Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Thursday, 11 February 2021

Hooptedoodle #384 - troglodytes troglodytes

 So good, they named it twice.


I'm aware of these little birds being around our garden, but you don't often see them. I think we hear them, but we don't see them much. This morning, while the French window was open and some boxes of stuff were getting shifted into the log shed, a Wren flew in and was temporarily trapped in what we refer to as our Garden Room (because it's, like, next to the garden).

Eventually it stopped flapping about, and rested on the back of one of the sofas. My wife picked it up, checked it over, and took it outside, where it recovered for a couple of minutes before flying away. We were reluctant to simply put it down somewhere to get its breath back, since I imagine the Magpies eat these little fellas like popcorn.



All well in the end - very nice to meet a rather shy neighbour.

Sunday, 7 February 2021

WSS: Beutelbach Playtest (via Zoom)

 
Ready for the off - counters and markers and cotton-wool smoke. Even some Lucozade.

 As planned, the playtest game went ahead on Friday - 10am kick-off.

Stryker and Goya arrived promptly (and remotely), and after some fiddling about with camera settings we got started. The revision to my WSS rules this time had been quite a large one, following on from what had been a pleasingly successful playtest back in December (or whenever it was), so we had quite a few new bits to assimilate. I, as umpire, had no choice to make a good fist of this, since the umpire is the guy who has to understand everything - especially if he is also the author. Nowhere to hide. Bright lights.

Let me say, straight away, that it was a very pleasant day - certainly I enjoyed the interaction and the company and all that - and we achieved a great deal on the rules workout. Overall, I am pleased, but am rather concerned that I presented my guests with a rather lengthier and more arduous experience than they might have been expecting! I can only praise their courage and good humour, and thank them once again!

Playtesting your own rules reminds me a little of the old home-brewed beer days (anyone remember them?) - the whole thing is driven by enthusiasm and good intentions, but it is also very easy to inflict on one's friends something which tastes ghastly and gives them terrible headaches, which is not a kind thing to do to anyone. I hasten to assure my gentle reader that our session was not so awful as this might suggest, but some of the things I learned about my new rule changes will require a day or two to digest. As is always the case, a lot of the problems unearthed are merely a question of tweaking the numbers to get a better balance, but I definitely got a few things wrong. Humility is required.

For a start, we had rather the rough end of circumstances - I had about 2 hours sleep the night before, because we had howling Easterlies rattling the slates here at Chateau Foy, with horizontal rain and sleet on the roof-windows, and at about 2:30am I had to get up to shut the gate, to prevent our garden chairs from rolling into the lane. So there was a lot of caffeine in my bloodstream by around 10am.

Next - Zoom. It is less than a year since I had no experience of remote gaming at all, and of course we have to be grateful for what is possible. Games via Zoom are a poor substitute for a proper face-to-face game, but they are a hell of a lot better than nothing at all, so it would be stupid to complain. On the other hand...

Well, on the other hand, I am one of that often-forgotten fringe of UK residents who do not live in a city. Our broadband arrives by radio transmission, believe it or not, and it is astonishingly good, considering, but in absolute terms it is a bit marginal for streaming two cameras simultaneously, especially when my locked-down neighbours are confined to barracks, and seem to spend their days home-schooling (via Google Classroom and similar) or just watching Netflix. The radio bit means that we are relying on line-of-sight contact (a familiar wargaming concept?) with a mast on a hill about 8 miles away, which also means that really wet weather can affect things adversely. [It also means that one of my neighbours can't understand why the broadband works at night, when he cannot see the hill where the transmitter is located - but this is quite another story...]

One way or another, our broadband is slow enough to make Zoom default to what it considers a manageable picture quality, which is not very exciting. Well, John Logie Baird might have been excited, but these days we expect high definition at all times, and don't you forget it. This means that, though I get to see the toy soldiers close up in the real world, my guest attendees have a real fog-of-war problem trying to see what's what, they get a very poor visual presentation and involvement level (they don't even get to roll their own dice!) and, of course, they also have to put up with hours of me charging about, talking too much and pointing at things. You may be getting a glimpse of why I was so grateful for their stamina on Friday! Zoom also kept hanging up on us - we had maybe 10 or a dozen instances when a broadband blip froze everything; I am getting surprisingly handy at recovering hangs, though on one occasion we lost the Zoom session completely, so I had to join again and admit everyone back in, but we also frequently lost time when someone's conversation would break up [the well-known Stammering Dalek Effect] and we had a lot of checking and repeating. I'm not going to say any more about Zoom, except that it occurred to me late last night that we could maybe get some improvement by shutting off the video links from the remote attendees - once we've said hello we don't need to see each other, as long as the battlefield views are working. It's a theory - I'll ask my son if it will help...

Righto - that's the excuses out of the way. The next bit has to be the things I got wrong. Last test game, I became aware of a few points in the game where the rules were vague - mostly about things like the exact timing of a morale check, or just what happens when a unit breaks from melee, so I had tightened this up, and had inserted some clarifying detail, including expanding the Turn Sequence to incorporate a specific Rallying Phase, between Activation and Movement. Great. In fact, it was a lot tighter, but I set up a big, encounter-type scenario, and the game was slow. I mean really slow. The melee rules worked a lot better (though they still need some tweaking), but it was all far too laborious for a big game. I also screwed up the formula for numbers of Order Chips, so that we had too many orders, which is like not having Activation at all. We had great, long player turns which must have been heavy going for the non-phasing player, who didn't even have any dice to roll.

OK - fair enough. All good - that's what a playtest is for - provided your friends are still speaking to you at the end!

The actual battle? Well, it took hours - much of which is down to lack of familiarity, of course, but it meant that we didn't finish. The target for a win was 8 Victory Points, and we had got to 4-all when we had to call it a day. As I say, I'm very happy that I learned a lot of good stuff, but one thing I learned is that the rules as they are now will not handle a big game, and I am really partial to big games, so some rethinking has started!

The armies seemed to spend a long time firing muskets at each other at 400 paces, which is not very effective, but there was a vigorous cavalry fight quite early on. The manoeuvre rules were not much of a problem - there seemed to be too many morale tests, considering not much was going on for most of the time. I can fix all that, but there are some fundamental issues which will need some surgery. That's OK too! I am pleased with what we achieved,  though as an actual game it was not the best.

I'll work on it!

Starting position, from the Imperial right flank - aggressive moves from the cavalry in the foreground...

...and from the opposite side, behind the Bavarian lines...

...just like the ECW all over again - the first cavalry clash was indecisive!

The Bavarian right flank was pretty quiet throughout - the battery on the hill was busy, but Goya seemed to have a great many 1s and 2s that he didn't get to roll last time out.

The cavalry get themselves sorted out, ready for another go. Note some dragoons sneaking through the wood on the left of the photo.

The Imperial forces, complete with battalion guns, came across the field to take the initiative, but a long range firefight ensued, which mostly didn't hit anyone, though a couple of units took fright


Bavarian artillery - working hard

Things were building up nicely, but we ran out of time before we reached the real crisis

General view, from the Imperial right, at the point at which we were forced to close. It'll be a lot better next time - trust me...



Wednesday, 3 February 2021

WSS: Set-Up for Another Playtest

 Gaming via Zoom on Friday, so I've been setting up the table. This will be the little-known Battle of the Beutelbach, which must have been in 1703, I guess, on an unusually flat area of  Bavaria. I needed some photos for the participants, so it seemed sensible to post them here as well.

This is the first-cut set-up, still a little adjustment allowed before we kick off on Friday. Here is the view from the Bavarian left flank. That stream is just a little watersplash.

And now from the Bavarian right flank. Since the micro-dice will be completely invisible on the Zoom session, there will be an issue of coloured counters, to denote unit status, before we start.

A drone shot from behind the Imperial position - no-one in the little hamlet of Staubhof yet, so the residents can shift the glass and china into the cellar.

10am start Friday - better read the rules again - there are some changes in the turn sequence, so a quick guideline note to keep me right would be a good idea.


*********** Late Edit ***********

 
And now an extra photo for Nature lovers - here are Die Schwäne von Staubhof...

*******************************

Saturday, 23 January 2021

Hooptedoodle #383 - License to Kill

 I'm still coming to terms with the changes in US politics. I feel that I have spent enough time, words and worry on the former President, so I offer this farewell thought. Maria Muldaur sings Bob Dylan's song. 

Right now, to me this feels kind of holy. I'll say no more on the topic.



Tuesday, 19 January 2021

Dondaine

 Moving swiftly on (before I get a glimpse of Mr Trump's pardons and have an aneurism), here's a workmanlike wargaming picture. My original reasoning for my WSS basing scheme was that, since the units only have 3 bases and they'll be doing some Old School tactical manoeuvring, I wouldn't bother with sabots, though I've become very used to using them of recent years.

After just a few test games, I confess I have changed my mind. Sabots there will be. They will not be magnetised, and - since my cunning WSS base sizes give a standard footprint (approximately) - I have adopted a one-size-fits-all plain sabot. Current thinking is that sabots will be a resource for the battlefield, and will be issued when needed. My Napoleonic units each have their own magnetised sabot, and they spend their lives on them, so this is a conscious departure from my standard system.

Because the sabots are a bit long and narrow, I was worried that 2mm MDF might warp if painted on one side only. I ordered in some samples from Uncle Tony Barr at East Riding Minis, and am pleased to find that they give no problems, so a bigger order will be on its way.

 Here's a quick photo, to give the idea. These should save time and broken bayonets.


Infantry and cavalry in line or column of march - even one of my strange limbered batteries 

 

Oh yes - dondaine. One of the many French nursery rhymes my mother taught me when I was an infant was En Passant par la Lorraine, a lengthy tale of a peasant girl who may or may not have captured the heart of the King's son (the song has a quirky, uncertain ending) through her fetching appearance, complete with clogs. This song contains the chorus hook-line:

avec mes sabots, dondaine,
oh! oh! oh! avec mes sabots

I have never been able to find out what dondaine means - and still haven't really got to the bottom of it. I am assured by one of my French relatives that in fact it means nothing - it is just a song-filler expression (equivalent to "tra-la-la" or, I suppose, "hey-nonny-no"). That's kind of an anticlimax after all those years of wondering, but I guess life is a bit like that.

If anyone knows different, please shout.

Here's a noble rendition of the song - just to prove it exists. I am confident you will not last to the end of the clip, but - take my word for it - this version only uses about half the verses my mother taught me. Obviously French kids had a good attention span in the days before Instagram.


 

Thursday, 14 January 2021

Hooptedoodle #382: Boomerwaffen - not front-line troops?

 This is a very upsetting time, all things considered, and the world does not require yet another smart-ass to try to say something clever or amusing about the tragic horror-show at the Capitol last week, but there is an aspect of the event which everyone seems to have attempted to avoid noticing; so, being naturally stupid and tactless, I thought I'd mention it. 


As I understand things, one protestor was fatally shot by security personnel, one policeman died from injuries received in the conflict, and a further policeman has subsequently committed suicide. All this is very sad and regrettable, and there was mention of three more protestors who succumbed to what were described as "medical emergencies". Again, I was very sorry to learn of this, but I was vaguely interested (not morbidly, I hope), wondering whether this was some kind of woke euphemism for "died of teargas" or similar.

Apparently not. It does shine a light on who these people were who forced their way into the Capitol on 6th January. There were guys climbing up buildings and getting into fist fights and so on, which is what we might expect from urban terrorists, but it is very obvious from the photos that many of them did not look like the sort of assault troops you would hand pick for your Forlorn Hope. Not grenadiers. A pretty high proportion of Mr Trump's enthusiastic followers are, to be blunt about it, elderly or overweight. Frequently both. I deeply regret that anyone should have been hurt or killed at all, though it could be said that they shouldn't have been there - if you stand in the middle of the highway, you will probably suffer for it. One lady died, they think, because she was trampled in the melee. One 50-year old man died of a stroke at the scene - his friends said he was very excited by the events of the day. 


One 55-year old, known to have a history of hypertension, had a fatal heart attack. He is quite an interesting fellow; described by his family as a good man, who would never have harmed anyone, he seems to have had a tendency to post pictures of himself on Parler (now defunct, of course), wielding his automatic rifles, and proposing that like-minded citizens should be prepared to take back their country with guns.


Right.

Didn't work out too well, did it? These people were obviously just not up to being commandos. If the Proud Boys and the Bikers for Trump and all the rest of the Boomerwaffen are going to commit to doing this sort of thing on a regular basis, they had better make sure they have paramedics with them, to look after the "medical emergency" casualties. Or maybe they could discourage their more frail colleagues from coming along.

Once again, I am at pains to emphasise that I do not wish to judge or disrespect any individual, so please don't bother flaming me, and I am sorry that people died or were injured, but Darwin is never far away if you look out for him.



Sunday, 27 December 2020

WSS Flags - looking for clues

 Very quick post today - I'm looking for a bit of information, if anyone can help. I don't think this is at all complicated, but I've read different opinions on this topic, and am uncertain about what to do.

 
Photo of flags of a French regiment from someone else's army, someone else's blog. Two flags is a nice look - colonel's colour on the left here - is this applicable to all battalions in a French regiment?

My emerging WSS armies use a vanilla, one-size-fits-all-nations establishment scheme. I know that this is probably not awfully clever, but the convenience suits me nicely.

In particular, my infantry battalions consist of 3 bases; two of these have 5 other ranks and 1 officer/NCO (and one of these two bases may contain grenadiers, depending on national practice), and the third one contains 3 other ranks, a standard, a drummer and a mounted colonel.

I'm now starting to plan for the French and British contingents. For each of these nations, I am tempted to be swayed by "the look of the thing" and go for 2 standards per battalion. Now that I've started to read about the French, it is suggested that a regiment's first battalion should carry the colonel's (white) colour and the ordnance (patterned) colour, but the other battalions did not carry the colonel's colour, so that my planned two-battalion French regiments would have 2 flags for the first battalion, but only 1 for the second.

Of course, I've also read sources which say two for each. I'm happy to do two for each anyway, but wondered if there are any strong views? All ideas welcome!