Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Markers. Show all posts
Showing posts with label Markers. Show all posts

Friday, 21 August 2020

WSS: Cheap & Cheerful - "Limbered" Markers

 It became obvious during my recent playtest session for my WSS rules that something needed to be done about artillery limbers - there aren't any in the game, and my batteries (unusually for me) each consist of only a single gun. I had thought in general terms that I could merely place the gun back to front and that meant it was limbered up. Certainly I have no appetite at all for building proper limber teams, but the back-to-front convention proves to be untrustworthy, and it looks daft anyway.

So I've come up with a cheap, easy solution; there are now markers which can be placed next to the gun when it is limbered up - the gun has to be reversed, so that the trail is towards the horses, but it is now obvious what is going on, and in which direction the contraption is travelling. 

At first I thought, "Oh gosh, I'm going to have to get proper limbers, in 20mm scale, and that means they will have to be painted correctly for each nation - oooh - etc etc". Further, since cannon in the early 1700s each weighed about as much as your average Gothic cathedral, a proper limber team would need enormous numbers of horses, and I really was beginning to hate the whole idea. Amongst the spare figures I have from the Eric Knowles Hoard, there are a decent number of suitable draught horses, so my wizard wheeze was that a simple pair of horses, on a separate base, could be stood next to a gun, and that would suffice. 

Next I went through a tense couple of hours while I decided whether I could be bothered making up some drivers to look after these teams. There is a very useful Hinton Hunt ECW gun crew member who isn't actually doing anything, and I have some of these, so I decided I could hack a few heads off, replace with Irregular tricorn heads, and so on. Again, the job was getting fiddly. So I went back into the Spares Boxes and found enough odd artillery figures to fill the bill. I chose figures armed with sticks or poles of some sort - to encourage the cuddies. Already painted (thank you, Eric), all they and the horses needed was a bath, some gloss varnish and a nice new base - the aim, by now, was to have generic counters which would do for anyone. The driver, of course, may be dressed in any old uniform, but I don't care. The reasoning is:

(1) the artillery train and drivers were mostly civilians, so the driver may be wearing some unknown livery used by the contractor, or may be a soldier helping out, or may be wearing captured clothing, or anything, really. It's only a bloody game, for goodness sake.

(2) the limber is there somewhere, you just can't see it. 

(3) if you hang around for a while, when the gun comes into action the counter will be removed and is unlikely to be seen again - this would be a sad fate for an 8-horse limber team painted to museum standard.

Anyway, the whole project took me about 3 hours and was entirely supplied by existing spare parts - I even used my standard 50x45 MDF bases, of which I have bags (literally). Job done. Scrooge McFoy Productions triumph again.

Here you go - a supply of generic "limbered" markers. Available to all-comers

And here's one in use, contracted to the Imperial Army - yes, that's correct, the unit is obviously travelling to the left; the gun crew like to watch to see where they've been


Monday, 8 April 2019

For King & Parliament - Infrastructure Prototyping

I have made lamentably slow progress with my solo practice sessions for FK&P - one thing that has been holding me back [dodgy alibi] is the need for a practicable way to keep track of unit information in a simple but effective way, in keeping with my minimalist toy soldier style presentation, without burying the troops in counters.

This morning I have produced something which appears to fit the bill. My sincere thanks to Simon Miller and Gonsalvo for useful suggestions, and especially to Andrew Brentnall and The Jolly Broom Man for actual examples, which I have adapted (not to say stolen) to fit my basing systems.

I had a happy couple of hours fiddling around with MS Publisher, and I've set up a decent infantry template, which I can reproduce and amend quickly and easily. I ran off some trial sheets of info labels, laminated them and cut them to size. Here are the results to date.

Never happier than when fiddling about
Here are the first trial batch - these for some of my Parliamentarian foote. I'd have preferred to use matt plastic laminating pouches, but the glossy ones are better for allowing successful removal of white-board pen annotations. Note the little strip of white steel paper at the top of each label - these strips may need to be larger
Exciting picture of a flying base, showing how the little label attaches. My bases are all underlaid with magnetic sheet anyway, to allow them to live safely in their box files. The sliver of steel paper on the label allows it to attach underneath the base, without glue or anything messy
Here you go - volunteer demonstration by Richard Shuttleworth's RoF (of Blackburn Hundred) - these chaps were originally the Blackburn town Trained Band, and the yellow square on the right indicates that they are classed as "raw". Old Richard in his best crimson coat is proud of them anyway. The 17th Century font is a bit of an extravagance, since I will have to draw it to people's attention, but it is not inappropriate, since my laminating machine must date from approximately the same period
From the front, the new label is quite discreet
Thus far, this looks promising. If it works (or can be made to work) then I should be able to manage without any major investment in sabots, and the labels are cheap, easy to make and easily edited if I successfully keep the template samples handy. In today's trial, movement on the cork sheet (which might be grippier than the painted battle boards) suggests that the label tends to shift a bit in action. It won't come adrift, but it can get a bit - you know how it is - not quite straight [OCD alert]. I was hoping to be able to use the same size labels for the foote, the horse and the dismounted dragoon bases (which last are only half the depth), but I may have to change to bigger labels with bigger patches of steel paper.

I might buy some better quality laminating pouches - I'm down to a pack of Woolworth's own brand, which illustrates the house focus on economy and making things last. Better pouches will stick on the paper more firmly.

Work continues. There should be some pictures of actual test games once the record-keeping labels are working nicely.

Saturday, 15 July 2017

The Red Tiddlywink of Courage

I've had an interesting exchange of emails with Hedley, who lives in New Zealand, about my use of casualty markers, or loss markers, or whatever you may choose to call them (I am a bit inconsistent myself).

It is evident from photos of my wargames that the look of the thing is rather compromised by the presence of bright red tiddlywinks, which Hedley thought was not necessarily an enhancement. I have written here about this topic before, but Hedley thinks it's interesting, so maybe there is some mileage in setting out my thoughts (my current thoughts, that is - they will doubtless evolve further) on ways of keeping track of the state of our wargame units.


This is one of those areas where it becomes evident that everyone likes what he likes - that we play our games in ways that suit us, and that one man's no-brainer of a solution is another man's pet hate. If I say something here that you disagree with, by the way, that's not a problem - please do not feel the need to write and tell me what a cretin I am. Recently I have been on the receiving end of some silly invective concerning my fondness for the Accursed Hexagon; it seems only fair if I respond by saying that I also have developed a very strong dislike of a few things - order sheets and roster cards are high on the list. They do not work for me - they create mess and they distract attention away from the action on the tabletop. They are simply methods of recording more information, and I understand why they are used, but I find them a mighty turn-off. If I read a set of rules and become aware of an expectation that I am going to write down orders for each unit, each turn, then I shall put the rule book back where I found it. Similarly, I find that unit cards (such as in the Perfect Captain rules, which otherwise seem very satisfactory) are a fussy sort of add-on, to solve game problems that could be handled in other ways.

Let us not get into any boardgames vs miniatures debate - these discussions invariably become religious - but it would be silly to disregard one of the obvious differences. The miniatures player has an advantage in that a lot of the information needed is apparent from the models themselves - we can recognise the type of unit from the uniform and weaponry, and it is convenient to use the size of the unit - the number of figures remaining, if you approach the matter in that way - as an indication of effectiveness. This is a very flexible variant of those numbers in the corners of your boardgame counters; with some thought, the unit on the tabletop can record enough information to allow the game to be fought without off-line devices - yes, that's right - we've all been doing this for years.

Many years ago, I started basing my units up as per the Wesencraft model - normally figures were based in multiples of three, with one of the threes split onto a two and a one, to allow "change" of odd casualties. As time passed, I moved toward larger groups - these days my infantry battalions mostly comprise 4 bases of 6 figures (in two rows). I found it much more convenient to abandon the "small change" idea - I either calculate casualties to the nearer whole base or else use a miniature die to record the odd losses. It's a trade-off. Certainly, I have used 6-man bases for a good few years now, and have never considered changing back, so I guess that - for me - it works.

Having reduced the labour required to remove casualties, the next step was to abandon the removal of casualties altogether, and - once again - I have no immediate intention to change back again. I now use markers to denote losses - I could use rather more subtle markers, but my current cheap-and-cheerful red tiddlywinks do the job, and are visible from across the table. These, I think, are the arguments that brought me to stop removing casualties:

(1) Handling - many of my figures are old and fragile (Les Higgins and Garrison - this mostly means you); on the other hand, some are new and even more fragile (Falcata, Art Miniaturen, NapoleoN, Hagen - this means you). As my eyesight becomes less precise, as my fingers gradually turn into horses' hooves and as my anxious nature seeks new and more obscure things to worry about, I find that the fear of damaging my soldiers has become a serious issue. They are now handled almost exclusively by their bases, and for the less tactically-detailed rulesets they are attached by magnets to rigid sabots. This may seem neurotic, but it is important to me. The less handling the better.

(2) Efficiency (and mess) - Casualties during a miniatures battle, whether removed singly or in large clumps, will gradually take over all the horizontal surfaces in the room (two separate rooms, in my case). Sorting the figures back into organised units before storing them away is a massive contributor to put-away time, and provides extra exposure to the Handling hazard (see (1) above), particularly if the hour is late and the wine is finished.

(3) Proportionality, and the Nature of Casualties [what?] - my take on this is that if a unit is worth (say) 4 to start with (bases, Combat Points, potatoes...) and loses 1 then it does not follow that 25% of the men present just got shot. What it does mean is that the unit is now only about 75% as effective as it was initially - whether the difference is explained by actual physical casualties, or fatigue, or plain old loss of interest is almost immaterial from the general's viewpoint. This came home to me most forcibly when I started working with rules for the English Civil War, which was my first exposure to non-homogeneous regiments. In a unit which consists of 3 bases - say 2 of muskets and 1 of pikes - if you lose a base, which one is it? Further to the point, if the unit has become 2/3 of what it was, what is it now? Well, I reckoned the easiest way to do this was to leave all the original bases in play (so you can see what it was, what mix of subunits it had, how big it was) and just place the red markers to show losses. That gives you a more complete picture. It's also very difficult to represent different formations when you only have 1 base left!

That's about it. That's what prompted me to move in this direction, and thus far - apart from the appearance thing - I have no reason at all to believe I made a mistake. I have a background project somewhere to develop an assorted stock of flat (MDF?) painted casualty markers - which might be interesting, but it would take some work to get this operational, they would probably not be as visible as the red plastic, and there is a slightly undignified whiff of the floating chalk outline scene from Naked Gun.


For the time being, the tiddlywinks have it.





Thursday, 27 August 2015

New Toy Shop

Well, hardly new, I think - but new to me. In addition to my terrible addiction to exotic dice, I also love good quality games equipment - counters, markers, all that.

Wooden counters and playing pieces, all shapes, sizes & colours
For the last few weeks I've been trawling around eBay looking for some suitable identifying markers - to denote brigade allocations and for various other purposes for my wargames. Nothing looked quite the right size, and the cheap tiddlywinks and stuff just looked shoddy - and there are never enough colours.

Today I think I hit the right spot - if you don't know them, this is www.spielmaterial.de - Harald Mücke, of Mönchengladbach. They have counters, playing pieces, terrain tiles for popular games, expansion bits for Carcassonne, traditional kids' toys... - recommend you have a look around the site, using this link, if you're interested in bits and pieces of this type.

Tonight I've ordered a stack of 8mm wooden cubes, just to stick a toe in the water - 10 each of 16 colours. 8mm cubes are small enough to be neat and tidy, but big enough to stay put and capable of being picked up by my elephant's-feet fingers.

The website is crisp and bright and logical and friendly, and they take PayPal. Oh - and their prices are good too.