Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Saturday, 1 January 2022

WSS: A Little Midnight Testing

 So what am I doing at midnight on Hogmanay? Am I drunk?

No. Not a drop has been taken. In fact, I may be on the wagon at present - the stuff isn't really agreeing with me. Red wine is currently off the list, since it's like drinking razor blades. Tea and a scone is fine.

Am I feeling festive?

Not bad. My wife went to bed fairly early, and the Polish family next door are having a party in their garden (South-East Scotland, 1st January) which is going to disturb the peace for a few hours yet. I have taken the opportunity to do a bit more solo rules testing - the knotty issue of Combat in my WSS rules. It may be a little unusual as a celebration, but it's going OK - I've got about 5 new tweaks or clarifications thus far, so that's useful.


Examples? Well, for one thing, a unit of Foot which is forced to take a double retreat will now lose any attached battalion gun in their haste. For another, a unit being charged from the flank, while still allowed to make an emergency change (if they pass a test), will no longer be allowed to swing around on the spot if they are already engaged with (or adjacent to) an enemy unit to their front. I think we used to use the term "pinned" once upon a time. And there's more similar; twiddly stuff, but OK.

I'm also getting the hang of the Combat bonuses - what you get an extra dice for - and it's actually as easy as I had hoped it would be. It's just a matter of practice...

Anyway, Billy No-Mates sends you best wishes for the New Year. All the very best to you.

Tuesday, 28 September 2021

Hooptedoodle #408 - Miles & Omar - Backgammon revisited

 

 
My yuppie backgammon set, from Jenner's, circa 1979. Some nice, turned wooden playing pieces would set it off handsomely, eh?

Yesterday I was sorting out some board games (not of the wargaming variety), which currently live on top of the big bookcase in our sitting room. You need a step-stool to see them at all, since the bookcase is nearly 7 feet high, so this was a serious undertaking. I found some amazing stuff up there, but decided to keep only a very few games: apart from some good sets of traditional dominoes, I'll hang on to my best chess set and board, an old set of Scrabble (essential), the base set of Carcassonne (much loved - with a couple of the expansion sets), De Bono's L-Game, a nice old set of Nine-Men's Morris (Merelles), and - last but not least - my Backgammon set, which I haven't seen for about 20 years, and haven't played for 30. 

I got to thinking about Backgammon, which I used to play a lot, and enjoy very much. It was a game which I knew of as a small child, but only because there was a board marked out on the back of a folding Draughts (Checkers) board I had. Sometime in the late 1970s I became friendly with a fellow named Miles, whom I got to know during my visits to the National Library of Scotland reading rooms, in George IV Bridge, Edinburgh. I used to spend a lot of time at the NLS at that time, because I was studying for professional exams, and if I removed myself from home distractions and babies and suchlike I had a better chance of getting some heavy studying done (though I seem to have read quite a bit of Napoleonic stuff during these same visits, which suggests my dedication was still a bit lacking).

Miles worked as an assistant at the NLS. When I got to know him better I found that he wasn't actually a librarian - he was pretty heavily qualified as an Art Historian, but he seemed to have got stuck in a temporary job in the Library for something like 10 years. They didn't pay him an awful lot, either; he and his wife rented a grim little flat up a tenement stair in Leith - a bit like downtown Beirut. I met him for a beer one evening, and went to his house for supper. Miles produced an ancient backgammon set, set it up, and during the next hour or two he taught me the rules and we played a few games. I loved it. A couple of weeks later, Miles made a return supper-&-backgammon trip to my place, but this time we played on my old folding board, and the game loses a lot like that. Ideally, a proper board should be boxed in, so you can throw the men around and they slide expertly into the corners, and the dice stay off the floor, and you should have a real wooden "bar" in the middle to place pieces on when they are out of play. The sound and the feel of the game are important, so my utility version wasn't nearly so good. Lesson learned.

Next time Miles visited me he promised to bring his old set with him. This had been his Greek grandfather's. His grandfather had taught him the game when Miles was at primary school (in London - the family owned a restaurant), and had given him his old set. The rules Miles taught me, by the way, were what his grandfather had played - I'll come back to this later.


Anyway, on his next visit, he didn't bring his old Greek set; instead, he presented me with a brand-new and rather posh boxed set - all leather and polished wood - which he had bought in the gift department of the old Jenner's store in Princes Street (long gone). I was suitably overwhelmed, but very pleased, and my new, yuppies' backgammon set, which had very little authentic class but was satisfyingly expensive, featured in our fortnightly games evenings for the next year or so. A couple of house customs grew up:

(1) you always knew which end contained the "home boards" - it was the end next to the wine bottle! 

(2) we didn't use the Doubling Cube. Ever. Miles told me that his grandfather said that it was just a device to make sure the player with the most money won in the end, so it was ignored. Miles and I used to play a-penny-a-point, using his grandfather's scoring system (which, again, I shall come back to).

Then Miles suddenly got a job more in keeping with his qualifications, and moved away to That London to work for The Royal Collections, where his first involvement was the cataloguing of historical drawings and engravings at Windsor Castle. My (first) wife was a little shocked by Miles' new status and evident salary; she classified each of my friends as either "vulgar" or "creepy" (I don't know if anyone made it into both categories - she set very high standards for everyone - apart from herself, for some reason...), and I guess that Miles was probably a creep, since he was a very courteous chap.

So that was my Backgammon career on hold. I missed my friend and our games, but I moved on (as one does). 

One day a few years later my wife came across my trusty Jenners Backgammon Set (probably on top of another bookcase), and brought it to my attention, which astonished me. Normally my hobbies were beneath contempt, but Backgammon was somehow associated with Omar Sharif, which was very interesting indeed. I must explain that my first wife had a thing about Omar from earliest puberty (no - hers, not his - don't be silly). Omar, you had better believe, was neither vulgar nor creepy; she had seen Doctor Zhivago a number of times, and on each occasion she required some days to recover her equilibrium - she had very little idea of the storyline, however, despite all that study. I digress...


Anyway, possibly because of some imagined link with Omar, I was encouraged to find someone to play with, and eventually I talked a work-colleague, Edward, into coming around for a game. I had to teach him my house rules, but we got on very well, and a new fortnightly series started.

Tragically, it didn't get very far. It was my turn to go to Edward's house, out in the suburbs, when I got a message the day before our meeting that his wife had died very suddenly (in fact she had committed suicide, I am still horrified to recall) and that was definitely the end of backgammon until further notice - the clock is still running, awaiting my return. You can see this would be a bit of a trauma. [The poor lady's demise had nothing to do with her husband's new interest in backgammon, as far as I know.]

Back to this week. 

I dug out my old set - cleaned it up (still looks good), and did a bit of online reading to refresh my knowledge of the rules. Hmmm. It seems this is more complicated than I had remembered.

OK - I bumped into the Doubling Cube very early - it states that this is an option, but playing without it is regarded as like riding your bicycle with stabilisers fitted. That's all right - in my book, coolness is not essential. If Miles' version of the game has a long tradition in the village squares and coffee houses of Greece then that has a nobility of its own. I then had a look at scoring systems, and I didn't find Miles' granddad's system anywhere, though I did read that there are a lot of local variations in traditional rules.

Which, at long last, brings me to the point. My compliments to anyone who has got this far (apart from Frobisher, who certainly will not have put up with all those adjectives and stuff). If anyone has any experience of Backgammon (and if you haven't, may I say that I believe it is well worth checking out?), I'd like to run Miles' granddad's scoring system past you. Have you seen it before? It worked well for me for some years, should I be nervous about admitting to this? Are there any ancient Greeks in the house?

The system is:

* The loser of a game pays the winner 1 penny (or whatever) for each of his men (pieces) which is in his own (the loser's) Home Board at the end of the game, 2p for each man which is in his own Outer Board, 3p for each man in his opponent's (the winner's) Outer Board, and 4p for each which is either in his opponent's Home Board or on the Bar.

* This basic total is paid over as it is if the loser has commenced "bearing off" his men before the game ends.

* If the loser has not yet borne off any of his men, the result is a Gammon, which means that he must pay twice the total.

* It can get worse: if the loser has not yet borne off any men, and any of his men are in his opponent's (the winner's) Home Board or on the Bar, the result is a Backgammon, and he pays three times the total.

I think this system does affect the strategy a little, since players will try to minimise the cost of a defeat. If you are interested in the rules of Backgammon, you'll find them here.




Saturday, 24 July 2021

Trip to Stryker's, and Various Other Topics

 On Thursday I had an invitation to a wargame at Baron Stryker's country seat, rather north of here, so I packed up my lucky tree, tried to convince Siri the Navigator that Stryker does not, in fact, live at the pharmacy in my local High Street, and set off early to avoid the entitled children trying to kill each other on the Edinburgh Bypass.

It is maybe difficult to convey what an illustrious event this was for me. Since I have not been anywhere for 16 months which did not involve vaccinations or visiting my mother in her care home, it was a genuine treat. Ian had set up one of his excellent Old School games - proper wargaming! - an Allied force of about 1815 [I was the Duke of Wellington, though I am not a gentleman, and the Archduke, who had travelled further than I, was Blücher] was fighting against Ian's [Napoleon's] impressive looking French.

Ian, whose photos will inevitably do the event more justice than mine, will probably produce the official blog account in due course, so I shall merely set out here the best of my pictures, to give an idea of the action, with my usual propaganda-laden, biased captions. It was a most enjoyable day, with beautiful toys, an entertaining and absorbing game, great food and amusing company; I really had a marvellous time. My thanks to Stryker and the Baroness for their faultless hospitality, and to the Archduke for being an all-round good chap and a splendid ally.

Oh yes - the reason I still need navigation assistance to get to Stryker's, after a number of such trips, is because I can never, for the life of me, remember which exit from the M90 to take. It's always familiar when I get there, but you know how it is.

 
Turn 1 - Allies on the left (British this end, Prussians at the far end) and French opposite. I had all sorts of ideas about shifting some cavalry to my right flank, to cover the French lancers on that side, but the French immediately started bringing up their heavy cavalry reserve in the centre, so the Allies were prompted to react to this.

 
Thus the action began with a cavalry battle in the middle. I have no idea what odds Paddy Power had been offering against this possibility, but here we were again. The morning session was underway in frantic style, and Napoleon had brought along the Dice from Hell - here is an example of what the Allies were up against in this first session.

 
On the Allied left, some Prussian uhlans chased away a very attractive (though short-lived) regiment of Chasseurs à Cheval, but were obliged to follow-up, and suffered from musketry for their efforts. It took them a while to recover their composure.
 

The main cavalry action was not going well at all for the Allies - the Scots Greys have already routed (and took a long time to rally - they completely ignored all the fine words of Wellington, and only rallied when Stapleton Cotton joined them after lunch), some Prussian dragoons are falling back, while the Prussian cuirassiers and the battered Inniskillings are struggling against French cuirassiers and carabiniers respectively. Below you can see that the British right flank was now fixed, everyone in square, obsessed by the threat from a single unit of lancers.

At this point, we took a break for a splendid lunch, and the Allies were pretty much convinced that they would be beaten very quickly during the second session. However, something in the wind had changed. Given the choice, if there is a hill, the British infantry always prefer to march over the top. After lunch, the Cambridgeshires received a charge from the dreaded lancers in line, and drove them off with very heavy loss. That was the first encouraging sign for our side!

Allied cavalry still on the field, though the Prussian cuirassiers are about to disappear. The Blues have now taken on the fight against the French cuirassiers, and the Inniskillings are somehow gaining the upper hand against the carabiniers. This was the start of a very good spell for the Allies. [I have to observe that Blogger is a real pain in the neck this morning - uploading photos has been punctuated with a lot of failures and re-tries, and my usual treatment of caption text doesn't seem to be working now...]. Below you see the massed Prussian infantry working themselves up to fever pitch.

Napoleon sent forward his shiny new Grenadiers à Cheval, to support his stalling cavalry thrust, and they were promptly defeated by the Blues - the Curse of the Fresh Varnish strikes again. With the disappearance of the French lancers, Wellington's squares got themselves into column and started advancing on the Allied right.

On the Allied left, the Prussian uhlans keep an eye on a Swiss square (as one does), and the Prussian infantry are wearing down the Poles at the windmill. Below, you see the Cambridgeshires, with Rifles support, involved in a firefight with French infantry at the farmhouse. The last surviving gunner with the Guard Horse Artillery waves his linstock in defiance. I think it's a linstock.

On the central ridge, it's all happening - the Allied cavalry is now going very well indeed, putting the French line infantry to flight. Napoleon sends up the two battalions of his Guard to put things right...

...and ponders which of his axioms, appropriately delivered, might encourage the infantry, who can be seen heading back his way in disorder. Below are two general views of the table, coming into Turn 8 (the end of the day). The mighty Silesian Landwehr have chased away the Poles, while in the foreground the Hertfordshires (?) have decided that trying to form line to meet the oncoming French infantry is too risky, so they plough into them, still in column. I wanted to see what happened when two columns met head-on, so was delighted when the British boys managed to disorder the opposition on this occasion.


At the end of the game, the French were once again scoring a few successes, but the Allies had won on Victory Points by a decent margin. Napoleon could not get his Guard infantry onto the ridge in time to stop the rot, and the Allies were surprised and delighted to have won, considering the disastrous morning session. Stryker admitted afterwards that at lunch he had considered giving us some extra troops, to keep the game going in the afternoon. I've seen games turn around like this before, but I don't recall one turning in my favour for a very long time!

Here you go - you saw it here - British and French columns meeting head-on. Lovely toys, too.

 

Separate Topic #1 - WSS Rules

I'm very pleased to say that my enforced break from painting has allowed me to finish the playtesting I had planned, and I now have a working "First Edition" of my Prinz Eugen rules. I'm confident they will change some more, but at least I'll be editing something which exists rather than a cloud of scribbled notes! My thanks to Chris G, Stryker, Goya and the others who have helped me get this project shaped up. Another tick in the box, and a great deal of waste paper off to be recycled!


Separate Topic #2 - Troll-Stalking for Beginners

I mention this lightly, with no particular agenda. It would be inappropriate for someone with a blog as ill-disciplined and rambling as this one to have too thin a skin. I don't set out to upset anyone, but it is bound to happen. I don't worry about it - if someone disapproves of what I write, I assume they will move on and not waste their time on it. If they express their distaste then fair enough - words are cheap - in fact, some people's words are without any value at all.

Recently, an old friend of mine drew my attention to the fact that I was taking a bit of a panning on the pages of a hobby chat-forum, not from the point of disagreeing with what I had written, but from a stylistic point of view - in particular, phrases such as "incomprehensible" and "a mess" were in evidence when I had a look.

Well, I'm not really going to get too upset about this. I quite enjoyed most of the invective aimed in my general direction. I am aware that such fora have traditions of being unpleasant for its own sake, but one hero in particular - his ID may or may not be Frobisher, as it happens - went a bit far. His contribution, which was what had triggered the tip-off in the first place, was much too personal and unkind for my taste.

Why do people do this? I don't know, but I guess that one day it will kill off our access to social media as we know it, Jim, so I don't see it as trivial. To quote the uncredited soldier from the Waterloo movie, how can we kill one another? We've never even seen each other (etc). Where is the appeal in being hateful to a complete stranger, with no real motive? Is it just to amuse our friends, or do we actually feel better afterwards?


I have no idea. I thought for a while about why I should be a little upset about something so unimportant, and I decided that it is the "we've never even seen each other" bit. The anonymity. There's a definite threat in receiving hostility from a stranger who could be - well, anyone, really. So I contacted my old friend who had tipped me off in the first place. He, you see, is a member of the forum in question, and thus he has access to a few more details about the Cruel Frobisher. Armed with some simple facts, easily available to any member of the forum, I spent about 20 minutes, online, and poking about mainstream social media, without doing anything illegal, and I now know all about Frobisher. I know his name, I know where he lives, I know what he works at; I have, if I am interested, access to pictures of his friends and family. He is not very threatening at all, in fact he is rather a sad little creep. I have removed him from my consciousness.

Given this amount of extra information, I have reduced forum-member Frobisher from the status of Mysterious Warrior to something rather more entry-level. I have no idea what I could actually use my new knowledge for - almost certainly nothing at all - but it is astonishing how the implied threat disappears when people appear on public platforms as themselves, with their own identities. Maybe a change has to come, in which case MSFoy will have to come clean and admit that he is, after all, the Prince of Wales. Topic closed - if anyone on a forum somewhere takes exception to my views then I'm sure they're right. I could not care less. 










Wednesday, 14 July 2021

WSS: A Little Night Testing

 Best time for fiddling about on your own - the house is quiet and much cooler. Tonight's action was some gentle testing of the revised Combat rules. OK - identified a couple of areas where I'm not quite sure what happens next (or, let us say, there are some choices to be made), and confirmed one rule I wasn't sure of. Good so far.

 
Buckets of Dice and Old School monochrome; The IR Palffy try to see what happens if they make an ill-advised attack on a superior force of Bavarians

 
Workmanlike testing laboratory?

 
Monasterol Dragoons, with General attached, check out their chances against an isolated Austrian unit across the valley. This section of the testing confirmed the adoption of a provisional ruling: viz Mounted Troops who do not win a Combat, if the troops are still in contact, must retire 1 hex or 2 hexes - their choice, but they become Shaken if they go for 2...
 
 
Up close and covered in soot

Tomorrow some more complicated Combats, and try out the new Artillery rules. Baby steps. Take lots of notes. Hot chocolate is a big help. And a little Couperin on the hi-fi does no harm for period feel.


Monday, 5 July 2021

Writing Wargame Rules - Some Ponderings

 


For the last year or so I've been working on a set of home-made rules for the WSS. Things have gone a bit quiet, but they have not disappeared; they are undergoing a heavy re-write at this very moment. It's been very interesting; there have been a few disappointments on the way, and I've been reminded of a few things I should have remembered anyway. Overall, I've enjoyed it immensely, though this still depends on a belief that something decent will fall out of the end!

I contacted my good friend Stryker last week, to run some ideas past him. He is a sound chap - very sensible. Whereas I have a lamentable tendency to over-think stuff, and tie myself in knots (punctuated from time to time with complete changes of direction), I find him an invaluable support since he knows his wargaming, and he can take a look at something and notice that some bits of it are, in fact, nonsense - a gift which I never managed to develop.

So today's blether here is largely a result of mulling over my chat with Stryker. The cheque, of course, is on its way to him.

In the first place, I was keen to get involved in WSS miniatures gaming because I've always fancied the idea and the look of it - it seems like proper wargaming, somehow. It also - in theory, at least - seems to be a period which lends itself well to the rather stylised presentation which is necessary for toy soldiers. There is a good mix of horse-and-musket type arms, but there is a pleasing lack of fiddly bits - no skirmishers, no squares, no horse artillery, no attacking in column, and everyone moves about in nice straight lines. Ideal.

I have read a good number of published rule sets, and I decided that writing my own rules was an important part of the project, though there are enough options available to leave wiggle-room for giving up on the rules idea if necessary.

So I set out, early last year, to write a set of rules which would embody all the things I like, carefully avoiding the things I have lost patience with over the years. Terrific. I did a lot of sketching, and note-taking, and pinching of promising ideas from other sources. There was a lot of arithmetic, and experimentation, and it was all shaping up nicely. Life has obviously been strange, as a consequence of the pandemic, but I decided this would present an opportunity for an extended period of solo work, and I could make a really good job of the WSS rules. 

There have been some hefty changes of heart from time to time (see earlier...), but the basics of the game came together nicely.

Then there were a couple of playtests - these were handled by Zoom, which is better than nothing, obviously, but brings some constraints of its own. The playtests were approached with good humour and great fortitude by my collaborators, but I was left with the realisation that I had spent a lot of time developing a game which I didn't like very much! This, I guess, is a commonplace situation in developing rules, but it is disappointing when it happens.

In reality, of course, it's just another step on the "two forward, one back" path, or whatever variations on that theme are appropriate from time to time. I have been reminded of a number of important principles, which I really should write on a whiteboard somewhere. Some of them are so bovinely obvious that I am embarrassed to put them up here.

* Your rules should reflect the type of game you like, and also (of course) the period and the size of battles you are aiming for. [In my own case, I have gained a lot of benefit in the past from reading design notes by Frank Chadwick and Howard Whitehouse, who are particular heroes of mine.]

* You can playtest your rules on your own for as long as you like, but you will always attempt to play the game in the way that you intended it to work, and back-fit the rules in accordingly. This may come off the rails when you involve some outsiders!

* Proof-reading your own rules may improve the spelling and the punctuation and the layout, but you will always interpret them as what you meant to say (regardless of whether you have actually said it).

* Writing a proper manual before the rules have stabilised has some advantages, particularly if you are intending to play this game with someone else, but it adds greatly to the problems of version control and of making substantial change - the timing of the shift from rough notes and crib-sheets to a proper booklet is tricky to get right, and only becomes obviously problematic when you find you have done it wrong.

* I have, I regret to say, a passion for adding details and fiddly bits to rules, with the intention of improving them, but usually I just slow things down. I need a slap every now and then.

The last (Zoom based) playtest game we had was slow and turgid, and got bogged down in a long-range firefight which would never have happened in 1704, and which my rules did nothing to discourage or prevent. That was the klaxon signal for a major re-think, and I've been working on it since then. Some of the revisions have subsequently been revised, of course, but I believe I am now making good progress, though the re-write of the booklet is a major overhead. 


Anyway, my Prinz Eugen rules are shaping up to draft version 0.8 (the production version, if such a thing ever exists, will start at 1.0!). I have made them a lot simpler, I have dropped some pet ideas because they slowed things down more than they improved the game. It is coming together, I think. This week I had intended to get some troops on the table to try some serious solo playtesting, but Real Life is starting to creep out of the shadow of Covid-19, so I am busy, but it is a necessary step, and it will go ahead.

I'll do some photos, as evidence of my resolve.

 

Separate Topic #1 - MDF Bases

Since Tony Barr has closed his East Riding Miniatures operation, I am wondering where to buy my MDF bases in future. For as long as I can remember, Tony has been so helpful and so quick to respond to requests that I feel more than a bit lost without him. I use odd-sized MDF bases - metric sizes, quite a lot of them, in 2mm thick for figure stands and 3mm for sabots and bigger pieces. I had a look at the Warbases website - maybe that is the thing to do, but I was short of time and found it difficult to find my way around.

Supreme Littleness Designs have done some nice work for me in the past, but I think Michael is heavily involved in doing scenery design work for other suppliers at present.

Simple question, really - I am in the UK - maybe the answer is "Warbases" after all, but does anyone have any strong recommendations where I should get my MDF bases now? All helpful suggestions welcome.

 

Separate Topic #2 - Evidence of Dementia? - The Vanishing Horses

I spent a few hours in the dreaded spare figures boxes last week, and eventually collected together enough good figures to draw up a plan to paint the French Napoleonic Guard Chasseurs à Cheval. The troopers will all be OPC Hinton Hunt, the command figures SHQ, cobbled to fit on Hinton Hunt horses (FNH3). All good - pleased that I've got that worked out at long last. Yesterday I put the collected castings into a little sandwich box, to label it up for the project, and was rather irritated to note that I had lost the extra HH horses I had found for the command. Obviously I must have left them lying somewhere, so I had a good search - the front of bookshelves tends to be a favourite spot for such things - no. Didn't find them, after a thorough look around.

Next obvious possibility is misfiling - maybe the horses got back into the spares boxes? No - it took a while to check, but they are not in there. There are, of course, lots of other wrong boxes they could have finished up in, but we are getting to the limits of possibility here. Anyway, I abandoned the search, hoping that I would remember what I had done with them. I couldn't have accidentally thrown them out, surely? Stop it! - I went to bed last night, determined to continue the hunt as soon as possible, and not really worried, but these things do niggle.

Today was a busy day; I had to travel into Edinburgh, and while I was sitting on the train, reading my book, I suddenly remembered very clearly that the extra horses had been put into the stripping jar, which is about 3 feet from where I was conducting the search, and is in direct line-of-sight (to use an artillery term). Problem solved. Well - one problem, anyway.


Separate Topic #3 - Blogger Blues

At present I am having problems with Blogger again - I just know it must be my own fault - something to do with Account Settings, but I haven't got to the bottom of it yet. For a start, I am unable to comment on anyone else's blog (well, in fact, there was one day when it worked...), and for another thing I can only upload photos into my own blog one at a time, which is tedious. I am sort of keeping an eye on things, but I wished primarily to offer my apologies to anyone who is feeling neglected - at present, Blogger insists on my leaving comments under my Gmail address rather than my official blog ID - can't do that, I'm afraid. I am thinking about this, but I'm hoping it heals up, which is what usually happens with Blogger issues.


Saturday, 5 June 2021

Wargaming Infrastructure: Skimpy Dice

 I adopted the heading "Wargaming Infrastructure" here because it is more imposing than "improvised daft bits and pieces", which was another possibility.

In a dark cupboard, I am still working on my Prinz Eugen rules. The Close Combat rule is now a derivative of Stryker's Muskets & Marshals melee system, and is shaping up nicely. This uses comparison of individual dice rolls, and I realised that for the way I propose to use these I need to revisit an old concept I used years ago - that of fractional dice.

Once I had a couple of varieties of these, nothing very scientific, but very useful in some situations. They were generically known (by me) as "skimpies", and there was a Half Dice (numbered 0-1-1-2-2-3) and a Quarter Dice (0-0-1-1-1-2). Anyway, they are long gone, but I realised that the current draft system for Prinz Eugen would benefit from the presence of some of my old Quarter Dice, so I have quickly (and cheaply) knocked some up, and they seem to be doing the job OK thus far. The "cheaply" bit is partly because I may change my mind about what is needed, but is mostly because of my lifelong devotion to being a skinflint.


Once upon a time, my friend Chris worked in a place that tuned racing motorcycles, and he had all sorts of fancy kit for hand-fabricating parts for carburettors and all that. He could produce custom dice for me at the drop of a hat, during his lunch hour - I would supply blank dice (which in those days you could only get from educational suppliers) and he would drill them with great precision, and fill the holes with coloured resin, as required. Quality.

This time round, I opened one of my spare packs of 16mm blank dice (how did you guess I would have quite a few of these?) and marked them up with a Sharpie pen, which lacks the elegance and the accuracy of Chris's lunchtime specials from the 1970s, but otherwise ticks all the boxes for St Ebenezer.

So here you have them - Quarter Dice - "skimpies" to the initiated. They may be featured in the coming rewrite of Prinz Eugen.

Footnote: Friend Chris later became a big-deal DJ on a local commercial radio station, and left the petrol-head workshops, and I lost touch with him. Eventually, as does happen, he was required to step down to make room for someone younger, and he vanished so completely that I have failed to trace him subsequently, though I have tried chasing up former mutual friends. No-one knows what happened to him. You don't suppose commercial radio stations do something sinister with their ex DJs, do you?

Friday, 19 February 2021

WSS Rules - work in progress


 After the recent playtest, it became clear that something has gone out of whack with the draft house WSS rules, so I'm working on some changes. One fairly drastic re-think is taking place in the small matter of combat. I've now reduced the range of muskets to something which is less exciting but more reasonable, and - since infantry didn't normally get to sticking bayonets in each other when fighting in the open - all combat apart from artillery fire has now been subsumed into something called Close Combat, which will include all melees and all musketry (which is only effective at close range anyway).

I've been reading a few sets of rules which I own which use this kind of system - in particular Mustafa's Grande Armée, Doc Monaghan's Big Battalions, and Polemos's Obstinate and Bloody Battle. I used to employ a similar combat system in a house Napoleonic rule set I ran fairly successfully for many years, so I know it works - though there is an implied backing away from Old School turn sequences.

That's OK - the generals can concentrate on running the battle, and trust the invisible sergeants to look after fitting of bayonets, cavalry firing pistols and all that. I think it has something to do with getting the scale of the game right.

I'm now trying to glue some changes into the previous draft. Typing - it's what wargaming is all about, really.

I should have more to say about this before too long!

Sunday, 7 February 2021

WSS: Beutelbach Playtest (via Zoom)

 
Ready for the off - counters and markers and cotton-wool smoke. Even some Lucozade.

 As planned, the playtest game went ahead on Friday - 10am kick-off.

Stryker and Goya arrived promptly (and remotely), and after some fiddling about with camera settings we got started. The revision to my WSS rules this time had been quite a large one, following on from what had been a pleasingly successful playtest back in December (or whenever it was), so we had quite a few new bits to assimilate. I, as umpire, had no choice to make a good fist of this, since the umpire is the guy who has to understand everything - especially if he is also the author. Nowhere to hide. Bright lights.

Let me say, straight away, that it was a very pleasant day - certainly I enjoyed the interaction and the company and all that - and we achieved a great deal on the rules workout. Overall, I am pleased, but am rather concerned that I presented my guests with a rather lengthier and more arduous experience than they might have been expecting! I can only praise their courage and good humour, and thank them once again!

Playtesting your own rules reminds me a little of the old home-brewed beer days (anyone remember them?) - the whole thing is driven by enthusiasm and good intentions, but it is also very easy to inflict on one's friends something which tastes ghastly and gives them terrible headaches, which is not a kind thing to do to anyone. I hasten to assure my gentle reader that our session was not so awful as this might suggest, but some of the things I learned about my new rule changes will require a day or two to digest. As is always the case, a lot of the problems unearthed are merely a question of tweaking the numbers to get a better balance, but I definitely got a few things wrong. Humility is required.

For a start, we had rather the rough end of circumstances - I had about 2 hours sleep the night before, because we had howling Easterlies rattling the slates here at Chateau Foy, with horizontal rain and sleet on the roof-windows, and at about 2:30am I had to get up to shut the gate, to prevent our garden chairs from rolling into the lane. So there was a lot of caffeine in my bloodstream by around 10am.

Next - Zoom. It is less than a year since I had no experience of remote gaming at all, and of course we have to be grateful for what is possible. Games via Zoom are a poor substitute for a proper face-to-face game, but they are a hell of a lot better than nothing at all, so it would be stupid to complain. On the other hand...

Well, on the other hand, I am one of that often-forgotten fringe of UK residents who do not live in a city. Our broadband arrives by radio transmission, believe it or not, and it is astonishingly good, considering, but in absolute terms it is a bit marginal for streaming two cameras simultaneously, especially when my locked-down neighbours are confined to barracks, and seem to spend their days home-schooling (via Google Classroom and similar) or just watching Netflix. The radio bit means that we are relying on line-of-sight contact (a familiar wargaming concept?) with a mast on a hill about 8 miles away, which also means that really wet weather can affect things adversely. [It also means that one of my neighbours can't understand why the broadband works at night, when he cannot see the hill where the transmitter is located - but this is quite another story...]

One way or another, our broadband is slow enough to make Zoom default to what it considers a manageable picture quality, which is not very exciting. Well, John Logie Baird might have been excited, but these days we expect high definition at all times, and don't you forget it. This means that, though I get to see the toy soldiers close up in the real world, my guest attendees have a real fog-of-war problem trying to see what's what, they get a very poor visual presentation and involvement level (they don't even get to roll their own dice!) and, of course, they also have to put up with hours of me charging about, talking too much and pointing at things. You may be getting a glimpse of why I was so grateful for their stamina on Friday! Zoom also kept hanging up on us - we had maybe 10 or a dozen instances when a broadband blip froze everything; I am getting surprisingly handy at recovering hangs, though on one occasion we lost the Zoom session completely, so I had to join again and admit everyone back in, but we also frequently lost time when someone's conversation would break up [the well-known Stammering Dalek Effect] and we had a lot of checking and repeating. I'm not going to say any more about Zoom, except that it occurred to me late last night that we could maybe get some improvement by shutting off the video links from the remote attendees - once we've said hello we don't need to see each other, as long as the battlefield views are working. It's a theory - I'll ask my son if it will help...

Righto - that's the excuses out of the way. The next bit has to be the things I got wrong. Last test game, I became aware of a few points in the game where the rules were vague - mostly about things like the exact timing of a morale check, or just what happens when a unit breaks from melee, so I had tightened this up, and had inserted some clarifying detail, including expanding the Turn Sequence to incorporate a specific Rallying Phase, between Activation and Movement. Great. In fact, it was a lot tighter, but I set up a big, encounter-type scenario, and the game was slow. I mean really slow. The melee rules worked a lot better (though they still need some tweaking), but it was all far too laborious for a big game. I also screwed up the formula for numbers of Order Chips, so that we had too many orders, which is like not having Activation at all. We had great, long player turns which must have been heavy going for the non-phasing player, who didn't even have any dice to roll.

OK - fair enough. All good - that's what a playtest is for - provided your friends are still speaking to you at the end!

The actual battle? Well, it took hours - much of which is down to lack of familiarity, of course, but it meant that we didn't finish. The target for a win was 8 Victory Points, and we had got to 4-all when we had to call it a day. As I say, I'm very happy that I learned a lot of good stuff, but one thing I learned is that the rules as they are now will not handle a big game, and I am really partial to big games, so some rethinking has started!

The armies seemed to spend a long time firing muskets at each other at 400 paces, which is not very effective, but there was a vigorous cavalry fight quite early on. The manoeuvre rules were not much of a problem - there seemed to be too many morale tests, considering not much was going on for most of the time. I can fix all that, but there are some fundamental issues which will need some surgery. That's OK too! I am pleased with what we achieved,  though as an actual game it was not the best.

I'll work on it!

Starting position, from the Imperial right flank - aggressive moves from the cavalry in the foreground...

...and from the opposite side, behind the Bavarian lines...

...just like the ECW all over again - the first cavalry clash was indecisive!

The Bavarian right flank was pretty quiet throughout - the battery on the hill was busy, but Goya seemed to have a great many 1s and 2s that he didn't get to roll last time out.

The cavalry get themselves sorted out, ready for another go. Note some dragoons sneaking through the wood on the left of the photo.

The Imperial forces, complete with battalion guns, came across the field to take the initiative, but a long range firefight ensued, which mostly didn't hit anyone, though a couple of units took fright


Bavarian artillery - working hard

Things were building up nicely, but we ran out of time before we reached the real crisis

General view, from the Imperial right, at the point at which we were forced to close. It'll be a lot better next time - trust me...



Wednesday, 3 February 2021

WSS: Set-Up for Another Playtest

 Gaming via Zoom on Friday, so I've been setting up the table. This will be the little-known Battle of the Beutelbach, which must have been in 1703, I guess, on an unusually flat area of  Bavaria. I needed some photos for the participants, so it seemed sensible to post them here as well.

This is the first-cut set-up, still a little adjustment allowed before we kick off on Friday. Here is the view from the Bavarian left flank. That stream is just a little watersplash.

And now from the Bavarian right flank. Since the micro-dice will be completely invisible on the Zoom session, there will be an issue of coloured counters, to denote unit status, before we start.

A drone shot from behind the Imperial position - no-one in the little hamlet of Staubhof yet, so the residents can shift the glass and china into the cellar.

10am start Friday - better read the rules again - there are some changes in the turn sequence, so a quick guideline note to keep me right would be a good idea.


*********** Late Edit ***********

 
And now an extra photo for Nature lovers - here are Die Schwäne von Staubhof...

*******************************

Wednesday, 23 December 2020

WSS: Playtest at Mönchröden - the Game

 Yesterday's playtest by Zoom went ahead - Goya very kindly commanded the Austrians. The game went quite nicely - I'm a little disappointed by how some bits of the rules played out, but that was the whole point of the exercise, and the labs are tooling up to engineer some fixes! The photos of the initial set-up can be found in my previous post.

General photo, quite early in the action, showing the legendary General Graf Von Fugger lining up the Cuirassiers of Jung-Darmstadt and Gronsfeld, next to the small village of Hopf, which was manned by the 2nd battalion of the I.R Scharfenstein. A minor spoiler: the cavalry pictured here eventually won the day for the Emperor Leopold.


Playtest for Prinz Eugen - Mönchröden 1703

 

Imperial Forces

 

GL Graf von Limburg-Styrum

 

Cavalry Bde (Fugger): Cuirassier Regts Gronsfeld and Jung Darmstadt and Aufseß Dragoons (3 sqns each)

 

Brigade Mercy : Infantry regts of Lothringen and Thürheim (2 bns each)

 

Brigade Bibra: Infantry Regts of Scharfenstein and Baden-Baden (2 bns each)

 

Company of field artillery plus 3 light battalion guns

 

 

Bavarian Forces

 

Elector Maximilien of Bavaria

 

Cavalry Bde (Arco): Cuirassier Regt Arco and Monasterol Dragoons (3 sqns each)

 

Cavalry Bde (Wolframsdorf): Leibgarde Regt and Santini Dragoons (3 sqns each)

 

Brigade Lützelburg: Infantry regts: Leibregiment and Bettendorf  (2 bns each), Lützelburg and Boismorel Grenadiers (1 bn each)

 

Brigade Maffei: Infantry regts: Haxthausen, Spilberg, Octfort, Tattenbach, Leib Grenadieren, Maffei (1 bn each)

 

2 Companies of field artillery

 

Status: All field artillery units 2; Bavarian Leib Grenadieren and Leibgarde zu Pferd 4; all else 3


The Bavarian infantry got themselves all sorted out into line, safely out of range, and started to advance on the Imperial position. The Boismorel "Red Grenadiers" in evidence - first time out - surely things were bound to go well for them?....

Over to their right, near the village of Sankt Johann am Röden, more infantry are busy countermarching, under the watchful eye of the Elector and his staff. The leading column has just come under fire from the Austrian battery opposite, of which more later.

View along the Austrian line, from their left. Fugger's cavalry getting organised on this flank.

 
And here comes the Bavarian infantry attack - the bad news is that it was directed at some earthworks which the Austrians had dug the night before, but it was a playtest, after all, and everyone was keen to see what happened.
 

General Maffei (yellow coat) is devastated to watch the I.R D'Octfort rapidly accumulating hits from the artillery opposite, especially with the Elector looking on.

Back to the left flank - here goes! - in goes the charge - head first into the earthworks...

 
Oo-yah! That didn't go awfully well - both units repulsed and shaken.
 
Meanwhile, on the other flank, not much is happening, but attention must be drawn to the Austrian battery on the ridge, marked with an ivory counter. This unit performed absolute miracles with the firing dice - all at long range, they quickly eliminated one infantry unit and an enemy battery. It was quite late in the game before this battery missed a shot. If this sounds like a severe glitch in the rules, let me reassure you that the Bavarian artillery, on the other hand, never hit anything all day. Chance does even out a bit over time, but sometimes the balance is not shared fairly by the two sides!

Things pretty quiet still at St Johann - the troops there not keen to venture out to face the artillery fire?

1/Bettendorf still not happy at all following their experience at the earthworks - they refused to rally, and eventually were swept away by the Imperial horse at  the end of the day.

 
The Elector and his staff admire his troops at St Johann - note the grenadiers in the background, performing warm-up exercises for throwing grenades.

 
On the other side of the village, GM Wolframsdorf has his cavalry brigade all ready, waiting for orders. Household cavalry [Status 4!] in blue, Santini Dragoons in red.

  

Somewhere across the valley, the Imperial C-in-C stand is present, smelling of fresh varnish. FM Styrum definitely displeased that the expected Imperial flag did not arrive in time - I've promised that I'll post a photo when the flag is done. It's only a small flag, for goodness sake.

 

Back at the earthworks, the Bavarian horse has sneaked around the end - General Arco with his own regiment of cuirassiers about to eliminate some of the Emperor's boys from Lorraine. Yes - they should have designed the earthwork with end-bits, shouldn't they? [note technical terminology - I've been reading Chris Duffy again] 

And Arco's brigade subsequently continued their attack on the Austrian right flank - the cuirassiers are on the right, Monasterol's Dragoons on the left - the cuirassiers did rather better in their melee. This is significant since it gives further evidence that dragoons are probably best when not used in this role, and also serves notice that these cuirassiers did very well, with a string of successes, taking the VP count from a 4-1 deficit to 5-5 [very nearly winning the day all on their own] and will be the chief argument for a major revision of the melee rules subsequently, so it is to be hoped that they enjoyed the experience.

Still at it - the Arco boys continue on their merry way - here they are at this end of the picture, about to take out a battalion of the Thürheim regiment from the flank.

 
But Fugger, with the Jung-Darmstadt cuirassiers, mopped up enough damaged infantry units to win the day for the Emperor. His late bid for man-of-the match failed because he was overshadowed by the Holy Roman Artillery mentioned earlier.

 
Some of the Elector's reserve troops, disappointed not to have figured more prominently, are left with nothing to do. The Empire has won 6-5...

 
...as you see.

General view from behind the Austrian left, at the end of the game. Not much happened on this flank, but the Sacred Battery is still in position (practising misses at this stage), and Fugger's horse have cleared the area in front of the ridge, at the far end of the table.

Goya has promised (no - too strong - has offered) to send his thoughts on the rules. There were definite clunkinesses in a couple of areas. The game was still OK, in fact, but there were times when I was distracted, thinking what a nice, smooth, logical game Commands & Colors is. I'm sure it will be fine - I'm not really discouraged, but  there is a fair amount of sorting out to do. I'll put a rules discussion in a subsequent post.

If I don't get that published before Christmas, I hope everyone has a relaxing time. All good wishes!