tag:blogger.com,1999:blog-7111053985478999734.post1859515346030401567..comments2024-03-27T15:59:11.066+00:00Comments on Prometheus in Aspic: Field of Battle - Nibbling AwayMSFoyhttp://www.blogger.com/profile/14470241067504971068noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7111053985478999734.post-74851562705294831662018-04-23T09:17:57.374+01:002018-04-23T09:17:57.374+01:00Thanks very much for this, M. Le Duc - I'm get...Thanks very much for this, M. Le Duc - I'm getting more assured about things, but there are still a large number of exceptions which get a fleeting mention once each on the full description of the cards - some practical experience should improve things. Aiming for a trial game on Friday!MSFoyhttps://www.blogger.com/profile/14470241067504971068noreply@blogger.comtag:blogger.com,1999:blog-7111053985478999734.post-10233735792157855502018-04-23T04:34:00.537+01:002018-04-23T04:34:00.537+01:00Once you get the hang of it, FoB plays quite quick...Once you get the hang of it, FoB plays quite quickly. Several of the small scenarios in "Blunders" would work well for a first or second game, and all the work of setting up the OOB etc is already done for you. (Gospic, Grochow).<br /><br />PeterGonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-7111053985478999734.post-28924431543264724642018-04-22T20:24:47.210+01:002018-04-22T20:24:47.210+01:00So, just some pointers that I found useful when tr...So, just some pointers that I found useful when trying to pick up the rules:<br />OOC kicks in when <br />- units fall back due to hits (winner rolls even etc), <br />-are outside commander's radius (d10=10")<br />- lose melee, or win/lose with an odd roll<br />etc (p.31)<br /><br />Routing units move 'move+d6' on a movement card until off table - it's not as bad as it sounds in terms of management<br /><br />The cards are reasonable intuitive, though I find myself book flipping now and then for full description (pp.71-81)<br /><br />Play is very fast when you grasp (1) what differences between rolls amount to and (2) when even rolls are good!<br /><br />But yes, this takes a little time.Duc de Gobinhttps://www.blogger.com/profile/10668407600014604176noreply@blogger.comtag:blogger.com,1999:blog-7111053985478999734.post-5060648099991556652018-04-17T21:02:26.695+01:002018-04-17T21:02:26.695+01:00Good idea Mark - I'd actually gone to some tro...Good idea Mark - I'd actually gone to some trouble to have random settings (as per full rules), but it is a sound idea to set things up simply for a first bash.MSFoyhttps://www.blogger.com/profile/14470241067504971068noreply@blogger.comtag:blogger.com,1999:blog-7111053985478999734.post-86129119322007892572018-04-17T13:03:47.293+01:002018-04-17T13:03:47.293+01:00New rules? And just when I was getting used to C&a...New rules? And just when I was getting used to C&CN...Strykerhttps://www.blogger.com/profile/14258922461691204362noreply@blogger.comtag:blogger.com,1999:blog-7111053985478999734.post-83138296896565800852018-04-17T11:26:58.232+01:002018-04-17T11:26:58.232+01:00For your first game of FOB I suggest you make all ...For your first game of FOB I suggest you make all your generals average and the unit regular types. You can start adding variable commanders and different unit qualities once you have got comfortable with the game mechanics.<br /><br />This will also cut down on the pre game set up.<br /><br />I look forward to seeing your first game report and thoughts. <br /><br /><br />Mark Dudleyhttps://www.blogger.com/profile/13331203191073034775noreply@blogger.comtag:blogger.com,1999:blog-7111053985478999734.post-52258286709603526012018-04-17T06:42:51.261+01:002018-04-17T06:42:51.261+01:00Last time I was this enthusiastic about a rule set...Last time I was this enthusiastic about a rule set was Victory without Quarter, which eventually fizzled out for me when I realised that the game was incomplete (though promising, of course - please don't anybody send any hate mail). FoB looks like a more serious proposition. Today's list of things I need to read again includes the details of units being in or out of command, the potential rigmarole surrounding the shepherding of routing units off the table in varying steps (I'm not used to rules which spend time on defunct units, but I realise that the Army Morale rule and a few other things depend on whether or not there are routers present) and (most daunting of all) the full details of what each card involves - doubtless this is more intuitive than it feels at present. I also need to read over the scenario generator again, since it would be daft not to.<br /><br />The idea of the variable turns, the card play and the even/odd dice rolls is all pretty much OK now - in principle rather than in detail, admittedly! My one remaining doubt concerns the speed of play, but I realise that's mostly down to unfamiliarity - there seems to be a lot to think about for each card - and I have to admit that the idea of the variable size dice, though clever, seems a little on the clunky side. I'll get the hang of that, I'm sure.MSFoyhttps://www.blogger.com/profile/14470241067504971068noreply@blogger.comtag:blogger.com,1999:blog-7111053985478999734.post-91770625992830905752018-04-16T21:44:41.554+01:002018-04-16T21:44:41.554+01:00Ha, you are hooked sir!
I must admit that my neck ...Ha, you are hooked sir!<br />I must admit that my neck of the woods has liberal drinking laws, though 'warm' could ne'er be used as a description of the climate...no, really.<br />I think when you get used to the card turns and the differences between odd and even rolls (this is key actually - look out for a summary on the back of the QR sheet), you'll have it sussed.<br /><br />Whereabouts in the UK are you...I'm sure one of us could hop on a plane in the longer term :)Duc de Gobinhttps://www.blogger.com/profile/10668407600014604176noreply@blogger.com