Last night the Jolly Broom Man and I did a Zoom replay of a game I played earlier in the month in a face-to-face session with Ian here at Chateau Foy. The intention had been to do the remote version a couple of days before Ian's visit, but Real Life stepped in and we had to postpone.
I still had all the drawings and photos from the session with Ian, so I rebuilt the table and lined up the troops, and the JBM tuned in from France (which, for those who cannot remember, is in That Europe) at 7pm his time, 6pm for me. My beloved broadband supplier, Lothian Broadband (let us name names here), did their level best to screw us up, but apart from the odd freeze and one brief picture blackout we were fine. The sacrificial goat was worth the expense.
I commanded the French attackers, JBM had the Allied defenders. Here is the scenario note, along with the OOB.
Action at Teufelsee, late 1704
The Battle of Blenheim has been fought, the Elector of Bavaria has disappeared from the scene for a while, though some part of his army has escaped back towards France with the remains of Tallard’s French army. They are pursued by the combined might of the Allied army.
Our action comes as the Allied force nears the Rhine, close to Philippsburg (not far from modern Karlsruhe). The army has divided; part of it, under Prince Eugene, is destined to lay siege to the fortress of Landau, while the remainder, with the Duke of Marlborough commanding, will force-march into French territory (eventually to capture the town of Trier [Trèves], and then march down the Moselle valley to capture Trarbach).
This much is pretty historical, but in our game Eugène’s force is surprised by another French army, under Marshal Villeroi, which was stationed on the Rhine, and which has been augmented by the arrival of some of the survivors of Blenheim.
The battlefield can be seen in the supplied photos; the French force is attacking from the side of the table with the sections of the river Treich and a lake known locally as Teufelsee – Devil’s Lake. The lake is impassable, the river may be forded.
The building near the centre of the table is the convent of St Ursula of Lorraine, which is classified as a built-up area.
We are playing Version 1.02 of my Corporal John rules. Each commander gets 6 Command Cards and an initial allocation of 3 Combat Cards. The Preliminary Bombardment rule is in play (artillery on both sides has been carefully positioned so that the 2-hex withdrawal is a possible option!).
There are temporary bonus VPs available thus:
* 1 for either side in possession of the convent
* 1 for the French if they get a unit on either of the two Allied hills (that’s 1 VP for each hill, not each hex)
9 VPs for victory. The French go first throughout.
The French army has 3 elite cavalry units – the Bavarian Leibgarde zu Pferd and the two bits of the Gendarmérie de France.
The Allied army has 1 elite infantry unit – the British Foot Guards.
The “Reserve” identified in the French OOB is simply the rear line of infantry in the centre. The Allies have 3 Austrian and 3 British battalion guns to attach to infantry units. Only British infantry are trained in platoon firing.
French Army (Marshal Duc de Villeroi)
Left (Generalmajor von Weichel)
Leibgarde (3 Sqns) (Bav)*
Arco Cuirassiers (3 Sqns) (Bav)
Weichel Cuirassiers (3 Sqns) (Bav)
Regt du Roi (3 Sqns)
Regt Grignan (3 Sqns)
La Vrillière Dragoons (3 Sqns)
Centre (Lt General Marquis de Clérambault)
Regt de Champagne (2 Bns)
Regt de Toulouse (1 Bn)
Regt de Béarn (2 Bns)
Regt de Navarre (2 Bns)
Regt du Dauphin (2 Bns)
Reserve (commanded by Villeroi himself)
Regt de Languedoc (1 Bn)
Regt de Nettancourt (1 Bn)
Regt de Poitou (2 Bns)
Regt de Saintonge (1 Bn)
2 field batteries
Right (Lt General Comte de Zurlauben)
Gendarmérie de France (6 Sqns)*
Regt de Tarnault (3 Sqns)
Regt de La Baume (3 Sqns)
Regt de Lavallière (3 Sqns)
Regt Mestre de Camp Général (3 Sqns)
Monasterol Dragoons (3 Sqns) (Bav)
Confederation Army (Prince Eugène of Savoy)
Left (Lt General Earl of Cadogan)
Lumley’s Horse (Queen’s Regt) (3 Sqns)
Cadogan’s Horse (Earl of Shrewsbury’s Regt) (3 Sqns)
Wyndham’s Horse (Queen Dowager’s Regt) (3 Sqns)
Wood’s Horse (Earl of Plymouth’s Regt) (3 Sqns)
Schomberg’s Horse (Duke of Leinster’s Regt) (3 Sqns)
Hay’s Dragoons (Scots Greys) (3 Sqns)
Centre - Austrian Infantry (commanded by Eugène)
IR Gschwind (2 Bns)
IR Thürheim (2 Bns)
IR Alt-Salm (1 Bn)
IR Palffy (1 Bn)
Centre - British Infantry (Lt General Lord Cutts) (each 1 battalion)
Regt of Foot Guards*
Chas Churchill’s Foot (The Buffs)
Ferguson’s Foot (Earl of Angus’s Regt)
Scrope Howe’s Foot (Wm Clifton’s Regt)
Rowe’s Foot (Scottish Fusiliers)
2 field batteries
Right (Maj General Graf von Fugger)
Cusani Cuirassiers (3 Sqns)
Alt-Hannover Cuirassiers (3 Sqns)
Jung-Darmstadt Cuirassiers (3 Sqns)
Gronsfeld Cuirassiers (3 Sqns)
Aufseß Dragoons (3 Sqns)
* units marked thus are of elite status
The narrative of the action should be discernible from the photos; I am very pleased that my camera, which was suffering a fit of the sulks when Ian visited, appeared to be in better spirits last night.
The game went very well; even with me blethering on (as ever) and Lothian Broadband doing their best to freeze us out, we were finished by about 9:45pm, which is not bad going for a remote game starting at 6pm. No problems with the rules, apart from having to look up the details of how to play though some situations we hadn't met before [how do you attack a lone general? can cavalry opt to Retire and Rally on a Bonus Combat?...]
One thing I might usefully look at in the rules is the possibility of a better index. Otherwise no worries. My sincere thanks to JBM for his company, his fortitude and his enthusiasm. An enjoyable game (and a rather stunning victory!).