Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Wednesday, 3 March 2021

WSS: First of the Brits!

 All hail to Goya, who has very kindly painted some more figures for me. Very nice too - if it wasn't for him, there would be no painting at all going on here this last couple of weeks.



Here we have The Earl of Angus's Regt of Foot*, also known as Ferguson's Regt by 1704, also known (unofficially?) as the Cameronians. The figures are Les Higgins/PMD 20mm, as usual, while the mounted officer (though not his horse) is from Irregular. Photos give a choice of with or without flash, since I couldn't make my mind up. These are not refurbed figures - all fresh castings.

Very pleased to add these chaps to the boxes - at last I have a "Dutch school" unit to join in the games!

Thanks again, Goya. Lovely job.

* Historical Clap-trap: The Earl of Angus in question was James Douglas, son of the 2nd Marquess of Douglas. He raised the regiment in 1689, when he was 18, and died at its head at the Battle of Steenkerque, in 1692, when he was 21. He was, of course, one of the "Red" Douglases, a family I take an interest in since they owned Tantallon Castle, which is next door to where I live. By the 1690s, however, after George Monck had wrecked Tantallon in 1651, following the Battle if Dunbar, the Red Douglas lot were living in their other castle, at - well, Castle Douglas...

Tuesday, 2 March 2021

Hooptedoodle #388 - Ian St John - another boyhood hero gone

 It has been expected for a while, since he has been very ill with cancer for some years, but I am saddened to learn that Ian St John - a real footballing hero from my formative years - has passed away at the age of 82. Ian was a native of Motherwell, in Scotland, and was one of the early acquisitions when Bill Shankly set about rebuilding Liverpool FC in the early 1960s. That team became very successful indeed - though most of their glories were after I'd left Liverpool and moved to Edinburgh!


St John was centre-forward in the team with which Shankly won the old Second Division, and which then went on to dominate the First Division in the years which followed. St John scored the winning goal in Liverpool's first ever FA Cup win, at Wembley in 1965, against Leeds United. 

There's plenty of scope at present for being upset by the demise of old footballers - they are currently going down like flies, of course, so I tend not to dwell on this steady topic of mortality, but Ian was a bit special, and I am - if not exactly choked up - then certainly a bit wistful this morning.

Back in the day, there was a local joke, which went as follows:

Teacher asks a class of Liverpool schoolkids, what do they think would happen if Jesus came back, to Liverpool, at the present time [1960s]? Correct answer was, "They'd have to move St John to inside right". Yes, it's very silly, but in its way it is an affectionate mark of the man's stature in the common culture. 

1965 - Back row: Ron Yeats, Gordon Milne (reserve), Willie Stevenson, Ian St John, Chris Lawler, Gerry Byrne. Front: Tommy Lawrence, Peter Thompson, Geoff Strong, Tommy Smith, Roger Hunt, Ian Callaghan. [Only Yeats, Milne, Stevenson, Lawler, Hunt and Callaghan are still alive, as at March 2021]




Friday, 26 February 2021

Hooptedoodle #387 - Ads for Morons, Created by Morons


 Wow - I was on the CNN site this evening, trying to get the latest on the gold statue of Trump that some bottom-hole has put on display in Orlando, and some fiendish cookie or other got busy and - hey! - I got a personalised ad, just for me. That's quite something - I mean I'm not even very famous (though my reading about Trump might have been a clue), but I'm pleased that they realised I would be interested in this sort of thing.

 
North Berwick

To put this into perspective, here is a photo of my home village. I am fascinated by this potential jet service - how impressed would my friends be, for goodness sake? I am wondering whether the jets land and take off in the fishing harbour, or they use that big field behind the telephone exchange - of course, they'd have to shift the horses, but it's marvellous, isn't it?

Amazing what they can do nowadays, as I always say. There - I just said it again...

Monday, 22 February 2021

Holcroft Blood, anyone?

 Someone recommended that I would enjoy the Holcroft Blood series of historical novels written by Angus Donald.


 I have to say, I normally don't get on with historical novels. I hated Sharpe, for example - yes, I know, obviously my problem. 20 billion flies can't all be wrong. I also got into trouble once, when I suggested that RF Delderfield was a very overrated author, and that one of his Napoleonic efforts, apart from being chucked together with little thought, was more or less a rip-off from CS Forester. Goodness me - I'll never have an opinion again - promise.

 So this is a humble request, from one who does not know, and does not claim to have the wit or the critical faculties to judge. Has anybody in my trusted world (intellectual bubble?) read any of the Blood books, and what did you think of them?

Any thoughts will be welcome. 


Friday, 19 February 2021

WSS Rules - work in progress


 After the recent playtest, it became clear that something has gone out of whack with the draft house WSS rules, so I'm working on some changes. One fairly drastic re-think is taking place in the small matter of combat. I've now reduced the range of muskets to something which is less exciting but more reasonable, and - since infantry didn't normally get to sticking bayonets in each other when fighting in the open - all combat apart from artillery fire has now been subsumed into something called Close Combat, which will include all melees and all musketry (which is only effective at close range anyway).

I've been reading a few sets of rules which I own which use this kind of system - in particular Mustafa's Grande Armée, Doc Monaghan's Big Battalions, and Polemos's Obstinate and Bloody Battle. I used to employ a similar combat system in a house Napoleonic rule set I ran fairly successfully for many years, so I know it works - though there is an implied backing away from Old School turn sequences.

That's OK - the generals can concentrate on running the battle, and trust the invisible sergeants to look after fitting of bayonets, cavalry firing pistols and all that. I think it has something to do with getting the scale of the game right.

I'm now trying to glue some changes into the previous draft. Typing - it's what wargaming is all about, really.

I should have more to say about this before too long!

Sunday, 14 February 2021

Hooptedoodle #386 - The Strange Tale of the "Normandie" - in fact and the movies

 


Yesterday I got rather sidetracked by the Internet (as one does), and as a result finished up watching a movie on my TV, late in the evening. I have promised myself that I'll have a more productive day today, but I'm getting off to a poor start by writing about the time I wasted yesterday...

So there are two related threads here - the ship and the movie I watched. I'll start off with the ship.

I did some reading about the SS Normandie, a ship I recognise vaguely from old photos, but never really knew very much about. It really is a very odd story - sad, undoubtedly, and filled with some astonishing bad breaks and terrifying incompetence - if you are interested, you can find lots about it online, but here's a quick skim.



Built at St Nazaire, in Brittany, the Normandie was launched in 1935; it was the biggest, fastest, most technically advanced, most luxurious passenger liner of its day, and this in an age when the big transatlantic liners were at their most prestigious. It's success was tempered a little by a shift in the market - by design, the Normandie was heavily committed to catering for the very wealthy, and as the 1930s neared their end there was a big upsurge in demand for more economical travel, which gave the British Cunard ships an unassailable advantage.




 

After the attack on Pearl Harbour, since the USA was now at war with the Axis Powers, and France had become German-occupied territory, the Normandie, which was stranded in New York, was requisitioned by the US Navy (with the full co-operation of its owners), was renamed the USS Lafayette (see what they did there?), and after some dithering about, during which it was briefly proposed to make her into an aircraft carrier (the ship, you understand, was enormous), eventually a plan was produced to convert the vessel into a troopship. 

Conversion work was rather rushed, trying to meet a very ambitious commissioning date, and on 9th February 1942 the ship caught fire, at the refit berth at Pier 188, Brooklyn. Sparks from a welding torch set alight a store of kapok-filled life-jackets which were in a passenger saloon, the fire spread rapidly, as a result of inflammable varnished wood panelling not having yet been removed, and, helped by a stiff northeasterly breeze, which blew the blaze along the length of the ship, within about an hour, the three upper decks were engulfed from end to end.

The ship was equipped with a sophisticated fire-fighting system, and lots of appropriate equipment, but the system had been disabled and most of the equipment removed. Further, the NYCFD's hoses did not fit the ship's French connectors. Some valiant, though hopeless, efforts were improvised to fight the conflagration. As water was pumped in from shore-based fire tenders and the port's fire-boats, the ship began to settle in the dock, and took on a list to seaward.

The Normandie's designer was present in New York, since he had been involved in discussions of the refit. He arrived at the dock, with a plan to save the ship, but the harbour police refused him entry. His idea was to go on board, open the sea-cocks to flood the lower hull, allowing the vessel to settle the few feet to the bottom of the dock, which would enable the fire to be put out without risk of capsizing. The Navy commander on the spot, Admiral Adolphus Andrews, rejected this idea.

The authorities eventually declared that the fire was under control, and rescue operations ceased, but some 6,000 tons of water had been pumped on board. Continuing entry of water below the surface resulted in the vessel capsizing later on that night. This had been a major emergency - many individuals were injured, and there was one death. Andrews placed a complete shut-down on all reporting - no press were allowed anywhere near the scene.



Later there were a number of proposal for projects to restore the vessel in some form, but after a lot of wasted time and expenditure the ideas were axed, and the hulk was scrapped in 1946. Since then there have been many theories suggesting mob involvement and so on - interesting, but I'll spare you all that.

While I was reading about this, I learned that the capsized vessel appears in the 1942 Alfred Hitchcock movie, Saboteur. Now, as it happens, I have a big box set of Hitchcock films, which one of my sons gave me for Xmas some years ago, and I was pretty sure this one is included. It is.


Which brings me to my other thread - the movie, which I duly watched last night. In fact I have seen it before, some years ago, but I remembered very little about it (the plot was spoiled rather less for me last night by what I had remembered about it than by what was pretty obviously predictable anyway). The film has a big wartime message about patriotism and public awareness of national security, though there are some odd plot twists involving a wealthy, privileged elite who are masterminding the Fifth Column and sabotage in the US - seems strangely in tune with modern conspiracy theories?

The movie is fun - not a very demanding watch, and is in many ways a film of Great Silliness, not the least of which is a Hitchcock cliché - a climactic ending, set on yet another famous National Monument (yes, AGAIN). I sat up and saluted when I (briefly) saw the wrecked Normandie/Lafayette (or USS Alaska - a battleship, no less, as it is cast in the plot). 

OK - so what? Well, so nothing, really, but there is something odd about the dates. If I had been less tired, I am sure I'd have tried to find out a bit more, but I'd had enough by this stage.

Here's the thing - filming took place from December 1941 to February 1942 - not a generous timescale, but there was a war on. The capsizing of the "battleship" is not a strategic high spot of the story, but it is an impressive part of the build up to the finale. Given that the ship only sank in February 1942, I am forced to assume that there was some very fast footwork, and Hitchcock changed the story to include his (prohibited) shots of the Lafayette - I guess that the story was largely patched together as he went along anyway, but that is impressive. As far as I know, none of the conspiracy stories involves Hitchcock commissioning the sinking of one of the biggest ships in the world, to fit into his latest movie, so it must just have been opportunism on his part.

It brought him a lot of grief - his use of illicit shots of a ship, the sinking of which was the subject of a lot of denial, and the hints in the story that the Navy's security and competence might be a tad suboptimal resulted in the movie being "red-flagged" by the censors, though it was allowed to be released because of its positive wartime espionage messages, and was premiered in April 1942. We may assume Admiral Andrews never forgave him, however... 



Friday, 12 February 2021

Hooptedoodle #385 - Chick Corea

 Another personal hero gone. Chick Corea, the jazz pianist, died this week, aged 79. He became famous when he played with Miles Davis in the late 1960s (in a band which for a period featured 3 electric pianos - Herbie Hancocks, Keith Jarrett and Corea, which some might say is at least 2 too many...).


Then, of course, he became a leading light in his own right in the Jazz Fusion thing, which divided the world neatly into those who felt it wasn't proper jazz at all and those who felt it didn't quite make it as rock music either. I was playing a couple of his CDs this morning, and it occurred to me that the 1990s was longer ago than I had thought. Good, though.

Here's a track that I like. Thanks from me, Chick. Rest easy.



Thursday, 11 February 2021

Hooptedoodle #384 - troglodytes troglodytes

 So good, they named it twice.


I'm aware of these little birds being around our garden, but you don't often see them. I think we hear them, but we don't see them much. This morning, while the French window was open and some boxes of stuff were getting shifted into the log shed, a Wren flew in and was temporarily trapped in what we refer to as our Garden Room (because it's, like, next to the garden).

Eventually it stopped flapping about, and rested on the back of one of the sofas. My wife picked it up, checked it over, and took it outside, where it recovered for a couple of minutes before flying away. We were reluctant to simply put it down somewhere to get its breath back, since I imagine the Magpies eat these little fellas like popcorn.



All well in the end - very nice to meet a rather shy neighbour.

Sunday, 7 February 2021

WSS: Beutelbach Playtest (via Zoom)

 
Ready for the off - counters and markers and cotton-wool smoke. Even some Lucozade.

 As planned, the playtest game went ahead on Friday - 10am kick-off.

Stryker and Goya arrived promptly (and remotely), and after some fiddling about with camera settings we got started. The revision to my WSS rules this time had been quite a large one, following on from what had been a pleasingly successful playtest back in December (or whenever it was), so we had quite a few new bits to assimilate. I, as umpire, had no choice to make a good fist of this, since the umpire is the guy who has to understand everything - especially if he is also the author. Nowhere to hide. Bright lights.

Let me say, straight away, that it was a very pleasant day - certainly I enjoyed the interaction and the company and all that - and we achieved a great deal on the rules workout. Overall, I am pleased, but am rather concerned that I presented my guests with a rather lengthier and more arduous experience than they might have been expecting! I can only praise their courage and good humour, and thank them once again!

Playtesting your own rules reminds me a little of the old home-brewed beer days (anyone remember them?) - the whole thing is driven by enthusiasm and good intentions, but it is also very easy to inflict on one's friends something which tastes ghastly and gives them terrible headaches, which is not a kind thing to do to anyone. I hasten to assure my gentle reader that our session was not so awful as this might suggest, but some of the things I learned about my new rule changes will require a day or two to digest. As is always the case, a lot of the problems unearthed are merely a question of tweaking the numbers to get a better balance, but I definitely got a few things wrong. Humility is required.

For a start, we had rather the rough end of circumstances - I had about 2 hours sleep the night before, because we had howling Easterlies rattling the slates here at Chateau Foy, with horizontal rain and sleet on the roof-windows, and at about 2:30am I had to get up to shut the gate, to prevent our garden chairs from rolling into the lane. So there was a lot of caffeine in my bloodstream by around 10am.

Next - Zoom. It is less than a year since I had no experience of remote gaming at all, and of course we have to be grateful for what is possible. Games via Zoom are a poor substitute for a proper face-to-face game, but they are a hell of a lot better than nothing at all, so it would be stupid to complain. On the other hand...

Well, on the other hand, I am one of that often-forgotten fringe of UK residents who do not live in a city. Our broadband arrives by radio transmission, believe it or not, and it is astonishingly good, considering, but in absolute terms it is a bit marginal for streaming two cameras simultaneously, especially when my locked-down neighbours are confined to barracks, and seem to spend their days home-schooling (via Google Classroom and similar) or just watching Netflix. The radio bit means that we are relying on line-of-sight contact (a familiar wargaming concept?) with a mast on a hill about 8 miles away, which also means that really wet weather can affect things adversely. [It also means that one of my neighbours can't understand why the broadband works at night, when he cannot see the hill where the transmitter is located - but this is quite another story...]

One way or another, our broadband is slow enough to make Zoom default to what it considers a manageable picture quality, which is not very exciting. Well, John Logie Baird might have been excited, but these days we expect high definition at all times, and don't you forget it. This means that, though I get to see the toy soldiers close up in the real world, my guest attendees have a real fog-of-war problem trying to see what's what, they get a very poor visual presentation and involvement level (they don't even get to roll their own dice!) and, of course, they also have to put up with hours of me charging about, talking too much and pointing at things. You may be getting a glimpse of why I was so grateful for their stamina on Friday! Zoom also kept hanging up on us - we had maybe 10 or a dozen instances when a broadband blip froze everything; I am getting surprisingly handy at recovering hangs, though on one occasion we lost the Zoom session completely, so I had to join again and admit everyone back in, but we also frequently lost time when someone's conversation would break up [the well-known Stammering Dalek Effect] and we had a lot of checking and repeating. I'm not going to say any more about Zoom, except that it occurred to me late last night that we could maybe get some improvement by shutting off the video links from the remote attendees - once we've said hello we don't need to see each other, as long as the battlefield views are working. It's a theory - I'll ask my son if it will help...

Righto - that's the excuses out of the way. The next bit has to be the things I got wrong. Last test game, I became aware of a few points in the game where the rules were vague - mostly about things like the exact timing of a morale check, or just what happens when a unit breaks from melee, so I had tightened this up, and had inserted some clarifying detail, including expanding the Turn Sequence to incorporate a specific Rallying Phase, between Activation and Movement. Great. In fact, it was a lot tighter, but I set up a big, encounter-type scenario, and the game was slow. I mean really slow. The melee rules worked a lot better (though they still need some tweaking), but it was all far too laborious for a big game. I also screwed up the formula for numbers of Order Chips, so that we had too many orders, which is like not having Activation at all. We had great, long player turns which must have been heavy going for the non-phasing player, who didn't even have any dice to roll.

OK - fair enough. All good - that's what a playtest is for - provided your friends are still speaking to you at the end!

The actual battle? Well, it took hours - much of which is down to lack of familiarity, of course, but it meant that we didn't finish. The target for a win was 8 Victory Points, and we had got to 4-all when we had to call it a day. As I say, I'm very happy that I learned a lot of good stuff, but one thing I learned is that the rules as they are now will not handle a big game, and I am really partial to big games, so some rethinking has started!

The armies seemed to spend a long time firing muskets at each other at 400 paces, which is not very effective, but there was a vigorous cavalry fight quite early on. The manoeuvre rules were not much of a problem - there seemed to be too many morale tests, considering not much was going on for most of the time. I can fix all that, but there are some fundamental issues which will need some surgery. That's OK too! I am pleased with what we achieved,  though as an actual game it was not the best.

I'll work on it!

Starting position, from the Imperial right flank - aggressive moves from the cavalry in the foreground...

...and from the opposite side, behind the Bavarian lines...

...just like the ECW all over again - the first cavalry clash was indecisive!

The Bavarian right flank was pretty quiet throughout - the battery on the hill was busy, but Goya seemed to have a great many 1s and 2s that he didn't get to roll last time out.

The cavalry get themselves sorted out, ready for another go. Note some dragoons sneaking through the wood on the left of the photo.

The Imperial forces, complete with battalion guns, came across the field to take the initiative, but a long range firefight ensued, which mostly didn't hit anyone, though a couple of units took fright


Bavarian artillery - working hard

Things were building up nicely, but we ran out of time before we reached the real crisis

General view, from the Imperial right, at the point at which we were forced to close. It'll be a lot better next time - trust me...



Wednesday, 3 February 2021

WSS: Set-Up for Another Playtest

 Gaming via Zoom on Friday, so I've been setting up the table. This will be the little-known Battle of the Beutelbach, which must have been in 1703, I guess, on an unusually flat area of  Bavaria. I needed some photos for the participants, so it seemed sensible to post them here as well.

This is the first-cut set-up, still a little adjustment allowed before we kick off on Friday. Here is the view from the Bavarian left flank. That stream is just a little watersplash.

And now from the Bavarian right flank. Since the micro-dice will be completely invisible on the Zoom session, there will be an issue of coloured counters, to denote unit status, before we start.

A drone shot from behind the Imperial position - no-one in the little hamlet of Staubhof yet, so the residents can shift the glass and china into the cellar.

10am start Friday - better read the rules again - there are some changes in the turn sequence, so a quick guideline note to keep me right would be a good idea.


*********** Late Edit ***********

 
And now an extra photo for Nature lovers - here are Die Schwäne von Staubhof...

*******************************

Saturday, 23 January 2021

Hooptedoodle #383 - License to Kill

 I'm still coming to terms with the changes in US politics. I feel that I have spent enough time, words and worry on the former President, so I offer this farewell thought. Maria Muldaur sings Bob Dylan's song. 

Right now, to me this feels kind of holy. I'll say no more on the topic.



Tuesday, 19 January 2021

Dondaine

 Moving swiftly on (before I get a glimpse of Mr Trump's pardons and have an aneurism), here's a workmanlike wargaming picture. My original reasoning for my WSS basing scheme was that, since the units only have 3 bases and they'll be doing some Old School tactical manoeuvring, I wouldn't bother with sabots, though I've become very used to using them of recent years.

After just a few test games, I confess I have changed my mind. Sabots there will be. They will not be magnetised, and - since my cunning WSS base sizes give a standard footprint (approximately) - I have adopted a one-size-fits-all plain sabot. Current thinking is that sabots will be a resource for the battlefield, and will be issued when needed. My Napoleonic units each have their own magnetised sabot, and they spend their lives on them, so this is a conscious departure from my standard system.

Because the sabots are a bit long and narrow, I was worried that 2mm MDF might warp if painted on one side only. I ordered in some samples from Uncle Tony Barr at East Riding Minis, and am pleased to find that they give no problems, so a bigger order will be on its way.

 Here's a quick photo, to give the idea. These should save time and broken bayonets.


Infantry and cavalry in line or column of march - even one of my strange limbered batteries 

 

Oh yes - dondaine. One of the many French nursery rhymes my mother taught me when I was an infant was En Passant par la Lorraine, a lengthy tale of a peasant girl who may or may not have captured the heart of the King's son (the song has a quirky, uncertain ending) through her fetching appearance, complete with clogs. This song contains the chorus hook-line:

avec mes sabots, dondaine,
oh! oh! oh! avec mes sabots

I have never been able to find out what dondaine means - and still haven't really got to the bottom of it. I am assured by one of my French relatives that in fact it means nothing - it is just a song-filler expression (equivalent to "tra-la-la" or, I suppose, "hey-nonny-no"). That's kind of an anticlimax after all those years of wondering, but I guess life is a bit like that.

If anyone knows different, please shout.

Here's a noble rendition of the song - just to prove it exists. I am confident you will not last to the end of the clip, but - take my word for it - this version only uses about half the verses my mother taught me. Obviously French kids had a good attention span in the days before Instagram.


 

Thursday, 14 January 2021

Hooptedoodle #382: Boomerwaffen - not front-line troops?

 This is a very upsetting time, all things considered, and the world does not require yet another smart-ass to try to say something clever or amusing about the tragic horror-show at the Capitol last week, but there is an aspect of the event which everyone seems to have attempted to avoid noticing; so, being naturally stupid and tactless, I thought I'd mention it. 


As I understand things, one protestor was fatally shot by security personnel, one policeman died from injuries received in the conflict, and a further policeman has subsequently committed suicide. All this is very sad and regrettable, and there was mention of three more protestors who succumbed to what were described as "medical emergencies". Again, I was very sorry to learn of this, but I was vaguely interested (not morbidly, I hope), wondering whether this was some kind of woke euphemism for "died of teargas" or similar.

Apparently not. It does shine a light on who these people were who forced their way into the Capitol on 6th January. There were guys climbing up buildings and getting into fist fights and so on, which is what we might expect from urban terrorists, but it is very obvious from the photos that many of them did not look like the sort of assault troops you would hand pick for your Forlorn Hope. Not grenadiers. A pretty high proportion of Mr Trump's enthusiastic followers are, to be blunt about it, elderly or overweight. Frequently both. I deeply regret that anyone should have been hurt or killed at all, though it could be said that they shouldn't have been there - if you stand in the middle of the highway, you will probably suffer for it. One lady died, they think, because she was trampled in the melee. One 50-year old man died of a stroke at the scene - his friends said he was very excited by the events of the day. 


One 55-year old, known to have a history of hypertension, had a fatal heart attack. He is quite an interesting fellow; described by his family as a good man, who would never have harmed anyone, he seems to have had a tendency to post pictures of himself on Parler (now defunct, of course), wielding his automatic rifles, and proposing that like-minded citizens should be prepared to take back their country with guns.


Right.

Didn't work out too well, did it? These people were obviously just not up to being commandos. If the Proud Boys and the Bikers for Trump and all the rest of the Boomerwaffen are going to commit to doing this sort of thing on a regular basis, they had better make sure they have paramedics with them, to look after the "medical emergency" casualties. Or maybe they could discourage their more frail colleagues from coming along.

Once again, I am at pains to emphasise that I do not wish to judge or disrespect any individual, so please don't bother flaming me, and I am sorry that people died or were injured, but Darwin is never far away if you look out for him.



Sunday, 27 December 2020

WSS Flags - looking for clues

 Very quick post today - I'm looking for a bit of information, if anyone can help. I don't think this is at all complicated, but I've read different opinions on this topic, and am uncertain about what to do.

 
Photo of flags of a French regiment from someone else's army, someone else's blog. Two flags is a nice look - colonel's colour on the left here - is this applicable to all battalions in a French regiment?

My emerging WSS armies use a vanilla, one-size-fits-all-nations establishment scheme. I know that this is probably not awfully clever, but the convenience suits me nicely.

In particular, my infantry battalions consist of 3 bases; two of these have 5 other ranks and 1 officer/NCO (and one of these two bases may contain grenadiers, depending on national practice), and the third one contains 3 other ranks, a standard, a drummer and a mounted colonel.

I'm now starting to plan for the French and British contingents. For each of these nations, I am tempted to be swayed by "the look of the thing" and go for 2 standards per battalion. Now that I've started to read about the French, it is suggested that a regiment's first battalion should carry the colonel's (white) colour and the ordnance (patterned) colour, but the other battalions did not carry the colonel's colour, so that my planned two-battalion French regiments would have 2 flags for the first battalion, but only 1 for the second.

Of course, I've also read sources which say two for each. I'm happy to do two for each anyway, but wondered if there are any strong views? All ideas welcome!


Thursday, 24 December 2020

WSS: The Missing Flag Appears

 Quick footnote to yesterday's game - I've now fitted a 75cm (in scale!) flag to the Imperial C-in-C stand, and photos are necessary. I've also added the requisite magnetic sheet, and the chaps are now safely stored away with their army in the Really Useful Boxes.

I'm pleased because getting this group painted and based has been another hanging-around task, but am also interested because it gave me a chance try out some combinations of figure makers.

Here they are - the gentleman in the brown (civilian) coat is the boss - he could be Prince Eugene himself if it weren't for the moustache. Mind you, old PE wore some pretty outrageous wigs, so a false muzzer can't be completely out of the question? - maybe it was Mo-vember?


The commander is a Les Higgins casting on a Higgins horse, which is an obvious and standard arrangement hereabouts; the adjutant in the blue coat is an Irregular casting on an SHQ (ECW period) horse, and the standard bearer is Irregular on a Hinton Hunt ECW horse, and I'm delighted to see that these all work nicely, and are happily compatible with each other.

 


The flag - if you have exceptional eyesight - is the correct edition of the arms of the Holy Roman Empire for the time of Leopold I. It would be a terrible thing, I'm sure you'll agree, if I had got that wrong.


Wednesday, 23 December 2020

WSS: Playtest at Mönchröden - the Game

 Yesterday's playtest by Zoom went ahead - Goya very kindly commanded the Austrians. The game went quite nicely - I'm a little disappointed by how some bits of the rules played out, but that was the whole point of the exercise, and the labs are tooling up to engineer some fixes! The photos of the initial set-up can be found in my previous post.

General photo, quite early in the action, showing the legendary General Graf Von Fugger lining up the Cuirassiers of Jung-Darmstadt and Gronsfeld, next to the small village of Hopf, which was manned by the 2nd battalion of the I.R Scharfenstein. A minor spoiler: the cavalry pictured here eventually won the day for the Emperor Leopold.


Playtest for Prinz Eugen - Mönchröden 1703

 

Imperial Forces

 

GL Graf von Limburg-Styrum

 

Cavalry Bde (Fugger): Cuirassier Regts Gronsfeld and Jung Darmstadt and Aufseß Dragoons (3 sqns each)

 

Brigade Mercy : Infantry regts of Lothringen and Thürheim (2 bns each)

 

Brigade Bibra: Infantry Regts of Scharfenstein and Baden-Baden (2 bns each)

 

Company of field artillery plus 3 light battalion guns

 

 

Bavarian Forces

 

Elector Maximilien of Bavaria

 

Cavalry Bde (Arco): Cuirassier Regt Arco and Monasterol Dragoons (3 sqns each)

 

Cavalry Bde (Wolframsdorf): Leibgarde Regt and Santini Dragoons (3 sqns each)

 

Brigade Lützelburg: Infantry regts: Leibregiment and Bettendorf  (2 bns each), Lützelburg and Boismorel Grenadiers (1 bn each)

 

Brigade Maffei: Infantry regts: Haxthausen, Spilberg, Octfort, Tattenbach, Leib Grenadieren, Maffei (1 bn each)

 

2 Companies of field artillery

 

Status: All field artillery units 2; Bavarian Leib Grenadieren and Leibgarde zu Pferd 4; all else 3


The Bavarian infantry got themselves all sorted out into line, safely out of range, and started to advance on the Imperial position. The Boismorel "Red Grenadiers" in evidence - first time out - surely things were bound to go well for them?....

Over to their right, near the village of Sankt Johann am Röden, more infantry are busy countermarching, under the watchful eye of the Elector and his staff. The leading column has just come under fire from the Austrian battery opposite, of which more later.

View along the Austrian line, from their left. Fugger's cavalry getting organised on this flank.

 
And here comes the Bavarian infantry attack - the bad news is that it was directed at some earthworks which the Austrians had dug the night before, but it was a playtest, after all, and everyone was keen to see what happened.
 

General Maffei (yellow coat) is devastated to watch the I.R D'Octfort rapidly accumulating hits from the artillery opposite, especially with the Elector looking on.

Back to the left flank - here goes! - in goes the charge - head first into the earthworks...

 
Oo-yah! That didn't go awfully well - both units repulsed and shaken.
 
Meanwhile, on the other flank, not much is happening, but attention must be drawn to the Austrian battery on the ridge, marked with an ivory counter. This unit performed absolute miracles with the firing dice - all at long range, they quickly eliminated one infantry unit and an enemy battery. It was quite late in the game before this battery missed a shot. If this sounds like a severe glitch in the rules, let me reassure you that the Bavarian artillery, on the other hand, never hit anything all day. Chance does even out a bit over time, but sometimes the balance is not shared fairly by the two sides!

Things pretty quiet still at St Johann - the troops there not keen to venture out to face the artillery fire?

1/Bettendorf still not happy at all following their experience at the earthworks - they refused to rally, and eventually were swept away by the Imperial horse at  the end of the day.

 
The Elector and his staff admire his troops at St Johann - note the grenadiers in the background, performing warm-up exercises for throwing grenades.

 
On the other side of the village, GM Wolframsdorf has his cavalry brigade all ready, waiting for orders. Household cavalry [Status 4!] in blue, Santini Dragoons in red.

  

Somewhere across the valley, the Imperial C-in-C stand is present, smelling of fresh varnish. FM Styrum definitely displeased that the expected Imperial flag did not arrive in time - I've promised that I'll post a photo when the flag is done. It's only a small flag, for goodness sake.

 

Back at the earthworks, the Bavarian horse has sneaked around the end - General Arco with his own regiment of cuirassiers about to eliminate some of the Emperor's boys from Lorraine. Yes - they should have designed the earthwork with end-bits, shouldn't they? [note technical terminology - I've been reading Chris Duffy again] 

And Arco's brigade subsequently continued their attack on the Austrian right flank - the cuirassiers are on the right, Monasterol's Dragoons on the left - the cuirassiers did rather better in their melee. This is significant since it gives further evidence that dragoons are probably best when not used in this role, and also serves notice that these cuirassiers did very well, with a string of successes, taking the VP count from a 4-1 deficit to 5-5 [very nearly winning the day all on their own] and will be the chief argument for a major revision of the melee rules subsequently, so it is to be hoped that they enjoyed the experience.

Still at it - the Arco boys continue on their merry way - here they are at this end of the picture, about to take out a battalion of the Thürheim regiment from the flank.

 
But Fugger, with the Jung-Darmstadt cuirassiers, mopped up enough damaged infantry units to win the day for the Emperor. His late bid for man-of-the match failed because he was overshadowed by the Holy Roman Artillery mentioned earlier.

 
Some of the Elector's reserve troops, disappointed not to have figured more prominently, are left with nothing to do. The Empire has won 6-5...

 
...as you see.

General view from behind the Austrian left, at the end of the game. Not much happened on this flank, but the Sacred Battery is still in position (practising misses at this stage), and Fugger's horse have cleared the area in front of the ridge, at the far end of the table.

Goya has promised (no - too strong - has offered) to send his thoughts on the rules. There were definite clunkinesses in a couple of areas. The game was still OK, in fact, but there were times when I was distracted, thinking what a nice, smooth, logical game Commands & Colors is. I'm sure it will be fine - I'm not really discouraged, but  there is a fair amount of sorting out to do. I'll put a rules discussion in a subsequent post.

If I don't get that published before Christmas, I hope everyone has a relaxing time. All good wishes!