The Battle
of Balsa, 30th May 1812
General view of the battlefield, from the North-West - the French are on
the left of the picture, with the afrancesado Spanish in the foreground.
The crescent-shaped ridge is clearly visible
A combined Anglo-Spanish force, under the command of Sir
Thomas Graham, had been left as a rearguard in Northern Portugal, to protect Wellington ’s main force
(engaged in relieving Almeida from the risk of a siege) from Marmont’s army.
Graham had the full support of a portion of the Spanish 3rd
Army, under the command of the Conde de Espana, and he selected a strong
defensive position not far from Vila Real, on a crescent shaped ridge
overlooking a flat river valley in which lies the Castelo de Balsa, the stately
home of the Conde de Vilaverde. The Spanish troops available were in good order
and condition, but the troops of his own British First Division were somewhat
reduced by recent fighting – accordingly he merged the two battalions of Foot
Guards into a single strong battalion, and split Major Gardiner’s depleted
battery into two units of two guns each, which were placed in two earthworks
constructed in the only two gullies which penetrated the main line of the
ridge. The Avila Volunteer battery was placed on the hill between these two
small redoubts – some concern was expressed over putting non-regular gunners in
such a prominent position, but in fact they performed well – their shooting was
not wonderful, but they remained solidly in position.
[CCN rules were used –
5 cards each, French move first, 7 Victory Banners required for victory – the
French had available two bonus Banners – one if the British were evicted from the
Castelo, and one if the French had any infantry over the crest of the ridge.]
Graham deployed his British troops on the left of his curved
line, with the 2/24th positioned in the Castelo and its grounds –
their aim being to delay the French as much as possible in this area.
On the Allied right, the Spanish troops took station, with
the volunteer infantry in a reserve position behind the front line. The two
Castilla light infantry units were placed in woods at the foot of the ridge.
Marmont had a considerable superiority in cavalry and –
since the terrain was not well suited for cavalry operations – Maupoint’s 5
cavalry regiments from the Armee du Nord were detached and kept in the rear.
The afrancesado Spanish troops were concentrated on the right, opposite the
British units, while Foy’s French division, consisting of some fairly weak
veteran battalions but with plentiful cavalry support, took station on the
left, opposite Espana’s Spanish troops. Marmont’s strategy was to demonstrate
against the British troops with his own Spaniards, and to assault the less
steady Spanish nationalist army with his French veterans.
The action started with much artillery activity [both Bombard cards were played very early,
and at one point the Allies replied to a Bombard with a Counter Attack card,
which replicated the preceding Bombard]. The French avoided the Allied
centre, which was very strong, and featured much of the artillery. Foy’s attack
was preceded by two horse batteries, which advanced in gallant style but failed
to hit anything worthwhile for most of the afternoon.
The King’s Guard, under Nicolas Guye, came on splendidly on
the French right, captured the Castelo quickly and efficiently, and chased some
Spanish light troops out of the woods in front of the left end of the ridge.
Foy’s attack was faced by unexpectedly determined fire from
the Spanish army, and gradually ran out of momentum and men – a situation which
was not helped by the loss of one of his horse batteries and the (usual)
pointless expenditure of the supporting light cavalry, for whom Montbrun
spotted a couple of non-existent opportunities to turn the battle.
As Foy ground to a halt, on the other flank the King’s Guard
were routed from the woods, and finally broken by the heavy musket fire of the
42nd Foot and the KGL infantry. As the grenadiers of the Guard
broke, Guye, who had performed well beyond expectation throughout the day, was
struck down by a ball, and carried from the field. At this point the Victory
Banners count was 7-5 in favour of the Allies, and Graham had won.
As the result was a Marginal Victory, and since the French had a
large superiority of cavalry, both sides recovered a good portion of their
battlefield missing and wounded, and the French retired without further loss.
OOBs
French Force – Marechal d’Empire Auguste Louis Viesse
de Marmont
1st Divn, Armee de Portugal (Gen de Divn
Maximilien Sebastien, Comte Foy)
Bde Chemineau – 6e Leger &
69e Ligne (4 bns)
Bde Desgraviers – 39e & 76e
Ligne (5)
3/2e Art a Cheval (Capt.
Guerrier)
6/4e Art a Pied (From reserve -
Capt. Braty)
Heavy Cavalry (Gen de Divn Cavrois)
Brigade Boyer - 15e & 25e
Dragons (4 Sqns)
5/5e Art a Cheval (Capt.
Graillat)
Light Cavalry (Gen de Divn Montbrun)
Brigade
Curto – 3e Hussards & 22e Chasseurs (6)
Brigade
Col. Vial – 13e & 26e Chasseurs (6)
1st Divn, Armee du Centre (Gen de Divn Nicolas
Guye)
Brigade Merlin – King Joseph’s
Guard (5 Bns)
Brigade Casapalacios – 1e
(Castille) Leger, 2e (Toledo )
Ligne, Royal-Etranger (4)
Art a Cheval, Garde Royale (Capt.
Desert)
Total force engaged approx 15680 men with 26 guns. Loss
approx 3950 men and 6 guns; Gen Guye of the King’s Guard received a
serious, but non-life-threatening wound.
Anglo-Portuguese Force – Lt.Gen Sir Thomas Graham
First Divn (Maj.Gen Henry Campbell - acting)
H Campbell’s Bde – combined Foot
Guards Bn
Von Loew’s Bde – 1st,
2nd & 5th Line Bns KGL
9th Coy, 8th
Bn Royal Artillery (Maj. Gardiner)
Spanish Force – Genl. Carlos, Conde De Espana
De Espana’s Divn, Spanish 3rd Army
Godia’s
Bde – 2. Princesa & Tir de Castilla
Truxillo’s
Bde – 1. Sevilla, 2. Jaen & Caz de Castilla
Foot Battery (Capt Herrera)
Provincial Bde (Col. Julian Sanchez)
Foot
Battery (?)
1.
& 2. Lanceros de Castilla (6 Sqns)
Total force engaged, approx 13420 men with 14 guns. Loss
approx 2320 men, and 5 of the Spanish guns were disabled by enemy fire.
Detail losses:
French – 2/69, 2/39 (-3 blocks each), 2/76, 3/2e Art a
Cheval (-2 each), 5/53 Art a Cheval (-1), 3 Huss, 1/Gd Grenadiers (-3 each),
1/Gd Fusiliers (-4), 2/Gd Fusiliers (-2), 2nd Spanish Line, Gd Horse
Battery (-1 each)
Anglo-Portuguese – 2/24th, 2nd Line Bn
KGL (-2 each)
Spanish – 2. Princesa (-1), 1. Sevilla (-2), Caz de Castilla
(-1), Herrera’s Foot Battery (-2), 1. Lanceros de Castilla (-3), 2. Lanceros de
Castilla (-1)
The Pictures (Nick wasn't present for this one, so the standard of photography has dipped a bit)
The Pictures (Nick wasn't present for this one, so the standard of photography has dipped a bit)
The 2/24th Foot at the Castelo
Spanish troops on the Allied right
Graham set up his units carefully, with the reserve line held back to
allow the front line room to manoeuvre (or run away)
Old School Bellona earthworks - how cool is that?
Put that man on a charge - one whiff of a Cavalry Charge command card
and Montbrun is off like a madman...
This is where it comes to grief - Montbrun's flashy attack, with
Leadership bonus, is stimied by a First Strike card played by the
Allies, and his hussars are in serious trouble...
Command Cards again - the 42nd Highlanders and a KGL battalion,
with bonus shooting dice because of a Leadership card and the presence
of Generals Loew and Blantyre, put paid to the King's Guard grenadiers
and Nicolas Guye, and that's 7 Banners - thank you and goodnight...
The high water mark - this is as far as Foy's attack got - he
was running out of men
The Position at 31st May 1812
A Footnote on CCN Command Cards
A couple of comments on recent posts have suggested that the
Command Cards in Command & Colors, Battle Cry, Memoir 44 and kindred games are a weakness, and I’ve had a couple of
emails to the same effect – i.e. it’s difficult to get any decent movement of
your army when the cards limit you to moving in dribbles – two here, one there and so on.
I am happy to accept that people have to get what they want out of their games,
but I’m pretty certain that I disagree with this particular point.
This week I have fought two battles which were pretty large
by most standards – a couple of divisions a side, and were certainly large for
CCN. The cards kept the movement restricted to small groups of units, admittedly, but
the turns rotate at an unprecedented speed, and the gamer has the advantage
that he can focus on the army in detail – something like the old proverb about the
wisdom of eating an elephant one mouthful at a time.
No swimming of the head, no need to go check your email
while your opponent thinks about his move, and then ask him to explain what
happened – the game goes tika taka, to borrow a current buzz phrase. It moves
in small steps, but very quickly – you can see it develop.
Good to see those S Range Spanish in mumbers
ReplyDeleteA most impressive batrep. And the castello model is lovely.
ReplyDeleteYou are one of several folks I know (The Kinch is another) who seem quite up on CC. As one about to dip a toe in the Napoleonic stream, I may give it a try.
Cheers,
Mike
Thanks Mike - I don't wish to appear to be selling CCN, or to be overenthusiastic, but adoption of these boardgame rules for use with my miniatures has really fired me up on wargaming again - as I have said on numerous occasions (at every chance, in fact...), my wargaming is now the same level of fun that I hoped it would be when I started off all those years ago.
DeleteI'm sure you are familiar with Lee's blog, but if not, check out
http://napoleonictherapy.blogspot.co.uk/
for the account of someone coming new to the game - inspirational.
Cheers - Tony
Well done Graham! Should give him some brownie pts with the new Boss. Just as well the Sepoy General eked out a bloodyskin of the teeth Pyrrhic victory. He can leave with some honour on a high note without giving anyone reason ti doubt their decision. At least not till they see what Ban can or can't do.
ReplyDeleteAs for the cards, as I slowly creep out of the camp of nay sayers, let me say that not only to "turns" speed by but they cards allow, almost encourage thoughtless gamers to move a couple of units ahead one turn and then move them again next turn, taking them beyond reach of supports into the midst of their enemies. Of course it also allows them to come back and move some one else the next turn so as to maintain a co-ordinated attack but at a slower pace. Its a matter of choice and length of available rope.
Both armies are getting a bit frayed - there's been a lot of action in a small number of weeks. Regrouping and reorganising seems an urgent priority, and having a Spanish army in Portugal is not good politically!
DeleteCCN is, I suppose, like a great many games, in that learning it seems to go through a number of stages:
*1 - get the hang of the rules and mechanisms
*2 - learn how to make a reasonable job of commanding an army using these rules; with CCN, as you know, it is very much easier to defend as a beginner, and it takes a fair amount of experience to co-ordinate the various arms, to make any kind of decent use of artillery. An important learning step is becoming familiar with the nature of the strategic cards and the need to husband them.
*3 - only then can we really form judgements on whether the game in any way corresponds with the historical period it aims to simulate - what, in the 1980s, used to be rather pompously termed "the true flavour" - especially by people whose grasp of the period was obtained from half-understanding the WRG and similar.
I would not claim to be any kind of a general, but I am stuttering my way through stage 3. The majority of the criticisms, inevitably, come from people who are a little way into stage 1 - but this is certainly true of most critiques of wargames, especially my own views on other people's games!
Having played the game for 18 months or so now, with no prior knowledge of any of it's precursors, I am still very pleased with it - the cards are an artificial device, to be sure, but they appear to work, and they are a primary element in why it succeeds. Individual mechanisms may be debated for accuracy or realism, but the games are both reasonable and entertaining - I am positive that CCN is not the only Napoleonic game I will ever wish to play, but it has been a revelation for me.
Cheers - Tony
A great batrep!
ReplyDeleteA great game write up Tony, very enjoyable to read and excellent detail.
ReplyDeleteAs for CCN, it has revolutionised my wargaming experience, and at last I have found a game system that allows me to enjoy wargaming again. I have tried many sets of Napoleonic rules over 30 years, but never have I played a set that gives me so much sheer pleasure and enjoyment in my games. I understand exactly what you mean.
All the best,
Lee.