Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Lasalle. Show all posts
Showing posts with label Lasalle. Show all posts

Friday, 17 July 2015

Lasalle - I'm Doing It Again...


Ever since it was published, I’ve strongly fancied having a serious shot at Sam Mustafa’s Lasalle Napoleonic game. I was enthusiastic about his earlier Grande Armée (and the incomplete Fast Play version of the same), though my enthusiasm extended only to borrowing ideas from these rules – I was rather put off by some of the activation and command procedures, which added a lot of labour for marginal benefit. The fact that I didn’t just adopt Grande Armée as my main Napoleonic rules for ever afterwards is not necessarily a criticism of the game – it was merely another in a long series of rule sets for which my complete devotion did not survive a full reading.

Where Mustafa did impress me especially, though, was in the commonsense department – the Grande Armée booklet contains a wealth of footnotes which explain the logic of how he produced a playable game from the chaos which was the reality of horse and musket warfare, and much of what he said turned on a few lightbulbs for me in rationalising game mechanisms. There is a discussion of routing troops, for example, which makes sense to me – I have, like everyone else, spent many hours of my life moving defeated units towards the rear in accurate 2D6-inch steps, or whatever. Mustafa says that routing troops are not actually anywhere – shepherding them to the rear like this is not realistic – routers are nowhere – they do not hold a formation, they are not identifiably in a particular position on the battlefield. Good – I like that. That seems to me like commonsense.

Lasalle got a fair amount of advance publicity, and looked very promising. I was a little put off by the hefty cost of buying the official book from the USA, but managed to get a cheaper secondhand copy from eBay in the UK. It looked very good. At the time I got it I did not have the time to get properly involved in it – I was in the process of applying Commands and Colors to my Napoleonic games. It did seem to me that Lasalle would give a useful complementary set of rules, to cover smaller, more tactical actions. When I originally read it through, of course, I considered whether it would be a simple tweak to change it to fit a hex grid (no, of course not - idiot), and I had a few concerns about basing and unit sizes, but it still looked very promising, and I still do have the intention to give it a good try-out when the time is right. I also gave myself a slap and told myself firmly that when the time came I should set out with the objective of adopting the game as tested and published, not some mutant version which I cobbled together myself, based on prejudices and things I once used to do as a boy.

Recently I got the book down off the shelf, considering whether now was the time, and for the last few evenings it has been my bedtime reading. I also got myself a little notebook and a fresh pencil, to record “thoughts and issues” - areas of the rules which gave me concerns, or where I thought I might have problems getting my existing armies to work without re-basing them.

I wrote, very carefully, right at the top of the page, “DO NOT ALTER THE GAME UNLESS YOU HAVE TO”. I know myself only too well, I think.

The “issues” come in two broad groups. Group 1 consists of things related to base sizes, unit dimensions, the balance of the game – I am very keen that any fixes I have to put in here do not distort the way the game plays. Thus, for example, the game works comfortably with my infantry battalions of 4 bases, each of 6 men in two rows, and works pretty well with my cavalry basing – no problems there. Artillery is not such a good fit – I use 2-gun-model batteries, and Mustafa has one model equals two cannons, which would give 4-model batteries for the French. I worked out that I can tweak some of the numbers in Lasalle so that my 2-gun batteries behave the same as the 4-model Lasalle ones (and I have to admit to a certain dislike of the look-of-the-thing idea of 4 guns in a battery in a game where a battalion is only two dozen men, so – as long as it doesn’t spoil the game – a tweak to handle 2-gun batteries seems acceptable).

One of the notes in this first group is, in fact, based on a personal niggle, but it doesn’t alter the game, so I kept it in Group 1. Lasalle uses measurements in “base-widths”, or BWs. This is good for making the rules read sensibly for a variety of scale implementations, but the advantage is entirely to the benefit of the authors – to the user who has fixed on a single scale, the permanent use of the generic BW terminology is something of a pain. In fact my BW is 50mm, or 2 inches, so it makes more sense to me to simply double all measurements, and refer to the distances in inches. I refuse, point blank, to go on talking about BWs simply because they suited the author and simplified the publishing task. It also means I can use a ruler I bought in a shop rather than some home-brewed device.

There are a few more things like this, and they are going down in the jotter in Group 1. Things which are not stoppers – things where I simply have to tweak the game a little to get it to work as intended with my own armies. Dr Mustafa would be all in favour of Group 1, I’m sure.


Group 2 gets a bit more edgy – this is getting into bits of the game which I don’t like very much, to be blunt about it. Yes – I know, I know – I should just accept the whole game as is because it works like that, and it is what the originators developed, with all their wisdom and experience. Despite myself, I find that I am questioning things – cheeky beggar. I am all in favour of the mechanisms for handling skirmishers – there is an element of abstraction in there which comes pretty much from Grande Armée – anyone who likes placing individual skirmishers behind bushes etc will not like this section of Lasalle at all, but I do – as Mustafa points out, the abstraction avoids the game getting bogged down in what was a minority activity, beneath the attention of the generals, and in any case what real skirmishers did is not at all like what you are doing with your riflemen in the bushes, so it’s a fair cop. Good. Then I find with amazement that moving units – changing formation and front, for example – is complicated and, well, fiddly, and not very abstracted at all. When I see a diagram showing how I am to measure the outside circumference of a wheeling manoeuvre, and how to calculate the movement allowance in rough terrain, for example, I find that I have written two notes under Group 2 in the jotter – “manoeuvre – fiddly” and “George Jeffrey lives!”, and at this point Dr Mustafa would not be so happy.

And so it goes on – my notes say:

Discipline Tests – fiddly

Army Morale – fiddly

Rules for whether or not in cover – fiddly

Rules for crossing obstacles - fiddly

Rules for flank/rear – fiddly

At that point I stopped and put the book down. This isn’t going well. This is what happens each time I read rules with a view to using them – Group 2 becomes a big obstacle. I really don’t want to teach myself a game of which 50% is the famous and well-received Lasalle, created by the highly respected Sam Mustafa, and 50% is a hotch-potch of gluings and transplants inserted by the madman Foy. The chances of such a game working well are negligible, and it would potentially be unfair to the original and a waste of my time.

It isn’t a problem – I can slap myself again and go about this in a more businesslike manner, or I can promise I will come back to it when I’m more positively disposed. What really grates is that I find myself in the same position I have been in so often before. I got to about this point with Lasalle a year ago and shelved it, and I wouldn’t like to guess how many such episodes I’ve had with Shako, Napoleon’s Battles, Empire and so many others over the years. No matter – I’ll come back to it.

I still intend to have a proper go at Blücher, too, and though my track record shouldn’t really give me a lot of optimism, you would think, I suspect that (as was the case for Commands & Colors: Napoleonics) the game scale and the concept are sufficiently different from what I’ve done before to give a better chance of my keeping an open mind. I hope so, anyway.


Tuesday, 27 December 2011

Big Shiny Wargames Rules Books - and the occasional nugget

Every now and then I thin out my collection of wargames rules, and each time the process is roughly the same.

(1) I cannot find something that I know is in the bookcase somewhere - perhaps it's in the overflow area - well, maybe it's in the overflow area for the overflow area...

(2) What on earth is this? - I didn't know I had this rule set - when did I buy/download this? Let's have a cup of coffee and a browse for a minute.

(3) Hmmm - nicely put together, but I'm never going to use these. Put them in the OUT pile...

(4) Now - where was I?

In this way, I have had most of the Napoleonic rules you can think of at some time or other. The life-cycle is obscure - usually I can't remember buying them - they sneak in under the radar from somewhere, often via eBay, I guess - I have a preliminary read when they arrive, get bored or alienated part-way through and then forget all about them. I am constantly reminded, as I have discussed here before, how fashions change. There was a time when rules came in stapled booklets, sometimes with a few card pull-outs for templates and key tables, and the cover illustration would be done by someone who knew the uniforms but couldn't draw for toffee - the sort of artwork now found only on Odemars boxes.

However, at present there are a lot of big, very impressive hardback rules volumes on sale - I just did a quick scan of Amazon, and found all sorts - often retailing at around the £30 mark, usually around 200 pages, and copiously illustrated. The cost puts me off most of them anyway, but also many seem to be picture books about the whole subject of wargaming. They are attractive, and I quite enjoy looking at this sort of thing (though I probably wouldn't choose to own many), but often they appear to be written for newcomers to the hobby. Field of Glory looks nice (though anything published by someone called Slitherine somehow puts me on my guard - someone may think it's trendy and now, but it puts me in mind of a period many years ago when I used to have to try to take seriously commercial software companies with names like Shadowfax). I haven't read the Black Powder book (books?), but it looks (they look?) terrific. And then there's the Neil Thomas books, which seem to get a mixed press - all potentially of interest. Anything which promotes the hobby and attracts new people to it is to be welcomed, I suppose, but we have to be sure to remember why we are buying what we are buying.


So it came as a surprise to find I have no less than 3 big shiny books which I haven't read yet. Since they all finish up in the same end of the Tall Books shelf, their threeness was made even more obvious. In the kind of phoney war period just before Christmas, when the visitors haven't come yet but I have put away my paints in readiness, I got the Big Three down and had a look.

I have the Wargames Foundry Napoleon book by Matthew Fletcher - I have it because it was on a half-price offer and they were offering free shipping on paints if you bought a book. Ker-ching. The book is fun - it is exactly the sort of promotional view of Foundry's gnomish figures you would expect. The rules are wordy and quite Grand Manner-ish - laborious handling of skirmishers, for example - but they appear to boil down to a 2-page QRS - which you would have to photocopy if you wanted to make use of it. The rest is a hotch-potch of history, painting guides, pictures and more pictures - only some of which are relevant to the text. I enjoyed looking at the book, but will never refer to it again, will never attempt to read it right through, and am left thinking that it falls between two stools - it is too padded to be a useful presentation of a rule set, but the tables and so on make it far too fiddly a read for someone looking for a general introduction. Nice though...

Next to it is Lasalle, from Sam Mustafa's Honour series. Now I'm not going to say anything critical about Lasalle - it has a lot of enthusiastic followers, and looks like a good game, though I'm not crazy about the Command rules. I also have a faint concern that Mustafa - not noted for accepting the views of others - might arrange for a horse's head to be placed in my bed if I make any dissenting noises. I am actually a fan - I have played Grande Armée, and I liked Fast Play Grande Armée (which really only existed in unpublished, beta-test form), though eventually I was disillusioned when the Command rules did not provide the degree of Fast Play I was looking for. My main gripe against Prof Mustafa is that he seems to have given up on Bluecher - the grand tactical bit of the Honour series which was the one I was really waiting for - but his credentials are well established - his games are played by many experienced people, and I am sure they work well. I am disappointed that my (second hand) copy of Lasalle shows signs of splitting down the spine - this is not a cheap production - but it is all there, including a heavy duty pull-out QRS. Looks good, actually - I have decided I will have a serious go at Lasalle sometime soon.

The most surprising one of the three is the rule book for Napoleon at War, which is the new figures-&-rules-&-concept-&-packaging move from the man who brought us NapoleoN Miniatures. The figures are 18mm - I have only seen pictures - and I have no intention of buying any, but I bought the book for old time's sake. It is clearly related to the old NapoleoN rules - the hexes are gone, but the interesting rule whereby moving and manoeuvring is slower and more difficult when close to the enemy is still there, overall the game looks sensible and well thought out and the translation into English is a lot smoother. For me, it does have the advantage of being aimed at the sort of big battle I enjoy most. There is a little bit of the rules which I took a great liking to - it is maybe not that significant - it may not even be original (some of the NapoleoN systems were said to be borrowed from Flames of War, for example, which is a noble tradition), but I liked the simplicity.

It is in the very basic area of casualty calculation. Personally I cannot be bothered keeping written rosters, I don't care for casualty markers or miniature dice (though I have used them), and I don't want singly-based figures (too much hassle and too many broken bayonets) - I like my units to be either still in action or not - or at least to be disabled in big enough lumps to make the handling and the arithmetic easy and the level of attrition to be immediately visible. I like my casualties to come off in complete subunits or not at all. The NaW rules have infantry battalions which typically comprise 6 square bases each of 4 figures; the approach is buckets-of-dice - each base in the front row gets 2D6 when they fire (only 1D6 if they are moving, or being charged for less than a full move), and a 4 or better on each dice gets you a hit - there are further adjustments for cover and troop class and all that, but basically Peter Young would recognise this as a good standard approach. And then there is a Saving Throw - before you groan out loud, it is a Saving Throw such as I have not seen before, though you may have.

Each complete 4 hits removes a base, and any odd hits left over are the subject of a 1-dice Saving Throw (carried out by the owner of the target unit). If the dice comes up greater than the number of odd hits, then you forget them - if not, you lose another base. I like it - it is crude enough for me to be able to remember it, it gets the commander of the target unit involved in the firing process, and makes the "luck" element of the game lumpy enough to be entertaining. I do not use 4-man bases, but I do use 6-man bases, and it occurs to me that the same mechanism would work just as well for them. No doubt I'll forget I read this too, but - if only briefly - I did like it.