Busy day today, as I was delighted to welcome my good friend Baron Stryker to take part in my first face-to-face wargame at Chateau Foy for more than two years.
The Baron had to travel by a relay of stagecoaches, so we were under a little pressure to crack on with the action in the available time. Stryker was Prince Eugène, commanding the Imperial troops, and I was Marshal Marsin, in charge of the French. Let's start here with a battlefield map and the OOB:
French
Army (Maréchal de France Ferdinand, Comte de Marsin)
(9 horse; 14 foot; 2 art; 5 leaders)
Vertilly’s
Cavalry Brigade [1] (Marquis de Vertilly)
Gendarmérie de France (6 Sqns) (elite)
Régt de Grignan (3 Sqns)
Régt de La Baume (3 Sqns)
Régt de La Vallière (3 Sqns)
De
Broglie’s Cavalry Brigade [2] (Marquis de Broglie)
Régt du Mestre de Camp (3 Sqns)
Régt du Roi (3 Sqns)
Régt de Tarnault (3 Sqns)
Dragons de La Vrillière (3 Sqns)
Bligny’s
Infantry Brigade [3] (Marquis de Bligny)
Régt de Béarn (2 Bns)
Régt de Champagne (2 Bns)
Régt du Dauphin (2 Bns)
Régt de Languedoc (1 Bn)
1 field battery
De
Maulevrier’s Infantry Brigade [4] (Marquis de Maulevrier)
Régt de Navarre (2 Bns)
Régt de Nettancourt (1 Bn)
Régt de Poitou (2 Bns)
Régt de Saintonge (1 Bn)
Régt de Toulouse (1 Bn)
1 field battery
Imperial
Army (Prince Eugène de Savoie)
(8 horse; 15 foot; 2 art; 5 leaders)
Niederhammer’s
Cavalry Brigade [1] (Generalmajor Graf Niederhammer)
Alt-Hannover Kürassiere (3 Sqns)
Cusani Kürassiere (3 Sqns)
Gronsfeld Kürassiere (3 Sqns)
Aufseß Dragoner (Franconian) (3 Sqns)
Kegel’s
Cavalry Brigade [2] (Generalmajor Dieter-Sebastian von Kegel)
Jung-Darmstadt Kürassiere (3 Sqns)
Lobkowitz Kürassiere (3 Sqns)
Leibregiment zu Pferd (Hessen-Kassel) (3 Sqns)
Spiegel Karabiniere (Hessen-Kassel) (3 Sqns)
Furneburg’s
Infantry Brigade [3]
(Generalmajor Furst von Furneburg)
IR Alt-Salm (1 Bn)
IR Gschwind (2 Bns)
IR Palffy (1 Bn)
IR Scharfenstein (2 Bns)
IR Thürheim (2 Bns)
1 field battery
Backer’s Infantry
Brigade [4] (Generalmajor Von Backer (Osnabrück)) [3 Bns have battalion guns]
IR Lothringen (3 Bns)
IR Erbprinz (Hessen-Kassel) (1 Bn)
IR Leib zu Fuß (Hessen-Kassel) (1 Bn)
IR Prinz Wilhelm (Hessen-Kassel) (1 Bn)
IR Stückrad (Hessen-Kassel) (1 Bn)
1 field battery
We started the game at 11am, and Stryker clinched victory with the required 9 Victory Points at close to 3pm, which is good going, allowing for a 45-minute lunch break. Rules in use were my own CJ Lite set - a streamlined version of Corporal John. This was also the first time CJ Lite rules have been used in a f2f game - no problems, I'm pleased to report.
Before the soldiers came (and before the dining chairs were taken away), here's a peaceful view of the field, showing the coach road to Landau passing through the village of Sankt Albertus Magnus. Possession of the village was to be worth 1 bonus VP
More Tripadvisor stuff - here is the monument to Charlemagne on the south side of the valley...
...and here you see the statue of the Saint, with a very fine dunghill at the end of the church. [Merde]
First action was the cavalry on the French right [Allied left] squaring up to each other; a lively start, but the ground was not ideal for mounted action, and this quickly bogged down. The units with the red counters attached are the two sections of the Gendarmérie de France, no less, the only elite troops on the table, who performed very disappointingly throughout...
...here you see this position from behind the Allied lines, with General von Kegel putting pressure on the French elites
This is Furneburg's brigade, preparing to advance
Predictably, there was some cavalry activity on the French left also; Niederhammer's Austrian brigade managed to gain the initiative, but this, too, ran out of steam. Here you see the French Régiment du Roi suffering the embarrassment of being forced to take shelter in a kale field, to avoid the Imperial cuirassiers
French elite cavalry making very heavy weather of a situation which Vertilly expected to dominate
In the French centre, Marshal Marsin (grey coat) brings up the Regt de Nettancourt
The infantry engagement in the middle of the battlefield developed into a grim struggle, both sides managing to gain some successes. Furneburg made excellent use of some favourable movement bonuses to bring up his line
At this stage the Austrians have an impressive line across the centre, but they are getting short of reserves
The French took possession of the village very early, but were driven out rather easily - the Austrians made effective use of battalion guns in this particular fight
A sight to chill the bones of any commander: Baron Stryker seen looming over the field, photographing his troops' glorious progress for posterity
Thus the battle settled into a situation where the Imperial troops had a firm hold on the village, and the two cavalry fights were indecisive...
...though the French did manage to lose both their cavalry commanders in quick succession
The Gendarmes were still failing to impress anyone...
...and Eugène/Stryker won 9-6. No complaints from the opposition - a worthy victor
A couple of incidental shots; this is the Régiment de Lavallière, on the French right, who spent most of the action in reserve, trying not to block possible retreat routes for their more illustrious colleagues
The French still had some units in good shape at the end, but they had no opportunity to make a comeback
The village is in Imperial hands
One of Eugène's Hessian auxiliary units - they didn't do very well; looked nice though
Random shot of an Austrian gun - this is a real oldie - 1970s miniatures from the original Eric Knowles collection I purchased in 2019
My thanks to Stryker for his company and courageous disposition; excellent fun!
Great looking game sir, really lovely and a good win for the redoutable Baron!
ReplyDeleteThanks Donnie - I should probably have gone for a rather smaller battle, given our limited time, but CJ Lite is intended to be quick in action, and it all worked out nicely!
DeleteLovely, I enjoyed the visual and the read, it has re-pressed my hex button! will come back to this. Wargame quality time for sure.
ReplyDeleteWelcome Norm - all very good fun. Glad you enjoyed the report!
DeleteAs Norm says, a lovely looking game. I spent a fair bit of time peering at how you've done your bases, presumably the bigger movement bases are magnetic? Or sticky in some way?
ReplyDeleteThe basing was deliberately designed to allow me to use a choice of rulesets for WSS games - I spent some time over this. The individual bases for the infantry are cunningly made so that, in column or line, the units fit the sabots. In fact in CJ Lite (since it is a nephew of C&C) I leave the units in line, assuming that the sergeants will ensure the boys are deployed appropriately, however it may look!
DeleteYes, the individual bases are backed with mag sheet, and the sabots are topped with the "ferro sheet" which (sadly) has replaced our beloved steel paper of old - the units are permanently sitting on their sabots, and I don't remove casualties, all of which speeds things up, simplifies handling and is a great comfort in a world of 20mm Les Higgins figures, which have the most fragile bayonets known to mankind!
It was a great game that went along at a fair old pace. The rules are easy to pick up and the brigade activation system allows for the proper development of movements in a way that C&C never really seems to. In the end I was lucky to come away with a win!
ReplyDeleteThanks Ian - a thoroughly enjoyable defeat for poor old Marsin! Removing the cards from a C&C type game results in a loss of colour from the game play, but the classic downside of Mr Borg's game system is that the players cannot produce a plan - the best they can do is react smartly to the cards as they appear, and the restrictive number of activations each turn means that you can easily get dead areas in the game. I think this revised system of activation makes it possible to think rather more strategically - you can still get bad luck with the dice and the activations, but it is possible to think rather further ahead!
DeleteThanks again for coming out to play.
Very enjoyable thank you.
ReplyDeleteThanks Mike 😀
DeleteLovely looking game Tony. Well done on finishing with such large armies.
ReplyDeleteHi Jim - glad you liked it.
DeleteI guess we were working quite hard, but the game system is intended (optimistically!) to cope with hefty games. Since the ancestry of the rules is from boardgames, the rulebook is not as brief as one might prefer, but the object is to produce a complete rule set which copes with everything, rather than a more Old School approach which covers most situations and leaves the players to work out the oddities on the fly. This means there is a fair amount to memorise, but mostly the game then just ticks along without too much ambiguity once you get the hang of it!
Hope things good with you - take care.
All seemed to tick along nicely (no surprise) it was always odds on you were going to lose given it was the first f2f game with a system and units you’ve laboured so long over. Still, it’s not about the winning or the losing is it?!
ReplyDeleteAbsolutely true. Mind you, I wept for most of the night.
DeleteMust have another go at an attack vs defence game again. Yesterday's game was set up as a straightforward bash (aka "encounter"?), and we know that should work; interested to explore how activation by brigades works - should attacking side have extra cubes? Interesting...
I've been thinking about leaving the table up and having a go on Zoom next week, but things are cropping up and next week might be a write-off. I'll be in touch - stay off Marie-Theresa's hootch in the meantime.
That looked to work really well and the speed of play is quite impressive. I thought the cavalry wing combats looked great, just like the background in some battlefield-posed portrait. By comparison the infantry centres looked a bit broken up, although the Imperials did manage a rather nice line at one point.
ReplyDelete