Just
couldn’t leave it alone, could I? Having decided on Clarence Harrison’s Victory without Quarter (VwQ) as my
rules of choice for my forthcoming dalliance with the ECW, I am building armies
to suit these rules, and I’ve even produced a computerised manifestation of VwQ
for solo play, incorporating extensions to the rules, some of which come from
Clarence’s own notes, some of which are based on mods used by Prof Longuelade
and his collaborators in the Northern Wastes, and some of which I admit I came
up with myself.
I did
briefly consider adapting VwQ for use on a hex grid, but put the idea on hold
when I considered the damage which this would do to the finely-balanced
variable movement mechanisms. My only (faint) concern about VwQ in the longer
term is that, since it is designed to work best with actions involving maybe 12
units a side, I am uncertain how it will handle very big battles. However, I am
reliably informed by the bold John C that he has used VwQ for a battle with 40
units a side (i.e. very big), and it worked well, albeit with some
modifications to the activation pack.
So that
really should be an end to it. Trouble is that I have become very fond of the
swing and the commonsense of Commands & Colors, and the convenience of the
hexes, and I hear tales of Richard Borg running test games for an ECW relative
of C&C. So – damn it – I’m interested again in a C&C style ECW game.
This is not intended to replace VwQ in my affections, you understand – it’s just
something to think about.
I tracked
down what appears to be just such a thing, in Anubis Studio’s White Mountain rules for
the 30 Years War. I availed myself of the free download, and spent a few days
reading them. I do not propose to criticise these rules, nor find fault with
them – here are my thoughts on them – in the context of how they would suit me,
given what I am looking for.
(1)
The
card & hex & unit structure arrangements owe a lot to CCA, though the
game uses normal dice in a slightly different way.
(2)
Losses
are tracked in two ways – as (red) casualty markers, which lead to block(/base)
removal, and as (yellow) disruption markers, which give a disadvantage in
combat – by the slightly unusual method of giving extra dice to the opponent –
and ultimately put units out of action.
(3)
The
C&C turn sequence is complicated by options whereby (for example) units may
elect to shoot before moving – timing of events is less straightforward.
(4)
A
great deal of extra complication is added in the interests of defining the
facing of each unit – units may face a flat side or an angle of a hex. This is
mainly intended to cope with flank and rear attacks, as far as I can see.
Right. The
game is nicely presented, clearly it works and is played successfully by some
kind of user group, so I am not going to say anything bad about it. I think it
is not what I am looking for, since for me it is a mixture of basic CCA and some
fairly detailed areas of personal interest, and I think they have sacrificed a
measure of the fundamental playability of C&C in the pursuit of a few
hobbyhorses. I am not saying they have got it wrong, merely that it is not what
I was hoping for.
Try Something Else
I thought
further about this, and I decided to have a go myself – starting with CCN (the
Napoleonics game), primarily since I am most familiar with it, but also because
I have a feeling that some of the Napoleonic features would work well enough
with the ECW – for example, the very effective rule for using squares against
cavalry should work for stands of pike with very little change.
To put this
into context, my initial requirement is for enough troop types to cover the
ECW, though scope to extend it to the wider 30YW would clearly not be a bad
thing. I will be using it with 20mm miniatures, based to suit my version of
VwQ, which means muskets mounted in 6s (3 wide x 2 deep) to a base, pikes in 8s (4 wide x 2
deep), cavalry in 3s (single row) – each base 60mm square. A base will
represent a “block” in C&C type boardgame-speak.
I’m currently
on holiday, so the subject gives me something useful to chew away at in odd
moments, or when I’m out walking. A fair amount of this has already been run
past Lee, who, as a former re-enactor and as a current perpetrator of CCN, has
been kind enough to offer some very useful feedback and alternative ideas, and
I must acknowledge his contribution to anything that appears in the next few
instalments of this. If there’s anything which seems particularly inept or just
plain dumb, that’ll be my bit!
I emphasise
that this is not likely to be earthshaking – primarily a discussion of issues –
but there will be some first cut rules for applying a CCN-based game to my
particular interpretation of the ECW. The next post will look at foot and
artillery, the one after will look at horse (which at one point threatened to
get me going off on a tangent) and those pesky dragoons, who – as we know – are
neither foot nor horse and need rules of their own.
If I get
that far, I’ll try to consider how the Command Pack might look for such a game.
It goes without saying that I shall be very pleased to get any comments or
suggestions!
Hi Tony - hope you are having a great holiday so far, good to see you are also continuing to work on developing your ECW ideas.The more I think about the possibilities of using C&CN mechanics as a basis for ECW rules, the more I am convinced it can work, not only just work, but could potentially offer an excellent way of fighting ECW battles. I am actually quite excited about this prospect as you know, and I'm really looking forward to watching this develop here.
ReplyDeleteFunny enough, I was thinking about the command pack too, I suppose it would be a step too far (and not to say rather 'corny'), to produce a set of command cards written in the correct style and language of the period? I wonder if Mr. Borg will do this.
All the best, I'm following with interest.
Lee.
Hi Lee - just been walking up a couple of hills - not very hard, but it will get harder...
DeleteCommand cards - if Mr Borg does not do an appropriate set, I fancy doing my own - never shirk from being corny - it's my family motto.
Cheers - Tony
Glad to hear you're not taking the easy way out.
ReplyDeleteGuilty as charged! - if I'd adopted someone else's solution, I'd have had it in bits on the kitchen table by the second day.
DeleteCheers - Tony