Napoleonic, WSS & ECW wargaming, with a load of old Hooptedoodle on this & that


Monday, 14 September 2026

ECW: Guest Contributor

Following my Pulitzer Prize winning post on rebasing ECW armies, Steve Cooney sent a very kind email, including some welcome photos of his own ECW troops - a lot older than mine, mostly Hinton Hunt figures and featuring some interesting conversions.

As ever, thanks very much Steve - always good to see proper Old School ECW troops on the march!




 

Wednesday, 9 September 2026

ECW: And Deliver Us from Re-Basing

My health appears to continue to improve, for which I am grateful, and I hope to get back to previous levels of activity on the wargaming front. However...

...my eyesight, though quite a lot better, is still not really up to figure-painting quality, so for a while my priorities should be things I can actually manage. 

First off, I shall get myself better organised - for years my wargame scenery boxes have been in a big cupboard upstairs, so carrying the box with ALL the hills and the box with MOST OF the houses downstairs (and then back up again once the game is done) has become a ritual. It feels kind of worthy, since it is hard work, and it may even be useful exercise, but it seems to me that my Preston Grannie would have identified this sort of activity as daft. For a start, and most seriously, it is a glaring example of a Lazy Man's Load, which is wasteful and sinful for all sorts of reasons. Preston Grannie came from a background where a working man might spend his days carrying bricks up a ladder, one at a time. He could also carry a large hod, bearing many such bricks, which might seem quicker, but he might hurt himself or - more seriously - he might hurt someone else; also, his boss paid him to carry bricks in an approved manner, and to exceed that - especially if the boss made money out of it - was wicked. My Grannie would have pointed out that, since I don't need anything like all my hills and houses around to construct a battlefield, it would be sensible to remove the pieces I needed for a particular project from the box, and take just those downstairs.

Even better, I could organise myself so that the big boxes were stored downstairs (which requires swapping some boxes around, which is in itself worthwhile and may even encourage me to chuck some stuff out, for goodness sake). So that is already proceeding as a background project - it will take me a while to get used to this, but I see it as a positive step. These boxes do not get lighter as the years pass.




Next thing to think about is the basing of my ECW armies - yes - I, too, shudder at the sound of these words, but I shall at least think about it. Here is a little local wargaming history.

I started work on my ECW project around 2012, and the original plan was to base the units so they would work with a number of rulesets, especially Victory without Quarter, which seemed very promising. After much thought and fiddling about, I decided to use 60mm square as my main base size (the figures are 20mm). An infantry unit would comprise 3 such bases - one had pikes and colours - 8 figures in two ranks; the other two each had muskets (including 1 officer or drummer) - 6 figures in two ranks. The cavalry units had 4 stands, each with a single rank of 3 mounted figures. Then there were all sorts of specs for generals, guns - all that. Looked pretty good, in fact, just like the drawings out of the VwQ rules. So I got cracking with building up armies using this system.

I soon decided that VwQ was not what I was looking for - in particular there was an activation system which (a) used scabby playing cards and (b) didn't work very well. So - one time among many - I started again with a home-brewed game of my own, converted from C&C. That worked much better, but it pushed me back towards using hexes - the only snag being that the hex side of my table was adorned with hexes which measured 7 inches across the flats, which is pretty close to 180mm. Which all means that you could deploy one of my infantry units in line, 3 bases of 60 x 60mm, but there was no space between them and an adjacent unit, and certainly no room for any scenery. So I stuck with my basing system, and wished that I had used 50mm squares for the next 12 years or so. My experience encouraged me to do rather better for my WSS armies, for which the standard bases have been 50mm wide from the beginning.

What I've done in the ECW, in fact, is de-emphasise formations - an infantry unit with 2 bases of musketeers in front and the pike base behind is regarded as being in whatever formation the sergeants wish, so that works nicely, until some well-intentioned soul complains that they are not properly in line. Normally, of course, the correct response is to smile pityingly, but it's true, and it does hurt a little - also, I can develop cramp in my upper lip after a few years. So - quietly, and inwardly - I have thought now and then of what I could do without breaking either the bank or my heart.

* I could live with it - I've managed thus far.

* I could rebase my ECW armies using 50mm squares. Points in favour? - well, not much really, but the bases are not flocked, and as far as I can remember just about all the soldiers are glued to their bases with white PVA. With luck, an overnight soak in warm water should loosen them pretty cleanly, then it's just a question of tidying them up and scraping off any surplus - Hmm - that's possible, I guess, but it doesn't feel good as I think about it. 

* There are compromise versions of this, too - just switching the muskets to 50 x 50 would work - a unit in battalia (or whatever it's called) would then be 160mm wide, which would be OK. Rebasing all infantry on 50 x 50 would be even better, but the pikes probably wouldn't fit the smaller bases. Cavalry usually work with 2 bases behind 2 bases - i.e. in line - so I could leave those alone. 

All a bit tricky. I even thought about mad stuff like sawing the edges off the 60 x 60 bases without removing the figures, but we all know how that would work out.

So - what am I going to do?

Well, probably nothing at the moment, but at least I know what the possibilities might be, and I have a clearer idea what it is I'm not doing yet. That's OK - I am not short of quiet time, so I could work at this slowly (whatever it is), and I'm not scared - I've been miserable before. I shall see how this new clarity develops as I let it simmer. I would feel even better if I wasn't sure I've been through exactly this same process a year or so ago, and probably came up with the same answers.

A visitor to my house recently made the mistake of asking to look inside the Napoleonic Cupboard, and was obviously (though politely) shaken by the experience. "But it must have taken ages...".

I said to him what I always say: "That's what hobbies are for, I think; I'm sure I've neglected something else along the way to free up the time, but I'm not sure what it was." 

That is probably me trying to reassure myself, I think. Anyway warm water and glue, a load of bases, a can of the house pea-soup paint and sheets and sheets of self-adhesive magnetic sheet from Trevor. I could do that. The thing to do is probably try a few units, see if I survive, see how it goes. In light of that, I could abandon, or I could revise my estimates as necessary. The worst that could happen is that I end up with a few units the right size.

Friday, 4 September 2026

WSS: Action at Vannes-Koortrijk 1703



Wargaming on Wednesday morning (for me) and afternoon (for him) - James was good enough to arrive by Zoom to continue the bloody adventures of Charles Churchill and Marshal Rabachière in Wallonia in 1703. He beat me to the punch through most of the day, so it is only right and proper that he has already posted his account of the day - and very good too.

We had a lot of things going for us - the technology managed to remain rock-steady throughout the proceedings (here at Mud Farm we've been having what seems to have become our usual autumnal blight of fleeting power cuts in the early morning, but there wasn't one on Wednesday - we did get one the morning after, though, just to keep us twitchy).

James was new to my rules and I set up a fairly balanced encounter as a sampler - James chose to be the Allies. The rules are the latest edition of my CJ-Lite set, which also behaved themselves. In fact we had a nice rip-roaring battle - dignified start and then all you-know-what broke loose. I'll try to string some kind of narrative around my photos - 8 Victory Points for glory. There were two objective-related VPs - one for each half of the town of Vannes-Koortrijk. I had also considered another one for the hill with the lead mine, but decided against it.

Orders of Battle follow:



Action at Vannes-Koortrijk (1703)

French Army (Maréchal de France Clément-Alibert, Comte de Rabachière)
(8 horse; 12 foot; 3 art; 5 leaders)

Bourgeois’ Cavalry Brigade [1] (Marquis de Bourgeois)
Gendarmérie de France (6 Sqns) (elite)
Régt de Grignan (3 Sqns)
Régt de La Baume (3 Sqns)
Viriac’s Cavalry Brigade [2] (Pierre-David Viriac, Comte Pénéstin)
Régt de Lavallière (3 Sqns)
Régt du Mestre de Camp (3 Sqns)
Régt du Roi (3 Sqns)
Régt de Tarnault (3 Sqns)
Pelletier’s Infantry Brigade [3] (Comte Pelletier de Montmarie)
Régt de Béarn (2 Bns)
Régt de Champagne (2 Bns)
Régt du Dauphin (2 Bns)
2 field batteries
Bichotte’s Infantry Brigade [4] (Marquis de Bichotte)
Régt de Languedoc (1 Bn)
Régt de Nettancourt (1 Bn)
Régt de Poitou (2 Bns)
Régt de Saintonge (1 Bn)
Régt de Toulouse (1 Bn)
1 field battery

Allied Army (Lt Gen Charles Churchill)
(7 horse; 14 foot; 2 art; 5 leaders)

Cadogan’s Cavalry Brigade [1] (Col the Earl Cadogan)
Cadogan’s Regt (3 Sqns)
Lumley’s (Queen’s) Regt (3 Sqns)
Schomberg’s Regt (3 Sqns)
Wood’s Regt (3 Sqns)
Wyndham’s Cavalry Brigade [2] (Col Hugh Wyndham)
Wyndham’s Regt (3 Sqns)
Leibregiment zu Pferd (Hessen-Kassel) (3 Sqns)
Spiegel Karabiniere (Hessen-Kassel) (3 Sqns)
Cirencester’s Infantry Brigade [3] (Br Gen Earl of Cirencester)
1st Foot Guards (1 Bn) (elite)
Chas Churchill’s Foot (Buffs) (1 Bn)
Ferguson’s Foot (Cameronians) (1 Bn)
Howe’s Foot (1 Bn)
Royal Regt of Ireland (1 Bn)
Duke of Marlborough’s Foot (1 Bn)
Lord North & Grey’s Foot (1 Bn)
1 field battery
Herrenhausen’s Infantry Brigade [4] (Br Gen Dietmar-Paul, Graf Herrenhausen) (Hessen-Kassel)
The Royal Regt (1 Bn)
Rowe’s Foot (Scots Fusiliers) (1 Bn)
Webb’s Foot (1 Bn)
IR Leib zu Fuss (Hessen-Kassel) (1 Bn)
IR Erbprinz (Hessen-Kassel) (1 Bn)
IR Prinz Wilhelm (Hessen-Kassel) (1 Bn)
IR Stückrad (Hessen-Kassel) (1 Bn)
1 field battery

 

 

  

Initial layout, before the ground staff removed the dining chairs. The Allies are on the left of the picture (from this end, the brigades are Cadogan's cavalry, then Cirencester's infantry, then Herrenhausen's infantry, with Wyndham's cavalry at the far end), the French on the right (again, from this end, the brigades are Viriac's cavalry, then Bichotte's infantry, then Pelletier's infantry, with Bourgeois' cavalry at the far end). The 2-hex town of Vannes-Koortrijk is in the centre, and the lead mine on the hills at the top left (after some swithering) is just a landmark, with no terrain effect and no strategic importance

 
Chairs out of the way, we're off to a brisk start - these armies know each other well, and can't wait to get to grips. Here Cirencester's infantry advance towards the town, with Cadogan's cavalry covering his flank. One feature of the recent updates to my rules is that there are no convenient "tidy" periods in a turn for photos - it is possible to wait to the end of a full game turn, but a lot can happen in a single turn, which means it is likely that significant moments are off-camera. One does one's best - the best approach is a warts-and-all set of pictures, so you will see gaming apparatus in shot; here you can see coloured cubes attached to brigadiers, to indicate who's been activated this turn. You will also see (blue) order counters (for activation) here and there as we go along

 
Some of Pelletier's boys in reserve - no problems thus far - we're all right, Jacques

 
Things are off to a more measured start on the Allies' left flank

 
Cirencester advances toward the town, with Cadogan's horse on his right. Cadogan, as always, is accompanied by his dog, Jupiter; I thought of referring to him as CaDOGan, but that would stop being funny straight away. We were using a newly-updated version of the rule for artillery firing overhead, which worked nicely and meant the guns were not quite as useless as usual

 
Viriac (complete with order counters and blue activation cube) brings forward his cavalry to get rid of Cadogan's people

 
This didn't go brilliantly. You now see a couple of Victory Points on the edge of the board. Each side has a counter for eliminating an enemy unit, and the French have a red one for marching into one end of the town. 2-1 to the French; since the Zoom cameras don't get to show it, I didn't bother with the venerable billiards scoreboard for this game, which is a shame, but I was busy, man... 

 
Now the Earl of Cirencester gets serious about the town. The white counters are hits (4 will eliminate a unit, and - to add excitement - units can also run from the field with no losses at all if they fail a Morale Check). The 1st Foot Guards are to the fore, as you would expect, bearing a red counter to indicate their elite status. [Rules note: elite units do not fight better than other units, but they are steadier, and will hang around longer under duress (usually...)]

 
Same moment - drone view from the French side

 
General view around the same time - of interest here is the top left corner: Wyndham (with red cube) brings forward the Hessian Spiegel regiment of horse, and they were magnificent - they had been sent to harrass Pelletier's advance, and duly announced their arrival with 4 sixes with 4 dice (which I don't remember witnessing before) and the opposing battalion vanished from the field. Spiegel swept on into the next French regiment of foot, and scared them too, then withdrew to threaten the French Gendarmérie on the flank. Ouch

 
Meanwhile Cadogan had lost his edge on the Allied right; VP counters show that the French are now leading 4-2 (they now hold all of the town - that's 2 red counters - and each side has eliminated 2 enemy units). Viriac sees things possibly turning in his favour here...

 
...and sets about ganging up on Cadogan's remaining regiment - however, things have slipped over in the centre - the counters tell us that the British Foot Guards have taken half the town, and a few other reverses now make the score 5-4 to the Allies. Hmmm...
 
 
Yes - the town isn't looking very promising for the French now - Rabachière will have something to say about this, once he's thought what it is - more equipment on view - the small red arrow indicates that the Foot Guards have moved into combat. It maybe seems counterintuitive, but moving into action is a disadvantage for infantry (they lose one die in the combat) because just about all the infantry close combat consists of short range musketry, and shooting and (especially) reloading are tricky when you are moving

 
Some heavy action under way now over by the lead mine, but the French are losing momentum in their attack. The Allied troops (with their backs to the camera) are British and Hessian - they've taken losses but they are holding

 
Rabachière still fancies his chances here - he organises Bichotte's boys to die in nice straight lines, in the approved manner, and is starting to wonder what he will have for lunch. All he needs to do is take back the town, and get Viriac to mop up the remains of Cadogan's horse and then Robert, as they say, est ton oncle
 
 
Alas, the French elite cavalry are having a very bad day over on the right...

...

 
...Bichotte can't do anything to shift the Foot Guards out of Vannes-Koortrijk...

 
...in the top left here you can see Cadogan pulling back Woods' Horse onto a hill, while Viriac moves in to finish them off. Viriac lost one of his regiments, and managed to get himself killed...

 
...and somehow the mopping up collapsed. The score jumped from 6-all to an 8-6 victory for the Allies.

 

Rabachière was inconsolable. It is said that his language was so awful that he had to go to Mass immediately after the battle.

Well played, James - thank you for coming out to play - a fine effort indeed. Outstanding performances, I thought, were provided by the Hessen-Kassel cavalry kicking lumps out of everyone in sight and that remarkable last stand by Cadogan with Woods' Horse, which won the day. Rabachière's career may be on a slippery slope now - it could be fortunate that Louis XIV can't remember who is commanding his army in this area. However, I am confident that Charles Churchill's brother will ensure that this victory is overlooked by history

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Rabachière was inconsolable