Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Clubs. Show all posts
Showing posts with label Clubs. Show all posts

Tuesday, 12 April 2011

Hooptedoodle #21 - Demons Revisited


In a fairly lengthy and very busy life, I have been told many things by many people, some in person, some through the medium of the written or broadcast word. This, I suppose, is how we all acquire wisdom, but there seems to be a quirk in my own particular wiring diagram which means that the things I have learned are not necessarily stored in any sort of useful priority order. The things which are most readily retrieved are such treasures as odd football results from English League Division Two in 1960, or some stupid proverb a long-dead relative used to misquote when the weather was cold, or a radio advertising jingle which annoyed the bejesus out of me when I was nine. There is some useful stuff in there as well, I suppose, but it seems to be buried somewhere in the gaps.

Here's an example of a memorable-but-not-very-useful thing I have stored away. Someone - can't remember who - once said to me, "If you loved a place, you must never go back there, because the magic will be lost, but if there is a place you fear then you must revisit it, to lay the demon to rest". Of course, I have never really had the faintest idea what it means, though I can appreciate that it sounds kind of wise in a folksy sort of way. I sometimes feel that I have almost understood it, but then it slips away again.

Well, I have had a very busy week - that old Real Life thing has really been playing up again, and my priorities all got skewed. However, I did manage to get some units cleaned up and shipped off to the painter. Some more Spanish militia and irregulars, and some more of my mythical Pommeranians. I am saddened to have to report that two of the Pommeranian battalions were pulled out of the shipment, old Scruby figures - I found (when I got close up to them with a razor saw and some needle files) that the castings were so poor that I shall have to make arrangements to get replacement figures of appropriate Old School style. What a pity that L S Lowry never turned his hand to sculpting 20mm wargame figures, come to think of it.


And then, this morning, the postie brought me a personal demon. I have managed to obtain a slightly battered copy of George W Jeffrey's The Napoleonic Wargame, and I am pleased to have it. It surprises me to find that I should have come to be interested in such a thing, and it gives some satisfaction to note that I can now read it without becoming depressed. I must have moved on. It is, moreover, a proper, archetypal wargames book, with a picture of the classic OPC Hinton Hunt lancers on the front. Excellent. I am looking forward to reading George's book, after all these years, just for a glimpse through someone else's windows.

At this point I should carefully point out that I once knew GWJ - he was not a close friend, but he was a personable enough fellow, if rather intimidating, and I knew him through his activities with my local wargaming club. I should also point out that, as is right and proper, I cherish the fact that wargamers can each pursue the hobby in their own way, so that they get what they want from it. The breadth of the church is all part of the richness of the tradition. I also have no wish whatsoever to be disrespectful or to rattle any cages, but in my view GWJ was one of a select number of individuals who came close to killing off the hobby of miniatures gaming. I don't just mean that they alienated me - I mean that they developed a school of thought within the hobby which ultimately threatened to make the games unplayable, and probably drove a lot of enthusiasts away from historical gaming (or into fantasy gaming, which is sort of the same thing). I am referring to the dreaded Myth of Realism. That is the demon. I never had a particular problem with George, but in his day he was one of the high priests of realism.

The first and most important point about realism is the obvious one that, since we do not normally play these games up to our necks in freezing mud, suffering from dysentery and festering bullet wounds, there is some major gap in the realism thing. The second point which occurs to me is that a sense of proportion is essential. George's book is a goldmine of facts - it tells you, for example, the exact dimensions of a deployed French horse artillery battery, in 5mm, 15mm or 25mm figure scales, and he goes on at considerable length about the use of templates to get the distance travelled by the outer edges of a wheeling unit. This is familiar - George was always a stickler for wheeling distances - he was obsessed by π.

I have always been a fan of the commonsense approach which I found in the writings of Paddy Griffith and Charlie Wesencraft, in which it was suggested that if (for example) rifles could shoot further than muskets, and if it mattered (i.e. if it affected anything), then it was a good idea to make the rules give the rifles a slight edge, but it didn't matter exactly how much, as long as it gave reasonable results. Because, to tell the truth, chaps, no-one actually knows exactly how much the advantage was. There are people who will claim to know, but that is mainly because they are too obtuse to perceive the shortcomings of the scientific data. I used to read regularly how such-and-such a set of rules had revamped their fire effect in line with Maj.Gen B P Hughes' (excellent) Firepower, omitting to notice that Hughes was mainly writing about test firings under experimental conditions, which have as much relevance in a true battlefield situation - especially with conscripted troops - as the price of onions.

I have witnessed, with my own ears, a lengthy argument at one of George's wargames about exactly how many rounds the Imperial Guard could fire before they needed to be resupplied from the caissons. The argument then moved on to the capacity of the caissons. The battle did not finish. I never saw a big Napoleonic battle finish at that club. There were holes in the melee rules that you could have driven, well, a caisson through, yet they argued about marching distances and the capacity of a cartridge pouch. George also used to be very interested in which particular figures in a unit were hit, though I never really understood why.

He is regarded as the inventor of Variable-Length Bounds, or VLB as the initiated call it. A great idea, in principle, to facilitate those dead periods at the start of a battle when not much happens. Advancing an entire army 2 kilometres in 30-second bounds is a certain cure for insomnia, in my experience. I've had several goes at reading about VLB, and I still can't understand it. Perhaps some worthy soul will respond to this post to sort me out. I read somewhere that George had a lot of good ideas, which were hamstrung by the fact that his approach was bottom-up - too many musket ball counts and not enough strategic movement.


I would like to stress that this was never intended to be any kind of personal attack on George Jeffrey, though I'm sure that someone will see it as such. George's book dates from 1974, which is three years before the appearance of another classic for detailed realism disciples, Bruce Quarrie's Napoleon's Campaigns in Miniature. I am very fond of this - it is packed full of so much extrapolated trivia that it is a book which had to be written. I believe George would have liked to have written a book like this. It is absolutely full of numbers - some of them numbers about things which you wouldn't think you could measure - and is an interesting read, if you do it in very short bursts. I'm confident that most readers of this blog will be familiar with Quarrie's masterpiece, but here is a section from one of my favourite bits, as a sampler.


And if that doesn't get you rushing to rewrite your in-house wargame rules then you should be ashamed.

Wednesday, 15 September 2010

Playing at War - Part 1 - The Brethren

I am certainly not going to claim that “Old Trousers” is an accurate simulation of Napoleonic warfare, since the game offers very little chance of players being ripped apart by canister fire or drowning in swollen torrents. Those games that do make this kind of claim don't seem to feature these opportunities either.

Howard Whitehouse


The sniper in the tower of the ruined church tried to ignore the discomfort from his cramped legs, as he took precise aim, watching for his moment. Two hundred yards away, a German officer walked into the village square, close to the fountain, a pistol in his gloved hand.

I was an eye-witness to this actual event.

As you will have guessed, it was a WW2 skirmish game. It was one of the featured demos at a pay-at-the-door public exhibition put on by my local wargames club, on a damp Saturday sometime in the early 1970s. I was a new and very enthusiastic wargamer, and this was the first skirmish I had seen. I was really quite excited. There were about 2 dozen guests in the hall, and the game looked spectacular – like a movie. 54mm figures, and a complete French village in perfect detail.

The four club members who were running the demonstration game now proceeded to measure things and leaf through a hefty, typed sheaf of rules, and to argue animatedly about which of the many possible adjustments to the dice throw were needed, to determine whether the sniper hit his man. This required a lot of sarcastic banter, a lot of rather nervous giggling, a lot of comments that started with “I think you’ll find that...” – the guys were having a whale of a time. Because I was intrigued, I kept a note of the elapsed time. After seven minutes of this they had finally agreed that the dice throw needed to be 5 or higher. It was a 2. There was a roar of contempt from the “German” player, and the surprising amount of echo drew my attention to the fact that by this time I was the only spectator left in the room. Everyone else had moved off to watch the medieval battle in the next hall, or possibly to try to arrange a quick dental appointment, or just anything, really, to get out of there.

Because I was the last to leave, I was spotted by the team.

“You got a problem?” I was asked by a stout fellow in a black tee-shirt, camo trousers and Doc Martens.

I mumbled something fairly lame about being surprised that something as commonplace as a single rifle shot required this amount of debate. The expert sneered.

“If you are going to do this, you have to do it right. I don’t imagine you know much about wargaming, then?”

And, of course, I didn’t. I saw this with absolute clarity. What’s more, I wasn’t sure that I ever wanted to.