Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label The Perfect Captain. Show all posts
Showing posts with label The Perfect Captain. Show all posts

Monday, 6 October 2014

ECW Campaign - The Map


After publishing yesterday's photo of the Battlefinder cards laid out for the campaign map, I spent a few hours playing around with Gimp, and produced a proper graphic-edited version, which I shall have printed at size A3 (or possibly A2, if the resolution will take it) and laminated by my friendly local print shop, for putting up on the magnetic board in my office.

Here it is, in a reduced size. If you wish to have a look at it, remember this is just a home-tweaked version of The Perfect Captain's Battlefinder system, which is available as a free download from their (his?) website. The only non-standard bit of these cards is that I have changed the place names to suit the North of England - so the influences are Nordic and Saxon rather than Norman. You will observe that some of the cards are inverted - this is deliberate, to get the river to run the correct way. Remember also that this is complete fantasy - no association with real places, past or present, is intended.

The card images do not represent immediately adjacent pieces of terrain - each of these sites may be anything from 5 to 20 miles from its neighbours on the board.

* * * 

Supplementary “Late Edit”

I received a number of emails asking for more detail on how the map is used. I am sort of feeling my way into this campaign, so to some extent the answers are going to be “not quite sure yet”; the idea is that it will be a simplification of The Perfect Captain’s Tinker Fox ECW campaign scenario, which is intended for use with Battlefinder and is, again, available as a download from TPC’s website.

It will be a simplification because I am conducting this campaign solo – thus, for example, the procedure of issuing “Letters” each turn to give orders to subordinate commanders can be a lot less formal and detailed. I had also thought that I was going to do something pretty rudimentary about provisioning the troops, based on the “Provender Points” (P ratings) in the margin on each “district” card, ignoring the more daunting prospect of running a detailed revenue budget for each army – my past experience of campaigns has been that the road to insanity lies in the housekeeping.

On further thought, I’m not so sure. It seems to me that the Tinker Fox game is substantially about keeping one’s own troops in line, by paying them (if absolutely necessary!) just in time to prevent open mutiny. I didn’t fancy that overhead – not in a huge amount of detail anyway – but I am also aware that the motivation of the troops in the ECW on a day-to-day basis has more to do with the likelihood of their getting paid than with any minor issues such as the falling-out of King and Parliament. Some element of revenue management may be necessary, though I am a bit apprehensive about it. Also, the existence of a treasure chest with each marching force gives some kind of additional objective!

Current thoughts, in no particular order, and with no implication of permanence:

(1) A turn will be a week. In that time, in decent weather, a mounted, unencumbered force may travel up to 5 districts (i.e. most of the way across the map, if the way is clear), and other forces (on foot, with wagons or guns) may travel up to 3.
(2) Thus the areas between cards represent substantial distances, as described. The map as shown is not a mosaic of terrain tiles; Dr Allen De Vries, who introduced me to the Battlefinder system, describes the map as “an array of football pitches in a large swamp”, which is a little bizarre. Further, travel between the districts is only possible along the 6 paths shown on the template. You cannot fight, manoeuvre or do anything else in the gaps.
(3) The only element of continuity between adjacent districts is the river. The river cannot be crossed between cards – all crossing points are shown in the districts. In some cases, the road appears to track nicely from one card to the next, but not reliably so. Between adjacent cards, the paths and so on behave in some unknown manner which just happens to get you to the correct edge of the next card.
(4) The cards themselves are probably only a guide(!) – for a start, my table is not quite that shape, in any of its configurations. Maps were notoriously poor, though I would expect that the “home” (defending?) side would get less surprises on the battlefield terrain than the other side!
(5) Initial idea is that the Royalists have a major “capitol” (Battlefinder terminology) at Lowther, with useful surrounding towns and villages capable of supporting garrisons. The Parliament side will start at the bottom (southern) edge of the map, and may be deployed on both sides of the river if required. Objective for each side is to get the opposition out of the area, and capture of the enemy capitol is an outright win. At some point, yet to be thought through, the Parliament side will be reinforced by a Covenanter force arriving in the lower right quarter of the map – from roughly the direction of York (or Newcastle, or some such place we may never have heard of).
(6) Back to the housekeeping - Tinker Fox seems to me rather to gloss over the matter of ammunition. On the fells of Lancashire/Westmorland, you might come across a sack of beans or a stray cow or two, but a train of powder and ball seems unlikely. Again, I am keen to avoid insanity in the detail, but this does need some thought. Attacking and capturing powder trains was a well-regarded activity in these parts. 

One message from the emails was “why publish a map if you don’t know how you are going to use it?” – which is valid enough, I guess. Partly I put it up there because a map is a map, and it must be possible to use it somehow – especially since the Battlefinder system and the Tinker Fox scenario contain more than enough clues for how I will choose to make it work. I also put it up there to let it ripen for a while – like the “know your enemy” pictures detectives put on their whiteboards in TV movies!

Saturday, 15 June 2013

Perfect Circle


I sometimes have a look at The Miniatures Page (TMP). I am a member – I believe I am a Trusted Member, no less, but sadly I can’t remember my password, and can’t be bothered doing anything about it, so my involvement is limited to a casual gawp from time to time.

Often I find TMP interesting, even useful. On occasions it is a bit depressing, though – a general dumping ground for nerds of all nations who may misunderstand each other and at times aren’t paying much attention anyway, being distracted by the need to strike attitudes and out-nerd each other.

All this is merely my humble personal opinion, of course, but I was interested to note that I have been getting a fair few hits on this blog from TMP readers, and it highlighted what might be a classic example of collectively missing the point. Naturally, I am delighted to welcome all TMP activists here – pleased to meet you – but I was amused by the particular thread which got them here.

A few posts ago I put up a tweaked set of map cards for the Perfect Captain’s Battlefinder system. This was entirely an exercise in self-interest on my part, since I wanted a set of their (excellent) cards which were changed a bit to feel comfortable in a Northern Counties ECW context. Thus my son and I did a bit of PaintShopping and altered the place names to suit. In case it was of wider interest, I offered it up on the blog, with all due credits and links to the Perfect Captain.

It was of wider interest, as it happens. In particular, some worthy Resource Investigator type [check out Dr R Meredith Belbin’s famous work on team roles – identify the members of your local club...] put up 3 of my 4 altered sheets of map cards on a TMP post [obviously not a Completer Finisher, then], with a link to this blog – though not to the post in which they appeared. There are a few responses – one fellow says he found the blog and the C&C-derived rules, but not the map cards. The original thread setter suggests that he should contact me directly, which is accepted as a good idea, though none of the 500 or so hits which came from TMP in the last month seem to have resulted in such a contact – why am I not surprised? Eventually, some hero has reported that the map cards can be found on the Perfect Captain site – which is true, though not my tweaked version, obviously. We can all settle peacefully now – we have successfully completed the circle and arrived back at the point immediately before the point at which I started. Maybe someone will link to this new post, and we can go around again.

In fact, if I have drawn the attention of a few new people to the Perfect Captain then I am more than happy. I am more than happy in any case, simple soul that I am. Some more ECW cavalry will be going away for painting next week, and my artillery should make some major progress shortly. I have an interesting collection of random kit for the guns – some heavy stuff from the old Hinchliffe 20mm range, and a fair assortment of light pieces (from sources unknown), which includes a robbinet, a leather gun, a little frame gun and some other intriguing objects. As ever, I have no real idea what colours to paint these things – maybe plain wood, and there seems to be a generic orange stain whch is often depicted. I am also confused by the various explanations I have read of the names of the types of guns, so for the time being I shall not attempt to identify Falcons or Sakers or even Bastard Demi-Cannons – my ECW artillery will be called Heavy, Medium and Light, which is a cop-out but avoids argument.



Tuesday, 2 April 2013

ECW "BattleFinder" - alternative map cards for the North West

After some previous mention here of my intention to produce some tweaked map cards for the BattleFinder battlefield generation system, with place names which are more appropriate to an ECW campaign in the North West of England, a couple of people kindly emailed to express their interest in such cards. I've produced the first of an intended three sets of add-on cards, and they are here. If they are any use to you, please feel free to download them.


To put this into context, BattleFinder is available (free) from the website of The Perfect Captain, along with their Tinker Fox ECW campaign game and a few other goodies. These cards are not a corruption or rip-off of BattleFinder - you will still need to download the official rules and the playing board - my map cards use the original artwork and are merely re-named to suit a mythical area stretching from the old Lonsdale Hundred of Lancashire to the West Riding of Yorkshire - the idea is that the place names should sound reasonable rather than be real places.

As I sit here, I believe it is unlikely that I will use The Perfect Captain's Very Civil Actions or Spanish Fury tabletop rules, but the campaign stuff is definitely intriguing. My thanks to my son Nick for his skill with PaintshopPro and the magic copy-&-paste touch.