I've started putting together a battle for next week. The following introduction is shamelessly cribbed from my email to Stryker today - apologies, Ian - I can only think about anything once a day.
The
scenario is influenced (a bit) by the Battle of Neerwinden 1693 (aka Landen),
though it is 10 years later (and therefore has no pikes), and is not (of
course) the Battle of Neerwinden - it is much smaller, for a start.
An
Allied army (Anglo-Hessian, this time) is in an area near to a small
(but interesting) fortress, to protect it from the attentions of the
French. As it happens, the French have decided to clear out this
protecting army, and have sent a larger force to deal with them. The
Allied commander has opted to stay in the area, and his men have been
busy digging some earthworks to strengthen their position.
The
earthworks are not that formidable - if someone is defending them then
they will be a nuisance, but if there is no-one there they can be walked
through - even by cavalry.
On the edge of the
table is the citadel, which is really just a bit of extra scenic
interest, and is pretty much off limits, since the French do not have
their Siege Train with them (this time, though the intention is to come
back with the siege train once they've cleared the defending force out
of the area). The (Dutch) garrison is small (about 2 battalions) and
cannot be attacked, and is not available to the Allied side as a
reinforcement - also the Allied troops cannot enter the fortress; it
does, however, have a few mortars available which can provide a bit of
supporting fire for the Allies. Mortars have a long range, but are prone
to misfires, which might just mean that the shells don't detonate, but
could also mean that the mortar suffers damage right up to a complete
write-off (if the shell explodes in the barrel, for example). The
self-igniting shell is still some years in the future. The French army is
quite a bit bigger than the Allied, and they have 5 brigade cubes to the
Allies' 3 (probably). The mortars in the fort are not a brigade, but
may be activated along with any of the Allied brigades (only once a
turn, obviously).
There will be a preliminary artillery exchange - haven't had one for a while.
I'll probably make another post once the soldiers arrive.
My old ECO plastic Ritterburg looms on the table edge - mostly to add a bit of visual interest, but the defending side will be able to call on a few of the fortress's guns for support
The defending side has put in many hours of spadework, which I am sure they hated, but they may gain some benefit from the time spent
Haven't yet decided which general will command which army. We do know there will be some bonus victory points if the French take any of the villages. Residents should probably check their property insurance policies
Rather a different battlefield Tony - nice fortress. It should be a good game and I am looking forward to reading how it goes.
ReplyDeleteThanks Jim. I comfess I had some doubts about the field - we just have to assume it was a part of the old Spanish Netherlands which was pretty flat and boring! The fortress is mostly inspired (if that's the right word - it's just a scenic puff really) by old engravings of places like Huy - though Huy was on a river, and I'm currently having a break from rivers.
DeleteIt will all look a lot better when the soldiers turn up. I'm working to balance the OOB - my starting point was a very bland scenario for Neerwinden taken from one of the "Twilight of the Sun King" booklets, but I found that I had to roughly halve the proportion of cavalry to make sense of it. Maybe 1693 was a different age?
I think I prefer it without the figures, if you could just leave off the allies that would be great!
ReplyDeleteIt would certainly be an unusual blog report with all the same photos - could probably get an Arts Council grant for that, I would think.
DeleteNicely set up sir!! Looking forward to weeing how this one unfolds.
ReplyDeleteThanks Donnie - looking forward to weeing...? It's an age thing, I find.
DeleteIndeed, fat finger syndrome, should have read seeing but I quite like what came out!!
DeleteYou wascal!
DeleteMarvellous set-up for the battle that will be the prelude to the siege! The citadel is/will be a wonderful piece of wargames terrain 'eye candy', as well as lobbing the odd mortar shell, yikes!
ReplyDeleteBest wishes, James
Thanks James - having re-read my mortar rules, I'm not sure the garrison won't decide that firing the things is more hazardous than being fired on by them.
DeleteThe back story about a potential siege is just a clumsy justification for having a fort on the edge of the battlefield (unlike Neerwinden), but it is my intention to do some proper solo siege gaming before long. I had fairly well-developed plans to have a bash at Lerida (1810), using my new Spanish siege chaps, but am a bit embarrassed to admit that I was put off by the historical narrative, which places my occasional hero Gabriel Suchet on a definite war-crimes list. As I have said before, I prefer made-up battles, one reason being that I don't have to be uneasy about making them into a game!
That's pretty wimpy, isn't it? - but recent, very public disregard of civilian casualties serves to accentuate my discomfort!