Today Stryker and I played the game which I set up on Tuesday - as mentioned, this is a scenario lifted straight from the Commands & Colors user site. It gave us, not surprisingly, a close game. I was Marshal Soult, and Stryker played the role of Wellington, and we used Zoom.
The game features no cavalry at all, and not much artillery, and the French, who have a decent advantage in numbers, have to set about a defending Allied army on a couple of ridges - seem at all familiar? There is a central (8-hex) hill in the centre of the table - occupying more of this hill than the enemy gets 1 extra Victory Point for the Allies, but it's worth 2 to the French. We agreed that 8 VPs for the win would give the French, with their greater numbers, a fair chance to wear the Allies down.
My troops started well - my intention was to have Maucune's Divn make a demonstration attack against the ridge on the Allied left (which did not offer bonus VPs), and push home a decisive offensive against the main hill in the centre, which was occupied initially by Spanish troops.
We used my Ramekin version of C&CN, which does away with the Command Cards (which makes the game possible to play via Zoom), and used the "strategic movement" add-on, whereby any unit which does not come within musket range of the enemy (2 hexes) during a turn may add 1 hex to its move - just the thing to allow those reserves to nip up to the front...
The French (on our right here) get their attacks under way - the one at the far end was supposed to be a demonstration, to keep the Allied left pinned there. To help with identification on a Zoom screen, we've used some large coloured counters - yellow for light infantry, red for Spanish troops. As usual, we are using white loss counters, since they show up well on Zoom.
The 24th Foot are installed in the only village, which was also worth a potential bonus VP to the French. They had a very quiet day, apart from some chaps firing cannons just next door.
The French attack on the central hill didn't go smoothly at all - in fact the feint on the right looked far more promising at this stage, which encouraged Soult to change his mind about the priorities, though he would probably have done better to concentrate his orders on bringing up reserves for the main attack.
This is the intended demonstration on the French right - the British 58th Foot are taking heavy losses from the French fire. Maucune fancies his chance here - he led a charmed life - while those around him fell in heaps, he escaped unharmed, though his laundry bill may have been substantial.
The main attack is getting bogged down - Soult really needs Reille and Lamartinière to bring those fresh units up from behind the stream.
A general view at this stage, from the French right. In the foreground, the British 58th Foot have gone, and the 79th are suffering as well. Maucune is incoherent with excitement.
Still not much success in the centre for the French - at this point the Allies have 5 units on the main hill, the French none at all, though they are working on it.
Soult's main problem - behind the stream, he has 5 completely fresh battalions - more than enough to win the battle if he could just get them up to the front [they were still there, still fresh, at the end...]
The French finally have a foothold on the main hill!
Now there is a glimpse of what might be - for the first time in the day, the French achieved parity on the main hill - 3 units each, so the Allies lost the VP which they had held throughout for controlling it.
In the distance, the Great Scoreboard of History tells us (blurredly) that the score is 6 each - 8 needed for the win. Soult and his staff plan to get some reserves up, and finish off a classic victory.
No need to get excited - the British 88th Foot now routed the 1/50eme Ligne, which event also restored the Allied control of the hill, so the bonus VP came back into play. The French had eliminated 6 Allied units, the Allies had eliminated 7 French, and also got the extra point for the hill. Allied victory - 8-6. Soult was disappointed, of course, and will start work on his report...
I really enjoyed the game very much. My thanks, as ever, to Stryker for his uplifting enthusiasm and good humour, and my compliments on his very skilled defence. Next time, d'Hubert...
[Footnote: this game was not without some tension, as you will appreciate - at the end of each turn, Stryker would kindly remind me to take photos. After one such photo-shoot, I noticed that I had left my camera on the battlefield, and just for a moment I was concerned that it might have got into the last batch of pictures - only for a moment, mind, and there was a war on at the time.]
***** Late Edit *****
Soult duly submitted his report to the Minister of War, and claimed all manner of misfortunes, not the least being the insubordinate and clueless behaviour of Reille and Maucune. By the time it reached the Emperor, who was in Saxony, and who was beginning to appreciate that the Sixth Coalition had worked out how to defeat him, it definitely did not improve his mood. In fact he was so upset that he had to get his surgeons to give him a rub-down with tripe and vinegar (traditional Corsican remedy for apoplexy).
In truth, Soult could have won our Sorauren game - there were a few occasions when he could reasonably have expected to win. The last few photos do show that his reserves were advancing at the end, but it was too late by this stage. At the point where the numbers of units on the central hill became equal, he only needed to march one more unit onto the hill to win the day - one more turn would have done it - two at the most.The fundamental issue for C&CN - including its Ramekin cousin - is that the number of available orders is small each turn - it is variable, but it is always small, so that the commanders are encouraged to focus on real priorities. The turns are short, but they come round quickly. Soult used precious orders to attack the Allied left - his supposed diversionary attack; the problem was that it was fairly successful, and he felt obliged to continue to push, though in fact he could have held the diversion back, out of musket range, and still kept the enemy left pinned. With those extra few orders each turn, he could have brought his reserve up more quickly. Yes - quite so.
Even at the stage when the VP score was 5-all, 6-5, whatever, Soult's superiority in the centre was proportionally greater than it had been at the start, and he could actually have stopped the first attack, replaced the worn units with fresh ones, and started again - he should still have won. He was tantalised by the fact that his first attack seemed to be on the edge of success - for a long time - and frittered his orders away in trying to maintain some imagined momentum. Idiot.
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