Yesterday I hosted the Zoom game I previewed in my previous post. My guest general was David, who has not played this game or this period before, and had no previous experience of remote gaming, though he is a serious Zoom user in his working life.
Because the game was primarily going to be a walk-through of the rules, and because we knew in advance that we had limited time to play, I kept the army sizes down to a moderate size, and we set the required score for a win to 7 Victory Pts. We had a 2-hour clock on things; in fact we ran to about 2 and a half, but we never expected to complete the game - this was always going to be an introductory taster. It was, in any event, a lot of fun.
The commanders were provided with the briefest of briefing notes...
Battle of La Jongleuse (1703) – Briefing Notes and OOB
An Allied army under Sir Charles Churchill has been sent into Wallonia to intercept a French force commanded by the Comte de Rabachière, which is on its way from Verviers to support the French siege of Huy. The armies meet in open country at the farm of La Jongleuse, near the River Meuse.
The action is a straightforward encounter. No-one has prepared any fieldworks, there will be no preliminary bombardment.
The game is to be played using CJ Lite rules. Any unit currently holding the (strongpoint) churchyard of St Gaspard l’Oublié will gain 1 temporary Victory Point. 7 VPs wins the day.
The forces are of very (extraordinarily?) similar composition. The very large Gendarmérie de France is fielded as two units, both being rated as elite; the British Foot Guards are also elite, and 2 of the British foot units have attached battalion guns. The Hessian troops are actually in Dutch service, and are considered to be equivalent to British regulars. [The two commanders are both regarded as competent and experienced, so there are no advantages in the Activation process.]
All units and generals have a mini-dice attached to their bases, bearing the number (1 to 4) of the brigade to which they belong. These mini-dice are dark blue for the French, red for the British and white for the Hessian contingent in the Allied army.
French Army (Maréchal de France Clément-Alibert,
Comte de Rabachière)
(6 horse; 10 foot; 2 art; 5 leaders)
Bourgeois’ Cavalry Brigade [1] (Marquis de Bourgeois)
Gendarmérie de France (6 Sqns) (elite)
Dragons de La Vrillière (3 Sqns)
Saint-Gervais’ Cavalry Brigade [2] (Marquis de Saint-Gervais)
Régt du Mestre de Camp (3 Sqns)
Régt du Roi (3 Sqns)
Régt de Tarnault (3 Sqns)
Pelletier’s Infantry Brigade [3] (Comte Pelletier de Montmarie)
Régt de Béarn (2 Bns)
Régt de Champagne (2 Bns)
Régt de Languedoc (1 Bn)
1 field battery
Coustine’s Infantry Brigade [4] (Marquis de Coustine)
Régt de Navarre (2 Bns)
Régt de Poitou (2 Bns)
Régt de Saintonge (1 Bn)
1 field battery
Allied Army (Lt Gen Charles Churchill)
(6 horse; 10 foot; 2 art; 5 leaders)
Pickering’s Cavalry Brigade [1] (Br Gen Sir Mortimer Pickering)
Cadogan’s Regt (3 Sqns)
Lumley’s (Queen’s) Regt (3 Sqns)
Hay’s (Scots) Dragoons (3 Sqns)
Whitstaple’s Cavalry Brigade [2] (Br Gen Lord Whitstaple)
Wood’s Regt (3 Sqns)
Leibregiment zu Pferd (Hessen-Kassel) (3 Sqns)
Spiegel Karabiniere (Hessen-Kassel) (3 Sqns)
Cirencester’s Infantry Brigade [3] (Br Gen Earl of Cirencester) [2 Bns have battalion guns]
1st Foot Guards (1 Bn) (elite)
Chas Churchill’s (Buffs) Regt (1 Bn)
Ferguson’s (Cameronian) Regt (1 Bn)
Howe’s Regt (1 Bn)
Hamilton’s (Royal Irish) Regt (1 Bn)
1 field battery
Pentecost’s Infantry Brigade [4] (Br Gen Jan-Hendrik van Pentecost (Dutch))
Lord North & Grey’s Regt (1 Bn)
IR Leib zu Fuss (Hessen-Kassel) (1 Bn)
IR Erbprinz (Hessen-Kassel) (1 Bn)
IR Prinz Wilhelm (Hessen-Kassel) (1 Bn)
IR Stückrad (Hessen-Kassel) (1 Bn)
1 field battery
David took the role of the French commander, Rabachière, and I was Charles Churchill. In each army, the brigades were set out with No [1] the cavalry on the right flank, No [2] the cavalry on the left flank, No [3] the infantry on the right of the centre, and No [4] the infantry on the left of centre.
My sincere thanks to David for joining me for the session - it was great to meet up with him at last, and he performed well in unfaniliar surroundings. Of course, as required by our gentlemanly upbringing, we each came up at the close with reasons why, though it was technically undecided, the game had probably been won by the other side, but no - I'm happy to concede defeat on points; I got off to a poor start and only made up a little ground thereafter. Thanks David, and well played!
Tony, Many many thanks for introducing me to this style of wargaming. I had a tremendously fun time and only wish I had allotted more time in the day, as I could have played another hour easily. Your mastery of the ZOOM platform and multiple camera angles really did the trick. Of course, as with any physical wargame, the whole point is the beautiful toys and scenery. What a treat it was to get to play a game using such beautifully painted troops and amazing game board. You were absolutely correct in your assertion that the hex-based movement and combat system is perfectly appropriate for this period and made for an excellent fit for a remote game. Great fun was had by me, and it certainly seemed you were having fun as well. Let's do it again!
ReplyDeleteWell done both, glad you had a good time of it!
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