Another requirement for my solo campaign rules is some means of settling battles which are too small, or otherwise unsuitable, for a tabletop game. One of the attractions of a campaign is the scope for variety – fighting skirmishes between scouting parties, for example (in fact, such instances form my entire experience of skirmish wargaming), but there will frequently be situations where pragmatism must win over self-indulgence! This is, once again, something of a sad cop-out – absolute zero-spectacle wargaming, but these things will crop up, and it is necessary to have some available means of resolving them – much less awkward than having to improvise something to order.
My requirement – as for the sieges – is that it should be simple, reasonable and broadly consistent with what would have happened if a “proper” miniatures game had taken place.
Mr Duckenfield’s system, published in Practical Wargaming for March/April 1992 (I think), is well established as a way of doing this. What follows is primarily a re-hash of his method, with a few small tweaks to suit myself, and some smoothing of the numbers. If you don’t agree with my numbers, feel free to substitute your own.
For each army, identify the relevant modifiers in Table 1, and add 1D6. Subtract the Allied total from the French total, ignoring fractions, and get the result from Table 2.
Situation | French | British & Portuguese | Spanish Regulars | Militia & Irregulars |
General present (most senior only) | + General’s rating (1,2 or 3) | |||
Troops mostly elite/veterans | +1 | 0 | ||
Troops mostly inexperienced or despondent | 0 | -1 | -2 | |
Troops tired | -1 | -2 | ||
Forced march into battle | -1 | -2 | ||
Encounter battle in rough terrain (brown) | 0 | +1 | ||
Defender in rough terrain (brown) | +1 | +2 | +1 | +2 |
Defender in open terrain (green) | +1 | 0 | -1 | |
For each 25% numerical advantage | +1 | +½ | ||
Out of supply | -1 | -2 | -1 | 0 |
Table 1 – dice modifiers
French score minus Allied score | French vs British/Portuguese | French vs Spanish or irregular | ||||
Result | French loss % | Br/Port loss % | Result | French loss % | Sp/irreg loss % | |
6 or more | Br/Port routed | 5 | 30 | Sp/Irreg routed | 1 | 60 |
5 | 7 | 25 | 1 | 55 | ||
4 | Br/Port defeated | 8 | 20 | 2.5 | 50 | |
3 | 10 | 17.5 | 5 | 40 | ||
2 | Drawn – Br/Port withdraw | 12.5 | 15 | 6 | 30 | |
1 | Drawn – attackers withdraw | 15 | 12.5 | Sp/Irreg defeated | 7 | 25 |
0 | Drawn – French withdraw | 17.5 | 10 | 8 | 20 | |
-1 | French defeated | 20 | 8 | 9 | 17.5 | |
-2 | 22.5 | 7 | 10 | 15 | ||
-3 | 25 | 6 | Drawn – attackers withdraw | 12.5 | 12.5 | |
-4 | 30 | 5 | French defeated | 15 | 10 | |
-5 | French routed | 35 | 5 | 20 | 7.5 | |
-6 or less | 40 | 4 | French routed | 25 | 5 |
Table 2 – outcomes
An enterprising chap could also use these for adjudicating small combats in a kriegspiel.
ReplyDeleteAnother good post about an obscure topics. Keep the good work!
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Rafa
When it comes to obscure topics, I am your man. My wife will tell you. MSF
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