The Battle of Uclés which I played here last weekend, with Stryker and Goya in
guest-starring roles, was most enjoyable - we did run out of time, which was a
shame, but that can largely be explained by unfamiliarity. Not Stryker's lack
of experience, as a debutant with the Commands
and Colors game, but my own lack of facility with the extended card set
which came with Expansion #5,
although I had played it before. Since the battle, I have been thinking over
why this was a bit of a problem, and what I might do to improve things.
All this is, consciously, being a bit over-critical,
but among the joys of C&CN to
date have been the ease and speed of play. The game is not trivial - there is a
lot to remember - but the logical, fast-play rules are a great strength. So
much so that a decent-sized game has typically been taking me about 2 hours
elapsed - often less. It is so focused, in fact, that if your game doesn't go
well you might just have time to try it again - or even try a different one -
in the same session.
I've relished that aspect of the game
system, and come to rely on it for crisp, understandable games. As the cliché goes - struggle against the enemy, not the rules. Last year I bought the Expansion #5 upgrade, the Generals,
Marshals and Tacticians box, which promised to add more meaning to the rather
minimal role played by Leaders in C&CN.
It looks good - the original Command card deck is replaced by a modified one,
and there is a new Tactician card deck which adds extra depth to the play. The
problem last Saturday was, as I say, unfamiliarity. Reading out the contents of
each Tactician card as it is played, and agreeing what it means, turned out to
be quite time-consuming. Though I had played with the Expansion #5 cards maybe 3 times before, they still proved to be a bit of a
disruption. Apart from the hilarious spectacle (!) of my constantly trying
to find my reading glasses among the scenery, it was all very new and a bit
uncomfortable. In one step, Expansion #5
takes me from a pack of familiar Command cards which I know well and which I
can recognise (and understand) on sight, to a whole new pack of rather more
complicated text instructions which I don't know at all well, and which had to
be studied as they emerged (and, in game play, it might take several games to
see them all). That was the main problem.
The obvious solution is to do a little
homework - read the cards over a few times, become comfortable with them. First
snag is that, unlike the original game, there appears to be no summary list of
the new cards. Not in the rules, and I've looked in a few other places - gamer
sites and so on - but failed to find anything useful, so decided to type them
out for my own use. That way I can swot up a little and save time and maybe some embarrassment (and a few errors) on battle days. So I've done that -
you'll find them on the two sheets below. If there is a numeral in brackets at
the end of a card text, that indicates the number of instances of that card in
the deck. I have also attempted to edit the text a little where I thought it
was potentially ambiguous.
If these sheets are useful to you, please
print them off for your homework. If they are not, no matter. If they serve
only to remind you that you hate anything to do with hexes with a crusading zeal,
then why are you reading this anyway?
It is not my intention to enable anyone to
produce their own rip-off card set - heaven forfend - this is merely to give a useful
summary of the new Tactician cards, so that anyone (especially me) can do a
little homework and get up to speed.
At present, I think that the revised
Command cards are less of a problem - they are fairly obviously related to the
earlier set, and in any case one sees more of them in a game, so familiarity should
come more quickly. (Also - typically - they are less wordy, which is not an
insignificant point for those of us with dodgy eyesight and failing memories!).
If I get sufficiently worried about them, I may type out the new Command deck
as well.
As they used to say in my old workplace,
"You must embrace change - because you are bloody well stuck with
it".
Thank you very much. I shall study these with interest.
ReplyDeleteThere's a very minor typo in Short Supply.
Thanks Graham - I think I've fixed that.
DeleteActually, imagine sending a comment to point out a typo.
Delete