Monday, 7 November 2016
New Officer for the 43rd
He displaces a Les Higgins officer - I'll find the redundant chap alternative employment elsewhere.
Monday, 21 July 2014
Hooptedoodle #143 - Foy’s Thirteenth Law: The Optimal Number of Spares
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| Exotica |
- I need to have at least one good pick with me at all times – I might be forced to call at a music store, I might get a sudden phone call from the Howard Alden band, telling me that Howard has been taken ill – anything is possible.
- If I have one good pick with me, I will be careful with it. I am unlikely to leave it in the music shop, or in the wrong trousers, or on the bookshelf, or on the music stand, or just drop it somewhere without noticing. This is because I will regularly (nervously) check my left pocket to make sure everything is in order. Penknife? – yep. Pick? – yep – I can hear it clink against the penknife.
- But one pick is a bit risky – a spare one will cover me for accidental loss or breakage. So two is a better number than one, but being forced to call on the spare would put me back to one, which is not ideal, so maybe three would be even better.
- Hmmm.
- If I were going on a week’s tour (unlikely these days, but one lives in Hope…), I might feel justified in putting, say, six or seven picks in my pocket. Now you’re talking. Idiot proofing.
- Not really. When I am pick-rich in this way, maybe I get careless, maybe my routine pocket-check is unable to detect a difference between (say) six and (say) five without a special, extra count. Maybe something more sinister happens.
- Whatever it is, I will find that my seven picks very quickly become three, at which point I get worried enough to pay attention and check more carefully, and stop the rot.
Wednesday, 19 June 2013
Foy's Twelfth Law
It is in the nature of all things that there must be an ending. Eventually, even I shall have nothing to say.
Tuesday, 29 May 2012
Wanted: Time Machine - a Whiff of Foy's 10th Law
Wednesday, 3 August 2011
So What's Next? - Summer Stock Taking
This blog doesn't seem to follow any discernible logic anyway - things crop up pretty much by themselves. I am coming into a busy period leading up to my holiday (to ensure that I am in a state of collapse before I go away), so it's going to be fairly quiet here for a few weeks, blogwise.
The Grand Plan for the armies is definitely getting there, and there is a shrinking to-do list for painting - I have a unit of Spanish volunteers which it is taking me ages to get around to finish (S-Range Minifigs with a few conversions), 2 units of Spanish irregular lancers (Falcata), 2 units of Portuguese cavalry (Kennington conversions), an odd battalion of French light infantry (possibly 2 of these, though the second one might be Neapolitan lights), a couple of British siege guns, some singly-based British infantry pioneers, and a bunch (maybe 6 or 8) of Spanish general officers. I've been holding off with the generals, to see what happens with the rumoured re-appearance of Falcata, but time is moving on, and there is no news, so I'll get them sorted out and painted up before long.
And then, of course, there's all the damn artillery limbers that need painting. Adoption of Commands & Colors rules has rather reduced my need for limbers, so it's really the completist illness that pushes me to get them done. I have been collecting them for many years, there's a hefty box full of the things - limbers, horses, drivers for the various nations - so it would be a shame not to do them, but there have always been higher priorities. There's some nice old Hinchliffe 20mm equipment in there, too, so they'd better stay on the Plan. OK - keep them in, but later.
There's odds and ends such as replacing that stupid oversize flag I let myself be talked into for the Regiment de Prusse, a cheeky little Qualiticast French command group which I am thinking of painting up as a mini-diorama piece involving King Joseph's coach, a couple of substandard buglers in the British LI that need replacing (creeping elegance again). At that point, I am scratching the bottom of the barrel, no doubt. Except that - well, except that I recently acquired at hardly any cost a great mass of unpainted French infantry - sufficient for 11 or 12 battalions. Now then. I could just do another vanilla French Line Division - my interest in campaigns is always haunted by Charles S Grant's awful warning that you should have figures in the cupboard for all the troops in your campaign, which might be just the sort of feeble excuse I need to add even more troops to a collection which is already stupidly large. Or - just think - I could do a Neapolitan army (ah, but that would get me started on the 1813-14 campaign in Northern Italy - I already have Italians and French, all I would need then would be a few thousand Austrians.... STOP IT).
What I think I'll do is this: I'll put my new unpainted Frenchers in a nice big box and do nothing with them for quite a long time. At least I won't be making any mistakes that way. Which brings to mind Foy's Eleventh Law, the Theoretical Snobbery Paradox:
If you are not doing something, you can afford to be very picky about just what it is you are not doing, and exactly how you would do it if you were.
In many ways this is an extension of The Principle of Enforced Expertise, but it is an excellent, and very useful, law in its own right. As a very specific example which I've seen a bit of recently, it empowers people who do not fight wargames to dictate how everyone else should be doing it, and allows all of us to be very critical of all sorts of things about which we know (if truth be told) naff all. All those who are sick of people who claim to embrace, or represent, or speak for the true spirit of something-or-other, without any evident qualification, credentials or mandate so to do, please put up your hands. Thank you ever so much.
One thing I have been spending some time on, and which will eventually find its way into a post or two, is the revamping of my campaign rules to co-ordinate and dovetail with my CCN battles. I have taken part in, and run, campaigns in the past, and enjoyed them greatly, but am well aware of the challenges they present. Anyway, the main concepts are firming up, there is a wealth of detail to be sorted out, but I am pleased that I have a blend of things which have worked well for me before with ideas that I have improved on, or have shamelessly nicked from elsewhere. I need a campaign system which is capable of being played solo, which makes sense, which covers things like scouting and supply without removing my will to live, and which generates interesting and stimulating combat. That in itself is a fair old shopping list, but I should also add that the game must also allow for off-table resolution of petty incidents which do not warrant a separate game, and some means of integrating sieges nicely into the rest of the action - anything else would give a sad parody of the Peninsular War, would it not? The excellent NapNuts website's campaign material has provided a lot of useful thought, I've also pinched bits from Omega Games' War to the Death (and Rafa Pardo's excellent work with Gamebox maps for it), and from Ray Trochim's campaign system for Battle Cry. I need to have a look at Frank Chadwick's A House Divided next. I always like to take a notebook and some pens on holiday with me - I think I know what I'll be scribbling about this year!
Saturday, 18 June 2011
Foy's Tenth Law: The Principle of Enforced Expertise
However obscure and personal may be your interests or beliefs, someone will eventually appear and tell you that you are doing it wrong. You may hide, or lock the door, or move to a secret address, but you cannot prevent this happening.
I was thinking about this, and it reminded me of a short story which I once read and which, infuriatingly, I cannot identify. I thought it might be Stephen Leacock, but I can't find it. The story is about a man and his friend who regularly get involved in social card games, but always do badly. Whatever game they play, there is always someone who knows it better, and plays it better. Eventually, in desperation, they invent their own game, with a crazy name, and very strange rules, which vary by the day of the week and so forth.
They are delighted with their game, and thrilled, at last, to be the world's leading experts in something, until the friend reports that he has found a book in the public library on how to develop an unbeatable strategy for their new game.
If you can think of anything more pointless than a quotation without a known source, please do let me know. You get the idea, anyway.
Thursday, 2 June 2011
Foy's Sixth Law Revisited - NapoleoN Miniatures (yet again)
I did obtain a unit of the hussars, but would welcome any suggestions (on a used 5 pound note to Chateau Foy, please) as to why I never got around to buying the heavy dragoons, when I knew they were available and needed quite a few.
Thursday, 24 February 2011
Hooptedoodle #19 - Safety in Numbers
Foy's Ninth Law is:
Top-end technology is valueless if you man it with bottom-end personnel.
I'm aware that there has been a regrettable element of flippancy in some of the recent Hooptedoodle posts, and I am determined to get back to nice, opinion-free pictures of painted soldiers as soon as possible, but today's post is brought to you because I feel obliged - duty-bound, even - to share something which may make you feel a whole lot more comfortable.
It might even improve your day.
I know a lot of people worry about security - we know that we are being watched, that our emails are being sniffed, that International Crime is listening to our mobiles. Only recently, the British Daily Mail (bless them) were explaining how illegal immigrants spend their nights trawling through dustbins, looking for documents which we have thoughtlessly left there, which will enable them to steal our identities. That's right - steal them. And how are you going to cope with having no identity? If you were the sort of person who was unguarded enough to speak to a stranger, how would you introduce yourself?
This is a very serious matter. Characteristically, I have been giving it much thought. There is also the worrying possibility that anyone who steals my identity might actually get some use out of it (something which I have never managed) or, even worse, might bring it back to complain about it.
Well, it's a small step, but I have some good news. The credit card companies, at least, are doing their best for us. Last night I set about paying my credit card balance online, as is my habit, but found that the secure part of the website was shut down for maintenance. Naturally I was a little disgruntled about this - I mean, the whole point of the internet is convenience, right? - and, apart from that, I'd even made a fresh cup of coffee specially. However, these things happen, so I left it until this morning, and tried again.
Still no joy. Now an inaccessible secure website is pretty secure, I have to admit, but not being able to pay my bills is tough going. I searched around the website until I found the helpline number for the online service. After some delay, I spoke to a very pleasant, very correct young lady, to see if she could tell me when the online service was going to be back up again, so that I could plan my day around this convenient facility.
You will be reassured - possibly delighted - to know that the young lady would not give me this information until we had gone through my credit card number, my full name, the first line of my address and my mother's maiden name. Now that's more like it, I'm sure you'll agree. If, like me, you were worried about illegal immigrants gaining information about when the credit card company's website will be working, then this will be good news.
It did occur to me that the helpdesk will probably be very busy this morning, with people worrying about what has happened to the website, and that the requirement to go through The Security Procedures with each one may well explain why I had to listen to a few minutes of Mozart before I could speak to the young lady. However, I realised that this was not a helpful thought - just a quibble, really - and that I should focus more on the positive aspects of being protected.
Sunday, 26 December 2010
Hooptedoodle #12 - Gift & Hobby Shops
It is a bold move to attempt to turn your hobby into your job; the chances of making a successful living are usually much less than you think, and the chances of retaining any fondness for the hobby are about one in ten.

I live near a small seaside town which is full of the sort of shops which you would expect. Coffee places, florists, art & craft emporia, and an unbelievable number of gift shops. There's always a new one being opened, complete with free sherry for visitors, and some of them are lovely, but reality will normally arrive quite soon, and many of them close within a year.
To a large extent (as always, given the chance) I place a lot of the blame with the banks. There is a certain type of what used to be termed Middle Class Person - mostly ladies - who have always wanted to open a gift shop. The banks should put more effort into pointing out a few things before helping them to set up, viz:
(1) There are 3 other, identical shops already, within 50 metres.
(2) These shops will make very nice money, thank you, during the Summer, when all the visitors come, but will really catch a cold during the long, quiet Winters.
(3) There is a limit to the number of agate bracelets the locals will want. Local residents - especially the ones with money - tend to work in the nearest city, and mostly do their shopping there.
(4) When the novelty wears off and the sherry runs out, the gift shop will cut back to 10-4 opening, then 4 day opening, then only opening when they can be bothered, and eventually the "Lease for Sale" will appear.
Now this is all very sad. It would be a fine thing if people's dreams worked out, and on a rare occasion one such business will in fact do very well, but in most cases they fizzle out, leaving the proprietors short on cash and, I imagine, discouraged. The predictability of the entire life cycle can't offer much solace, either. Do these ladies learn anything? Is that the end of their interest in gift shops?

The specific example I was thinking about the other day was a hobby shop in Edinburgh which I used to patronise around 1970. The owner was rather a grumpy soul, but occasionally he would open up a bit and chat. It was another sad tale. As a child, he had been a passionate builder of balsa wood aeroplanes, and his (very expensive) private education had foundered hopelessly on the fact that the only thing in the world he was interested in was making models. Eventually he left school, and became an architectural model maker - he worked for an organisation that did commissions, building models of proposed shopping centres and so on. This went fairly well, and he rather enjoyed his job, which didn't pay much, until one day he inherited the family money, and set up the model and hobby shop he had always wanted.
By the time I knew him, the shop had been open about 12 years, and he hated it. Initially it had been fine - there were long quiet periods during the day when he could get on with his own interests (mostly working model steam engines when I knew him), but he would continually be interrupted by - well, customers, I guess. He said to me, "Some fat bloke with a squeaky voice will come in and bend my ear all afternoon about the exact shade of cream paint for LMS railway carriages, and - frankly - I couldn't care less!". He had some health problems, and eventually sold up to concentrate on his new hobby, which was making furniture.
OK - another tale of frustration and disappointment - but what had he expected it would be like when he started? Maybe we all change with the years, maybe enthusiasm is a sap which dries up. His problem, I suspect was partly that he didn't very much care for people who were a bit like himself (common enough), and that much of the pleasure went out of running the shop when he was relying on it for his livelihood.
To all those who have made a success of making money from their hobby, I offer my compliments and my best wishes - good on you. My earlier post about Moonbeams was an attempt to give appropriate credit to the dreamers and the crackpots who have made wargaming possible as a hobby - we owe these people a great deal, but I still believe that most such ventures fail, sadly.
Thursday, 4 November 2010
Hooptedoodle #6 - The Three Excuses Rule

Like everyone else, I came into the world knowing nothing, and have only occasionally managed to improve this situation - and always, I believe, by personal experience. Maybe I was never a good listener, but words of received wisdom only ever come back to me when I am trying to strip off curdled varnish, or lying in hospital, or pleading with the bank, or whatever. By and large, I found stuff out the hard way - one day you will see me listed in the Darwin Awards.
Once upon a time I used to go running at lunchtime with a group of colleagues from work. We used to go Monday, Wednesday and Friday. Life being what it is, now and then someone would send a message apologising for absence - popular reasons included:
(1) I have to look for a present for my wife's birthday - you know how it is.
(2) I think I have a cold coming on - I'll give it a miss today.
(3) I am struggling to finish off a presentation I have to make to the Board this afternoon.
No-one could take exception to any of these, obviously, and the runners would look forward to seeing their missing companion next time. Occasionally, someone would come out with a multiple reason:
(1+2) I have to do some urgent shopping, and anyway I'm not feeling too great, so I'll not be running today.
Poor chap - such a strong case for not being there might even generate some sympathetic (if monosyllabic) discussion during the run. But only very rarely did anyone attempt to claim that they had three simultaneous good reasons for absence. At that point it becomes obvious that they are making it up. The chances of anyone having that good a reason not to do anything at all are so remote as to be discounted without further thought.
Foy's Seventh Law is known in our family as the Three Excuses Rule, and states:
If someone has three good, separate excuses for not being able to do something, that person is lying - they just don't want to do it.
This is a very useful rule indeed - you will regularly be able to use it to judge the merits of politicians, and to apply it to discussions with tradesmen, mail-order retailers, your children, all sorts of people, in a great many practical situations. Only yesterday, the phone helpline for my Internet Service Provider had three excellent reasons why we had no broadband for the second time in four days, and the girl appeared mystified when I laughed as she got to the third excuse.

Saturday, 9 October 2010
Foy's Sixth Law

Foy's Sixth Law is:
If there are wargame figures which you want, and they are available, buy them now. Sell the house if necessary. The manufacturer will be history by next month. Your wife will understand.
Tuesday, 28 September 2010
The Grand Tactical Game - Preamble

The MEP Effect: a French brigade, with skirmishers, before and after Defence cuts.

I'm becoming conscious of the fact that this blog mostly consists of elderly reminiscences about how things were, or how I think they were, which is not necessarily the same thing. Since the subject matter is a hobby which I have been involved in for around 40 years, that is maybe understandable. However, I read many fine blogs which tell me what guys are thinking about this week, or doing at this actual moment (or, very commonly, not doing at this actual moment, and why). Intuitively, this seems more exciting - you know, reportage - I'm cutting the blue wire now - boom. Immediacy seems a natural state for a blog - sharing views, doing stuff. Right this minute.
Awesome.
Apart from oddities such as my fleeting views on bananas, there is not much of that in here. I feel that's a bit of a shortfall. I mean, it's not as if I'm not doing anything. So, if you can bear the excitement, I'd like to pull the wraps off something I'm working on at this very moment. Naturally I will be pleased to get advice and/or guidance - even abuse, if you must. I need to develop a decent grand-tactical variant of my in-house Napoleonic rules, to handle battles which are too big to work well with the current version. Then, once they are working and reliable, I need to get them (like the main game), programmed on to my computer, but the first step is to get them drafted out in a dice-&-paper version for play-testing.
That's it. If, at this point, you feel a little disappointed in my choice of exciting development, I can only say that it's the best I can do at the moment, and in any case I really do need these new rules, so there is an element of immediacy, if only by implication.
Foy's Fifth Law states:
If something bogs your battles down, then automate it or simplify it or get rid of it.
My rules are called Élan. They occasionally get a radical revision, but otherwise have been evolving for many years. The problem with Élan, the thing which gets me bogged down at present, is if the games get too big. This is a bit of a sore point, because the rules were specifically designed to work well with large battles. The use of the computer greatly eases the record keeping and keeps the turn sequence ticking along, and the game mechanisms have been tuned and rationalised to run quickly. There are two chief areas where the size problem shows up:
Firstly, and the less important one - the time taken to deploy and fight a unit may not be very much, but if there are a lot of units then it all adds up. You can have multiple players, which does help, but often my games are solo.
Far more seriously, on the current ground scale, unit frontages are correct, but the depths of the units are well out of scale. A battalion in column looks very nice, but it takes up far too much space, front-to-back. When the reserves come on, everything can grind to a halt because there is no room to manoeuvre.
As it is, Élan works fine up to maybe 20 battalions a side plus cavalry plus etc etc. At that point major traffic jams can set in, especially if the terrain is hilly. OK - easy - keep the battle smaller. Well, that's a bit of a heavy constraint. Particularly so since quite a lot of my games come from campaigns, and it seems unreasonable to outlaw battles over a certain size just because the rules and the available table can't cope. The Emperor wouldn’t care for that.
It would be possible to use a bigger table - I have a fantasy about putting a 30 foot x 8 foot table in a marquee in the garden, but at that point we are probably getting silly. I also have a rather worrying thought that the neighbours might catch glimpses of me fighting a solo action in such a setting. Hmmm. Another solution is needed.
No, I believe the answer is just to have an alternate set of rules which allows bigger actions. I have a preliminary sketch for a big-battle variant which is provisionally titled Élan MEP. Reluctantly, I have to admit that MEP comes from "moins est plus", which started life as a joke. As sketched out, MEP uses double the bound length (one hour of real time), double the ground scale (one hex becomes 500 paces, or a quarter of a mile) and FOUR times the figures scale (which means that a 750-man battalion will be a single 6-figure base rather than a formation of 4 such bases). The effect of this is that a brigade, instead of being a collection of battalions each of which occupies a hex on the battlefield, will occupy a single hex in total.
Much of the tactical deployment will be simplified, and thus some rules will have no place in the new game. For example, Élan’s fixation with unit formations will largely disappear. I have a feeling that it will still be necessary to be able to place an infantry brigade in square(s) for special occasions, but otherwise we should assume that the brigade commanders (who will no longer appear on the table) will look after battalion formations and all that. Once again, the game is getting more and more like a boardgame, but that is what happens as your helicopter-view gets higher and higher - the individual soldiers become less significant.
When I started thinking about this, I was quite excited to realise that I could, at last, do a re-fight of Salamanca if the big game works properly. Why on earth I would choose to do this, and what it would prove if I did, I haven't thought through yet. But the idea that I could if I wanted to was strangely appealing.
That's really all I want to say about this at present. I am hoping that the rules from Élan which deal with command, weather, concealment, army morale and a few other things will just drop into the new game with some minor tweaks in the arithmetic. Other bits will be trickier - my guess is that some of the nippier elements will be decisions about stuff to leave out. I have a strong fancy for borrowing some of the combat and morale mechanisms from Howard Whitehouse's Old Trousers game, which is elegant and, most importantly, simple. Anyway, you get the idea. More of this another time.
Sunday, 12 September 2010
Basing

Foy's Fourth Law is:
Rebasing your wargame armies is a miserable experience, so try very hard not to do it very often.
Some wargamers do not base their troops at all. The classic Old School picture is a black and white photo of Seven Years War Spencer Smiths, arms shouldered, with no movement trays or collective basing of any sort. It looks good, but I have attempted some of that in the past, and, for me, the sheer physical labour of making moves and keeping the lines straight, not to mention making the little beggars stand up, was almost as much of a pain as the paint-and-bayonet handling damage to the figures.
The rest of us end up with a basing organisation which is mainly a legacy of some rule set we no longer use. In my own case, my starting point was probably the system in Charlie Wesencraft's first book (now available again, I am delighted to say), but I rationalised it to suit the Wargames Research Group's 1685-1845 rules. This first change was dead easy, since originally I used the simple but unpleasant double-sided Selotape approach. Increasing elegance, more permanent and more expensive basing systems make changes much more of a trauma.
A couple of quick digressions, as they occur to me...
(1) does anyone still use double-sided Selotape? - for anything? It is nasty to use, and the real irritation is that very soon the sticky stuff turns yellow and non-sticky. Yet I remember it was everywhere once (well, not exactly everywhere - that would be silly), and we always had rolls and rolls of it in the house. They must have had good marketing people.

(2) why the WRG rules? I did use these rules for a while, but found them over-fussy and tedious - though they were much less so than the previous WRG set, I really can't be doing with casualty tables or sheets of paper on the battlefield, and the flinch rules never seemed very natural to me. I think I stuck (literally) with their base sizes because it was too much of a hassle to change them, because sticking with them might slightly increase my chances of meeting someone else who used a compatible system, because it seemed likely that the authors had worked out frontages with relentless accuracy, and - I admit it - because the WRG always managed to express themselves in such a way that it was obvious that only a complete idiot would do it any other way. [Faint paradox alert: if the WRG had changed their minds about the rules, did that mean that they themselves had previously been complete idiots? - and, if so, why should we trust their latest rules? - I used to worry a bit about this stuff...]
(3) still on the 1685-1845 rules - the cover picture is a strange sketch of a cannonball apparently shattering - I think that is the word - a flag. Two points here. Intuitively, I would have expected the flag to wrap around the cannonball and tear - all in an instant. I'm not sure what it would look like, but the picture provided seems unlikely. Secondly, it reminds me very strongly that this was a period when all wargames rules were adorned with the sort of artwork which you now only see on boxes of Odemars plastic soldiers. I have no idea why - presumably everyone had a strong-minded mate who thought he could draw, or maybe they were the results of a little-known project by Miss Bentham's class at Beaconsfield Primary School. Another of the great mysteries. You might argue that now we have swung the other way - easy access to desktop publishing means that we now have glossy booklets with a famous painting on the cover - Detaille or David or Lady Butler are popular - though the rules themselves may be written by budgerigars.
Back to the plot. Times change. In what I believe is a gradual acceptance of Foy's Fourth Law, modern rule writers usually start off with assurances to the reader that they will be able to use their existing basing system, whatever it is, with the new rules. I guess this increases the chances of someone actually using the things. This is definitely more sensible than the old style, in which the author would go on at some length about how he was very sorry, but you were going to have to rebase everything if you wanted to fight proper tabletop battles.
In passing, it would be interesting to know what proportion of sets of rules which are purchased actually get used - I estimate I have bought (or nicked) upwards of 50 Napoleonic rule sets over the years. I have borrowed bits of, or been influenced by, many of them, but how many have I given a fair trial to, in their unaltered state? - maybe three. How many am I still using? - erm - none. Another marketing success, then.
Then there was the dreaded Our Wargames Are More Realistic Than Yours period, when we got into National Characteristics in a big way. Yes, there was a point to it, but it all went way over the top. If you have your units of French organised and based differently from your Russians then you have my respect and admiration. Personally I use a common vanilla organisation for all nations, though they do behave a little differently in action. This probably has something to do with my preference for large battles - I do not believe that Corps commanders cared an awful lot whether their lines were 2 or 3 deep, as long as they were still there and still fighting. I managed to get through National Characteristics without a rebase, though my vanilla organisation did mean that many of the WRG-sized bases were now stuck on top of little card sabots to ease the handling of the battalions and keep them tidy.
But a rebase was coming. The final argument which clinched it came from an unexpected direction. I had always really liked the Grand Manner style pictures of infantry with mounted colonels - especially the colour plates in Charles Grant's "Napoleonic Wargames". I started putting colonels with a few infantry units when 20mm figures became available again (around 2005), and was so pleased with the results that I decided to make it a general standard. Since the card sabots had been working well for a while, I decided a proper re-org was due and set about rebasing all the infantry and artillery.
To flock or not to flock? Current state of the art, I guess, is shaded, highlighted figures on textured, flocked bases, and I regularly see examples which look absolutely fabulous. Humbling. I gave this much thought, and eventually decided to persevere with plain bases. Partly this was to avoid re-doing the cavalry, partly because it made the job a lot easier. Also, I have never been convinced about troops travelling around with their own portable hearthrug of cat-litter and green sand - it is especially hilarious when they are marching along roads. If you like them then, great, they certainly don't look any sillier than my rows of toy soldiers on exposed bases. The Old School view might be that the individual rectangular bases are just part of the fact that they are, in fact, toy soldiers, while flock is an add-on, an attempt to conceal their toysoldierness.
It is just a personal choice, obviously. I think that my final decision had a lot to do with the many disgusting nights I had spent scraping henhouse-green Tetrion off eBay-sourced vintage figures. In many cases the figures themselves had been excellently painted, but a subsequent re-base had resulted in them having this gloop applied with a large brush, sometimes up to their knees. The lesson was learned - Foy 4 in action. It might just be that one day I may change my mind about my basing rules, or - and let's suddenly introduce a chill draught here - some future owner may wish to re-base them (jeez - I wish I hadn't thought of that). The job will be ever so much less heartbreaking if they are not flocked.
So I use plain bases. Sometimes, especially for stuff with a big footprint like crewed artillery, I use 3mm MDF. Otherwise I use 2mm plywood. Since I needed a whole load of bases, I got the nice people at Litko Aerosystems to laser-cut me a load of custom size ones - this has been a terrific boon - well worth the money. A word of caution - if you are in the UK and you purchase from Litko, make sure you buy small amounts at any one time - Litko put a full invoice on the outside of the package, and the jobsworths at Royal Mail will hit you for customs duty plus an outrageous handling charge if your bill is over $18. I think I paid £11 extra charge for 20-something dollars worth of kit last year. I guess the people at Royal Mail who handle international packages don't like their job very much, and wish to punish anyone who has the temerity to buy something from the US, even if no equivalent product is available here.
I stick the troops on with PVA (which will come unstuck again cleanly and without damage if you need it to), and I use a constant brand and shade of green emulsion to match the main battle board. I started off using Robbialac's "Tapestry Green", which is long defunct, but a close match is provided by Dulux's current "Crested Moss #1" - that is the pea-soup shade you see in the photos. It shows up the uniforms nicely, and I'm stuck with it now anyway!

Sizes? In my rules, infantry are mounted 6 to a 50mm x 45mm base (with one base having a mounted colonel and 4 foot figures). Four of these bases make a battalion in my standard game (for which the ground scale works out at 1mm = 1 pace, or 25 paces to the inch). 6 figures represent 200 men (for infantry, anyway). The 4 bases can be positioned to denote line, column by divisions, march column or square, and can be placed higgledy-piggledy to denote "unformed".
My skirmishers are mounted in 3s on 80mm x 30mm bases. My cavalry are based 45mm deep with a 25mm frontage per figure for heavies, and a 30mm frontage for lights - don't ask me why - this is handed down straight from the WRG, so it must be right. The cavalry are mostly based in pairs (which is a cop-out - I probably need to think about this). Artillery are on 60mm wide x 80mm deep bases for each gun - I use 2 gun models for a battery, so the figures-to-men scale is clearly very different from the infantry. But it looks OK, which is an important point.

This post has gone on far longer than I expected. It is not a particularly novel topic, but it is kind of fundamental to the organisation of an army, and there are lots of different approaches. I'd be very pleased to get views on this - I would almost certainly learn something, though I run the risk of having to consider a re-base if your argument is particularly persuasive!
Saturday, 4 September 2010
Figures & Figure Scales - take what you can get
Friday, 3 September 2010
Figures & Figure Scales - choice or accident?

I did think, once, of growing up, but I looked at the grown-ups around me and dropped the idea pretty quickly. I have never looked back.
My armies are based on the Peninsular War. I use 20mm, or "true 25mm", or 1/72 scale figures, and they are almost all white metal. There is a total of some 3500 painted figures now, which is not remarkable - quite humble compared with some of the wondrous collections I see every day on the Internet - but they are working armies, built to a Grand Plan (which has evolved over the years), and - though I delight as much as anyone in the odd rarity and the vintage figures, their prestige score and monetary value are really secondary matters. I'm still feeling my way into this blog business, so thought I would devote a couple of posts (and some thought) to just how and why I finished up with this period, this particular size of figures and the range of manufacturers who have provided them. On another occasion I'll get to things like painting styles and basing, which latter topic is necessarily related to the rules I use. As usual with my wiriting, the point of the journey is as much to do with the passing scenery as with the published destination!
Collecting seems to me to be a strange activity, though of course I can only comment with any authority on my own position. I have always collected stuff. In approximate chronological order, that includes Dinky Toys, cigarette cards of 1950s footballers, unbelievable numbers of books, records-then-cassettes-then-CDs, archtop guitars and, most relevant to the current posting, little model soldiers to fight battles.
In none of these cases have I set out to build a collection. I just get interested in something and obtain a few more, and then start identifying examples it would be nice to have, until - inevitably - the dreaded Completism Sickness sets in and I become uneasy and distracted if I don't have the full set. In the case of wargames figures, it makes some sort of sense, since it is necessary to produce a working representation of something which, in the real world, is (or was) itself a collection.
Foy's Second Law states:
If you can produce a logical justification for your hobby, then it almost certainly is just an obsession.
There you go - I've started with a digression. At least it's out of the way.
In about 1971 I borrowed Don Featherstone's "War Games" from my local public library and I was never the same again. To quote from the introduction to another classic wargames bible, Charlie Wesencraft's "Practical Wargaming", I had an odd feeling that this was something I had been searching for all my life. In a fever of blundering enthusiasm, I bought and mutilated and daubed boxes and boxes of Airfix ACW figures, bought some whacking great sheets of chipboard (which I still use) and had some truly wild battles using Featherstone's rules. I roped in a few mates to play against - it was really most exciting, though the games left too much scope for confusion and argument, and - on the rare occasions when they reached a conclusion - there was frequently a slight feeling of frustration that the rules were so lumpy. But we kept trying to improve the game. Though most of my erstwhile opponents have moved on to more useful ways of spending their lives, I guess I am still trying.
At this point I had never considered the possibility of these plastic armies becoming anything as significant as a collection, they were simply the playing pieces for the wargames. A visiting player smiled at my Stonewall Jackson figure - a crudely painted cowpoke from the Airfix Wagon Train set, and in self-defence I ordered up some metal generals from Hinton Hunt. They were a revelation. The ACW staff figures must have been in relatively low demand - the castings were exquisite, and these remarkable little, jewel-like figures became the showpiece of my armies. That is the point at which the collection probably started. So I ordered up a load of HH zouaves, which eventually arrived, wrapped in newspaper, from Camden Passage, and that is when the reality of collecting hit me. The castings were very rough - it took long, painful hours with needle files to get them into any sort of useable shape, and I took a long time and a lot of care over painting them. The Airfix figures moved to the back of the shelf.
So I was not a life-long military modeller or collector of Britain's soldiers, I simply got fired up in my early 20s by the possibility of producing a miniature simulation of warfare on a tabletop. The smart rows of soldiers were needed for the game, but had a great visual appeal as well. The ACW didn't last long for me, though I do regret not having made more of a go of it. It didn't take much reading to realise that most of the ACW was fought in woods, with troops in open order or dug in behind barricades. Whatever we were doing with Featherstone's rules, it wasn't really the ACW. Around this time I was also an occasional visitor to the South East Scotland Wargames Group, dominated by the formidable George Jeffrey, and it became obvious that Napoleonics were the thing to do. There was a good supply of figures, there was a huge wealth of literature, the uniforms were sumptuous, the tactics of the day were ideal for the tabletop, and there was a nice balance between the capabilities of infantry, cavalry and artillery. I had already been rather put off Ancients (and apologies to all their myriad devotees) because all the games I was involved in ended in a huge grinding match in the centre, which didn't seem to me to be worth all the dice throwing to sort out. I was also, I have to say, put off by the WRG rules of the day, which were frighteningly thorough but also seemed a bit high-handed; if a book of rules tells you exactly what shape of hills you should build, and prescribes which colour of counters you should use to indicate odd attributes of your units, then the phrase "control freak" forms in the back of my mind.
Quick digression on exactly this topic...
Recently I was reading a set of rules, and in the preface the author stated that games should be fun and should be playable (in which he has my wholehearted support), and that much of the pseudo-legal small print of rules sets can be eliminated if the players remember that it is a game, and that any areas of doubt in the rules, if they cannot be settled by reasoned discussion, should be decided by the roll of a dice. Strangely, I felt, he then went on to stipulate that this had to be a decimal dice. Bong! - paradox alert...
Back to the subject in hand.
I experimented with Rene North's little Almark books and some Airfix French, then took the plunge and made Les Higgins my manufacturer of choice. I have included a photo of the oldest identifiable unit I have - the 1st Battalion of the 6eme Leger; the colonel and the hornist are recent Kennington, the unit has been re-based several times, but otherwise the figures and the Humbrol paint job are original 1974. A testament to the protective power of acrylic varnish?
To be continued.
Thursday, 2 September 2010
Foy's First Law
Nerdism is more easily detected in others.
If I had known two years ago how much time I would now be spending reading wargaming blogs - well, I would have been surprised, that's for sure. I have been fascinated by the effort and care that goes into these works; some of them are absolute treasures - illustrated tours of battlefields, comprehensive catalogues of defunct ranges of figures - just marvellous. Funds of information for which the readership is too sparse to justify a commercial venture.
I have had a faint hankering to have a go myself, but used to worry about a few things:
(1) Although I am frequently opinionated, I'm not sure I know very much that anyone would wish to hear about.
(2) I have a regrettable tendency to digress at huge length and with some venom about topics I can't even remember the following day (which may have something to do with the proportion of our dinner guests who never make it to a second visit).
However, on wider reading I see wargame blogs which include posts on sailing holidays and all sorts of flotsam, so I am reassured. If I find the need to complain occasionally about things like the British banking system or the value-for-money represented by my TV licence, I shall not be uniquely out of order in this repect. Or at least I will be able to point to precedents.
I've been wargaming for nearly 40 years now, with a couple of extended breaks. My interests have gradually boiled down to just Napoleonics (I sold my last Ancients a while ago to make more room in The Cupboard - a thing of which you will hear more), and I am unusual, I think, in that my armies (Peninsular War) are almost complete, and should be finished to plan within a few months.
If that in itself does not destroy all trace of credibility, I'm sure I'll come up with something else. I am pretty much my own man when it comes to wargaming, I think.
Welcome to anyone who is actually reading this - I hope to get some fun out of the exercise. If no-one ever reads it then I shall have lost nothing (and, obviously, neither will anyone else), and it should be a useful place to record my thoughts on my hobby, and to sound off about anything else which comes to mind. It will also save me unloading my thoughts on my poor wife or on email correspondents who probably deserve better.





