I’m pleased to say that my elderly mother
is now safely moved to a care home, which is the best outcome all round – it
has been a very difficult and distressing time. Also, we have now sold her house,
which was quicker and far easier than it might have been, so, with a bit of
luck, my life should be returning to something a bit nearer a state of
normality in the next few weeks.
Without
wishing to jump the gun, I thought it would be good to plan a celebratory
wargame – a proper, social wargame – for the first time in ages. And it also
seemed like an opportunity to try out the siege game again, after my brief but
unsustained spell of progress in April. When I come to think about it, though,
there is a bit of a problem. It’s all very well running a solo siege,
correcting (frequently inventing) rules as I go along, and glossing over the
incomplete bits (such as supply – and then there’s mining…), but playing this
as an actual game with real people requires a rather more polished show. Thus I
am proposing to get the rules typed up in a sensible form (sort of), and fill
in the more obvious holes in the game. If some motivational soul ever points
out to me that a problem is really an opportunity, my instinct is normally to
give them the opportunity of removing my cup of coffee from their shirt front,
but it does seem a good idea to embrace this excuse for getting the rules
written up. Yes – all right – before I
forget them again – quite so. Thank you.
Let’s deal with mining very quickly, and
I’ll return to it in some future post. In about 2010, Clive S came up here to
help out with some siege testing, and it was pretty good fun, but one thing
that was clearly wrong was the effectiveness of mining. Mining was so devastatingly
successful in the test game that it made us wonder why anybody ever bothered
with all that tedious bombardment stuff. As I frequently do, I shelved the
problem, pending some great leap of inspiration or some further research. My
shelves are overloaded with things like that.
Trouble was that my mining rules were so
brilliantly clever that I had completely missed the point, and failed to check
the dimensions of the problem. Clive and I had our mining parties tunnelling at
speeds which would have left the machines which dug the Channel Tunnel miles
behind. I will not give details of just how fast our miners could dig – it’s
too embarrassing – but if such speeds had been possible then it is clear that
mining would definitely have been the standard approach – in fact the whole
history of fortification (and everything
else) would have been vastly different. Just put it down as a misunderstanding.
I did a fair amount of reading of late –
the most useful source was a nice little booklet published by the Shire people,
Siege Mines and Underground Warfare,
by Kenneth Wiggins. He actually discusses digging and tunnelling techniques,
but the main thing I took from all this scholarship is that miners who had no
bad luck and knew what they were doing would do well to average 3 paces a day
for the progress of a tunnel.
Ah – right. 3 paces a day is about 20 paces
a week, which is one tenth of the way across one of my terrain hexes. This is a
very small nibble indeed in one of our battlefields, and requires a whole new
look at the matter. Hmmm. This also explains why mining was something of a secondary
activity – though useful on its day, of course. I’ll think about this.
Just before I leave the subject of mining –
does anyone know where they keep those Channel Tunnel digging machines when
they are not using them? Just wondered. It doesn’t seem like the sort of thing you
would throw on the back of a low-loader and off to the next job – interesting…
So – supplies.
SUPPLIES! |
I am looking for some dead-easy approach to
supplies which does not lead to either insanity or a crippling bookkeeping
industry, yet prevents the matter being forgotten completely. My rule of thumb
(it may be one of Foy’s Laws, but I can’t remember which one) is that the
cleverer and more realistic you make your add-on rules (command, morale,
supply, whatever), the more fiddly they become and the more likely they are to
be dropped during an otherwise exciting game. In other words, if you really
wish to exclude all consideration of command and activation from your wargame
(for example), spend a few weeks developing the cleverest rule system the world
has ever seen to cover this, and the players will just abandon it on the day. [This
may have some parallels in the world of Brexit legislation, but let us not go
there.]
I started off with provender – I’ll leave
ammunition for the moment. Starting place, obviously, is Bruce Quarrie.
Interesting, but far too much information, man. Can’t see the wood for the
flipping trees. From the classic Siege of
Dendermonde I picked up the useful idea of 2 lbs of bread plus 1 lb of meat
per man per day. Ron Miles had a lot of detail in there about how many portions
of meat you get from slaughtering a cow (1000) or a sheep (80) or even a cat
(1.5), so I decided the simplest way to do this is add the whole lot together
as food rations – not to worry what the recipe of the day was. The important
bit is that a soldier needs 3 lbs of food a day. A magazine will contain a
weight of food, and I’ll formulate some rules on how much this needs to be. As
a quick aside, this is an aspect of warfare I have always studiously avoided –
so I was interested to see what amounts are involved here.
My unit of strength for my ECW forces is
the base – 6 figs per base for foot (200 men), 3 per base for horse (100). It
occurred to me that it might be a nice additional convenience to add fodder
into the food stores as well, and assume that 100 horsemen consume the same
amount as 200 foot – let us stop short of whether the men can eat hay or the
horses like their beef well cooked – I’m looking for the simplest-ever supply
system.
This is a detailed depiction of 4 lbs of food - that's all you need to know |
Thus a base of foot will require 200 x 7 x
3 lbs per week, which is, near enough, 2 tonnes, if you add in the drink. That
is a lot – thus a regiment of 3 bases of foot will eat their way through 6
tonnes a week, and (by dint of my bovine assumption of equivalence) a unit of 4
bases of horse will require 8 tonnes. On the basis of no science at all, I’ll
assume that an artillery unit needs 4 tonnes a week – they have few personnel
but a great many draught animals.
The poor old citizenry do not get to eat as
heartily as the soldiers. I’ll assume that 1 tonne will feed 500 civilians for
a week. OK – that gives me a basis to get started. I’ll add a rule about
rations – military and civilian personnel may get full, ¾, ½, ¼ or no rations –
which will affect the health and vigour and general happiness of all parties.
Oh yes – about the civilians…
In the absence of factual historical data,
the population of a township or conurbation can be generated by the formula nD6
x k, where n has the following values:
Major
City – 15
Provincial
City – 10
Market
Town – 6
Village
or fortress – 3
My first
assumption is that k should be 250 (I
may change my mind later) – thus a market town turning up 6 4 4 3 3 1 with its
6 dice has a population of 21 x 250 = 5250.
Standard
split is 50% females; for both sexes, one quarter are children and infants, one
quarter old or infirm, thus one half able-bodied. Overall split then is
Females
– children 12.5%, able bodied 25%, old/infirm 12.5% and the same for Males, so
our market town of 5250 might yield 25% able-bodied men = 1315 approx.
Now I
need to check how much you can get in a wagon, how much on a mule. I bet Bruce
Quarrie has something on this…
Next I
need to develop this a bit, and work out some dice algorithms for the
relationship between diet and vigour, vigour and susceptibility to outbreaks of
fever; I also need to work out some rules for how the effective strength of a
garrison is affected by the need to police the population, and how the attitude
and loyalty of the population is affected by things like food supply, sustained
bombardment. Lots to think about – that’s OK, I have some more free time and a
bit more spare brainpower than I had a week or two ago, so I’ll enjoy the
challenge!
http://www.answers.com/Q/What_happened_to_the_boring_machines_used_to_build_the_Chunnel?#slide=10
ReplyDeleteThe 'English' machine, as referred to here,was actually entombed. The French one is probably livng here illegally, right Nigel?
Ah - so. Presumably the trains don't have to drive around the thing, so it must be shunted up a special dead end somewhere (another Nigel reference?). I like the idea of boring machines. My son goes on endlessly about boring machines - some of them are made by Nokia, some by Samsung, but they are all suffocatingly boring.
ReplyDeleteThank you for this, sir.