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Aerial view of battle area - the photo came to me with incorrect
details - please see Ubique Matt's comment below for orientation [thanks Matt!] |
For a while now, I’ve been intrigued by this battle from the English Civil War. Within the last 3 years I have failed twice to visit the battlefield – just a little far from home for the time available on each occasion – so I have decided that the next best thing would be to have a go on the tabletop.
Not as a walkthrough - I have no appetite for that at all, but as a game which involves something like the correct forces and – more challenging – has a chance of reproducing the strange events of the real battle.
Strange? Well, the action is pretty much ignored in the standard histories, though, since it involved something close to 8000 men, it was by far the largest ECW battle to take place in Wales, and its result – a surprising and catastrophic defeat for the Royalist side - effectively ended Royalist influence in Wales, and had far-reaching consequences for the war elsewhere.
Max Foy’s Potted History of Montgomery:
(1)
Royalists besieged Montgomery Castle – they had about 1500 horse, 3000 foot. Since they had no serious artillery, the siege was more a blockade than an attempt to break in.
(2)
Parliamentarians arrived with about 1500 horse, 1500 foot, and, having seriously underestimated the Royalist numbers, set about pushing through a mounted force, to re-provision the garrison.
(3)
Royalists attacked – downhill, across pretty open ground, and pushed their outnumbered opponents back towards the River Camlad, which could only be crossed at a single bridge on the Welshpool road.
(4)
As they prepared to drive the enemy into the River, the Royalist forces suddenly suffered a major collapse of morale, and were routed from the field, losing all but about 100 of their foot troops in the pursuit.
Hmmm. The action is well documented, there are eye-witness reports and commentaries from individuals on both sides. The Royalist army was experienced and well officered, though their recent experience had been unhappy. Parliamentarian accounts claim the influence of the hand of God (which might explain a few things), but give great credit to the leadership efforts of a few of the senior officers, and, in particular, to the courage and vigour of Wm Fairfax’s Horse and Sir Wm Brereton’s Cheshire Regiment of Foot, who rallied with such ferocity that they turned the day. The Royalist writers take the opportunity to blame each other, and name specific units which broke and ran in a shameful manner. The message is consistent, if the details vary a little: one moment the Royalists were on the brink of victory, then within a very short time they panicked and ran. The Battle of Montgomery is said to have lasted little more than an hour.
Interesting. I am currently on holiday (far away...) – I have some of my reading material with me, so homework can continue to an extent. I am focusing at present on the battlefield, and how best to represent it on the tabletop, on the OOBs (of which more in a moment) and how to allow for the kind of events which destroyed the Royalist attack.
Let’s look at this last bit first.
If I set up the armies as they appear on paper, and the Royalists proceed to push the (outnumbered) Parliament lot back into the River Camlad, few people would give the Parlies much chance. One way to give history a slight chance of repeating itself would be to allow some kind of fancy Chance Card event or a nuclear dice throw to stand the battle on its head. I don’t like this – the game is then obviously rigged, and it’s rigged in a manner which makes it pretty clear that there is something fundamentally wrong with my rules. I’d prefer it if there was some way of allowing for an inherent fragility in the Royalist army, veteran or not, and play the game as normal.
My rules, as ever, will be
Commands & Colors based, though on this occasion the shape of the battlefield suggests to me that the forces will fight from the ends of the table rather than the long sides (which means I shall substitute a dice-based activation system for the Command Cards), and, since I am keen to have the town and castle at one end, I’ll use my bigger table size - 17 hexes by 9. At 200 paces across a hex, that’s pretty close to my estimate of 1.5 miles x 1 mile for the main field. My rules do allow for troops to be classified as Veteran or Raw, and maybe this gives me a way to address the problem. The regiments which are known to have disgraced themselves were all veterans, in the sense that they had been fighting for years, but the “Irish” [sic] units which came from the Shrewsbury garrison had mostly been badly mauled at both Nantwich and Marston Moor, and Tom Tyldesley’s horse had been through both of these and Ormskirk, where they had suffered considerably.
Given the hardships they must have been under and the big proportion of replacement recruits that must have been needed to make up the numbers, my inclination is to take a bit of a radical step, and mark a number of supposedly experienced units as Raw, which could well introduce the element of fragility I am looking for.
I’ll think further about this, but at least I can see a way ahead for the moment.
Order of Battle (with approximate strengths)
Royalist Army (John, Lord Byron of Rochdale)
Horse (Col. Mark Trevor)
Col Trevor’s RoH (500) – [from Chester Garrison]
Sir Wm Vaughan’s RoH (500)
Sir Thos Tydesley’s (Lancashire) RoH (500)
[I propose to rationalise this into 4 standard-size units of horse – Trevor’s, Vaughan’s and half of Tyldesley’s were with the main advance, on the right flank, while Byron kept part of Tyldesley’s back as a reserve, partly to defend the siegeworks near the castle]
Foot (Sir Michael Ernle)
Regts present from the Shrewsbury garrison were those of Col Robt Broughton, Col Henry Tillier, Col Henry Warren, Sir Michael Ernle and Sir Fulke Hunk – (total about 1500)
Col Robt Ellice’s (Welsh) RoF, Sir Michael Woodhouse’s ('Prince of Wales Regt') RoF and Col Henry Washington’s Dragoons (who fought on foot) – some of these were from the Chester garrison, brought by Byron (total about another 1500)
[it is thought that the Shrewsbury troops were combined into 2 battalia, with Hunk’s regiment as a reserve; I shall field 5 standard foot regiments, plus 1 of dragoons, serving as foot musketeers]
Parliamentary Army (Sir John Meldrum was nominal commander, but evidence suggests that the field command was a joint effort between Meldrum, Sir Wm Brereton and Sir Thos Myddleton)
Garrison of Montgomery (Col Thomas Mytton)
A few hundred foot from Mytton’s own regiment and that of Sir Thos Myddleton
Horse (Sir Wm Fairfax)
Sir Wm Fairfax’s (Yorkshire) RoH (400)
Lancashire Horse (Col. Nicholas Shuttleworth) (400)
Cheshire Horse (Maj. Jerome Zankey) (400)
Sir Thos Myddleton’s “brigade” (150)
Derbyshire Horse (Maj. Thos Sanders) (150)
[I’ll represent this lot by 4 standard regiments of horse – Myddleton’s and the Derbyshire Horse were probably merged]
Foot (Maj. James Lothian)
Sir Wm Brereton’s (Cheshire) RoF (500)
Col Geo Booth’s RoF (Cheshire) (500)
Col Henry Mainwaring’s RoF (500)
[on the face of it, this looks like 3 standard units of foot, though I am considering sneaking in a 4th unit to represent the “hand of God”!]
It seems that neither side had any significant artillery present – I shall ignore artillery, though the castle might have a gun or two, and the garrison of the castle certainly had plenty of ammunition.
I’ll describe the battlefield in more detail when I have better graphics facilities available!
That’s about as far as I’ve got, and that’s probably more than enough to be going on with. I am aware that the bold Jonathan Freitag, wargamer, cyclist and blogger extraordinaire, wrote up a couple of reports on a Montgomery game recently, so I’ll certainly check those out. I have found that searches for the Battle of Montgomery on Google produce an overwhelming amount of information about El Alamein!