All went very well - this techy stuff is well tried and tested now, and was only really new to us greenhorns, so I shall avoid pretending it was stressful or dramatic, or even particularly clever; the game went well - we finished (just) in the scheduled 3 hours, and we learned quite a bit. Interesting. It was a very good day, I think - a lot of fun, apart from anything else.
We started at 10:30am, Goya commanding the French, Stryker the Anglo-Portuguese allies. The scene was General Craufurd's strange episode on the River Coa. The game was chosen because it is not too big (for a first bash at Zoom, like) - we used my scenario rather than the official C&CN #006 from the book (I was a bit affronted by the fact that the official scenario gives Craufurd a couple of gratuitous British Line battalions, just to balance the game - my usual crib about the official scenarios, in fact).
Our game paralleled quite a few areas of the real battle - interesting. Craufurd should, by rights, have retreated across the only bridge over the Coa a day or so before he did. He was certainly instructed to do so by his Commander in Chief - in the event he hung on, while Ney's VI Corps bore down on him; presumably he had hopes of gaining some kind of personal triumph against the advance guard, but he risked his entire Light Division with no real justification - he was still going to have to retreat eventually. Still, I guess you had to be there, as they say - it's all very well being smart about it now...
Our game required the accumulation of 7 Victory Points for a win - there was some fancy stuff around the availability of extra VPs for successful evacuation of Craufurd's units across the river, and there was also the issue of having a train of wagons and mules to evacuate, too. The challenge for Craufurd was knowing when to cut and run.
It was very close. These games are usually very close, but this one was probably the closest yet [cue rolling of eyes]. Craufurd himself spent some of the early part of the game resting (apparently) in a wood, but he manoeuvred his little army with skill, through a series of reverses. He evacuated half the wagon/mule train (the other half was destroyed by the French cavalry), he also evacuated 2 of his combat units, and he inflicted enough damage on the enemy to amass 6 VPs - at this stage the French, whose VP all came from eliminating Craufurd's units, had also got to 6 VPs.
Craufurd himself, with a battalion of the Rifles, was on the bridge at that moment, and his next turn would allow him to march them over the river to safety, to get the required 7th VP.
Didn't happen - his turn never came. The French threw in the last of all they had on their left flank, including a charge on the battered 14th Light Dragoons by the last intact battalion, the 1/66eme, led by General Ferey himself. Since the 14LD were not in good shape, and did not have room for the approved Retire & Reform ploy, the infantry won this scrap - a rare example of an attack column defeating horsemen - and the game was over, leaving Craufurd to go to discuss his day with Wellington.
General de Brigade Claude-François Ferey - probably man of the match |
My colleagues, of course, mucked in with their usual excellent enthusiasm and good humour, which was a massive contributor to our success. I was the umpire and general labourer, and it is quite hard work, but I had a terrific time - from time to time I felt apprehensive, because I was charging about, hyperventilating, while my guests were really only getting to watch through the keyhole, but it seems that everything was fine at their end too.
I think it proved worthwhile spending time and attention on the hardware - we had my Android tablet on a high stand - some 7 feet up in the air - as the main camera, at one end of the table, and my iPhone - also 7 feet up (and permanently connected to its charger, since Zoom will flatten a phone battery in no time at all - please take note!) - as the second camera, at the other end. The iPhone attended as a separate guest - Max Foy, in fact, who has his own Zoom account (not many of Napoleon's generals have Zoom accounts, I think). It also proved to have been a good idea to invest some time in setting up a grid reference system for the hex table, and to produce some good maps for the players.
My thanks, as ever, to Goya and Stryker for being such good chaps and making the game a success. Now that we have some experience, we are considering allowing one or two guests/observers to drop in on future games - we'll have to weigh that up, since there isn't a lot of time for chat, but it's all good so far!
One thing I was aware of was the lack of time to take decent photos, so apologies for the unbalanced set I managed to salvage - in particular the end of the game was a little frenzied, so there is a shortage of pictures of the climax! It's worth saying, I think, that playing a game by videoconference introduces a lot of obvious challenges, but it also encourages the players to be very methodical about following orderly turn sequences, for example, and this actually helped the game to run smoothly.
Points duly noted! Oh - yes - being umpire is fun but it's a bit of a work-out - I recommend a bottle of Lucozade on stand-by!
On the Allied left, in front of the fortress, Col Robert Barclay has Rifles and the 43rd Foot, plus Ross's Troop RHA |
A couple of gaps in the Allied right - some of Anson's light cavalry arrive, to help out |
Meanwhile, the French right, mostly General Simon's brigade of infantry, has hardly moved. There may be some awkward silences at dinner tonight. |
Here you go - it's official - the French win 7-6. Yet another close one! |
***** Late Edit *****
I received a couple of questions about the reference letters around the edges of the table - this was to make it easier to match the table up with the "official" set-up map I sent to the generals. Here's the map:
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Well it looks like you had a marvellous time with all this new technology. Whatever next...you tube videos?
ReplyDeleteIt all went better than expected - very pleased. Previously I thought I was doing well if I turned on the light without wetting myself.
DeleteExcellent work, Tony! Umpiring AND direction/production can be a difficult job. 7-6 is a close one, for sure. One thing about CCN is that it often isn’t over until it is over. Always enjoy seeing your banner counter.
ReplyDeleteHi John - thanks for your appreciative comments - I'm currently relaxing in a warm Chianti. Close finish again - wow.
DeleteThe legendary Freitag battalion (26eme Ligne) were present, in Simon's brigade - they took a hit from artillery fire, but otherwise received no orders, I believe. They also serve who stand and wait - I think in the real battle they had marched some 12Km on a very wet morning, so they probably welcomed the rest!
Too bad Freitag Bn saw no action; probably mesmerized by the beauty of your table. Have I mentioned that your layout is quite elegant?
DeleteNice to see some close-ups of the troops except of course for the 15th Chasseurs - a great game Tony!
ReplyDeleteThank you again for your virtual company! The 15th Ch-a-Ch were eliminated in the end, but they took a few with them - I thought the Allied cavalry were pretty good - they tended to start well and then fizzle out. They probably had better horses back home in Surrey.
DeleteIt certainly sounds like things went very well for a first try out of this technology. Given the size of that table you seemed to have it covered. Quite ambitious for a first go, very well done. You know, the more I read write ups of C&CN games like this one the more I miss those rules. Your scoreboard always make me smile, only you Tony, only you :)
ReplyDeleteIt was a lot of fun - I have been meaning to get myself a decent bluetooth headphone/mic set anyway - I'll order one today - that will cut down on the throat pastilles, and save me walking around the room shouting (which frightens my wife). I am delighted that I do not need a good webcam after all - the tablet and the iPhone provided a good view from each end - the players can switch between views as they wish, without affecting anyone else's screen.
DeleteLooks and sounds like you had a great time. Glad to see all your preparations paid off.
ReplyDeleteLooks like a great scenario. Food for thought.
Yes - went much better than I had expected. My past experience of videoconferencing in a work environment did not make me any more confident, but this was a different beast altogether. Thanks for tips on your own games, by the way.
DeleteWell done for conquering technology and my setting and running the game. I can see that hex terrain makes it easier and play the game remotely as movement and combat is regulated. I see you have letters by each hex row. Did you use this to assist referencing individual hexes ?
ReplyDeleteHi Mark - thank you! I created maps of the set-up for the commanders, which had hex reference numbers superimposed, and added the letter tiles to the tabletop to help me with the movement (since I wasn't using a map). In fact the grid reference was very useful at the start, but we used it less as the game progressed, because we drifted away from the starting positions, and I think the commanders managed to be self-sufficient just with the two camera views and the facility to clarify things with me (the Ump). Having reference numbers certainly makes setting the table up from a map a lot easier. I've had a request to publish the map, so I think I'll add that as a late edit - then you can see what I did.
DeleteA great game of the 'race to the bridge' Tony and clearly a close-run thing (not to mention the hard running by the uber-tech umpire). I love your representation of Almeida.
ReplyDeleteClearly Black Bob had an eye to history when making his decisions—he knew that this would be a favourite for wargamers to refight!!
Black Bob - after my week of reading about him - appears to have been a genius or a hero, maybe both, but he was definitely too weird to live.
DeleteLike the bits of the fort, eh? I'm hoping to get my hands on the new Vauban's Wars rules very soon, so with luck the fortifications may get some more table time in the near future!
That looks like it all went very well...
ReplyDeleteA fine looking game indeed...
All the best. Aly
It went very well, Aly - very pleased. Thanks for relating your own remote-gaming experiences, by the way - that was helpful and also reassuring. I owe a vote of thanks to a number of people who got in touch - I should have said, above...
DeleteI am pleased to see that it went so well, and the game looks great. I think I've played in at least 4 Zoom games now, but I had the easy job of just giving orders, not serving as set up, camera man, lead pusher, tech support etc!
ReplyDeleteThere's a danger I may be over-trained now. I was very pleased with the game - I utilised your suggested two-camera system, and it worked well - many thanks for this. One extra trick in our case was to make the iPhone a separate attendee (though a silent one). That way the other attendees could individually flick between the two table views without my help, and without affecting each other.
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