I'm pleased to have made good progress with my new rules for the WSS project. This is closely related with having coerced a little external help. The excellent nundanket kindly did some reading of them for me, a few weeks ago, and made some useful (and probably tactful!) suggestions, which I've incorporated.
The huge advantage of getting someone else involved in the production of wargames rules is very similar to the advantage of getting someone else to proof-read your writings - maybe getting someone else to check a description of your computer system is a better parallel; if you check your own stuff, you'll do it armed with the background knowledge that you didn't write down, and you'll find that what you've written is pretty much what you meant. An independent checker will find the holes and the nonsense that you didn't even consider.
Yesterday's positive step was that Stryker very kindly volunteered to help out with some Zoom-based playtesting. Despite my broadband supplier's attempt to scupper the whole idea, we did get running, about 30 minutes late, and played through a very simple game situation. It was very good - time well spent.
I learned two principal things:
(1) there are a lot of things to look at, and sort out - I took a lot of notes!
(2) the game is actually a lot more entertaining than I had feared it might be.
Not much to say about the rules yet, except that they are provisionally titled Prinz Eugen - entirely because Eugen is such an alternative hero, given his rather bizarre lifestyle, that it amuses me to feature him in this role. Sincere thanks to Stryker for his time and willingness to have a go - very useful, and much appreciated.
I include some pictures, partly to commemorate the fact that the event took place, and partly to let Ian see what the 20mm troops look like on the table, in rather better resolution than is possible via my Zoom set-up!
| Typical testing session - random tiddlywinks and sticking-plasters (and cotton-wool puffs of smoke!) |












