Wellesley was, in theory, the overall commander, but his relationship with the Spanish general, Cuesta, was not very reassuring. In his concern over the Spaniards' lack of facility in taking any kind of attacking role, Wellesley decided that they should take a defensive position, in front of the town of Talavera, and a redoubt was constructed to strengthen the position.
As the scenario notes (below) will explain, we have adopted an experimental rule for Saturday, to simulate this disconnected command for the Allies. The game, in a manner which will be familiar to veterans of Waddington's Campaign, has three players; we have, if you like, plumped for an IGO-UGO-HEGO system! It could end in tears of course, but it's certainly something different.
General view from behind Allied left flank. If you spot any fellows in 1812 hats in this 1809 battle, please award yourself a medal, but don't point it out - we know all about that. |
From behind Allied right |
The Allied right, again from behind their position. To the right of the river, this is the area to be defended by Cuesta's troops. |
MacKenzie in position. |
Merlin with a mix-and-match command on the French right - King Joseph's Guards, Vistula Lancers - all sorts. |
What a Whopper! - enormous battalion of the Coldstream Foot Guards |
Green cubes identify light troops - here's a detachment of 5/60th Rifles |
Allied guns in the redoubt - the Allies cannot use the C&C Grand Battery rule, since they are separate armies. |
Cuesta, in charge of the defence of Talavera town - he intends to show that long-nosed English Lord a thing or two. (I'm to be Cuesta on Saturday - an obvious choice, I'm sure you will agree) |
Battle of Talavera - scenario notes heavily adapted from C&CN EPIC game
Preamble: Very roughly, the battlefield on the tabletop is about 3.5 miles
wide, the armies are limited to the troops who were actually engaged - the
number of distinct units is less than half of the historical OOBs, but our
model units are very much overstrength on a figure scale basis - overall, the
scenario works out at about half-scale.
(1) Rules
and Game Format: C&CN, with Expansion #5-style
Tactician Cards included - table size is 17 hexes by 9. To increase effective
depth of the field, some units will start the game placed on the table border,
behind the baseline. Units so placed cannot fight or offer support until they
are moved onto the table - once they have marched onto the table, no units may
use the border area.
(2)
French army is
(a) Leval on the left - German troops - 2
bns Nassau, 2 bns Hesse Darmstadt, 1 bn Frankfort, 2 bns of converged
voltigeurs (3 bases each) from that German division + 1 foot battery - total is
5LN 2LT 1FA 1LDR
(b) Behind Leval and along baseline to
river - Milhaud with 5 regts Dragoons and 1 Horse battery -
total is 5HC 1HA 1LDR
(c) On right flank, beyond stream, Merlin
with Kings Guard Grenadiers (count as LN) and Guard Voltigeurs (count as LT)
with 2 regts of Chass a Chev and Vistula Lancers - total is 1LN
1LT 1LNCR 2LC 1LDR
(d) In centre, Villatte, Sebastiani and
Lapisse have the 4th Vistula plus 8 French line bns + 3 French light bns + 3
foot batteries - total is 9LN 3LT 3FA 3LDR
(e) Thus grand total for French army is
15LN
6LT 5HC 2LC 1LNCR 4FA 1HA 6LDR
(f) All French units are of 4 blocks,
except artillery units and converged LT units in the German Divn, which are
each 3. The Germans and King's Guard count as French.
(g) Also - add Marshal Victor as CinC
(ignore King Joseph?)
(3)
Spanish Army is
(a) Bassecourt on left, with 2LN (of which
1 is in farm) 1LT 1LDR
(b) De Portago and Manglano on right have
5LN 2LT 3LC 2FA 2LDR
(c) Thus grand total for the Spanish army
is
7LN
3LT 3LC 2FA 3LDR
(d) Spanish units are all 4 blocks, except
artillery and cavalry which are all 3.
(e) Also - add Cuesta as overall Spanish
commander
(4)
British Army is
(a) Left - Fane with 1 regt of Lt Dgns and 1st Huss KGL, plus 1 of Dragoons and 1 of Dgn Gds - total of 2LC 1HC 1GHC 1LDR
(b) on Cerro de Medellin and to the right
of that, Mackenzie and Henry Campbell with 5th Bn KGL, 83rd Ft, 94th Ft, 24th
Ft, 45th Ft (=5LN) + Coldstream Gds + a 4-block unit of converged lights + a 3-block unit of 5/60th + 2 Foot batteries - total is 1GG 5LN 1LT 1RL 2FA 2LDR
(c) Grand total for British is
5LN
1LT 1RL 1GG 2LC 1HC 1GHC 2FA 3LDR
(d) British rifle unit, artillery and
cavalry all 3 blocks, Foot Guards 5 blocks, all other infantry 4 blocks.
(e) Also - add Wellesley as CinC
Special
"Talavera" Scenario rules
* Initial set-up uses the table border as an
extra baseline - units placed there may only be ordered to join the battle,
they can't fight and they can't offer support and they can't be attacked (they
are not there!) - thereafter, the border hexes cannot be used in the game.
* Key issue for the Allied side is that
Cuesta unable to co-operate fully with British army (though Wellesley is
officially the CinC of the combined forces). Thus the game is tweaked for 3
armies - British and Spanish take separate turns - turn cycle is French (who
start), then British, then Spanish.
* A Spanish general may enter a hex
occupied by a British unit, but may not be attached to it, and may not provide
support to British units - vice versa applies for British generals with Spanish
units. Will be at risk if unit suffers loss; must leave as soon as possible.
* Spanish and British units may provide support for each other,
though joint attacks are impossible.
* Objective bonus VPs: French get 1VP at
start of move for each hex of Talavera occupied; French get 1VP at start of
move for each hex of the Cerro de Medellin they occupy.
* Stream has no effect on combat - troops
must stop when they enter it, but may move off normally next turn.
15
VP to win.
Turns and Card Play:
* French start; they get 7 Command
Cards and 4 Tactician Cards; they can play 1 or 2 Command Cards in each turn;
if they play 2 cards, at least 1 of these must be a Section Card (i.e.
referring to a flank, or the centre) - if they have no Section cards, they
may only play 1 Command Card. Cards are additive, but no unit may receive two
simultaneous orders as a result.
*
British follow the French turn; they start with 5 Command Cards and 3 Tactician
Cards. They may play only 1 Command Card in their turn.
*
Spanish follow the British turn; they start with 4 Command Cards and 2
Tactician Cards. Like the British, they may play only 1 Command Card in their
turn.
*
Any commander (including the French) may, instead of taking his turn, replace 1
Command Card (unseen by other players) from his hand with a fresh one (again,
unseen) from the Deck, but this REPLACES his turn (the "Scrabble Rule").
*
Separation of Allied armies - The idea is that Wellesley and Cuesta have an
advantage in that they can share their cards, but a disadvantage in that their
tactical actions cannot be fully co-ordinated - in particular, a joint attack
by British and Spanish troops becomes a tricky thing to arrange.
*
Each general commands his own troops, but the card play is collaborative - at
the end of each Spanish turn (after new cards have been taken to replace played
cards), Allied generals may confer, and may transfer cards between their hands
for the next cycle of turns. Only restriction is that neither army may finish
up with less than 2 Command Cards (or they can't form a square). Tactician
Cards can be divided up in any way Wellesley & Cuesta wish, but once the
division is made each army is stuck with the cards they have until the end of
the next Spanish turn.
*
Cards when played only apply to each general's own army - reference on cards to
"Command", as in "number of Command Cards in the hand"
means "in the hand you currently hold" at any moment - not pooled,
not original allocation (if different).
*
The Command Card decks should be shuffled and
re-initialised when so instructed by a played card, or when the cards run out, or when all generals agree it would improve
the game.
QRS
for Talavera - C&CN
Troop
Types
Type
|
Move
|
Range
|
Fire
|
Moving
fire
|
Melee
|
Notes
|
FRENCH
|
||||||
Infantry
|
1
|
2
|
bks
|
½ bks(rd up)
|
bks(+1 vs Inf)
|
|
Light
Inf
|
1 / 2nb
|
2
|
bks+1
|
½ bks(up)+1
|
bks
|
|
Lt Cav
|
3
|
-
|
-
|
-
|
bks
|
|
Lancers
|
3
|
-
|
-
|
-
|
bks (reroll flag
rolls)
|
|
Hvy
Cav
|
2
|
-
|
-
|
-
|
bks+1
|
|
BRITISH
|
||||||
Infantry
|
1
|
2
|
bks+1
|
½ bks(rd up)
|
bks
|
|
Light
Inf
|
1 / 2nb
|
2
|
bks+1
|
½ bks(rd up)+1
|
bks
|
|
Rifles
|
1 / 2nb
|
3
|
bks
|
½ bks(rd up)
|
bks (no sabres)
|
|
Ft
Guards
|
1
|
2
|
bks+1
|
½ bks(rd up)+1
|
bks+1
|
Ignore 2 flags
|
Lt Cav
|
3
|
-
|
-
|
-
|
bks
|
|
Hvy Cav
|
2
|
-
|
-
|
-
|
bks+1
|
|
Gd Hvy
Cav
|
2
|
-
|
-
|
-
|
bks+1
|
Ignore 2 flags
|
SPANISH
|
||||||
Infantry
|
1
|
2
|
bks
|
½ bks(dn)-1
|
bks (-1 if
moving)
|
2 hx/flag
|
Light
Inf
|
1 / 2nb
|
2
|
bks
|
½ bks(dn)
|
bks (-1 if
moving)
|
2 hx/flag
|
Gds/Gren
|
1
|
2
|
bks
|
½ bks(dn)
|
bks+1
|
2 hx/flag; Ign 1
fl
|
Lt
Cav
|
3
|
-
|
-
|
-
|
bks
|
2 hx/flag
|
Artillery (All Nations)
Type
|
Move
|
Melee
|
Standing Fire
|
Moving Fire
|
|||||
2hx
|
3hx
|
4hx
|
5hx
|
2hx
|
3hx
|
4hx
|
|||
Foot
|
1nb
|
4
|
3
|
2
|
1
|
1
|
-
|
-
|
-
|
Ft(1 bk)
|
1nb
|
3
|
2
|
1
|
1
|
-
|
-
|
-
|
-
|
Horse
|
1 / 2nb
|
3
|
2
|
1
|
1
|
-
|
2
|
1
|
-
|
Hrse(1bk)
|
1nb / 2nb
|
2
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
Choose to ignore 1
flag for each of: Leader present; 2 adjacent friends; terrain effect.
Every hex of retreat
which cannot be completed – lose 1 block.
Spanish artillery
suffer double retreats - ALL Spanish units do.
Terrain
effects
Type
|
Movt
|
Inf
|
Cav
|
Art
|
Block LoS
|
Comment
|
|
Woods/Fields
|
into
|
Stop
|
-1
|
-2
|
-1
|
woods only
|
|
out of
|
-
|
0
|
-2
|
-1
|
Only Lt Inf may
enter & battle
|
||
Hill
|
up
|
-
|
-1
|
-1
|
0
|
Yes
|
|
down
|
-
|
0
|
-1
|
0
|
|||
hill-to-hill
|
-
|
0/-1
|
0
|
0
|
-1 for ranged
|
||
Buildings
|
in
|
Stop
|
-2
|
-3
|
-1
|
Yes
|
|
out
|
-
|
0
|
-3
|
-1
|
May not enter
& battle
|
||
Earthworks
|
in
|
Stop
|
-1
|
-2
|
-1
|
No
|
|
out
|
Stop
|
0
|
-2
|
0
|
Inf & Art
ignore 1 flag
|
||
Stream or Fordable
River
|
in
|
Stop
|
-1/0
|
-1/0
|
-1/0
|
No
|
-1 for melee
|
out
|
-
|
-1
|
-1
|
-1
|
-1 for all
|
||
River/Marsh
|
n/a
|
n/a
|
n/a
|
n/a
|
No
|
Prohibited
|
|
Bridge
|
Cancels river
|
Special Rule for
Talavera - the stream requires units to stop as they enter, but has no other
effect.
Fine looking battle deployments, Tony!
ReplyDeleteStunning Tony, absolutely stunning.
ReplyDeleteIf Stryker and Goya are late you can place them on the table border until they arrive?
ReplyDeleteLooks fantastic!
ReplyDeleteBest Regards,
Stokes
Looks fantastic! Idle curiosity and fascination wonders just how many miniatures have been deployed....
ReplyDeleteAnyway, this manages to simultaneously look like both a high quality boardgame ( but with really nice counters! ) and a 'proper' miniature wargame.
Tony, I think you've made a mistake, I can't see the Imperial Guard anywhere?
ReplyDeleteCrikey Ian - I believe you're right.
DeleteThe Imperial Guard were on their way home from Wagram round about this date. You do have some elements of King Joseph's Royal Guard, who look very like the Imperial Guard - and they are almost as good. Well, they're almost as good as French line troops anyway.
Thank you all very much, gentlemen. Ross - near enough 1100 little men, I reckon.
ReplyDelete