Sunday, 10 July 2011
CCN - Street Fighting needs a Tweak
Experimenting with my (beta-test) solitaire variant of Commands & Colors: Napoleonics, I was looking at an action which involved a dispute over a larger (multi-hex) town, and I found that the standard game doesn't cope with this very well.
The rules were written to cover the situation where a single-hex village or farm is attacked from open country, and it correctly gives a heavy weighting toward the defenders. Infantry defending a "town" hex suffer no disadvantage, while the infantry attackers themselves suffer a pretty severe 2-dice penalty. My problem is that, if you have a larger built-up area, consisting of a number of adjacent "town" hexes, then this is too harshly in favour of defenders, if you abide by the standard rules, and the action quickly resolves into a stalemate, since there will be a tendency not to risk an attack.
This is not a unique problem for CCN - I cannot recall using a ruleset which handled this comfortably. As ever, I have not thought everything through fully, but my first-cut effort at a tweak is that a village-hex-to-village-hex melee should involve a 2-dice reduction for the attackers (as published), and a 1-dice reduction for the defenders (if they get to fight back). I reason that guys who take the initiative and expose themselves by attacking will still gain some advantage from the cover they have available.
I'll do some more work on it, but I do think it needs a change.