Another Zoom-based test game for my Corporal John rules, with very welcome support and enthusiasm from the Jolly Broom Man - his help and participation are greatly appreciated! Unusually for a test game, everything went very well, and it was a lot of fun. Thanks again JBM.
For starters, here are the scenario notes, courtesy of my guest general.
The
Guns of Eichenfeld – Bavaria, 1703
Situation:
The Austrians have assembled a force to storm the market town of
Eichenfeld, and from a dug-in position on a low rise two batteries of cannon
have begun to bombard the medieval walls from beyond the range of any reply. The
Bavarians have belatedly sent a couple of brigades to defend the town and they
are now assembling outside it. Austrians have first turn. 4 Command Cards and 2
Combat Cards for each army.
Objectives:
The first to amass 7 victory points is the winner. Victory points are awarded
in the normal way, plus the following bonuses:
The Austrians gain 1 VP for knocking a hole in the town walls with
their cannon. If no enemy unit is within 2 hexes, the
Austrian guns may fire during normal combat at the wall, with 1 die each. For
this task, a FLAG roll will be a hit; if a hit is scored, add 2D6 to the accumulated
damage to the wall. When the
damage eventually reaches 21 the town’s defences have been breached and the VP is awarded.
There is no initial cannonade in
this scenario.
The Bavarians gain one temporary VP while the town’s defences
remain unbroken and one temporary VP for occupying either of the two
emplacements on the hill.
Austrian Forces: (FML Hermann-Otto, Graf Limburg-Styrum)
1st Brigade (Limburg-Styrum)
2 artillery batteries
2 bns IR Baden-Baden
Aufseß Dragoons
2ndBrigade (GM Franz-Michael, Graf von Wirksten)
2 bns IR Gschwind
1 bn IR Alt-Salm*
2 bns IR Thürheim
3rdBrigade (FM Norbert, Herzog von Schlick)
Kürassieren Alt-Hanover*
Kürassieren Cusani
Kürassieren Gronsfeld
Hay’s Scots Dragoons (seconded)
Set
up:
1st Brigade - 2 cannon in emplacements. Others anywhere within 1st 4
rows
3rd Brigade starts deployed anywhere on the 2nd row.
2nd Brigade arrives on turn 2 in column along any road from the
north.
Bavarian forces: (FM Johann-Baptist, Graf von Arco)
1st Brigade (GM Artur von Weichel)
Kürassieren Arco
Kürassieren Weichel
Leibgarde zu Pferd*
Dragoner Monasterol
Dragoner Santini
2nd Brigade (Arco)
1 bn Grenadieren Boismorel
1 bn Leibgrenadieren*
1 bn IR Maffei
1 bn IR Spilberg
1 artillery battery
3rd Brigade (GML Alessandro de Maffei)
2 bns IR Kurprinz
1 bn IR Tattenbach
1 artillery battery
Set up:
1st Brigade. Anywhere on first row
2nd Brigade. Anywhere on first row
3rd Brigade. Arrives in column on south road on turn 2
*
Units marked with an asterisk in the OOB are elites
Ooh I did make a nasty mess of that wall didn’t I? Lol. So glad you persevered with the Corporal John rules, they’ve worked well straight out of the box so to speak. I’m even getting to learn a bit about an entirely new period which is a bonus. I’m not sure you conveyed quite how close the outcome really was - I spent the last two turns convinced I was about to lose. Top stuff. Cheers for involving me in all this. :-)
ReplyDeleteThanks JBM - you are a good fellow. One interesting aspect of Thursday's battle was that it was an encounter-type action. So much of the recorded history of the period focuses on a small number of big, set-piece battles, and there is also a tradition that the objective of strategy at the time was to avoid such actions, and concentrate on sieges and messing up the enemy's supply routes.
DeleteAnd, of course, most of the British writing is about what a handsome hero John Churchill was, which gets a bit soporific after a while. It is pretty clear that some of the early actions of the WSS, including the Imperial forces fighting the Bavarians on the Danube (Heyzempirne and Passau area) must have been smallish, mobile engagements of this encounter type. I'm still digging, but it is a pity that Chris Duffy or someone similar (if there ever was such a one) didn't spend more time on this war. The amount of ebb and flow in our game was very reassuring!
Looks great - I love the demolished wall terrain piece! I was about to comment on having played CnC with figures myself - but then realised you were using your own rules - I assume they must be CnC inspired?
ReplyDeleteHi Keith - yes, this is a 2nd cousin of C&C. My starting point for this was Richard Borg's "Tricorne" game, which is for the AWI, but I've hacked it pretty drastically for the change in period - especially ranged combat. I've also substituted my own card decks, which seem to be working OK.
DeleteThe underlying game is sort of C&C Ancients, but with different dice weightings, differences in the terrain effects, and with added Rally Checks, which are really old-fashioned morale tests. The game is, deliberately, more morale-based than the normal C&C.
The rules created a really convincing narrative for this combat. Were the Bavarians wise to avoid the fortified batteries? In most rules it's a non-starter even considering such actions but in reality positions were often stormed (or at least attempted) - do rules over-egg the advantage?
ReplyDeleteI guess the Bavarians might have tried to rush the batteries with infantry, but would probably have lost more VPs in the attempt than the 1 which was available for the breaching of the wall! My preferred approach (in my Arco role) was to get some cavalry round the back of the emplacements and wipe them out, but my cavalry really didn't get as far as they might have! Realistically, I think, artillery is pretty poor, and there was very little chance of my batteries in the open inflicting any damage on the dug-in ones at long range - it would have required some pretty rare bonus cards to achieve anything! The plan is to play the scenario again, so we have a chance to try alternative strategies! Officially, I have the notebook open to record changes needed (this is, after all, a playtest!), but thus far there has been very little of note. A little extra stuff on terrain rules, some improvements on the QRS sheet - hardly anything.
DeleteWe are going to halve the rate of damage on the wall in the scenario rules in the replay!
Great game and I’m really glad the rules played well. A positive result all round I’d say
ReplyDeleteI was well pleased, Graham!
DeleteFinally got a chance to sit down and read your battle report, the game looked great and your rules are working well, Great stuff, very enjoyable read and a good pore over the pictures, can't ask for more!
ReplyDeleteHi Donnie - there were a couple of moments in the game where units were running out of space against the edge of the playing surface, and I always worry (especially in free measurement games) that this is going to need to some fudging, and someone is going to feel they were unjustly penalised; no - no problems - everything worked out well - the game rules handle just about everything without argument. That was very gratifying.
DeleteA lovely looking and sounding game Tony.
ReplyDeleteAnd a close thing which always makes things more entertaining.
All the best. Aly
C&C is famous for its close run things - its almost a cliche now - but it is true. We fought a rematch 2 nights later, which was very different, but more of that later!
DeleteThe rules seem to be coming along nicely Tony, with very few changes needed.
ReplyDeleteThat's an interesting scenario. Well done JBM.
As you say, very little needed in the way of changes. I think there are now about 3 changes needed for the next update, but all small stuff, and mostly a matter of clarification.
Delete