I have to record that the kicking-off point
for this post was a recent entry in the blog of the worthy Old Trousers, which is invariably entertaining, and often usefully
informative, so my thanks for that, Mr Trousers. [I must add here that I do
not have the self-confidence to handle these noms de blog with ease – I pondered whether it would be more matey
to address the gentleman in question as just “Old” – for short – but decided
against it]
His blog post, you see, made me aware that
the long-awaited Blücher game in the Honour series is due to appear very
soon. [Again, this gets me near to the edge of my natural comfort zone, since I
would be very nervous about the risk of appearing enthusiastic]
It’s a demography thing, really. The dates of the beginning of the post-war growth of miniatures wargaming, along with the
inevitable passage of time since then, mean that of recent years we have lost a few of
the pioneering heroes of the hobby, and there have been appropriate tributes
published – without stopping to check the back-obits, I would recognise that
Paddy Griffith, Terry Wise, and Don Featherstone all made a big contribution to
my own fascination with tabletop warfare, and there are many others – some of
them still alive! – to whom I also owe a great deal. I don’t really do eulogies
– not because I am unappreciative, you understand, but because somehow it seems
silly when I try to write one. It feels like saying “me too”, but not quite loud
enough for anyone to hear.
It is entirely correct that we recognise
these key individuals from the past, but I have to say that there is also a list
of more recent people that I take very seriously – among so much that is good
and positive, there are a few thinkers and rule-writers who particularly strike a
chord with me, who can be relied on to give well thought-out games, or at the
very least to talk sense. This is all very subjective, and anybody might object
to my personal list, or feel I have overlooked someone far more important –
they would almost certainly be correct.
Dr Sam A Mustafa |
I invariably find the works of Frank
Chadwick, Howard Whitehouse and the guys from the Too Fat Lardies worthwhile; I
also got a lot out of the commonsense approach of Doc Monaghan’s Big Battalions, and of recent years, of
course, I have become quite a fan of Richard Borg. To me, one of the most
impressive of the lot has been Dr Sam A Mustafa, the man behind the Honour series of games, and he is my subject for this
morning.
Dr Mustafa is a historian and a teaching
professor at a US college, so his authorship of wargames is a sideline – by his
own admission, the time he has available for the hobby stuff is limited. I
first came across him when I became very keen on his Grande Armée Napoleonic rules, and on the later, beta-test
prototype Fast Play Grande Armée,
which was an unsupported variant which was available for download online for a
while.
Let me put this into context – “very keen”
in my case does not mean I actually adopted GA as my rules of choice, but I
found much that was fresh and sensible in there, and some of the ideas were a
big influence on subsequent changes to my own in-house rules. I particularly
liked the fact that the rules were aimed at a size of game which I found most
enjoyable (i.e. big), and I liked the abstraction or suppression of fiddly bits
which were mostly a distraction in a big game. Examples were the disappearance of
musketry volleys into a simple, combined close combat phase, what seemed to
me to be a novel, practical approach to skirmishers, and the removal of
explicit divisional artillery batteries from the game – such artillery was now
just an adjustment to the combat effectiveness of each division. Yes – I know –
this stuff doesn’t suit everyone, but for big games I found all this very
sensible. I had some issues with the Command and Control rules, but then I
always do.
In particular, a feature of the Grande Armée booklet is a series of
explanatory panels which explain the rationale behind some of the less orthodox
rules, in terms of the realities of Napoleonic warfare – I consider these notes
to have been worth the price of the booklet, just as an educator and something to get me
thinking.
In time, Dr Sam launched his Honour series, and the first product I
became aware of was Lasalle. A couple
of things about Lasalle: I was a
little disappointed that the rules book was of a newly-fashionable format which
I call “Big Shiny Books” (BSB), I was surprised that the game was almost a step
back towards Old School from GA (it was, after all, aimed at smaller battles),
and I had a personal problem in that I could have used my existing armies –
organisation and bases – absolutely as they stood, apart from artillery – 3-model batteries would not be an
insurmountable obstacle, obviously, but I was reluctant to start dabbling with
a very expensive ruleset which required immediate tweaks, right at the outset, to suit my armies. The
key word here is “expensive” – BSBs are always too thick, too heavy, packed
with irrelevant pictures (to amuse those with a short attention span?),
overpriced and far too costly to mail to the UK from America. You can, of
course, download a simpler pdf file, but then you have to pay for the ink, the
paper and some kind of binder. Hmmm. In fact I did find a cheap secondhand copy
of the hardback version in the UK, on eBay, so I own it but – like the gentleman
accordionist – I have not yet played it (though I intend to).
What I was really excited about in the Honour series was that a grand-tactical
companion game, Blücher, was next in
the queue. Well, after some announcements about delays, Blücher was eventually shelved because, said Dr Sam, they couldn’t
get it to work well enough, and so they had cut their losses. If you can have
degrees of devastation, I was certainly a bit devastated. I took the huff
sufficiently to pay scant attention to Maurice
and Longstreet and the next products
in the series, though I heard they were excellent, and by personal choice I
steer clear of user forums (which always seem to me to be dominated by points-scoring
exchanges between opinionated guys who don’t know very much), so I was very
pleasantly surprised when the Trouser man recently announced that Blücher is back in the plan. Yes!
It looks good – it features an integral
mini-campaign system called Scharnhorst, and
a whole pile of other goodies, and it is expected to appear in February. There
are copious downloadable samples and illustrations on the Honour website, and there is a series of excellent introductory podcasts done by the man himself. The original intention was to have a series
of four podcasts, ending before Christmas, but they generated so much interest
and so many further questions that Mustafa has produced a fifth, which may well
be the start of an occasional series. I listened to all the podcasts last
night. The first four are interesting to anyone who might be thinking of buying
the game, of course, but the fifth is a beauty – though he apologises for going
into detail, Mustafa spends some time explaining the design features of the
game, including some of his personal philosophy on what works and what does not
work in a wargame of this type, and an extended discussion of activation
mechanisms – this, admittedly, is just the sort of thing I find interesting,
but if you are with me on this, I recommend it highly – you’ll find it here.
That’s probably quite enough about that –
the book will be expensive, that is for sure, and the add-ons (packs of unit
cards for specific campaigns and so forth) will all be a further expense, but
it looks very promising. It is designed to be playable using printed unit cards as well as with miniatures. I hope it will be available through a European retail
outlet, or the postal costs will leave the poor old camel with a badly broken
back!
Hmmm. Better have a look at those.
ReplyDeleteI am of the same mind - a very persuasive posting!
ReplyDeleteI confess that I am growing rather keen to get my hands on Blucher. As I think you've noticed, I've been commenting as I go on a test drive of Dr. Mustafa's Longstreet rules and generally finding them worth the go. Today I waffled on a bit in response to a rather generous but reserved comment from the estimable Ross Mac about new fangled card-driven games and how one might rationalize the degree of card play in these systems. Are the cards a sop to younger players who enjoy a "gotcha" moment or do they actually conceal thoughtful core mechanisms of the rules? My answer is a judicious both, I think. By the way, since this post is all about me, thank you for including my humble little blog in your list of "Blogs I Enjoy". Quite touched, don't you know. More than that rotter Kinch has done, I can assure you.
ReplyDeleteMichael - not only do I read your blog regularly, but I would gladly follow it officially if I did not have to convert to the Church of Google+ to do so.
DeleteHi Tony, Many thanks for your complimentary comments about my blog. Its nice to be appreciated! I am very laid back about my nomenclature and am happy to be referred to in blog land simply as Mr Trousers.
ReplyDeleteI thought Grande Armee was one of the most intellectually rigorous sets of rules I had ever encountered. FPGA was for me a more exciting prospect simply because of its scale. A pity it wasn't developed further. Almost a DBA for Napoleonics!
It is most unfortunate that you have stirred me up about Blucher. I have listened to the podcasts and taken another look at Scharnhorst the campaign system. I'm very taken by this especially the 8 by 6 format of the maps which, as you know, is one of my touchstones.
I can't see myself buying anything other than the big book so I'll start saving now!
All the best
Jay