Wednesday, 15 July 2026

WSS: Game Coming Up Next Week

 I've started putting together a battle for next week. The following introduction is shamelessly cribbed from my email to Stryker today - apologies, Ian - I can only think about anything once a day.

The scenario is influenced (a bit) by the Battle of Neerwinden 1693 (aka Landen), though it is 10 years later (and therefore has no pikes), and is not (of course) the Battle of Neerwinden - it is much smaller, for a start.

An Allied army (Anglo-Hessian, this time) is in an area near to a small (but interesting) fortress, to protect it from the attentions of the French. As it happens, the French have decided to clear out this protecting army, and have sent a larger force to deal with them. The Allied commander has opted to stay in the area, and his men have been busy digging some earthworks to strengthen their position. 

The earthworks are not that formidable - if someone is defending them then they will be a nuisance, but if there is no-one there they can be walked through - even by cavalry. 

On the edge of the table is the citadel, which is really just a bit of extra scenic interest, and is pretty much off limits, since the French do not have their Siege Train with them (this time, though the intention is to come back with the siege train once they've cleared the defending force out of the area). The (Dutch) garrison is small (about 2 battalions) and cannot be attacked, and is not available to the Allied side as a reinforcement - also the Allied troops cannot enter the fortress; it  does, however, have a few mortars available which can provide a bit of supporting fire for the Allies. Mortars have a long range, but are prone to misfires, which might just mean that the shells don't detonate, but could also mean that the mortar suffers damage right up to a complete write-off (if the shell explodes in the barrel, for example). The self-igniting shell is still some years in the future. The French army is quite a bit bigger than the Allied, and they have 5 brigade cubes to the Allies' 3 (probably). The mortars in the fort are not a brigade, but may be activated along with any of the Allied brigades (only once a turn, obviously).

There will be a preliminary artillery exchange - haven't had one for a while. 

I'll probably make another post once the soldiers arrive.
 
 
My old ECO plastic Ritterburg looms on the table edge - mostly to add a bit of visual interest, but the defending side will be able to call on a few of the fortress's guns for support
 
 
The defending side has put in many hours of spadework, which I am sure they hated, but they may gain some benefit from the time spent
 
 
Haven't yet decided which general will command which army. We do know there will be some bonus victory points if the French take any of the villages. Residents should probably check their property insurance policies
 

 

10 comments:

  1. Rather a different battlefield Tony - nice fortress. It should be a good game and I am looking forward to reading how it goes.

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    1. Thanks Jim. I comfess I had some doubts about the field - we just have to assume it was a part of the old Spanish Netherlands which was pretty flat and boring! The fortress is mostly inspired (if that's the right word - it's just a scenic puff really) by old engravings of places like Huy - though Huy was on a river, and I'm currently having a break from rivers.

      It will all look a lot better when the soldiers turn up. I'm working to balance the OOB - my starting point was a very bland scenario for Neerwinden taken from one of the "Twilight of the Sun King" booklets, but I found that I had to roughly halve the proportion of cavalry to make sense of it. Maybe 1693 was a different age?

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  2. I think I prefer it without the figures, if you could just leave off the allies that would be great!

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    1. It would certainly be an unusual blog report with all the same photos - could probably get an Arts Council grant for that, I would think.

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  3. Nicely set up sir!! Looking forward to weeing how this one unfolds.

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    1. Thanks Donnie - looking forward to weeing...? It's an age thing, I find.

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    2. Indeed, fat finger syndrome, should have read seeing but I quite like what came out!!

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  4. Marvellous set-up for the battle that will be the prelude to the siege! The citadel is/will be a wonderful piece of wargames terrain 'eye candy', as well as lobbing the odd mortar shell, yikes!
    Best wishes, James

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    1. Thanks James - having re-read my mortar rules, I'm not sure the garrison won't decide that firing the things is more hazardous than being fired on by them.

      The back story about a potential siege is just a clumsy justification for having a fort on the edge of the battlefield (unlike Neerwinden), but it is my intention to do some proper solo siege gaming before long. I had fairly well-developed plans to have a bash at Lerida (1810), using my new Spanish siege chaps, but am a bit embarrassed to admit that I was put off by the historical narrative, which places my occasional hero Gabriel Suchet on a definite war-crimes list. As I have said before, I prefer made-up battles, one reason being that I don't have to be uneasy about making them into a game!

      That's pretty wimpy, isn't it? - but recent, very public disregard of civilian casualties serves to accentuate my discomfort!

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