A discursive look at Napoleonic & ECW wargaming, plus a load of old Hooptedoodle on this & that


Saturday, 25 March 2017

Update to my C&C-based ECW Rules - Ver 2.67

Following extensive discussions about 30YW rules last year with Peter Brekelmans, and some very useful recent exchanges with The Jolly Broom Man, I've produced another update to the rules booklet for my CC_ECW game, which is now up to Version 2.67 and may be accessed/downloaded via the link on the right hand side of this screen.


The main change is a more comprehensive treatment of "Volatile" and "Rash" Galloper cavalry - which includes the possibility of their leaving the table out of control if they get overexcited - and some tidying up of the rule whereby units being attacked in melee by more than one opponent simultaneously will suffer a deduction from the number of Combat Dice to allow for distraction and diversion of effort.

I've also removed Firelocks as a distinct troop class, since there wasn't really any need. Oh - and units Battling Back in melee now get a minimum of 1 die to do it with!

I had considered making the Volatile/Rash Horse thing an optional rule, but I don't care for optional rules - it is in any case possible to declare that a particular scenario does not involve any such units of horse, and you have exercised just such an option. After much pondering, and after watching my Pegasus DVD of Edgehill for the umpteenth time, I am pretty much convinced that lack of control of Royalist cavalry in the First Civil War was a regular contributor to the day's outcome!

The downloadable QRS sheet is now in need of an update to bring everything back into line - I'll get to it. If you have problems accessing the revised rules booklet (because I have set sharing rights incorrectly, which is my usual Google Docs cock-up when I update these rules), or if I have made some horrible error, please let me know, so I can fix things.

****** Late Edit ******

...and ...and ...light guns now exist only as an attachment to a unit of foot, and medium and heavy guns can move only until they fire or are attacked - in either case the draught crews will leave them to get on with it at that point.

****** Late Late Edit ******

...and ...QRS now updated to match Ver 2.67 - as at 29th March.

2 comments:

  1. Inviting battle deployments. Will we be treated to a battle replay?

    ReplyDelete
    Replies
    1. Hi Jon - just a pic from my solo ECW campaign from a couple of years ago, to brighten things up. Only relevance is that the battle was fought to these rules!

      Delete

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