Things are a bit disrupted around here at present - as far as hobby stuff goes, the problem is time. It's not that I don't have any spare time, it's just that it's a bit unpredictable, and tends to become available in small amounts.
Thus for some weeks I haven't been doing any major painting work - it's all been short bursts of refurb work (which can produce finished figures quite quickly, if I do it right), poking at test figures for big batches to come, and reading in odd quiet moments.
I'm working away at getting up to speed on Field of Battle, the Piquet-produced game which has me quite excited at the moment. As with all new games, there is a lot to learn - philosophically as much as anything else - this game is unlike most of my previous wargaming experience. It has some similarities to the full Piquet rules - though it is not simply a "lite" version of Piquet.
I've been reading and studying the rules, and I now have a scenario book, which is very interesting indeed; I've invested in a couple of decks of the official cards, and I have finally sourced some sets of dice. Like Piquet (I think), Field of Battle requires the rolling of small numbers of dice - usually they are rolled singly or in twos - but they may be selected from a set (for each side) of one each of D4, D6, D8, D10, D12 and D20. Interesting challenge to get a completely satisfactory matched set - I had some problems finding D10s which were numbered 1-10 instead of 0-9. Managed it without too much hassle, so I'm all ready to get on with some trials now.
The intro to the rules recommends that the new reader should not be overcome by the length of the booklet, nor damage his health trying to memorise reams of tables. The recommended approach is to set up a smallish game (I'll make this a solo effort - about 10 units a side), and have a bash, taking note of how the cards work. The set-up requires a fair amount of work - it's necessary to determine the quality of the army, and of its leaders and units, make up an appropriate pack of cards for each army, and work out what "size" of die (D6, D8 etc) is to be used by each unit for combat and for defence.
This is not the place to attempt any kind of summary of how the game works, nor attempt any kind of critique - suffice to say that I am happily working away at getting up to speed, and I hope to play a solo trial game sometime in the next however-many weeks. This is not a blistering rate of progress, admittedly, but I am enjoying it. My thanks to Darren, for his kind help and guidance, and also to Brent Oman, the author and originator of the game, for his help and generosity in getting me off the ground.
In a perfect world, the next logical thing for me to do would be to attend someone else's game (as a spectator) to see how it swings and feels. I guess that is unlikely, but I'm open to invitations if anyone fancies it - especially in a warm country with liberal drink laws...