Remains of the King's Gate, at Erneford Castle, today |
Most significant event of the week was
the defeat of the Royalist force from Northumberland, under General Darracott,
at the Battle of High Cark on 4th April.
General Aspinall, Parliamentarian victor
at Midlawton on 28th March, was still struggling to put his
strangely demoralised army into some kind of shape to take the field. Desertion
had been very widespread, especially after it became obvious that no looting
would be permitted. Figge-Newton, in overall command of the Parliament army in
Lonsdale, ordered William Geddes’ Covenanter force to advance from Pacefield to
Cark Ferry, to prevent any junction between the two Royalist forces and to
seize the crossing of the River Arith.
Geddes made rapid progress, and
crossed the river, but word of his advance came to the notice of General
Darracott, at Erneford. That general, borrowing some artillery from the
fortress, set off towards the Ferry, where he blundered into the (rather
larger) Scottish force. The Battle of High Cark which followed was of short
duration, but the Royalists were very disorganised by their defeat, and though
Colonel Frayne (who inherited command when Darracott went missing from the
battlefield) did well to conduct a withdrawal back to the strong position of
the medieval fortress at Erneford, the Parliamentarian cavalry caused a lot of
problems, and many men were lost on the retreat.
Geddes quartered his army around Cark
Hall – home of the influential Barber family – and sent a request for orders to
Figge-Newton, who had set up his staff and HQ at Pacefield Hall.
Meanwhile the Royalist force at
Lowther, which had been defeated at Midlawton and was under the temporary command
of Lord Sefton (as a result of the indisposition of Lord Porteous, who had not
been seen for a week) was recovering fairly well, and (as predicted) many of
the missing men were returning to the colours.
The armies needed to rest. Sir Henry
Figge-Newton now considered his options. At this time, his favoured scheme was
to lay siege to Darracott’s force at Erneford, withdrawing as many men from
Geddes’ force as possible – providing him with the siege artillery but taking
all the troops he could spare to reinforce the main army at Midlawton, and
attempt to bring Porteous’ Royalists (at Lowther) to a decisive battle in that
area.
Following the wounding of the Royalist
brigadier of foot, Colonel Brogan, at High Cark, his brigade at Erneford was
now commanded by Colonel Charlton.
A late development in this week was
the arrival from Carlisle of a letter from Prince Rupert, addressed to Lord
Sefton, who was instructed to place Lord Porteous under arrest, and send him to
Carlisle as soon as he was well enough to travel. Sefton was to remain in
acting command of the forces at Lowther; Rupert also explained in the letter
that Sir John Darracott was to succeed to overall command in the county – Rupert,
of course, did not know that Darracott had been defeated and was currently at
Erneford, having lost much of his personal baggage at High Cark, and was thus not
in a position to take command. Sefton was last seen composing a diplomatic
reply to the Prince.
The "Ghost Pool" on the River Arith, which legend suggests is where General Darracott hid to avoid capture |
Darracott himself was unfortunate
enough to have earned the unofficial nickname, “The Ghost of Cark”, as a
consequence of the speed with which he was reputed to have quit the
battlefield, pursued by the Pitlochrie Horse. In fairness, Sir John showed
considerable resourcefulness to escape, by dint of hiding in the river, later
rejoining his army soaking wet, and lacking his horse, pistols and boots. He
did well to avoid harm or capture, but the loss of his dignity did nothing to
help his standing with his sullen army.
Royalist
No new orders. Troops are resting and recovering.
Parliament
The siege train is to be readied to move to Cark, to be placed
under the command of General Geddes there. Sir Henry Figge-Newton will come to
Midlawton next week to meet with General Aspinall and draw up plans for
continuation of the campaign.
Fascinating back story. The Ghost of Clark is a good moniker but not one I would desire.
ReplyDeleteWhat are the effects of units being TIRED in the campaign game?
Tired units suffer combat deductions and cannot ignore any retreat flags in combat - in the campaign, they must rest for a week - if they are forced to march when tired they become Demoralised, which means each base must be diced for to check for desertion.
DeleteI was going to ask the same question as Cousin Jonathan. I must say I am finding all sorts of ideas here worth stealing for an American Civil War mini-campaign, though probably minus the medieval castles.
ReplyDeleteSpeaking of castles, I just finished watching By The Sword Divided, the 1980s costume drama, which is all on YouTube. It stands the test of time fairly well, I thought. I could become a convert to this period.