Action at Arnedillo, Friday 21st
August 1812
French forces (Gen de Bde
Jean-Marcel-Auguste Paquerette)
17e Regiment Provisoir (111e, 114e &
115e bns Garde Nationale)
18e Regiment Provisoir (112e bn GN et
3/Garde du Tarn)
7/5e Art à Pied
(Cpt Borrance)
Total: 3910 men, with 8 guns
Spanish forces (Don
Iago Pacheco, “El Banquero”)
3600 irregulars from
the Junta de Vizcaya, of whom approx. 280 are mounted.
Paquerette’s men are
Garde Nationale soldiers from the Languedoc and Albi areas of France. Originally
recruited to serve in their home region, to release front-line troops for the
main field armies, these men were subsequently very bemused to be moved, first
to Bayonne, then to serve in North-Eastern Spain. They have no battle
experience, though they have acquired some skill in dealing with guerrilleros
and policing hostile towns, and their morale is surprisingly good.
Pacheco has under his
command a mixture of troops with a wide range of experience and enthusiasm –
from seasoned resistance fighters to terrified conscripts. The Junta’s
recruiting methods are pretty ruthless. His men are aware that the fairly open
terrain does not suit their normal manner of fighting, but their contempt for
the French prevents any undue pessimism, though the more experienced men are
concerned about the French artillery.
Early on Friday
morning, in a light drizzle, the French units pass through the village of
Arnedillo, and march on towards the area of small hills around the (deserted)
Convent of Nuestra Senora de Penalba, which has been stripped repeatedly by
both sides over the last 4 years. A tributary of the River Cidacos rises near
the village, the source being a long-established working for the extraction of
building sand. The river is not deep, but very muddy, and it may only be
crossed at the old Roman bridge.
[Because of the small numbers involved, the action will be
played out end to end of the table. This renders the normal C&CN concepts
of centre and flank sectors meaningless – thus the game will use C&CN
combat mechanisms, but the Command Cards will not be used, activation being
carried out by a dice-based system. These are fairly poorly trained troops – on
both sides. None of the infantry is able to form square and – to avoid an
unnecessary bloodbath – victory conditions are light – the French need to
eliminate 5 units or officers to win, the Spaniards need to eliminate just 3.
This could be a very short battle!
The French infantry are classed as militia, and are thus
subject to triple retreats, though the artillery are trained regulars. The
Spanish have the special guerrilla classification I use in C&CN – they may
move 2 hexes and fight, and may move freely through woods and villages, but a
single, uncancelled retreat will eliminate any unit.]
Dust & sweat (1)... |
Dust & sweat (2) |
Foy seen in the sky above Arnedillo |
The Action
The Spanish infantry
took advantage of what cover and broken ground there was, and Paquerette
marched his men forward in good order. The speed of deployment of the
guerrilleros enabled them to bring a lot of units against the French advance,
and an intensive firefight commenced, though the standard of shooting was not
what we would expect from the line. The French rookies performed steadily,
though a couple of battalions retired (with fairly light losses). The Spaniards
(whose units are small – counting only 2 bases each) are invariable brittle in
action, and soon there was a steady stream of the wounded and discouraged to
the rear.
With militia and
irregular troops, C&CN requires units to be clustered together for mutual
support, and to have generals close at hand. Both generals did a decent job of
bringing up fresh units to fill gaps and relieve battered ones. As ever with
C&C related games, the ghost of Mr Borg was somewhere around, and once
again we reached a stage where one further loss either way would decide the
action.
At this point,
Paquerette aspired to a little text-book C&CN, performing an attack with
combined arms (artillery + infantry charge) as his men finally closed to within
melee range of the enemy. It was a near thing – with 7 combat dice available,
he was handicapped by the fact that militia (and the French classed as militia
here) do not get to count “crossed sabres” in a melee, but he managed the
single infantry hit required to eliminate a fifth Spanish unit and El Banquero
withdrew without battling back.
Both commanders did
quite well, but the French troops’ musketry was disappointingly ineffective
early in the engagement. The Spaniards suffered a total of about 1200 losses –
a great majority of which were runaways. The French had 100 killed, 280
missing, and about 400 wounded.
The rapidity of the
Spanish movement, plus the lack of French mounted troops, allowed El Banquero
to retire in reasonable order, without further harassment. The first shots were
timed at around 9:30. The Spaniards had melted away, with most of their
wounded, by 10:45.
Starting position, from the Spanish side |
That's the way to do it - the terminal retreat flag can be ignored, given enough support among the guerrilleros |
El Banquero - first time in the field - he did OK |
Don't get captured by these fellows - actually, one of them is a woman...? |
The decisive attack of Combined Arms, which finished things... |
...looks like plenty of dice, but the single blue symbol is what counted |
Only here for the drink? - some kind of mirage on the horizon |
Once again, my thanks to my staff photographer - Nick - for his customary idiosyncratic work.
Great AAR, enjoying the renewed campaign.
ReplyDeleteAnother impressive looking battle - your staff photographer has pulled off some great shots!
ReplyDeleteA great looking game!! And you just managed to get into a pic too!
ReplyDeleteExcellent to see the Napoleonics back on the table again. Great pics, Nick got right in there with his camera.
ReplyDeleteA pleasure to read. The table and troops look good together and it read like an enjoyable little action.
ReplyDeleteThank you all, chaps. Predictably, I got an email from the Dreaded Francis pointing out that there is a certain irony in my making a fuss about repainting my table to suit C&CN, and then my first battle on it is the wrong way round with different rules. What he says is true, of course, but not especially helpful.
ReplyDeleteThis was a funny little action - the fighting all took place in an area of about 5 or 6 hexes, and all the movement was shuffling new units into that area. Interesting.