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| General view at commencement, from behind the French right flank. Quatre Bras itself is represented by the building in the distance, just below the purple cushion(!). No idea who that bloke by the fireplace is - he was there quite a lot |
Very enjoyable game at Goya's estates yesterday. As always, we were sumptuously entertained and looked after. Thanks very much for everything, gentlemen!
The game was the
Commands & Colors scenario #014, which is a standard-sized 13x9 hex set up. We used my Ramekin adaptation of the C&CN master game, with a few (inevitable) beta-test tweaks, of which I shall say a little more later (assuming I remember). I was Marshal Ney, in command of the French forces (most of which I brought with me across the bridge from sunny East Lothian), while Stryker was Wellington, in charge of the Allied army. Goya chose to umpire, which was a most generous thing to do, in the interests of keeping the sides balanced. Apart from my own troops, there were lots of lovely soldiers on view - I must apologise that my photographs may not do this justice - Stryker will undoubtedly produce something more satisfactory, so I look forward to that.
If a little French bias creeps into what follows, I trust you will believe that it is unconscious, and merely a result of my having spent a day looking at the game from a French viewpoint.
The scenario allows the French an extra Victory Point (VP) if they hold the actual crossroads at Quatre Bras - 9 VPs for a win.
The game started with most activity around the Bossu Wood, on my left. My intention was to use my light infantry battalions (I only had two) to try to flush out the Dutch-Belgian (henceforth D-B) and Hanoverian troops before the British got their terrifying (and large) Foot Guard units in there. We started well enough, eliminated a D-B foot battery which was set up on the edge of the wood, but thereafter things got bogged down - my light infantry did not do well - one unit managed to stray too far from Command and thus were unable to move into a promising-looking attack, and that whole flank got bogged down very quickly, which meant I was pretty slow getting my infantry and heavy cavalry over the (fordable) river and a little ridge and setting about the Allied centre. When we did get that going it went fairly well for a while, but a pattern emerged which was recognisable from what we saw at our Albuera game some weeks ago - the French managed to wear themselves out fighting the relatively "softer" non-British troops (who actually fought very well) so that by the time we got to confront the British reserve we were already running out of steam. One big lesson of the day was a reminder that heavy cavalry are badly handicapped without horse artillery - we didn't have any. The chances of breaking an infantry square with cavalry are not good (especially if the damned squares are on a hill), but using the cavalry to force the infantry into square and then having something else to hit them with (such as horse artillery!) would have been a much more useful strategy. Oh well.
The game was close. At one point, quite early on, I was 6-3 down on VPs, then I got it back to 6-6, then my attack in the Centre got it up to 7-6 in my favour, then it came back to 7-7, and the end, when it finally came, was quite sudden. One of my battalions was eliminated in melee, and General Bachelu was killed along with them, at which point the Allies won 9-7. It is a bit of a constant theme of these games to say that it could have gone either way, but it really could. Anyway, history won out, I guess, which is something of a compliment to the scenario designers.
Stryker made a very good job of moving his forces nimbly and effectively in the space available - the Prince of Orange and The Duke of Brunswick were especially successful at rallying their troops when they had suffered under fire. This is really an encounter battle - neither side has the mix of troops nor the starting positions they would ideally choose. The Brunswick artillery were effective, and there was a particularly troublesome RA battery which I chased off the ridge a couple of times, but each time they brushed themselves down and climbed back up to resume fire. Stand-out performances? Hard to say, really - the D-B boys did pretty well, the Foot Guards are unstoppable if they get going, the French artillery was unusually effective. As French commander, it felt from fairly early on that I was going to run very short of fresh troops eventually (since, historically, D'Erlon's boys were not present, spending their day marching around somewhere between Quatre Bras and Ligny) and, though the day swung backwards and forwards for a while, that is eventually what happened.
Good game - a fairly stodgy start by the French, but exciting stuff later on. Quatre Bras on Waterloo Day - that's not bad, is it?
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| Opening situation, from behind French left. Bossu Wood is most of the foreground - Perponcher's D-B boys are well established in there. In the middle distance the French cavalry await instructions, while Foy's infantry confront the Dutch-Belgians in the centre. At the far end, Bachelu's division glare across the river at the Brunswickers |
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| The river was not an obstacle, though anyone trying to fight their way out of it might have been a little incommoded. Prince William's chaps on the ridge to the right of the river reconsidered their position when the French Grand Battery opposite opened up. Note the proper, Old School Bellona bridges... |
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| Ah yes - the Bois de Bossu. Didn't go well for us. You see the Legere boys going in there to dispose of the Dutch-Belgians. Ha! We eliminated the battery on the edge of the wood, but that was as good as it got in this part of the field |
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| Slender Billy (seen waving his hat in the distance) sensibly shifted his men behind the high ground to get them away from the Grand Battery in the foreground (he may have been studying the ridge, to see if it would be possible to dig it up later to create a monumental mound) |
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| Wider view of the same stage of the battle. That battery on the end of the ridge was a very persistent nuisance |
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| Back to the Bossu - 2/25e Leger manage to get themselves stuck too far from commanders, and thus, without orders, do not have the wit to fire on the exposed enemy unit opposing them - they do take heavy losses, though. Oh well |
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| Still struggling, 2/25e Leger fall back. Top left you can see Coldstream Guards approaching. Hmmm. This is not going to plan at all. The Guards were supposed to arrive to find the woods packed with crack French marksmen... |
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| In some disbelief, General Kellerman came to help out, ensuring there at least was a General Officer near enough for the French left flank to be able to think straight, but things went from bad to worse. Those Guards are getting nearer, and - yes - that is a very large unit |
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| Since the battle was obviously not going to be won over in the woods, Foy made a belated attack in the centre - that's him with the white border. The Grand Battery now being masked, Prince William, still waving his hat like the hero he is, got his boys to pop back up onto their ridge. The blue discs with "Tesco" embossed on them are, of course, order counters. Wellington and his staff are somewhere behind the building in the background |
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| Foy's Division actually did pretty well here, and the French started to level up the VP score. The French cavalry started to come forward, too |
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| Things suddenly look more promising for the French Centre, but those reserves on the right are a bit worrying |
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| Since Foy doesn't have any reserves, so as you would notice, Bachelu makes a very late attack on the French right flank |
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| Very welcome break for rations - grateful appreciation to our host. We decided against any selfies of the generals eating. We may not fight with skill, but we have elegance in abundance |
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| Suitably refreshed, Ney sends forward his cuirassiers - no horse artillery, precious little support of any kind |
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| Here he is - a little out of focus, but enthusiastic |
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| All on their own-io, the cuirassiers get up onto the ridge - WHAT IS HE DOING?? WHAT IS NEY DOING?? |
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| Whatever he's doing, there's an awful lot of empty space on the French side of the river now |
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| Inevitably, the battered cuirassiers are pulled back, while Bachelu (unseen by the camera) has just been eliminated at this end of the table - that's about game over... |
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| On the Allied side of the field, it is evident that some of their units are just about hanging in there, but it doesn't matter now. You can see Wellington and his entourage just this side of Quatre Bras itself (complete with his trademark Travelling Tree), and you can also see the requisite nine Victory Banners. Job done |
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| Game end, Allies on the left. It could, as I say, have gone either way, but a French win would have been a bit of a surprise - overall, I think we were beaten fairly thoroughly. Very enjoyable defeat, I have to say, and - as ever - educational! Sincere congratulations to that bloke by the fireplace |
Rules? Not much to say - Ramekin system worked well enough - we had a rule tweak to allow units which had suffered loss to rally - this was a bit generous as drafted, but is worth refining - and we also re-introduced the Tactician Cards from C&CN Expansion #5, which put some surprises and a bit of welcome colour back into the game. We'll keep that as a useful option for the future. The revised balance between ranged combat and melee combat in Ramekin continues to work well - we did some tinkering with the abilities of various troop categories. All worked nicely enough.