Napoleonic, WSS & ECW wargaming, with a load of old Hooptedoodle on this & that


Monday, 20 July 2026

WSS: Thursday's Game - the Initial Set-Up

 This is the battlefield which I showed in uninhabited form a few days ago. We have now decided:

(1) The action is the little-known Battle of Oosterkasteel, somewhere in a very flat part of Wallonia, probably in 1703.

(2) Stryker will be the esteemed Marshal Rabachière, with a Franco-Bavarian force

(3) I [Foy] will be Lieutenant General "Charlie" Churchill, defending with an Allied army which has British, Austrian and Hessian contingents 

(4) The Allied army, which is rather smaller, will be fully deployed at the start of the game, having spent a week digging earthworks to strengthen what looks rather like a hopeless position. This army has 4 brigades present - 2 foot and 2 horse

(5) The French are marching onto the field at the start of the game - they will have 2 brigades present at first, with 3 further brigades to follow as opportunity and activation cubes allow.

Here is the position at the beginning of Turn 1

 
Looking along the Allied line at 6am, before the French arrive. Chubby Charlie is very keen that his army should die in straight lines, like gentlemen

 
A better view of the Allied left; Niederhammer's cavalry (Austrian and Hessian) provide rear support for Pentecost's (Anglo-Hessian) infantry brigade, which is manning the new earthworks as far as the protruding section in the centre. Pentecost has two artillery batteries dug in - if I can find some, there may be a few gabions added to the batteries by Thursday

 
The Allied right flank; Pickering's cavalry on the end of the line, with the Earl of Cirencester's infantry beyond

 
This very early drone shot shows Dutch mortars in the citadel, trying to find space to deploy

 
Aha - the French are arriving. Here we have Bourgeois' cavalry in the foreground...

 
...and here Alessandro Maffei's Bavarian infantry brigade; the French have 3 more brigades to arrive after the preliminary artillery battle

 
A general view at this stage shows the French avoiding the earthworks...

 
Specially for Matt, who has a thing about guys with big hair, here is Charles Churchill

 
and the Comte de Rabachière, who will be along soon with the rest of his army

and Alessandro Maffei, born in Verona, one of a bewildering number of Italians who held high command in the Bavarian army during the 18th and 19th Centuries 

Stryker has sent word that his boys are to rest on their arms until Thursday. I believe the terminology is correct, but it sounds uncomfortable. 

Thursday, 16 July 2026

Hooptedoodle #499 - Yet More Family Archives

My mother died in November last year. I've had in my possession some boxes of her private papers for a few years; I've been looking after them for her. Now that she definitely does not want them back, it's time to take a deep breath and sort out what's there.

I have done some preliminary tidying up a little while ago. I threw out masses of wedding photos of complete strangers (usually the children of my mother's work colleagues), greetings cards to and from people I never heard of. There still remains a stack of assorted birth certificates and so on, which I shall have a look through.

Also in there is a parcel of unfinished family research which was carried out by my late cousin, Dave. Sadly - as is often the case - Dave started on this project after he found out he was terminally ill, once he was no longer working; he achieved a lot, and I shall be interested to have a nose through what is there, and reduce some of it to short notes for my own information. The thing to remember is that nobody actually cares any more; I've tried to pass on some family history to my own sons in the past, and they were polite about it, but very obviously weren't interested!

I hope to have a fascinating few weeks trawling through Dave's final efforts. One thing I found quickly was some information about yet another unknown soldier in the archives, Lt Col Ralph Hindle (originally from Chorley in Lancashire), who commanded the 4th Bn of the Loyal North Lancs Regt and was killed at Cambrai on 30th Nov 1917. I reckon he was my maternal grandmother's uncle (or maybe second-cousin) - my maternal grandmother being the infamously eccentric Preston Grannie who is quoted here now and then. I never heard of him before, anyway.


The Loyal North Lancs had rather a convoluted history - I think the 4th Bn may formerly have been a Territorial formation - no doubt I'll find out more as I get into the paperwork. The family were mostly Lancashire people - Dave learned quite quickly from his research that a great many of the Hindle males were named John or Ralph, and the females were usually named Mary or Alice (or both), so some care and attention to dates of birth is required to sort out who was who. Again - quite apart from war casualties - when you look at family details it is astonishing how high a proportion of the children died in infancy in the late 19th and early 20th Centuries in Northern industrial towns. Hmmm.

I have tidied everything back into a single box for the moment - there are hundreds of old photos in there, so I'll need to get very organised. 

 

 

Wednesday, 15 July 2026

WSS: Game Coming Up Next Week

 I've started putting together a battle for next week. The following introduction is shamelessly cribbed from my email to Stryker today - apologies, Ian - I can only think about anything once a day.

The scenario is influenced (a bit) by the Battle of Neerwinden 1693 (aka Landen), though it is 10 years later (and therefore has no pikes), and is not (of course) the Battle of Neerwinden - it is much smaller, for a start.

An Allied army (Anglo-Hessian, this time) is in an area near to a small (but interesting) fortress, to protect it from the attentions of the French. As it happens, the French have decided to clear out this protecting army, and have sent a larger force to deal with them. The Allied commander has opted to stay in the area, and his men have been busy digging some earthworks to strengthen their position. 

The earthworks are not that formidable - if someone is defending them then they will be a nuisance, but if there is no-one there they can be walked through - even by cavalry. 

On the edge of the table is the citadel, which is really just a bit of extra scenic interest, and is pretty much off limits, since the French do not have their Siege Train with them (this time, though the intention is to come back with the siege train once they've cleared the defending force out of the area). The (Dutch) garrison is small (about 2 battalions) and cannot be attacked, and is not available to the Allied side as a reinforcement - also the Allied troops cannot enter the fortress; it  does, however, have a few mortars available which can provide a bit of supporting fire for the Allies. Mortars have a long range, but are prone to misfires, which might just mean that the shells don't detonate, but could also mean that the mortar suffers damage right up to a complete write-off (if the shell explodes in the barrel, for example). The self-igniting shell is still some years in the future. The French army is quite a bit bigger than the Allied, and they have 5 brigade cubes to the Allies' 3 (probably). The mortars in the fort are not a brigade, but may be activated along with any of the Allied brigades (only once a turn, obviously).

There will be a preliminary artillery exchange - haven't had one for a while. 

I'll probably make another post once the soldiers arrive.
 
 
My old ECO plastic Ritterburg looms on the table edge - mostly to add a bit of visual interest, but the defending side will be able to call on a few of the fortress's guns for support
 
 
The defending side has put in many hours of spadework, which I am sure they hated, but they may gain some benefit from the time spent
 
 
Haven't yet decided which general will command which army. We do know there will be some bonus victory points if the French take any of the villages. Residents should probably check their property insurance policies
 

 

Monday, 6 July 2026

Hooptedoodle #498 - It Was Only a Matter of Time


It seems that the Almighty Festering Lard Barrel has decided to interfere in the World Cup. Well of course he has; what took him so long? 

He truly is an inspiration to us all. I'm writing to the US Supreme Court this afternoon, to see if they would like to review a few VAR offside decisions from Scotland's brief involvement in the competition. It must be worth a shot, you would think?

Wednesday, 1 July 2026

WSS: A Little Gentle Solo Rules-Testing for a Wet Afternoon

 This is a first step at getting back to what passes for normal at Chateau Foy. Last game I played here was in January, when David Crenshaw visited, courtesy of Zoom. Since then there has been a stream of excuses - all good, but too many in number (check out this old post of mine, from back in the Dark Ages, for the theory). I lost weeks of late evenings, studying online the fine details of the Scottish Courts' guidelines for submission of probate on inherited estates, meanwhile we had decorators working here, so we had rooms out of action, and in addition I had persistent problems with my eyes - all very tiresome and not at all interesting. If you sampled the link above, you will observe the mystic count of three excuses...

The decoration is complete, Edinburgh Sheriff Court (Gawd bless them) finally became fed up with trying to think up new reasons to bounce my application, and relented, and my eyes are now improving - slowly but indisputably, so it has become time to get out the toy soldiers and see how it might go.

No problems at all. I took the opportunity to run a game to test some recent changes in my rules concerning the effect of fordable rivers and streams. I have had some concerns in this area for a while, and a solo game seems the right occasion to try this out. I can describe the testing very quickly - it worked well, the new rule changes produced no snags - all good, but I still have to say that the presence of a significant river - even a fordable one - does not enhance the excitement levels in the game!

The OOB for this game was the original one for my January Zoom game, or, rather, what that game would have featured if I had not cut it back a little because of time constraints.

There is no back narrative - it was just a solo test game - an encounter - 9 Victory Pts for the win. If you like OOBs, here it is. 

French Army (Maréchal de France Clément-Alibert, Comte de Rabachière)     
(8 horse; 13 foot; 2 art; 5 leaders)

Bourgeois’ Cavalry Brigade [1] (Marquis de Bourgeois)
Gendarmérie de France (6 Sqns) (elite)
Régt de Grignand (3 Sqns)
Dragons de La Vrillière (3 Sqns)
Saint-Gervais’ Cavalry Brigade [2] (Marquis de Saint-Gervais)
Régt du Mestre de Camp (3 Sqns)
Régt de Lavallière (3 Sqns)
Régt du Roi (3 Sqns)
Régt de Tarnault (3 Sqns)
Pelletier’s Infantry Brigade [3] (Comte Pelletier de Montmarie)
Régt de Béarn (2 Bns)
Régt de Champagne (2 Bns)
Régt de Languedoc (1 Bn)
Régt du Dauphin (2 Bns)
1 field battery
Coustine’s Infantry Brigade [4] (Marquis de Coustine)
Régt de Navarre (2 Bns)
Régt de Poitou (2 Bns)
Régt de Saintonge (1 Bn)
Régt de Toulouse (1 Bn)
1 field battery

Allied Army (Lt Gen Charles Churchill)    
(8 horse; 12 foot; 2 art; 5 leaders)

Pickering’s Cavalry Brigade [1] (Br Gen Sir Mortimer Pickering)
Cadogan’s Regt (3 Sqns)
Lumley’s (Queen’s) Regt (3 Sqns)
Schomberg’s Regt (3 Sqns)
Hay’s (Scots) Dragoons (3 Sqns)
Whitstable’s Cavalry Brigade [2] (Br Gen Lord Whitstable)
Wood’s Regt (3 Sqns)
Wundham’s Regt (3 Sqns)
Leibregiment zu Pferd (Hessen-Kassel) (3 Sqns)
Spiegel Karabiniere (Hessen-Kassel) (3 Sqns)
Cirencester’s Infantry Brigade [3] (Br Gen Earl of Cirencester) [3 Bns have battalion guns]
1st Foot Guards (1 Bn) (elite)
Duke of Marlborough’s Regt (1 Bn)
Chas Churchill’s (Buffs) Regt (1 Bn)
Ferguson’s (Cameronian) Regt (1 Bn)
Howe’s Regt (1 Bn)
Hamilton’s (Royal Irish) Regt (1 Bn)
1 field battery
Pentecost’s Infantry Brigade [4] (Br Gen Jan-Hendrik van Pentecost (Dutch))
Lord Orkney’s (Royal) Regt (1 Bn)
Lord North & Grey’s Regt (1 Bn)
IR Leib zu Fuss (Hessen-Kassel) (1 Bn)
IR Erbprinz (Hessen-Kassel) (1 Bn)
IR Prinz Wilhelm (Hessen-Kassel) (1 Bn)
IR Stückrad (Hessen-Kassel) (1 Bn)
1 field battery

 

    

 
Since this was a day about fighting with wet feet, it was essential to deploy the swans on the lake. You know it makes sense

 
Initial set-up; French on the left, Allies on the right, with a dirty great river dominating the field

 
I won't attempt a detailed account - the idea is just to offer some pictures to look at. This is Lord Whitstable's cavalry brigade, on the Allied left

 
The Allied Commander (another outing for Charlie Churchill) has a look at the old Butter Market in the village

 
Another general view at the start - this time from behind the Allies' right flank

 
The French commander, with his staff [I must try to arrange for some blank 5mm mini-dice, to identify the army without giving a fake brigade number for the Marshal...]

 
Regrettable lapse in elegance here - one of the French battalions does that embarrassing thing of balancing sideways on the bridge. In fact my infantry, if detached from their sabots, will form a very convincing column of march which is narrow enough to fit on the bridge, but it's fiddly. and this is a solo test, with the dining chairs still in position. A unit in the centre of the table gives too high a chance of dropping everything in a heap - especially given an operator with dodgy eyesight - so I played it lazy but safe. You know that for a proper game I'd have put them in column specially...


 
Splish-splash...
 
 
Nuts-and-bolts testing photo, warts and all - that dice roll inflicts one hit and one potential retreat on the enemy. The red cube indicates that this general's brigade (Pentecost, I think) has been activated this turn. The blue Tesco tokens show units which are ordered. Since Zoom is not used here, I reverted to the official black loss counters

 
British unit advances across the river (why us, serge? - because we're 'ere, lad)



 
Unusually for one of my battles, the cavalry only really got involved late in the day

 
Situation after about 3 hours shows a large hole in the middle of the French army. The Allies won 9-3 on Victory Points


 
The Bone Yard at the end. Lost units are classified as "Rally Fails" (i.e. "legged it") or "Eliminated" - French trays at the top here. The classification is meaningless in a single encounter game, but in a campaign the proportion of hits recovered for the next game depends on which tray the units finished up in, how many hits they suffered and what kind of a victory it was. Death by spreadsheets.