Napoleonic, WSS & ECW wargaming, with a load of old Hooptedoodle on this & that


Sunday, 16 February 2025

Hooptedoodle #472 - Odd One Out?

 Naturally I am not clever enough to understand this stuff, but a friend sent me this idea. No prizes, it goes without saying...

Which of the following places is the odd one out?

* SUDETENLAND

* UKRAINE

* GREENLAND 

* PANAMA

* GAZA


 

There are probably various different answers, but as far as I know Gaza is the only one which has been considered for annexation as a theme park

 

Saturday, 8 February 2025

...and Just One More

 While I had my head in eBay I also spotted a Tey Potteries building from my old wish list, so I bought that as well - very cheap - these must not be trending now.

This one is Oliver Cromwell's house, which I believe is in Ely (is that Cambridgeshire?).


It amuses me to have my battlefields and siege towns sprinkled with National Trust properties from all parts of the UK. I don't know that much of the ECW took place in Oliver's actual garden, but the house will be useful for 17th and 18th Century scenarios in various parts of Northern Europe. MSFoy's Rent-a-Landmark Productions at work.  

Friday, 7 February 2025

Another Ornament - Sulley Ceramics

 I don't buy many of these now, but I have a soft spot for ceramic buildings - especially churches. To make certain there is no misunderstanding here, I happily confirm that these are ornaments, such as you might find on your grandmother's bookcase; I like them because they have a nice, rather rough charm, and introduce a welcome organic touch into my battlefields, with their eternal silly hexes. They appear to me, in fact, as being like real buildings, an impression I do not get from plastic or MDF kits.

This new one is not another Tey Potteries creation (I have quite a few of those, but I find their churches are generally disappointing); it is by Sulley Ceramics, and it is the church of St Michael and All Angels, Brantham, Suffolk. Sulley are fairly hard to come by at reasonable prices - the principal potter/artist was Marjorie Barton, who passed away in 2021 - an interesting listing of her churches is here, if you are a collector or simply a resident of Suffolk. There is an interesting history of Sulley's here.

 
Complete with the regulation two coats of matt varnish, to tone down the potter's glaze (heretic), the church of St Michael is ready for morning prayers (or the little-known Battle of Brantham)



Unlike the Tey Britain in Miniature range, there is some variability in scale with Sulley products; if it is a miniature of a big church, the scale may be a tad smaller, to keep the footprint within the bounds of grannie's bookcase. This particular one is somewhere between 10mm and 15mm scale, which works nicely with my "one size down" policy for buildings for 20mm figures. My ECW troops would certainly have to stoop a bit to get in the door, but the overall size is about 7" long, 4" high, which is fine.

Each of my 20mm toy soldiers represents 33 real men anyway, so the whole set up is just a massive compromise!

 

Monday, 18 November 2024

Hooptedoodle #471 - Whatever happened to...?

 This follows a lighthearted conversation with a friend, in which we were lamenting things from our past which, somehow or other, seem to have slipped into ancient history when we weren't paying attention.

For example, what happened to:

 
Comfortable shoes...

 
Proper, cheap, French vin ordinaire...
 
 
Google+...
 
I'd be interested to get some suggestions for other things which we might miss in wistful moments - the sillier the better, of course.

Sunday, 17 November 2024

Hooptedoodle #470 - Saturday Night Out in Maryhill


 Very nice too - I hadn't suddenly come up with a death wish, I went to a gig in Glasgow last night. I was at the Queen's Cross Church to see a solo concert by Julian Lage, whom I like very much. Simplest possible format: acoustic guitar, mostly improvised, just played into a mic. Unbelievable - a privilege to be there.

I found this on Youtube, which is a clip from his show in Dublin the night before. It might not be your thing, of course - maybe you had to be there...


 


Saturday, 16 November 2024

Sieges: Some Thoughts on Mining

 To start this off, I'd like to hark back [how does one "hark back"? - do you need a special harker with a reverse gear?] to 2010 (in fact I had remembered it as a year or two earlier), when Clive Smithers came to visit me and we spent a couple of days on a very basic Napoleonic siege game, which was a lot of fun, but even at the time very obviously wildly inaccurate.

Once he had returned to Durham, Clive recorded the day on his blog (see here, and a few subsequent posts). I didn't have a blog in those days, though I often wished I did! I have borrowed a couple of his photos from his blog, without permission, alas, but as a taster if you wish to see how far out of our depth we were on that happy occasion.

 
Early efforts - 2010. On this occasion the fortress sat at one end of my table; I usually place it on a long side now, but since that time I have also rotated the hex-grid markings by 90 degrees, so the orientation of the hexagonal fort in the hex grid is now once again the same as it was in this picture. Plus ça change

 
At that time, we used wooden blocks from cheap copies of the kids' Jenga game as trenches. In passing, note that the Portuguese troops in the foreground were Clive's, and he had bought them from me a few months earlier; I am pleased to say that these particular chaps are now back in my possession, since I bought them on eBay after the auction of Clive's collection

Our preparation for the 2-day session was that I had bought a ready-painted fort, we pooled all the suitable troops we thought we would need, and the rules were based on a collective speed-read (and very sketchy understanding) of the famous "Sandhurst Game" in the appendix to Chris Duffy's Fire and Stone. One of the huge distortions in our 2010 effort was that we made mining so effective that bombardment of any kind was almost a waste of time. Clive describes this - we had miners digging galleries underground at something close to charge speed, and huge loads of powder being planted under key points with watch-like precision. Very exciting, but bonkers.

So, whatever else I learned from that early session, I came to realise that mining wasn't like what we had thought it might be like. Since then, the topic has always appeared in my sieges as an apologium in the scenario notes - "because the fortress is built on a marsh/next to a lake/on top of a rock, mining is not possible". I have, in fact, swerved it.

Righto. Since I am pleased with the fact that most other aspects of my still-experimental siege rules seem to be working themselves out now, I am honour-bound to revisit these underground efforts. One logical starting place for ideas has to be the appropriate sections of Vauban's Wars, in which the advance of a tunnel is driven by the roll of (yet another) trick die, numbered 0-1-1-2-2-3 (inches), in the mining phase of each turn. Since VW's turns are half a week long, same as mine, it seems it would be simple enough to borrow much of that. However, it might be an idea also to read some material which was not published by Piquet.

So I went again to the obvious place, Duffy's Fire and Stone, and on p.137 he states:

The miners were chosen from among skilled civilian employees of coal or mineral miners. They worked in squads of four or more at a time, one cutting the earth with his pick, one scooping up the spoil and piling it on a wheelbarrow or trolley, one wheeling the container to the entrance of the tunnel, while the fourth dumped the material in a concealed spot. A carpenter and a number of mates saw to the positioning of the frames and the driving of the planks. 

Experienced teams of miners and carpenters could progress between fourteen and eighteen feet in twenty-four hours, and could even drive a tight gallery beneath a water-filled ditch.

And then he goes on to discuss the limits to what the diggers could achieve without special arrangements to provide ventilation. It becomes obvious that mining, though it clearly was used, was a very short-ranged weapon, and slow. Clive and I would have been very disappointed with the possibilities back in 2010, and it seems that the best digging possible in Vauban's Wars is still very optimistic.

Let's look at these distances. Duffy's estimated digging rates would work out around 20-25 paces in half a week, which is about 1 inch on my table, or one-seventh of the way across one of my hexes, and this is assuming that the crew have not been interrupted, or frustrated in their efforts by big stones or enemy action. 


The history of siege warfare is filled with impressive (and horrifying) extreme examples to distract the reader [if you are not familiar with the event, check out the mining activities at the siege of Alicante, in 1708-09]. It is as well that we should be aware of such things, but we must also remember that most sieges were not like this - especially in the WSS.

Thus I am coming round to the idea that mining was potentially useful, but should not be contemplated as an attack on a target more than 100 paces away, unless you have no choice, or a few months to devote to the task. Maybe the 3rd Parallel could be a possible kicking off point?

Meanwhile, I am also developing ideas on a workable game system which protects the secrecy of mining and counter-mining without the need for an umpire - thanks to everyone who contributed suggestions - it seems that it is possible, but requires the players to maintain a paper-trail of mining work so that they can prove that they have actually done what they say they have done. I'll discuss this on another occasion.


 

Monday, 11 November 2024

Sieges: Testing - Episode #3

 

 
The 3rd Parallel at work

Righto - got into the bombardment, the Allies started knocking a hole in the curtain wall. I think that in the real WSS the French garrison would have surrendered by now, but in the interests of testing most of the rules I have pushed it on.

Some interesting bits and pieces along the way; since the changes in the artillery rules, the only decent strategy the defenders had against sapping was to use lots of Trench Raids, which is entertaining, and they did pretty well - they were a major nuisance, they killed some sappers, and supporting infantry, and they eliminated one of the Allied guns [they didn't take the thing away, they spiked it].

The Allies found out that their spy (code name Heinrich) was of good quality, so they directed him to have a go at damaging the town's flour store, and he did it so successfully that the garrison commander lost 8 turns of food, and the situation started looking critical. The French Governor took some of the steps available to him to make the rations go further:

(a) he reduced the standard rations, which added 10% to the number of turns in store

(b) he requisitioned extra food from the civilians, which added a further 10%, but also reduced the Local Support rating by 1 [LS is a measure of the citizens' loyalty to the garrison]

(c) he ordered the slaughtering of all the horses in the town (except his own, naturally), which added 3 turns to the food store, but reduced LS by another 1.

There were things he could do beyond these measures, but the LS was now down to -1, which is getting close to open rebellion in the town; it only required another bad Event Card, or a heavy bombardment of mortar shells, and the citizens might just open the gates to the enemy. He already had a situation where one quarter of his available infantry was required to police the townsfolk. So he was running out of food, the enemy were battering his walls, he was in danger of being overthrown by the citizens and the morale score was not great, but we'll get to that.

 
Getting towards the end game - the surviving Allied 24pdrs were moved up on to the glacis, and started knocking a breach in the wall. The pile of stone damage chips indicates that the tally is currently 33 (I think), and it takes 40 hits to bring a wall like that down - the brave French sappers in Team F, watching from above the breach, are unable to do anything beyond maybe building some barricades behind it.

 
You will observe that there are a few fires brewing in the town, that the two remaining French guns are damaged, and thus unable to use the Continuous Fire option (they are marginal on powder by this stage anyway), and the Allied 24pdr on this end of the big battery is out of action, since it started Continuous Fire, and promptly blew it's vent (which is very unpleasant, as you may know). This is one of the downsides of this option. You will also observe that the Local Support level is at -1, on a scale of +3 to -3

 
While all this is going on, the Allies still have plenty of powder to keep the field artillery and the mortars bombarding from the 2nd Parallel. The Allies also have a further 4 battalions behind the lines, off the table, to help out in the event of a storm

 
A couple of aerial views of the heart of the siege, at the time when it became obvious that the French had little choice but to ask for terms (in fact they should probably have asked before this)


 
The French are down to 9 morale points - a viable breach would drop this by a further 3, to say nothing of any further hits, and another deduction if the Local Support drops further

 
Part of the boneyard  - the French have lost 2 of their big fortress guns and a mortar, the Allies had a 24pdr cannon eliminated in a Trench Raid, and there are 2 groups of Allied sappers out of action