. The streams are all small, and they just disappear into the general idea that the ground is rough! The picture above shows the valley from the South - Montrose will be on the left side as we look at it, Baillie on the right. The hills and woods are unambiguous, the hills with rocks on top are impassable, the walled-off areas at Colzium Castle (left foreground) and Auchinvalley Farm (brown field, in centre of the table) are proper enclosures which may be defended; the other buildings are just scenery, with no cover or other function, to identify positions on the battlefield.

And now we are looking back the other way - Montrose will be on the right, in this view. Colzium Castle (far end) was the home of the Livingston family - strong Royalists, and Montrose's troops camped on their land the night before the battle. The castle was demolished in the 18th Century, and much of the estate is now under the modern reservoir.

My reference to a "dry run" is a sort of lame reference to constructing a battlefield with the reservoir removed. You can see how an idiot with too much caffeine might think this was amusing at 11pm.


***** Late Edit *****

Specially for WM and Stryker, here's a close up of Colzium Castle (aka Claypotts Castle, courtesy of Lilliput Lane)

 

*********************


Saturday, 15 May 2021

Battle of Santiago Martir, 11th April 1809

 Peninsular War Zoom game took place yesterday - I was the host and the French commander (Marshal Victor), trying to capture the crossings over the River Mezquino, defended by a force from the Spanish Army of the Centre, commanded by Stryker (Conde de Belvedere).

 
Gentusa - history makes little mention of this fellow, but he and his irregulars performed well at the Spanish defence of the Mezquino

The Spaniards had a hybrid force, including a contingent of irregulars under the command of the (little-known) Don Pedro de Gentusa. The French had Sebastiani's (French) Division and Leval's (German) Division, plus an attachment of cavalry from Latour Maubourg's reserve.

Commands & Colors rules, with my Ramekin modifications. I'll append the player instructions and scenario notes at the end of this post (if I remember). 10 Victory Points for victory - the French had bonus VPs available for capture of town hexes, bridge and fords at the town of Santiago.


 
Initial view from the French right flank. The French have the Confederation of the Rhine troops at this end, and the French troops at the far end. On the other side of the table, the Spanish left is rather improvised, with irregular troops supporting line and light infantry; at the far end, on the Spanish right, two battalions of Milicias Provinciales are tucked safely away behind the line.


 
First action (to everyone's surprise) was an opportunistic attack by the Spanish cavalry, on their right, which discomfited the French 15eme Chasseurs, but was driven off with heavy loss by the 4eme Dragons.
 

 
On the Spanish left, the guerilleros were brought forward early, to plug gaps in the line at the fords. At this point, a group of the irregulars is placed next to the elite Guardias Walones, which must have caused some disquiet to the guardsmen. Note that we used big red counters (for Zoom) to denote elite troops, black counters to denote the irregulars and the militia. Note also that the fords are a lovely shade of sky blue, as mentioned in Tripadvisor.
 
 
Back on the Spanish right, Colonel Ramos da Silva has brought his rather battered light cavalry back into the line.

 
The French cavalry, having won their first scrap (on points?), are now shaping up to have a second round.

 
On the French right, Leval's voltigeurs are not doing particularly well against the Spanish light regiments of Cataluña and Campo Mayor. The Spanish troops were shooting particularly well at this stage of the action...
 
 
Leval's line troops move up - Nassau troops to the fore (yellow flags), with Frankfurters (oh, how we laughed) and Hessians in support.

 
By some miscalculation, the 1st Battn of 2nd Nassau arrived at the fords all on their own...


 
They were duly pulled back a little, then suffered 3 retreat flags to enemy fire (no losses, just 3 retreat flags), so their retiral was increased to 4 hexes (that's 800 paces) in one turn, ending up behind a hill, very much out of breath. This, as far as I recall, is an all-comers' record for running away in my C&C games (that's for non-Spanish line troops, of course...) 

 
Here's a quick view of the town, which the French made a point of not attacking. In the town itself, you see the Regimiento Irlanda (light blue jackets) and a combined battalion of grenadiers. To the immediate left of the town you can see the Walloon Guards, who took some losses but were successfully rallied on two occasions, thanks to the presence of General Portago (a noted orator, apparently)
 
 
Now the Spanish left flank was re-organised, to prepare for a heavy attack from Leval's Germans, who were finally coming up to attack the fords
 
 
A drone shot of the 1/2nd Nassau, recovering their composure after their record retreat.

 
At this point, over on the French left, Latour Maubourg paid the Spanish cavalry a return visit, and eliminated them, and also forced the 1/Africa into square, but they were driven off by musket fire.

 
The French pulled back on the left flank, and did little further in this area - though a couple of battalions were sent to support Leval's men on the right.

 
It had taken him a while, but Leval now put together a co-ordinated attack on the Spanish left. By this time, the Walloon Guards had lost interest in General Portago's rallying speeches, and had left the field. The Spanish left was getting very stretched.

 
This little unit did a fine job on the Spanish left - the Lanceros de Carmona. Stryker made a series of little raids over the river (usually when the German advance had forgotten to keep back some spare Order Chips so that they could form square...). Like the guerrilleros, these lancers were a real nuisance, which is exactly what the Spanish commander was looking for. 

 
Here's a general view from behind the Spanish right flank at this stage of the action - at the far end, you can see the lancers being a nuisance, an activity in which they excelled.

 
...and now they've retreated again, behind the river.

 
Same moment, different view.

 
Now, as the guerrilleros do their best to cover the fords, the French bring forward some more cavalry - 26eme Dragons - to try to chase them away.

 
In the background, the dragoons have taken one of the fords. More of the irregulars prepare to meet them (note that the guerrilla units include priests, bagpipers, women, all sorts!) [Assortment of Qualiticast, SHQ, Falcata and HaT figures]

 
This is desperate defending now.

 
From the Spanish right, you can see the action is all at the far end...(!)

 
The dragoons now chased away the lancers, and the French had won the day.

 
Leval worked hard to keep bringing fresh units into the attack, but this final view shows how much punishment the Confederation boys had suffered (each white counter is 1/4 of the unit eliminated).

 
11.5 VPs to 4 sounds like a more comfortable victory than it felt like at the time! My compliments to Stryker and his army for putting up a gallant defence. An interesting game. It was an educational reminder of what the guerrillas are good at (being a nuisance, sniping at people, moving about quickly in difficult terrain) and what they are less good at (frontal combat with regulars, and sustaining heavy loss).

My sincere thanks to Stryker for an enjoyable game. I said I'd include part of the scenario notes, so here they are:

French Force (Marshal Victor)

 

From IV Corps

Division Leval

2e Nassau (2 bns), Régt de Frankfort (1), 4e Badois (2), 4e Hessois "Gross und Erbprinz" (2), 2 bns converged voltigeurs

Division Sebastiani

15e Ligne (2 bns), 66e Ligne (2), 70e Ligne (1), 82e Ligne (2), 86e Ligne (2), 2 bns converged voltigeurs

 

2 cos Art à Pied

 

Cavalry

From Division La Tour-Maubourg (from Reserve)

4e Dragons, 26e Dragons + 15 Chasseurs à Cheval (attached)

 

Total: 16 line bns [LN], 4 light bns [LT], 2 dragoons [HC], 1 light cavalry [LC], 2 foot batteries [FA]. (approx 15000 infantry, 1000 cavalry, 16 guns)

 

 

Spanish Army (advance guard under MdC Belvedere)

 

Division Del Parque

Africa (2 bns), Reina (2), combined grenadiers (1 - Africa, Reina), Ligero de Barbastro (1), Provinciales de Cordoba (1), Provinciales de Granada (1)

 

Division Portago

Burgos (2 bns), Irlanda (1), Guardias Wallonas (1), Ligero de Cataluña (1), Ligero de Campo Mayor (1)

 

2 foot batteries

 

Cavalry (Col Ramos da Silva)

Husares de Maria Luisa, Voluntarios de España, Lanceros de Carmona

 

Attached irregulars (Don Pedro de Gentusa)

4 "battalions" of irregular infantry raised by the Junta de Aragon.

 

Total: 7 line bns [LN], 1 bn grenadiers [GR], 1 bn foot guards [FG], 3 light bns [LT], 2 bns Provincial Militia [MI], 2 light cavalry {LC], 1 lancers [LA], 2 foot batteries [FA], 4 small units of irregulars [GU].

(approx 10400 infantry, 1000 cavalry, 12 guns + 1600 irregulars)

 


 

Scenario Narrative

It is April 1809. A number of well-known events from the Peninsular War have not happened, and as a result a French army is advancing from Madrid towards the Spanish Army of the Centre, which is commanded by Marcial de Campo Gregorio Garcia de Cuesta, and is camped in the region around Cuenca. Cuesta is 68 years old, and in poor health, and is in any case well-known for his difficulty in making decisions, and for concocting grandiose strategies which waste time and achieve little.

 

His army is in good shape, but his senior officers are mostly inexperienced and lacking in talent. The army is brave and well equipped, but many of the troops are new recruits, understanding of battlefield drill is generally weak. The particular weakness of this army is an inability to manoeuvre in action. Thus they will fight well enough in a defensive position, but are at a disadvantage if they are required to attack, or maintain any kind of effective fire while advancing. The Provincial Militia units are the worst, and the irregular "guerrilleros" provide by the local Junta are unreliable and usually incapable of any action more formal than a simple ambush.

 

[One odd quality that the Spanish soldiers have is that they do not expect to be victorious, but if defeated they will retreat from the field and be ready to fight again within a week or so. The French will constantly be embarrassed by this resilience. They are used to defeated enemies committing to a formal surrender, not dusting themselves off for the next round.]

 

The French army is under the command of Marshal Claude Victor-Perrin. On  the road to Cuenca, there is a crossing over the Rio Mezquino at the small town of Santiago Martir. The river is, for the most part, deep with steep banks, but at Santiago the road to Cuenca crosses the river over a good stone bridge - the only one for some leagues in either direction - and a couple of fords, and the river may be crossed for a mile or so on either side of the town (though not by artillery or wagons). The French are capable of constructing temporary bridges, but it will save them time if they can secure the crossings at Santiago.

 

Keen to secure the bridge before the Spaniards can destroy it, Marshal Victor himself leads an advanced guard - he has good quality German troops from the Confederation of the Rhine and veteran French troops of Sebastiani's IV Corps, and he has a small contingent of cavalry. His army is confident, since they are superior in most respects to the Spaniards, and their commanders are incomparably better. [The French despise the Spaniards, the Spaniards hate the French.]

 

Acting with uncharacteristic haste, Cuesta sends the Conde de Belvedere with a vanguard to seize Santiago before the French can get there, and to protect the river crossing, and so, when Victor arrives, he is surprised to find the little town and the hills beside it are already occupied by the enemy. Belvedere's force has been augmented by the addition of about 1600 irregular troops under the command of the little-known Don Pedro de Gentusa, a local land-owner - these irregular soldiers are fiercely patriotic, but erratic in performance - many of the "officers" being priests or community leaders.