On Wednesday night I hosted the Zoom game I mentioned in my previous post. The Jolly Broom Man (he himself) commanded the Spanish troops, in his role of Mariscal de Campo Blake, and I was Général de Division Gabriel Suchet, commanding some part of the III Corps, not far from Zaragoza.
JBM sportingly volunteered to command the Spanish troops, and I believe that he had the advantage of a few extra units to compensate for the unpredictable behaviour of his men. I reproduce the game map below; if you do a quick unit count and find that JBM did not, in fact, get any extra units, then please keep quiet about it. I meant to give him some. You know how it is.
The scenario is pretty much lifted intact from the
Commands & Colors scenario book, with some tweaking of numbers. It is close to the historical situation, though, since my toy armies don't quite match that part of the Peninsular War, in that year, the
types of units are correct, but the individual regiment names mostly are not. The French army, however, does include troops from the Vistula (lancers and line infantry) and the famous 13e Cuirassiers, who really were present.
Since JBM does not have a set of the C&CN cards, we used my Ramekin add-on, which has a dice-based activation system. One feature of the scenario was that each army had a reserve of three line battalions, off the table, at the end of the road. These reserve troops would arrive on the field when their commander rolled a double-one on the activation dice for the second time; a double-one is not normally a welcome event, but in this case the French victory was greatly helped by the fact that Suchet's reserve arrived a few turns before Blake's.
"Then tell him to march faster..."
The Centre of the Spanish position; Roca has the front line, Lazan the second, and Blake (with the yellow border to his base) is waving his hat somewhere to the rear
7 Victory Points was the requirement for a win.
Situation at the start, seen from behind the French right flank
From the other end of the table, we can see the French right flank rushing forward in the distance
In this game, yellow counters denote light infantry (of which the Spaniards had a lot), red counters are elite units (there was only one, a Spanish grenadier battalion) and white counters are losses. 3 white counters will eliminate an artillery battery; all other units require 4. Here GdB Robert attacks the ridge on the Spanish left, the Lanciers de la Vistule attempting to strike terror into the light infantry on the end of the line
This was quite a bloody little passage. Each side lost one unit, the Spaniards withdrew a little, but the French were stopped. Honours about even - the score quickly became 2-2
The Cazadores de Barbastro had 3 hits already, and were shifted out of the firing line
The Spanish right includes the elite grenadier battalion, and both of the light cavalry units
Back on the Spanish left, Bonavente brings forward the two battalions of the Regto de Ordenes Militares
...who form square and chase away the lancers, who are also looking a bit wrecked now
The square black counter indicates - you guessed! - that the unit on the left is in square
A repeated feature of this battle was the effective use of "Combined Arms" attacks, in which cavalry or infantry carry out melee attacks with support from their artillery
The French, having rather run out steam on the right, start to develop their left
Ordenes Militares push forward from the ridge, though they thought better of this idea shortly afterwards
General Wathier advances on the French left. There was some brisk action, the main effect of which was to render the cavalry of both armies useless for the rest of the day (where have I heard this story before...?)
GdD Musnier started to move his infantry in the centre to the right (he was hoping very earnestly for his reserve troops to arrive, they say)
The Spaniards, on the far side of the valley take a reverse-slope position to protect themselves from the French artillery
Tales of glory - suddenly the Spanish grenadiers rush forward, shouting and singing. They were last seen heading along the road toward the monastery - they never came back...
Everything rather static in the centre and on the Spanish left
Featured unit - General Robert with a battalion of (ex Eric Knowles) Hinton Hunts (with SHQ command figures)
Another featured unit - last time I fought this battle, about 5 years ago, the Vistula Lancers just about won the day by themselves. This time it didn't go so well. C'est la Guerre. (Old Les Higgins figures - I reckon I painted these in about 1973!)
Blake is still sending messages of encouragement to his troops
And now, for the first time, we see the French reserve troops arriving, next to the monastery
From the far end of the field, you can see them surging forward in the distance
While, in the centre, the 4e Vistule and a battalion of the 6e Léger advance, with support from the artillery on their left
The 4e Vistule go in, uphill, with artillery giving Combined Arms support from across the valley. It was enough; the Spaniards had fought well, Blake manoeuvred his formations with skill, some great work was done to rally exhausted units, and their reserves had now also arrived, but the VP score was 7-3, and Suchet had won the day. It was hard work, though. These Spaniards don't know when they are licked, I can tell you...
Fantastic game, despite the outcome. On a safety note, you should never lick a Spaniard (without their consent).
ReplyDeleteThanks again for fighting me (and for volunteering to be a Spaniard). Your safety note will be printed on all scenario QRS sheets henceforth.
DeleteThe game was mostly just a lot of fun, but (in its humble way) quite educational too; interesting how much more effective the artillery is in these rules than it was 100 years earlier. The double-retreat rule for the Spanish army can be a nuisance, but sometimes it is also a life-saver. The Spaniards will retire more quickly than their opponents, but they are quite prepared to come back and fight again. [Napoleon could never handle that]
This is nerdiness in the extreme, but I shall dig out my copy of Suchet's memoirs over the weekend and see what he has to say about Maria (the battle, that is). Suchet's book is fascinating, but dispassionate, and he constantly refers to himself in the 3rd person, which is weird. [Mind you, so did Caesar]
Well done on the victory Tony. what happened with the grenadiers? Did they just simple fail to stop when they got to the French rear area?
ReplyDeleteThanks Chris. Some say they just joined the monastery, but you know how these stories evolve.
DeleteI think they were another victim of the dreaded Combined Arms attack rule. They could have used a little support, too. Brave boys, though.
Super looking game, a hard fought win for the French but the Spaniards did well in defeat. Great stuff!!
ReplyDeleteThanks Donnie. There was a moment, with the French 5-3 ahead, when the battle went a bit quiet, and General Bonavente was busy rallying the battered units on the Spanish left, that I began to wonder what I could do next; I had visions of Blake somehow clawing the position back.
DeleteI was lucky enough to get my reserves on the table in the nick of time - that was decisive in the end.
My cuirassiers did a lot of stomping around the field, looking for someone to charge, but, like the lancers, they were something of a disappointment. In the original C&C rules, cuirassiers are very formidable, and get to ignore one retreat flag and also ignore the first loss to ranged musketry in each turn. I don't bother with any of that - the retreat flags rule sounds like the stuff of legend, and the muskets would shoot at the horses anyway, so on my table they are just heavy cavalry, and they can get on with it!
DeleteLooks like it was a great game Tony. The Spanish could have done with Wellington’s Tree I fear!
ReplyDeleteThanks Ian - I recall one especially silly episode of Sharpe where the entire Guerra de la Independencia depended on the people in some village getting a glimpse of a filthy old flag. Such people might easily be motivated by the proximity of a Britain's plastic tree, even without foliage, so what you suggest should be considered seriously.
Delete7-3 doesn't sound that close, I think you are doing yourself a disservice. Are the 4 blocks fixed to the units bases? I had thought they weren't but then why would you turn them to face all four sides when in square?
ReplyDeleteI agree you reply above about the cuirassier benefits your mention being nonsense, OTH a cuirass might help in combat with other cavalry?
Hi Rob - my unit bases are magnetized onto the sabots, so they can be turned into a square if I can be bothered, but I usually can't, and my years of exposure to Les Higgins bayonets (in 2 different periods now) has resulted in a house rule of "handle sabots only" wherever possible.
DeleteYour thoughts on cuirassiers are welcome - thanks for this. Heavy cavalry get an extra combat dice against anyone, but strictly the Napoleonic heavy cavalry category in C&C includes unarmoured heavies, but also dragoons, so maybe I should think again about some of the possible combat combinations. I do have some more cuirassiers in The Cupboard, but they rarely get on the table - a bit like my Imperial Guard. I suspect that the last time I fielded some cuirassiers in C&C it was the same 13th regiment, the last time I fought Maria, 5 years ago! Come to think of it, I also have some Spanish Napoleonic cuirassiers, and I can't remember them doing any fighting ever.
Some further thought coming up.
An excellent sounding game Tony…
ReplyDeleteAnd very stylish as always.
All the best. Aly
Thank you Aly. The Spaniards always provide an entertaining battle, whatever happens. For those of us that appreciate the "classic toy soldier look", I do strive to present a bit of style! [One little-mentioned advantage of gridded games is that they can help to avoid chaos, which is never stylish...]
DeleteOutstanding game, Tony! A 7-3 victory is a solid one with little doubt as to the victor or with discussions as to what might have been. Really, I want to know your secret to beating JBM in combat. That result seems to elude me when faced with his wily tricks.
ReplyDeleteHi Jon - last couple of games I've hosted, JBM has volunteered to command the weaker army - this may be the full extent of the secret. Maybe it's been Be Nice to Seniors Month?
DeleteTo be fair to the man, he hasn't played the Napoleonic version of C&C before, though the way we play these games there's no real chance of anyone missing out through unfamiliarity with the rules. Overall, his record is excellent, so I regard this as a blip - I'm sure I'm due a couple of hammerings...
Looks a great game, the Spanish didn't do so badly really? Still standing on the ridge, after all? Nice to see Eric Knowles' chaps in action too. I think you're right to downgrade those special rules for Cuirassiers, they are not the equivalent of Tiger Tanks..
ReplyDeleteIt was a good game, played in the usual house spirit of good-humoured desperation! Eric's collection had very big battalions - maybe 40 men - so there is a big rummage to raise enough command figures to fit my own unit organisation. With a bit of a stretch, I can get 2 units from one of his.
DeleteCuirassier rules: C&CN also has a special "élan" rule whereby French line infantry get +1 combat dice in melee against troops on foot, which I think I will also drop. Also, for preference (when I'm not using a published scenario), I would normally class French light infantry in the Peninsular War the same as line. Actual (functioning) French light infantry can appear as small (3-hit), merged battalions of voltigeurs at 1 per brigade, which I think is nearer the historical model. [That should get me a few brickbats from the experts...]
Hi Tony, I would like to see some close ups of the figures, looks lie you have some interesting units here:-)
ReplyDeleteNothing wildly interesting.
DeleteThe Spanish army here contains mostly NapoleoN and Falcata figures, with some mild conversions. One of the Spanish artillery units is by Hagen, and the light cavalry consists of converted Hinton Hunts.
The French army has Les Higgins, Hinton Hunt, Garrison 20s, and odd command figures from Art Miniaturen, Hagen and SHQ. Pretty routine stuff.
Another entertaining read Tony and lovely 'visuals' too, of course. It seemed an intriguing game. I can see that it would not have felt like the clear victory that it became. The 'pause' while both sides looked for more troops (arrival of reserves) was in clear evidence, then the desperation of the Spanish to try to alter the seemingly inevitable.
ReplyDeleteI like that Gen. Blake, looking most impressive with so much gold thread that even his base was covered in 'bling', threw himself into the final, desperate mêlée. Sadly, for he and his army, to no avail. Those 'Los Diablos Polacos' *should* have won the battle single-handedly (again); they look so good!
Regards, James
Hi James - the game was good fun, but there's some element of what (in football) is termed "game management" that seems to get away from me. Having done OK up to a certain stage, there then came a period when I was struggling to find some way to finish it off without risking my knackered units. Reserves are the answer, as you say.
DeleteOne challenging feature of fighting against the Spaniards with these rules is that the double retreat rule often takes an enemy unit out of harm's way just as a master plan is about to wipe them out; also, often they retire from close combat faster than the French can follow them!
Lovely game and battle report. Shame about the Vistula lancers though. Such a splendidly attired regiment should perform better!
ReplyDeleteHi David - thanks for this - I have been away on a short trip, so am a bit late in replying. There was a suggestion that the lancers had been drinking heavily before the battle, but no-one can really understand what difference that could have made, since that is their usual preparation.
DeleteAdmirable set up. Your tables always seem very lucid, presumably because of the thought put into making them zoom-friendly, such that I always look at them and think of the potential for a new and better Napoleon biopic with battles done in this style. That said, the mise en scene (just below '7 victory points ...') is less dynamic than later shots. Do unit facings within the hexes matter under the rules you use, or could the units on the flanks be canted inward to complete the visual feast?
ReplyDeleteThank you sir. Lucid is a pleasing word!
DeleteIn the particular rules in use for this game (and most of my other rules) the facing of the units is not important - the rules assume that matters such as tactical formation and which direction they are facing are looked after by regimental officers, so the overall Commander's primary task is to have them in the right place. Having said which, my Napoleonic game does give squares special treatment, so that particular formation is noted, and is the subject of specific orders. Also, I try to avoid obvious silliness by making the units appear to be paying attention, and looking in a sensible direction (fighting back-to-back is not a problem, but it looks daft)! The game is not a total free-for-all in this respect; units which retreat must do so towards their own baseline, and if they are prevented from doing so (by a flank or rear attack) then they are in real trouble.
Regular spacing on a table of large hexes (7 inches in my case) has been a feature of my miniatures games since the mid-1970s, when I was very impressed by the clarity and logic of boardgames, and this was reinforced by the more recent arrival of Commands & Colors.
Such a layout works well for big games (which I like), suits Zoom presentation very nicely (I was delighted to realise!), fits with the Old School presentation which I have always enjoyed, and also (recently) is helpful to cope with some increasing problems with my eyesight. On the other hand, it is unfortunate that it also irritates the heck out of some of my correspondents, who can't tolerate the gridded layout and the lack of scenic flock. It's all fine - people must take from their hobbies what they wish.
The big hex grid does work well for Zoom, but to be honest for me that has mostly been a lucky break!
It also occurs to me that another effect of the gridded battlefields is that the fighting takes place in (and for) particular locations on the field. Without this, my games always had a tendency to have masses of troops heading resolutely across the table towards "the farmhouse" or "the windmill".
Delete