Napoleonic, WSS & ECW wargaming, with a load of old Hooptedoodle on this & that


Wednesday, 19 June 2019

Quatre Bras - 16th June 1815

General view at commencement, from behind the French right flank. Quatre Bras itself is represented by the building in the distance, just below the purple cushion(!). No idea who that bloke by the fireplace is - he was there quite a lot
Very enjoyable game at Goya's estates yesterday. As always, we were sumptuously entertained and looked after. Thanks very much for everything, gentlemen!

The game was the Commands & Colors scenario #014, which is a standard-sized 13x9 hex set up. We used my Ramekin adaptation of the C&CN master game, with a few (inevitable) beta-test tweaks, of which I shall say a little more later (assuming I remember). I was Marshal Ney, in command of the French forces (most of which I brought with me across the bridge from sunny East Lothian), while Stryker was Wellington, in charge of the Allied army. Goya chose to umpire, which was a most generous thing to do, in the interests of keeping the sides balanced. Apart from my own troops, there were lots of lovely soldiers on view - I must apologise that my photographs may not do this justice - Stryker will undoubtedly produce something more satisfactory, so I look forward to that.

If a little French bias creeps into what follows, I trust you will believe that it is unconscious, and merely a result of my having spent a day looking at the game from a French viewpoint.

The scenario allows the French an extra Victory Point (VP) if they hold the actual crossroads at Quatre Bras - 9 VPs for a win.

The game started with most activity around the Bossu Wood, on my left. My intention was to use my light infantry battalions (I only had two) to try to flush out the Dutch-Belgian (henceforth D-B) and Hanoverian troops before the British got their terrifying (and large) Foot Guard units in there. We started well enough, eliminated a D-B foot battery which was set up on the edge of the wood, but thereafter things got bogged down - my light infantry did not do well - one unit managed to stray too far from Command and thus were unable to move into a promising-looking attack, and that whole flank got bogged down very quickly, which meant I was pretty slow getting my infantry and heavy cavalry over the (fordable) river and a little ridge and setting about the Allied centre. When we did get that going it went fairly well for a while, but a pattern emerged which was recognisable from what we saw at our Albuera game some weeks ago - the French managed to wear themselves out fighting the relatively "softer" non-British troops (who actually fought very well) so that by the time we got to confront the British reserve we were already running out of steam. One big lesson of the day was a reminder that heavy cavalry are badly handicapped without horse artillery - we didn't have any. The chances of breaking an infantry square with cavalry are not good (especially if the damned squares are on a hill), but using the cavalry to force the infantry into square and then having something else to hit them with (such as horse artillery!) would have been a much more useful strategy. Oh well.

The game was close. At one point, quite early on, I was 6-3 down on VPs, then I got it back to 6-6, then my attack in the Centre got it up to 7-6 in my favour, then it came back to 7-7, and the end, when it finally came, was quite sudden. One of my battalions was eliminated in melee, and General Bachelu was killed along with them, at which point the Allies won 9-7. It is a bit of a constant theme of these games to say that it could have gone either way, but it really could. Anyway, history won out, I guess, which is something of a compliment to the scenario designers.

Stryker made a very good job of moving his forces nimbly and effectively in the space available - the Prince of Orange and The Duke of Brunswick were especially successful at rallying their troops when they had suffered under fire. This is really an encounter battle - neither side has the mix of troops nor the starting positions they would ideally choose. The Brunswick artillery were effective, and there was a particularly troublesome RA battery which I chased off the ridge a couple of times, but each time they brushed themselves down and climbed back up to resume fire. Stand-out performances? Hard to say, really - the D-B boys did pretty well, the Foot Guards are unstoppable if they get going, the French artillery was unusually effective. As French commander, it felt from fairly early on that I was going to run very short of fresh troops eventually (since, historically, D'Erlon's boys were not present, spending their day marching around somewhere between Quatre Bras and Ligny) and, though the day swung backwards and forwards for a while, that is eventually what happened.

Good game - a fairly stodgy start by the French, but exciting stuff later on. Quatre Bras on Waterloo Day - that's not bad, is it?

Opening situation, from behind French left. Bossu Wood is most of the foreground - Perponcher's D-B boys are well established in there. In the middle distance the French cavalry await instructions, while Foy's infantry confront the Dutch-Belgians in the centre. At the far end, Bachelu's division glare across the river at the Brunswickers
The river was not an obstacle, though anyone trying to fight their way out of it might have been a little incommoded. Prince William's chaps on the ridge to the right of the river reconsidered their position when the French Grand Battery opposite opened up. Note the proper, Old School Bellona bridges...
Ah yes - the Bois de Bossu. Didn't go well for us. You see the Legere boys going in there to dispose of the Dutch-Belgians. Ha! We eliminated the battery on the edge of the wood, but that was as good as it got in this part of the field
Slender Billy (seen waving his hat in the distance) sensibly shifted his men behind the high ground to get them away from the Grand Battery in the foreground (he may have been studying the ridge, to see if it would be possible to dig it up later to create a monumental mound)
Wider view of the same stage of the battle. That battery on the end of the ridge was a very persistent nuisance
Back to the Bossu - 2/25e Leger manage to get themselves stuck too far from commanders, and thus, without orders, do not have the wit to fire on the exposed enemy unit opposing them - they do take heavy losses, though. Oh well
Still struggling, 2/25e Leger fall back. Top left you can see Coldstream Guards approaching. Hmmm. This is not going to plan at all. The Guards were supposed to arrive to find the woods packed with crack French marksmen...

In some disbelief, General Kellerman came to help out, ensuring there at least was a General Officer near enough for the French left flank to be able to think straight, but things went from bad to worse. Those Guards are getting nearer, and - yes - that is a very large unit
Since the battle was obviously not going to be won over in the woods, Foy made a belated attack in the centre - that's him with the white border. The Grand Battery now being masked, Prince William, still waving his hat like the hero he is, got his boys to pop back up onto their ridge. The blue discs with "Tesco" embossed on them are, of course, order counters. Wellington and his staff are somewhere behind the building in the background
Foy's Division actually did pretty well here, and the French started to level up the VP score. The French cavalry started to come forward, too
Things suddenly look more promising for the French Centre, but those reserves on the right are a bit worrying
Since Foy doesn't have any reserves, so as you would notice, Bachelu makes a very late attack on the French right flank
Very welcome break for rations - grateful appreciation to our host. We decided against any selfies of the generals eating. We may not fight with skill, but we have elegance in abundance
Suitably refreshed, Ney sends forward his cuirassiers - no horse artillery, precious little support of any kind
Here he is - a little out of focus, but enthusiastic
All on their own-io, the cuirassiers get up onto the ridge - WHAT IS HE DOING?? WHAT IS NEY DOING??
Whatever he's doing, there's an awful lot of empty space on the French side of the river now
Inevitably, the battered cuirassiers are pulled back, while Bachelu (unseen by the camera) has just been eliminated at this end of the table - that's about game over...
On the Allied side of the field, it is evident that some of their units are just about hanging in there, but it doesn't matter now. You can see Wellington and his entourage just this side of Quatre Bras itself (complete with his trademark Travelling Tree), and you can also see the requisite nine Victory Banners. Job done
Game end, Allies on the left. It could, as I say, have gone either way, but a French win would have been a bit of a surprise - overall, I think we were beaten fairly thoroughly. Very enjoyable defeat, I have to say, and - as ever - educational! Sincere congratulations to that bloke by the fireplace
Rules? Not much to say - Ramekin system worked well enough - we had a rule tweak to allow units which had suffered loss to rally - this was a bit generous as drafted, but is worth refining - and we also re-introduced the Tactician Cards from C&CN Expansion #5, which put some surprises and a bit of welcome colour back into the game. We'll keep that as a useful option for the future. The revised balance between ranged combat and melee combat in Ramekin continues to work well - we did some tinkering with the abilities of various troop categories. All worked nicely enough.

23 comments:

  1. Good to see you field testing Ramekin again. I look forward to the ECW variant. The battle looked brilliant. As usual.

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    1. Good day to you, Young Broom. Ramekin has grown to be an original published game and a pile of odd sheets with scribbled changes. Good idea, poor version control. I have reached a stage where the next thing to do is to do some half-decent documentation of what I've got, and decide which of the barrel of ideas is in/out, and which version of each. And, of course, carry on play-testing. Some of the odd sheet scribbles would work straightaway with the ECW game, others no. Bear with me.

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  2. Great session report and tremendous photos. I am a big fan of Command & Colors Napoleonics and play it regularly, though with the blocks it came with rather than all those handsome figures you have. Your mention of D'Erlon's Corps reminded me of one feature the game does not include, and that is reinforcement. As far as I am aware all the C&C:N scenarios only include those troops present at the start of the battle (although I have never played the Epics expansion so can't comment on that). Have you ever tried any variation that might include optional or scheduled reinforcements? Might the arrival of D'Erlon have been a possibility at some point?

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    1. Dave - the Epic and Grande Battle versions of CCN are really just large-size and/or multiplayer editions of the same game (good though it is). My Ramekin game started out as a specific change to CCN, but has become a general hold-all for a lot of changes to the basic game - in some respects it's a bit of a pick and mix. Sometime I'll probably publish something coherent about Ramekin, but I'm hesitant about making it widely available too soon, since my past experience of doing similar things has been odd stuff like people demanding a scenario booklet, people looking for 24 hr support, even two separate people (neither of which was me) arguing in some online thread about ideas which were originally mine! I have a lot of ideas and past experiments with CCN to accommodate solo play, a solo campaign and various odds and ends. If you can be bothered, please email me at the address in my profile, and I'll be happy to exchange some thoughts with you. First thing to make clear is that I have no problem with the published game, but it works best with the published scenarios, which are designed to give each side a sporting chance of success, and to start with the armies lined up and ready to fire. I find there are lots of wargame and campaign situations where that is not suitable (for me, like), and I've tried to broaden the scope a bit.

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  3. Really enjoyed this. I have just returned to playing my copies of Command and Colours. Although I still haven't tried Epic and Grande Battles.
    Lots to think about
    Thankyou

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    1. Hi Graham - always plenty of action and a lot of fun - I don't usually like the published scenarios all that much, but this one worked out really well. Not sure, but we must have got through about 25 turns in the day.

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  4. Super looking battle, Tony! You are quite right about the nature of near run games in CC. It is never really over until that last banner is captured. Fun to see your latest command stand present with the brilliant red ADC. Was the 26th Line (Freitag) present and, if so, how did it perform?

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    1. Hi Jon - yes indeed - the 1/26th are in the middle of the French attack on the ridge in the picture captioned "Foy's Division actually did pretty well here...". They are visible in a couple of phots around that point. They did pretty well - suffered 50% reduction in effectiveness, but still managed to chase some Hanoverians off the ridge. Tough boys - very wet feet, too, I guess.

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  5. An epic clash sir. The use of the tactician cards also appears to have given an edge to proceedings.
    I keep seeing such drama with C&CN - I simply must get another game in. I have considered introducing my elderly father to the nuances of wargaming at the tender age of 76. Perhaps C&CN is the way forward, and the gateway game he needs.
    (That munchie table deserves epic status too I think).

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    1. Bonsoir M Le Duc. Tactician Cards produce extra interest in allowing a skirmish group to travel an unsually big distance, or allowing someone to duck out of a potentially disastrous melee, or a battery to reposition itself, gratis, or somebody to fight a little better just this once. Just odd touches - classy though.

      Yes, the lunch looks good, eh? Very civilised to break for lunch and then go back to killing people afterwards. Therapeutic.

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  6. Looks a sounds like you all had a great game.

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    1. Hi Ray - yes, even the losers went home happy! (Well, I was happy enough, I don't know about the little men in the magnetised boxes - do you think there was grumbling on the way back to East Lothian?)

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  7. Visually a delight.
    Historically bang on target.
    Lunch looks suitably European.
    Seems that's all the boxes ticked!

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    1. Hi Matt - yes - these games have a lot to offer! A great deal of fun. Each turn is of limited scope, but there are a lot of turns!

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  8. Excellent report with great photos as usual Tony, was indeed a close game. That's one aspect of C&C that I really like, the manner in which those victory points can swing about. I'm keen to learn more about Ramekin as it develops, I do have the draft copy you sent me some time back but I guess things have moved on since then. I like the idea of rallying back casualties, sometimes 4 'blocks' can be lost so fast that a unit barely gets into the action before it is swept away or reduced to a single block which means you have to pull it back out of range where it is effectively useless for the rest of the game. of course I must ask, did 'my' battalion take part? I guess they would have been pretty exhausted after their long journey back from Spain though.

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    1. I'm trying to organise my sheaf of notes on Ramekin into a coherent booklet - I'll get a copy to you when it makes a bit more sense - some of this stuff is still evolving!

      Your battalion were there - did pretty well, too - they are visible in the bottom right of the photo captioned "Foy's Division actually did pretty well here..." - the 1/47th, with General Foy attached (hello, Mum!) - they are following the 1/26th (the Freitag battalion), so the new boys were definitely in evidence.

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  9. This turned out to be a remarkably close fought battle and during the last few moves I thought my luck may run out. Just that fortunate pot-shot at Bachelu that swung things my way!

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    1. Hi Ian. It was very close - I am still muttering to myself that I should have swerved the Wood altogether and just added the guys on my left wing to the attack in the centre.

      I knew your photos would be better than mine!

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  10. Great stuff - glad it went so well!

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  11. My commiserations, Foy. They were clearly cheating by deploying indestructible redcoats. It looked spectacular, however!
    Battle on
    WM

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  12. A splendid looking game and as always a very enjoyable account...

    All the best. Aly

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  13. Peter, WM, Aly - thanks, gentlemen! A great time was had by all.

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  14. Late to the party :-), thanks for taking the time to do such a great write up. The system gets a lot of game out of 13 x 9.

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