Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label France. Show all posts
Showing posts with label France. Show all posts

Saturday, 23 April 2022

WSS: Bring On More Shiny Horses

 


Two more new French regiments for the WSS, freshly based and flagged, and very nicely painted by Lee (thank you, sir). These are the regiments Mestre de Camp Général (red flag, yellow shabraques) and La Baume (green flag, green shabraques). As ever, castings are Les Higgins/PMD 20mm, though the command groups are Irregular on Higgins horses.

Friday, 1 April 2022

WSS: Strelets - the briefest of flirtations.

 

 
Strelets set No. 253

Very strange week for my WSS project. I've been playing about with ideas for a couple of French dragoon units, complete with stocking caps. The big problem in my scale is the command element - especially mounted drummers!

My most recent thinking has been along the lines of using Irregular dragoons - they manufacture 20mm dragoons in stocking caps - at a pinch I could have the officers in tricorns - I understand that both kinds of headgear were issued. The drummer is a scary idea. I've been experimenting with conversion possibilities, none of which were pleasing. After a lot of fiddling about, I sat down to have a really close look at odd figures I have here.

My WSS armies are primarily Les Higgins/PMD 20mm from the 1970s - small figures - 20mm to the eye. Only Irregular will work with these; plastics are too big, as are the very nice 1/72 metal offerings from Minairons and Hagen. I reckon the Higgins boys are about 1/76, in old money, and in this scale a millimetre on the hat brim size is very obvious. Fine visual tolerances. I have been talking myself up, therefore, to use Irregular, and there is a value-added pinch to this, since I could use some of my spare Irregular horses, which are appreciably smaller than the Higgins horses I use throughout this project. Robert Hall says that French dragoon horses were normally about 12 hands, as opposed to 17 hands for cavalry horses, so this is looking like a sensible possibility.

OK. I put that idea on hold while I just checked if anything better presented itself. 

I have in my bits drawer a box of the Strelets "Early War" WSS Fusiliers. Very nice models. A little chunky in the head and hands for a perfect match with Higgins, but very interesting. They are described on the PlasticSoldierReview as "24mm high" (I never know what that means) - OK, still interesting - they are about 20mm to the eye, according to the plastic ruler I nicked from my son's former school on their open day. If Strelets's stocking-cap dragoons are to the same scale, I reasoned, then - since the hats will be different from the standard tricorns and thus not directly comparable - I could do plastics for the French dragoons, and these sets come replete with all sorts of mounted drummers and fancy officers. PSR describes the dragoons as "24.5mm high", and certainly I've seen specimens painted by Will and by Lee which look very attractive. The Big Issue, then, is that of scale match.

 
"Mounted Dragoons in Attack"

After a long ponder, which went as far as measuring on-screen images with my trusty 6-inch ruler, I decided this was the way to go, so I ordered 2 sets of the Mounted Dragoons in Attack (box 253) and 1 of Dismounted Dragoons Skirmishing (box 254). These are very hard to find - I tracked down the mounted chaps at Model Hobbies, and the dismounted ones from an Italian eBay shop, which was a bit painful in the shipping cost department, but times are tricky.

Today I received an eBay message from Italy, apologising for selling me an item which they did not actually have in stock. Apparently this was not their fault (that's what they all say). They offered me a refund or they could get me another box by the end of May. So the dismounted dragoons are not going to arrive any time soon. Also, this morning Model Hobbies did very well to get my mounted dragoon boxes to me. So I rushed upstairs with them, to get my first in-the-plastic look at some actual Strelets horsemen, and compare them directly with my usual metal figures, which did not even require me to unseal the plastic bags inside the boxes.

Bummer. The Strelets figures are very obviously taller and heftier than my Higgins standard. This business is in the eye of the beholder, of course, but to me these will not fit in at all with my armies, very nice though they are. I was also a little disappointed in the amount of flash, the odd "leaning" horses which I'd read about in PSR, and - especially - with the fact that the mounted dragoons, with a scabbard sticking out on the left and a slung musket on the right, are each about 25mm wide, which will not work even a little bit with my standard system of 3 mounted figures side by side on a 50mm wide base.

So, very quickly, my Strelets period came and went. I messaged the Italians and said that I would take the refund, thank you very much, and emailed Model Hobbies to apologise for messing them around, and to see if there is any scope for returning the figures - if not, I'm sure I can move them on through eBay - these things are in very short supply, and, since they come from Ukraine, the situation is likely to worsen.

Back to my Plan B-and-a-half, then, which is to use Irregular men on their (small) Irregular horses, and just not have any musicians in the units. If someone subsequently comes up with a nice little mounted drummer in a small 20mm scale I'll pop a couple in. In passing, it occurs to me that if Newline made figures for this period they would be about right. They don't, of course...

Ultimately this was a bit of a damp squib of an idea, but I'm now satisfied that I couldn't have gone ahead with it. One thing for certain is that I'm not going to derail the whole project for the sake of two dragoon drummers. They'll be fine. Now that I've decided, I'll start getting the metal castings prepared for painting, which will feel more like progress.

Thursday, 17 March 2022

WSS: More French Infantry

 Been busy last couple of weeks - keeping my head down to avoid seeing the news. Five new battalions ready for duty. I'm pleased with them. As ever, figures are mostly Les Higgins (small) 20mm from long ago - flags are by David at the excellent Not By Appointment blog, laser-printed to scale by Malcolm at Lothian Printers.

At the front are two battalions of Régiment de Poitou (thank you very much, Lee), in the 2nd row are two battalions of Régiment du Dauphin, and at the rear the single battalion of Régiment de Saintonge.




Wednesday, 2 March 2022

WSS: Régiment de Navarre

 Another unit of 20mm French infantry ready for duty. This time very nicely (and generously) painted by Count Goya - thank you, sir - the army salutes you!

 
Navarre

As usual, figures are Les Higgins/PMD apart from the mounted officers, who are by Irregular on Higgins horses. The laser-printed flags are used by permission of David at Not by Appointment, for which thanks. I'm still working on a successful way of colouring the paper edges - my traditional use of felt-tips and whiteboard markers has been abandoned, because with modern pens and laser-print paper the ink will wick from the cut edges into the images and mess them up (as I have learned). The labs are on it as I write.

Next up for my WSS project is another refurb job - probably the Régiment du Dauphin; however, I think I'll put the painting desk to rights for a week or two and catch up on that Real Life stuff, though at present it doesn't look too attractive.

Sunday, 27 February 2022

WSS: French Field Artillery

 This weekend I've finished the French artillery for my WSS Project.

Once again, the flash on my camera gives the pictures a bluish tinge, but you get the idea. These are Irregular gunners, and the guns themselves are by Lancer Miniatures.



More troops in the pipeline - infantry waiting to be varnished and based. Watch this space!

Saturday, 19 February 2022

WSS: Régiment de Champagne

 These are (mostly) very old figures from Eric Knowles' collection, so this has been a return to my Refurb Factory desk. Eric used larger units than I do, so there are some extra command figures added to make up the numbers. I am pleased to say that I am happy with my new technique for painting musicians in the Kings Livery, which has removed an amount of stress from my current push to progress my French contingent.


I have tried to keep the appearance consistent with Eric's original, freshening everything up as necessary, and am pleased with the result. These are the two battalions of the Régiment de Champagne, all ready for the Duty Boxes. The flags are used by kind permission of David at Not by Appointment - no problems this time, with the flags laser-printed on thinner paper.

As always, these are Les Higgins figures - smallish 20mm - though the mounted officers are by Irregular, on Higgins horses.

There will be some more French units arriving over the next few weeks, so the barracks are getting swept out, ready.

Wednesday, 9 February 2022

Sieges: The Siege of Toro (1811) - Part 2 (of at least 2)

 Two further days of solo play (and a lot of rule reading and checking) brought my second "practice" siege game to a close. The result will become apparent in the photo gallery.

 
View of the siege from the British No.3 24pdr Battery

I resumed the game with the British pushing ahead to develop their 3rd Parallel.

 
British Sappers zig-zagging forward to mark out the beginnings of the trenches for the 3rd Parallel
 
 
And, because of one of my Peninsular War tweaks, the trenches themselves are dug by infantry units, with Sappers in support
 
 
The new trench starts to grow some gun emplacements
 
 
...on both flanks
 
 
Confronted by this fine display of digging, the French couldn't resist sending out a Trench Raid to try to destroy one of the new emplacements before someone occupied it
 
 
Just like that bad boy who used to flatten your sandcastles at the seaside, they wrecked the emplacement, and then scampered off back to the fortress, giggling hysterically
 
 
The British were assembling their big guns in the 3rd Parallel now, while the French fortress guns tried to do as much damage as possible
 
 
The British 24pdrs now started to bombard the old stone wall - you can see the damage chips building up - the big ones are 10 hits each, the mummy-sized ones 5 hits. The British were supposed to be unaware of the true strength of the wall, but an early piece of successful espionage found out that 40 hits would create a breach. The spy in question was, very unusually for the British, of excellent quality. Sadly, he was subsequently captured and "persuaded" to reveal the size of the British powder stores to the enemy



 
As the damage to the wall worsened, Thiébault sent his Sappers to attempt to repair it, while it was still under fire. These brave chaps managed to repair about 3 hits-worth, but it was hopeless, and when the total damage passed 30 hits the wall was technically unreparable anyway, so the Sappers - miraculously unhurt - withdrew back into the town
 
 
I'm not sure what was going on here - Thiebault had a great idea about shifting his biggest mortars into the old castle, but it wasn't very useful. Thiébault himself was killed around this time - reportedly by a shell fragment - I think I may have a look at the mortality rates for general officers in Vauban's War - maybe this can be calmed down a little - that's two commanders lost in 2 games thus far!
 
 
When the next "Leadership" card was turned up, GdB Valladière was duly promoted to CinC, but the French Leadership Dice now went from a D12 to a D10, because of the less experienced Governor
 
 
Inevitably, the wall was breached, and the British 24pdrs turned their attention on the earth "Fausse Braie", which was rated at only 20 hits
 
 
Belatedly, the French heavy guns started to inflict some damage, and silenced two of the British 24pdrs (the ones with two white counters)
 
 
A smart move - on a "Siege Move" card, Sir Thomas Graham withdrew the two damaged 24pdrs, sending them to the rear where the chances of rallying/fixing them was better, and replacing them with a couple of 12pdrs to keep up the bombardment of the earthen bank
 
 
Almost for old times' sake, Valladière sent out a couple of Trench Raids, to try to inconvenience the bombardment as much as possible, but they were sent packing very quickly
 
 
The Morale Points indicator (which is supposed to be a secret to both parties, which is a bit tricky in a solo game!) shows that the French are not in good shape - 6 pts from disaster. On the other hand, the British were rapidly running out of powder, much having been consumed during their extended (and disappointingly ineffective) long-range exchange with the fortress guns. Thus an assault was becoming a pressing necessity, and the optional "Assault" card was duly placed in the British card deck.
 
 
However, an assault was not possible until the Fausse Braie had been breached - still progressing - I think we're up to 13/20 of a breach at this point
 
 
It collapsed soon enough - the stand-in 12pdrs were useful in getting this job done
 
 
The way is now open - Valladière had everyone rushing around inside the town, and got some of his Infantry to make a warlike appearance on the walls. The Sappers were commissioned to go to read the rule book, to see if they could barricade the back of the wall, or demolish the houses inside the breach 
 
 
The "Assault" card arrived too soon for much to be done by the defenders
 
 
Graham was allowed to call up an extra 6 battalions from the troops outside the Lines, to bolster his assaulting force - the British now had a huge numerical advantage
 

 
At this point, the game had become a tactical wargame, using Commands and Colors - the heavy siege and fortress guns, and the heavy mortars, may not be used in the tactical game. Two British battalions, including the 88th Foot, took one of the hornworks by escalade, and captured a battery of 24pdrs
 
 
The French garrison were right on the edge now...
 


 
...and the final touch was applied when the 74th Foot stormed the breach, and eliminated the last Morale Point. With a practicable breach and zero Morale, the French were obliged to surrender. Toro was in British hands

I'm still a bit shell-shocked by the experience - good fun, and very educational, but a lot of work and I have a big long list of things in the rules I need to look at again. As a siege, the narrative is pretty reasonable, I think. I got to the 8th turn (the British had enough powder left for about 2 more turns, accidental explosions notwithstanding). Since I started with the 2nd Parallel in existence as a trench, and my previous game suggests that it takes about 5 or 6 turns to get that far, at two turns to the week the Siege of Toro took about 7 weeks from starting the 1st Parallel - again, reasonable for the Peninsular War.

I may add another post to discuss the rules, and how the game went, but I'll give that some thought. At the moment, I am left to ponder what earthly use the Coehorn Mortar is. I decided to purchase some for the British, and they were a waste of time. Potentially lethal at short ranges, but useless for anything else - maybe the Coehorn Mortar is a weapon for the tactical game? Hmmm.

If you have read this far, you have my considerable respect - thank you very much.



Wednesday, 15 December 2021

WSS: First French Unit

 I'm very pleased to welcome a refurbished battalion of French infantry - this is the Regt de Nettancourt, beautifully painted by Aly Morrison.

 
Nettancourt - 20mm Les Higgins castings, though the mounted officer is from Irregular, on a Higgins horse. Most of the figures are from the Eric Knowles collection

 
Interesting drummer - derived from an illustration in Mark Allen's book - Nettancourt, from the Lorraine region, earlier had green facings, and the livery reflects that history of green. Perfectly painted, it goes without saying!

I have attached laser printed flags - a new experiment for me. The flags are from the excellent Not By Appointment blog - with the author's approval, and certainly laser printing shows off the quality of the artwork, but I need to do some more research on this - I have some issues with this first trial batch. The paper, at 120g/sm, is a little too heavy, and the satin paper produces flags which are probably too glossy - I'll work on this. I think this is promising, but I need to discuss the matter with Malcolm the Printer to see what works best. Since I am gluing the flags with PVA, I can remove and replace them very easily.

Saturday, 15 May 2021

Battle of Santiago Martir, 11th April 1809

 Peninsular War Zoom game took place yesterday - I was the host and the French commander (Marshal Victor), trying to capture the crossings over the River Mezquino, defended by a force from the Spanish Army of the Centre, commanded by Stryker (Conde de Belvedere).

 
Gentusa - history makes little mention of this fellow, but he and his irregulars performed well at the Spanish defence of the Mezquino

The Spaniards had a hybrid force, including a contingent of irregulars under the command of the (little-known) Don Pedro de Gentusa. The French had Sebastiani's (French) Division and Leval's (German) Division, plus an attachment of cavalry from Latour Maubourg's reserve.

Commands & Colors rules, with my Ramekin modifications. I'll append the player instructions and scenario notes at the end of this post (if I remember). 10 Victory Points for victory - the French had bonus VPs available for capture of town hexes, bridge and fords at the town of Santiago.


 
Initial view from the French right flank. The French have the Confederation of the Rhine troops at this end, and the French troops at the far end. On the other side of the table, the Spanish left is rather improvised, with irregular troops supporting line and light infantry; at the far end, on the Spanish right, two battalions of Milicias Provinciales are tucked safely away behind the line.


 
First action (to everyone's surprise) was an opportunistic attack by the Spanish cavalry, on their right, which discomfited the French 15eme Chasseurs, but was driven off with heavy loss by the 4eme Dragons.
 

 
On the Spanish left, the guerilleros were brought forward early, to plug gaps in the line at the fords. At this point, a group of the irregulars is placed next to the elite Guardias Walones, which must have caused some disquiet to the guardsmen. Note that we used big red counters (for Zoom) to denote elite troops, black counters to denote the irregulars and the militia. Note also that the fords are a lovely shade of sky blue, as mentioned in Tripadvisor.
 
 
Back on the Spanish right, Colonel Ramos da Silva has brought his rather battered light cavalry back into the line.

 
The French cavalry, having won their first scrap (on points?), are now shaping up to have a second round.

 
On the French right, Leval's voltigeurs are not doing particularly well against the Spanish light regiments of Cataluña and Campo Mayor. The Spanish troops were shooting particularly well at this stage of the action...
 
 
Leval's line troops move up - Nassau troops to the fore (yellow flags), with Frankfurters (oh, how we laughed) and Hessians in support.

 
By some miscalculation, the 1st Battn of 2nd Nassau arrived at the fords all on their own...


 
They were duly pulled back a little, then suffered 3 retreat flags to enemy fire (no losses, just 3 retreat flags), so their retiral was increased to 4 hexes (that's 800 paces) in one turn, ending up behind a hill, very much out of breath. This, as far as I recall, is an all-comers' record for running away in my C&C games (that's for non-Spanish line troops, of course...) 

 
Here's a quick view of the town, which the French made a point of not attacking. In the town itself, you see the Regimiento Irlanda (light blue jackets) and a combined battalion of grenadiers. To the immediate left of the town you can see the Walloon Guards, who took some losses but were successfully rallied on two occasions, thanks to the presence of General Portago (a noted orator, apparently)
 
 
Now the Spanish left flank was re-organised, to prepare for a heavy attack from Leval's Germans, who were finally coming up to attack the fords
 
 
A drone shot of the 1/2nd Nassau, recovering their composure after their record retreat.

 
At this point, over on the French left, Latour Maubourg paid the Spanish cavalry a return visit, and eliminated them, and also forced the 1/Africa into square, but they were driven off by musket fire.

 
The French pulled back on the left flank, and did little further in this area - though a couple of battalions were sent to support Leval's men on the right.

 
It had taken him a while, but Leval now put together a co-ordinated attack on the Spanish left. By this time, the Walloon Guards had lost interest in General Portago's rallying speeches, and had left the field. The Spanish left was getting very stretched.

 
This little unit did a fine job on the Spanish left - the Lanceros de Carmona. Stryker made a series of little raids over the river (usually when the German advance had forgotten to keep back some spare Order Chips so that they could form square...). Like the guerrilleros, these lancers were a real nuisance, which is exactly what the Spanish commander was looking for. 

 
Here's a general view from behind the Spanish right flank at this stage of the action - at the far end, you can see the lancers being a nuisance, an activity in which they excelled.

 
...and now they've retreated again, behind the river.

 
Same moment, different view.

 
Now, as the guerrilleros do their best to cover the fords, the French bring forward some more cavalry - 26eme Dragons - to try to chase them away.

 
In the background, the dragoons have taken one of the fords. More of the irregulars prepare to meet them (note that the guerrilla units include priests, bagpipers, women, all sorts!) [Assortment of Qualiticast, SHQ, Falcata and HaT figures]

 
This is desperate defending now.

 
From the Spanish right, you can see the action is all at the far end...(!)

 
The dragoons now chased away the lancers, and the French had won the day.

 
Leval worked hard to keep bringing fresh units into the attack, but this final view shows how much punishment the Confederation boys had suffered (each white counter is 1/4 of the unit eliminated).

 
11.5 VPs to 4 sounds like a more comfortable victory than it felt like at the time! My compliments to Stryker and his army for putting up a gallant defence. An interesting game. It was an educational reminder of what the guerrillas are good at (being a nuisance, sniping at people, moving about quickly in difficult terrain) and what they are less good at (frontal combat with regulars, and sustaining heavy loss).

My sincere thanks to Stryker for an enjoyable game. I said I'd include part of the scenario notes, so here they are:

French Force (Marshal Victor)

 

From IV Corps

Division Leval

2e Nassau (2 bns), Régt de Frankfort (1), 4e Badois (2), 4e Hessois "Gross und Erbprinz" (2), 2 bns converged voltigeurs

Division Sebastiani

15e Ligne (2 bns), 66e Ligne (2), 70e Ligne (1), 82e Ligne (2), 86e Ligne (2), 2 bns converged voltigeurs

 

2 cos Art à Pied

 

Cavalry

From Division La Tour-Maubourg (from Reserve)

4e Dragons, 26e Dragons + 15 Chasseurs à Cheval (attached)

 

Total: 16 line bns [LN], 4 light bns [LT], 2 dragoons [HC], 1 light cavalry [LC], 2 foot batteries [FA]. (approx 15000 infantry, 1000 cavalry, 16 guns)

 

 

Spanish Army (advance guard under MdC Belvedere)

 

Division Del Parque

Africa (2 bns), Reina (2), combined grenadiers (1 - Africa, Reina), Ligero de Barbastro (1), Provinciales de Cordoba (1), Provinciales de Granada (1)

 

Division Portago

Burgos (2 bns), Irlanda (1), Guardias Wallonas (1), Ligero de Cataluña (1), Ligero de Campo Mayor (1)

 

2 foot batteries

 

Cavalry (Col Ramos da Silva)

Husares de Maria Luisa, Voluntarios de España, Lanceros de Carmona

 

Attached irregulars (Don Pedro de Gentusa)

4 "battalions" of irregular infantry raised by the Junta de Aragon.

 

Total: 7 line bns [LN], 1 bn grenadiers [GR], 1 bn foot guards [FG], 3 light bns [LT], 2 bns Provincial Militia [MI], 2 light cavalry {LC], 1 lancers [LA], 2 foot batteries [FA], 4 small units of irregulars [GU].

(approx 10400 infantry, 1000 cavalry, 12 guns + 1600 irregulars)

 


 

Scenario Narrative

It is April 1809. A number of well-known events from the Peninsular War have not happened, and as a result a French army is advancing from Madrid towards the Spanish Army of the Centre, which is commanded by Marcial de Campo Gregorio Garcia de Cuesta, and is camped in the region around Cuenca. Cuesta is 68 years old, and in poor health, and is in any case well-known for his difficulty in making decisions, and for concocting grandiose strategies which waste time and achieve little.

 

His army is in good shape, but his senior officers are mostly inexperienced and lacking in talent. The army is brave and well equipped, but many of the troops are new recruits, understanding of battlefield drill is generally weak. The particular weakness of this army is an inability to manoeuvre in action. Thus they will fight well enough in a defensive position, but are at a disadvantage if they are required to attack, or maintain any kind of effective fire while advancing. The Provincial Militia units are the worst, and the irregular "guerrilleros" provide by the local Junta are unreliable and usually incapable of any action more formal than a simple ambush.

 

[One odd quality that the Spanish soldiers have is that they do not expect to be victorious, but if defeated they will retreat from the field and be ready to fight again within a week or so. The French will constantly be embarrassed by this resilience. They are used to defeated enemies committing to a formal surrender, not dusting themselves off for the next round.]

 

The French army is under the command of Marshal Claude Victor-Perrin. On  the road to Cuenca, there is a crossing over the Rio Mezquino at the small town of Santiago Martir. The river is, for the most part, deep with steep banks, but at Santiago the road to Cuenca crosses the river over a good stone bridge - the only one for some leagues in either direction - and a couple of fords, and the river may be crossed for a mile or so on either side of the town (though not by artillery or wagons). The French are capable of constructing temporary bridges, but it will save them time if they can secure the crossings at Santiago.

 

Keen to secure the bridge before the Spaniards can destroy it, Marshal Victor himself leads an advanced guard - he has good quality German troops from the Confederation of the Rhine and veteran French troops of Sebastiani's IV Corps, and he has a small contingent of cavalry. His army is confident, since they are superior in most respects to the Spaniards, and their commanders are incomparably better. [The French despise the Spaniards, the Spaniards hate the French.]

 

Acting with uncharacteristic haste, Cuesta sends the Conde de Belvedere with a vanguard to seize Santiago before the French can get there, and to protect the river crossing, and so, when Victor arrives, he is surprised to find the little town and the hills beside it are already occupied by the enemy. Belvedere's force has been augmented by the addition of about 1600 irregular troops under the command of the little-known Don Pedro de Gentusa, a local land-owner - these irregular soldiers are fiercely patriotic, but erratic in performance - many of the "officers" being priests or community leaders.