On a visit to Edinburgh this week, I noticed this. On the 200th anniversary of the publication of Sir Walter Scott's novel Waverley (which was a couple of years ago, I think), the management of Edinburgh main railway station put up a selection of quotes from Scott around the station concourse - the station, you understand, was (and maybe still is) known as Edinburgh Waverley.
I know a number of Old Wally's quotations, but hadn't come upon this one before. It got me thinking - you don't think it's a message of some sort to self-indulgent bloggists, do you? Apparently it is from The Pirate, of which I have no knowledge.
I confess I am not a big fan - when my grandmother died, I was given a stack of her old books, which included a lot of Scott. I was very pleased to receive these, but was very disappointed with the stories. I guess they have not dated well, and I am also aware that many of them were published in serialised form in periodicals, which
(a) does something odd to the flow of the story (a cliff-edge every 30 pages), and
(b) encouraged Sir Walter to keep the story going forever, to maximise his income.
This is going to be a sacriligious thing to admit, but I gave up very quickly. If ever a man had the gift of taking an exciting story outline and turning it into a lengthy grind, it was Scott. If you are passionately fond of his stuff then you have my respect and admiration. You must drink a lot of whisky.
Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that
Thursday, 26 September 2019
Wednesday, 25 September 2019
Hooptedoodle #344a - That Russian Girl
I decided I would find out once and for all
about the picture on the wall of my mother's room. I took a couple of photos of
it, and spent a little while playing around with Google Images.
Found it. It is a portrait painted in St
Petersburg by Élisabeth Vigée Le Brun in about 1791, the subject being Elisaveta Alexandrovna,
Baroness Stroganova, who was about 12 at the time.
When she was 16 Baroness Stroganova married Count
Nikolai Demidov, who was appointed as a Russian diplomat in Paris, during the
time of Napoleon I. They were big Napoleon fans, apparently, but the political
situation meant that they had to return to Russia. The Demidovs had two
children, but eventually separated because, it seems, he was too boring.
Elisaveta moved back to Paris, where she died in 1818.
Here's another portrait of her, in about 1804, in
Paris, by Robert Lefèvre, at a time when presumably she was still the wife of a Russian diplomat.
She is buried in the cemetery of Père Lachaise, in Paris - as am I, of course.
Sorry about this - I realise nobody could care less, though it is a nice little picture. This post is really a celebration only of
Google and Wikipedia, so it is without any merit at all, other than
commemoration of my finally finding out what that damned picture from Paris Match was, after only 40-something
years. This is not any kind of relative of my mother's of course, though she has probably eaten Beef Stroganoff
at some time in her life. That's as close as it gets. There is no point my telling my mum what I found out, because she will have no idea what I'm talking about, so it stops there.
I did get a bit distracted during my (brief)
researches - Ancien Régime portraiture is not normally my thing, but Vigée Le Brun is definitely worth a read - she's certainly more
interesting than Mme Demidova
Saturday, 21 September 2019
Hooptedoodle #344 - Martin's Dad
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| Stock photo - the elderly resident is the one on the right |
This, I hasten to say, is not a whinge - it's a situation shared by a great many of my friends and contemporaries, so I have to shape up and get on with it. Apart from vague stuff like duty, I wouldn't want it any other way. It's the very least I can do for my old mum. I try not to think about how long I have until it's my turn to be visited, but it's inevitable that aspect of it should bother me a little as well.
Along these lines, I've recently been exchanging occasional supportive emails with my friend Martin, whose father, Ben, is becoming "a bit difficult" (to use Martin's phrase). Martin, by the way, is happy that I should post this story here. [All the names, of course, are changed!]
Martin's mother died suddenly a few years ago - she was, I am told, a lovely but rather mousey little lady, who never had a great deal to say for herself. Martin has been surprised by the extent to which his dad, who always made all the decisions and was very outspoken ("never suffered fools gladly") has shrunk into himself since he was widowed. They rarely heard from him, they were concerned that he chose to spend all his time on his own. They bought him a big TV a couple of Christmases ago, and after a month he put it back in its box and stored it in the garage. Martin suggested that his dad might join an evening class, or do some voluntary work at the local hospital, or renew his interest in photography, but he got very short answers. He got an old friend of Ben's to arrange to take him down to the pub occasionally - that didn't go well - they fell out after a couple of weeks, and Ben came close to starting a fight at the bowling club. Ben phoned up Martin a couple of times at about 3am, to tell him that there was a car parked in the street outside his house, and it shouldn't be there. Ben's street, apparently, is full of cars from end to end. Martin told his dad not to worry about it, so his dad phoned the police instead.
Round about the same time, Martin got a quiet heads-up from the family doctor that his father didn't seem very well, might not be eating or looking after himself properly, and refused to answer the door if anyone called. Martin's wife, Angie, is a treasure - she's energetic and kind-hearted and all the things which Martin claims he is not. She suggested that they should take Ben with them on their Saturday groceries-run to Sainsbury's. It would get him out of the house (they could pretend that they needed him to help them), and it would give an opportunity to make sure he was buying some decent food for his own larder.
To Martin's astonishment, his dad was delighted to go to Sainsbury's with them. It all went very well - maybe, ominously, too well, Martin thought.
The only problem initially was that the old man found the shop too noisy - too many kids, too many people. So after he'd put his own shopping in their trolley he liked to go and stand outside in the car park. On the drive home he would tell them at great length of all the examples of dangerous or antisocial parking he had observed. Martin was not invigorated by the subject matter, but old Ben was more animated than they had seen him for years, so they decided that even a rather weird interest was better than none.
By the third Saturday there was trouble. Sainsbury's had received quite a few complaints. Ben had printed a little supply of notices, and he spent his visit putting them under customers' windscreen-wipers, explaining that they had used the disabled spaces without displaying the requisite Blue Badge, or had parked in the mother-and-child spaces when they patently did not have a child with them, or had parked carelessly, protruding over the painted white lines or (more subjectively) thoughtlessly close to the next vehicle. Some customers thought initially that Sainsbury's themselves had issued these notices, but the supermarket staff had observed Ben at work. Tactfully, they mentioned to Martin and Angie that they'd have to ask for this to stop, and immediately.
By the following week, Ben was driving to Sainsbury's in his own car on Saturday - purportedly to do his weekly shopping. Martin and Angie's pleasure at this news was short-lived. He wasn't shopping. He hung around all afternoon in the car park, harassing the customers and telling them off for parking badly, or driving too quickly, or not controlling their children, or (apparently) speaking too loud.
The manager at the local Sainsbury's had become quite a good friend of Martin's by this time, and he went to visit him, to discuss what they could do. They hatched a cunning plan.
The next Saturday, Ben arrived at Sainsbury's on his weekly mission. You are allowed 2 hours in the car park, maximum (this to prevent local workers and residents jamming up the place), and after 2 hours Sainsbury's clamped Ben's car and issued him with a parking ticket, for repeatedly breaking this rule, and parking in "an inconsiderate and antisocial manner". Ben was mortified - ashamed. He agreed with Sainsbury's that they would destroy the ticket if he promised never to hassle their customers again.
That, of course, does nothing to address Martin's other, related problems, but he is quite pleased with that outcome. He says you have to celebrate what little successes you have, as they come along.
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| Who's that in the car park, dear? |
Saturday, 14 September 2019
Hooptedoodle #343 - Castles in the Air
Yesterday I visited a friend of mine, a retired architect. When I say retired, the term is relative - he still takes on some private work - he enjoys the technical and creative challenge, and the modern computer drawing tools are good fun. He also has to pay continuing professional subs and make some token effort at keeping his knowledge up to date, and he has to pay for personal insurance. An architect is never off the hook - if a building collapses and kills someone, years after completion, the architect may still be found personally liable if the design is proved to be faulty.
Over coffee, he shared some hairy old yarns
of the building sites and the shenanigans and politics in the Building
Control office. This prompted a story from me which I had forgotten about for a while - a story about another architect friend of mine from years ago. It
occurred to me that it might be worth a run out here.
Sitting comfortably? - then I'll begin...
This story dates from the early 1980s. My eldest sons were then at primary school in Morningside, Edinburgh,
and my then wife befriended a group of other mothers she met at the school
gate. Next thing, I was roped into a round-robin of socialising with these
ladies and their families. Being a miserable soul, I wasn't too keen on this
kind of enforced jollity, and was relieved when it fizzled out a bit. One of
the husbands, though, was Bob, with whom I got on very well - a most interesting
and amusing chap. A great football fan - a life-long follower of Partick
Thistle FC.
Bob was an architect - nothing glamorous -
no fancy Georgian office in the New Town for him - he was a time-served, City
& Guilds type architect who came up the hard way, and he worked for a little
company no-one had ever heard of. In fact, this company was a small part of the
bewildering empire of one of Scotland's major retail banks at that time, and it
was responsible for the maintenance of the bank's property. Thus the architects
there carried out a wide range of tasks, from the refurbishment of a rural branch
office to the design and construction of a new banqueting hall at the head
office. This, I hasten to add, was many years before the astonishing excesses
of the emirates of [Sir] Fred Goodwin and his chums at RBS and elsewhere.
Bob was a good friend, and he did me a
couple of very useful favours, producing very heavily discounted designs for a
kitchen extension and an outbuilding at my previous home. We also enjoyed a good few
beers together, and he told me stories of why the architects in his little organisation
did rather well.
They all did "homers", you see -
private jobs, unconnected with their employment, though a lot of the private
work was done in the office, during office hours. At the time, there was a
"perks of the job" facility available to directors and top management
in the bank - they were allowed to take out loans at very low (sometimes
non-existent) rates of interest, for the purposes of house purchase, or home
improvement, or similar. Usually some bricks-&-mortar type of investment.
If this seems like an abuse, I have to say
that such facilities were widespread throughout the finance industry at the
time. They would also be available in some form to all permanent members of
staff, though the amounts would normally be less than those involved for the
top brass. As Bob said, "In a brewery there is usually the odd bottle of
beer going spare - in a bank, the situation is the same, except the stock in
trade is cash - the place is awash with it".
The procedure was that a competent, detailed design
would be required for the work - if it were approved, the cash would be
advanced through the Personnel department. The scheme, naturally, was ultimately
under the control of the same senior individuals who were benefiting most from
it, and the validation and costing of the drawings were carried out by Bob's
colleagues in the design office - who, in almost all cases, would have produced
them in the first place. Payment for the design and drawing work was
paid to the architects individually in cash, and [allegedly] a lot of this went
on out of sight of the Inland Revenue. Bob reckoned that a fair proportion of
this building work was never carried out - a design would be produced for a fictitious
project, it would be approved and costed, the loan would be granted, cash paid for
the architect's services, and the world would move on.
Bob's first involvement in this odd
sideline came when he was approached by one of his directors, who wanted the attic floor
of part of a listed mansion house in the Scottish Borders equipped with a TV
lounge, a billiards room and a small guest apartment. Bob was puzzled by the
"nudge-nudge, wink-wink" style of the proposition - and one of his
more experienced colleagues explained that the job was probably a hoax - just a
fund-raiser. The money might be used for anything at all - it might even be
invested to provide a return well in excess of the token interest on the loan.
Despite this his professional instincts
persisted, and Bob became very interested in some of the challenges of this project -
at one point he went to see his client, with his drawings, to discuss an idea
he had for a light-well into the stair area of this attic conversion. He
realised very quickly that the director was not interested in his ideas - in
fact was rather surprised to hear from him. Then he remembered - the thing
would never be built.
Bob got all sorts of private commissions
from the bank's senior echelons, their relatives, golfing friends and so on. He
did not make a fortune out of it, because he kept a sense of proportion, but
some of his colleagues really did very well indeed out of their homers. One of
them, a South African chap named Albert Hinkus, became something of a legend, and achieved a
sufficiently ostentatious lifestyle to attract resentment amongst his peers -
someone seems to have tipped off the Revenue.
Hinkus received a letter from the tax
authorities, which basically said something to the effect that they suspected
that he had other income which he had not declared, and they invited him to a
personal interview at Drumsheugh Gardens. This was not unlike being invited to
Gestapo HQ.
Bob says Hinkus had holiday properties in
France, which he rented out, also a modest yacht based at Trinité-sur-Mer in Brittany, which he also rented out, and he was reputed
to own a share in a vintage Le Mans-style Bentley, though his official salary was nothing
extraordinary.
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| Gratuitous photo of vintage Bentley |
Hinkus went along to his interview in a
terrible state of anxiety, apparently. After having a couple of attempts at
mystified denial completely ignored, he decided that they obviously did have
something on him, so he confessed. Problem was that, once he started, he became
very emotional and couldn't stop, and he gave them full details of many years
of untaxed fees for private architectural work, amounting to tens of thousands
of pounds. When he had finished, his interviewers were very worried about his state,
and offered him a cup of tea and a chance to rest for a few minutes.
Over tea, one of them
thanked him very much for his full and frank co-operation, and said that the
only definite information they had had previously was that he had been paid
some £30 for squash coaching lessons at a local private school the previous
year. He was also reminded that he must be sure to claim for his transport expenses in connection with the squash coaching.
I don't know what happened to Hinkus - I
understand the abuses of the fantasy buildings scam were drastically pruned
subsequently. Bob himself was a very religious fellow, and would never have done
anything as iniquitous as cheating on his tax, but he said that some of his
colleagues had some very sleepless nights, waiting for more letters from HM
Inland Revenue.
In passing, I am reminded that Bob had some
very bad luck some years later. He and his wife had bought an old farmhouse,
and he had an extension built on the side, including a large conservatory which, of course,
he designed himself. I never saw it - my wife had kept in touch with Bob's
wife, and she said it was beautiful. Just as it was being completed there was a
serious fire that destroyed much of the house. No-one was hurt, fortunately,
but it took a couple of years to restore the place. Because the house was unoccupied
at the time of the fire, the police
investigated the incident.
There was nothing suspicious, but the cause
of the fire is alarming enough to stand as a warning. An inexpensive spotlight
- designed to clip on to shelving - fell off and landed on a sofa in
the new sun-lounge; unfortunately, the rocker switch on the lamp hit the sofa,
and it switched itself on, scorching and ultimately igniting the sofa and resulting in a
major conflagration. Never use clip-on spotlights - if they still make them,
avoid them.
Thursday, 12 September 2019
Maria de Huerva (15th June 1809) - I've just played a game named Maria...
Wargaming yesterday. Things have been a bit confusing lately, but luckily Goya was able to organise a free day, and he came down to these parts for a Peninsular game, which offered a very welcome diversion for me.
This was an engagement between GdD (later Marshal) Louis-Gabriel Suchet and part of the Spanish Northern Army under Joaquin Blake. Our game was based upon the scenario published in Expansion #1 of Commands & Colors: Napoleonics - tweaked a little to reflect the relative strengths in the actual battle. In the historical battle, Suchet, having left a garrison in Saragossa, and having split off Leval's Division to protect the roads to that city, had some 10,000 men in the field. Blake was advancing north on both sides of the River Huerba, Areizaga's (large) Division being some miles from the action, so he had about 14,000.
We used the latest edition of the Ramekin Versions (based on CCN); both armies had a small off-table reserve available - Suchet spent the day waiting for Robert's brigade to join him, while Blake sort of hoped that Areizaga might condescend to send him some help when he heard the guns. In fact, neither of these reserves played any part - Robert arrived right at the end, when the game was already decided, and Blake was so stretched keeping the French at bay that he had no spare orders to do anything about a reserve, so Areizaga's chaps, wherever they were, were not much help.
In the real battle, Blake's troops demonstrated against Musnier's Division, on the French right, in an attempt to goad the French into attacking them (the Spanish position was along a very presentable ridge, and the Spanish Army - especially in this game - is at its best when defending ground of its own choosing). On the French left, Wathier's cavalry brigade advanced, and frightened the Spanish cavalry from the field, leaving the infantry's flank exposed - the Spanish right crumbled, but Blake did a creditable job of withdrawing his army, and the defeat was not the complete disaster it might have been.
So much for history. Our game didn't really go like that at all. The field looks a bit barren - that is correct - apart from the parallel lines of hills, the scene was more or less featureless. For the record, Suchet and Co were rated as "Good" commanders for the day, and Blake as "Competent". C&CN Tactician Cards were in use, and 7 Victory Points were required for the win.
A good game - no real problems with the rules or the scenario. The Spanish put up a good show, but they always have problems - they fight well enough, but moving fire is poor, and in melees they are reliable only when they are standing firm. The biggest disadvantage is the double-retreat rule - if they do fall back, they fall back a long way, and if the retreat is blocked they suffer losses instead.
Afterwards we retired to Zitto in North Berwick for food and deep analysis - always a good idea. Subsequently, things slipped a bit when Goya's train of choice was cancelled, but he managed to get a later one without problem, and made it home safely.
| Suchet (that's me, folks) thinking that these Spanish fellows fight a lot better than he had expected |
We used the latest edition of the Ramekin Versions (based on CCN); both armies had a small off-table reserve available - Suchet spent the day waiting for Robert's brigade to join him, while Blake sort of hoped that Areizaga might condescend to send him some help when he heard the guns. In fact, neither of these reserves played any part - Robert arrived right at the end, when the game was already decided, and Blake was so stretched keeping the French at bay that he had no spare orders to do anything about a reserve, so Areizaga's chaps, wherever they were, were not much help.
In the real battle, Blake's troops demonstrated against Musnier's Division, on the French right, in an attempt to goad the French into attacking them (the Spanish position was along a very presentable ridge, and the Spanish Army - especially in this game - is at its best when defending ground of its own choosing). On the French left, Wathier's cavalry brigade advanced, and frightened the Spanish cavalry from the field, leaving the infantry's flank exposed - the Spanish right crumbled, but Blake did a creditable job of withdrawing his army, and the defeat was not the complete disaster it might have been.
So much for history. Our game didn't really go like that at all. The field looks a bit barren - that is correct - apart from the parallel lines of hills, the scene was more or less featureless. For the record, Suchet and Co were rated as "Good" commanders for the day, and Blake as "Competent". C&CN Tactician Cards were in use, and 7 Victory Points were required for the win.
| Spanish in a good defensive position. Blake is visible with the yellow border to his base, in the background. |
| Spanish light troops - these are the Cazadores de Barbastro, on the left end of the line. |
| More general view of the Spanish position, with Musnier's French on the right edge of the photo. That gap between the two ridges was a real killing ground. |
| Musnier finds it hard to get started, as his men are taking casualties already. |
| Quick aerial view of the Monasterio, with prize-winning vegetable plot visible. |
| Here his leading battalion gets up onto the Spanish ridge, though they look very short of friends at this point |
| They were repulsed, and again lack of command was a problem as the French tried to advance |
| Over on the Spanish right, O'Donnell, with grenadiers, light cavalry and light infantry (1st Cataluna, in the foreground), fought doggedly and impressively |
| Musnier rode out to take personal command of the flank attack - that's him on the left, with the white base-border. |
| Musnier and friends are making short work of Africa - lots of red markers in evidence on the Spanish left flank |
| Leadership in action - Musnier encouraging his lads... |
| ...because the Vistula Lancers, in a "Combined Arms" attack with support from artillery across the valley, now eliminated the battered Regto de Ribero... |
| ...and that was that - the French had won 7-4 |
Afterwards we retired to Zitto in North Berwick for food and deep analysis - always a good idea. Subsequently, things slipped a bit when Goya's train of choice was cancelled, but he managed to get a later one without problem, and made it home safely.
Monday, 9 September 2019
Some history with your wargame, sir? - one lump or two?
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| Gilder vs Griffith: Gettysburg on the telly - a Type (2) game? |
I was pondering a gentle conundrum from my experience of wargaming during yesterday morning's walk on the beach. Naturally, I couldn't just keep it to myself...
I guess that most of us started off in the
hobby with a handful of soldiers and a couple of books or magazines, and we got
fired up by the published photos of other people's efforts, and we maybe
visited a local club, and we probably filed away a vague ambition that one day
we would fight Waterloo (or Cannae, or Gettysburg) on our very own tabletop.
And quite right, too - what could be more reasonable, or motivating?
I had a total sabbatical from wargaming for
a period of maybe 12 years, and then from about 2001 until a few years ago I usually
played solo, which is OK to a point, and I took the opportunity to try out some
gaming situations that might not sit too comfortably in a social context. I
played some very unbalanced games and some very long-winded ones - sometimes
cued by a campaign narrative, and I tried some experimentation with sieges, computer-managed
miniatures rules, various things. In a solo session, it is instructive and entertaining
to see what happens in a game that would not necessarily be optimal for a
social get-together. This is not to claim any particular advantages in having
no mates - it is merely making the point that solo games do work, but have to
be approached in an appropriate way.
Of course, historical scenarios are always
appealing. I believe, however, that it's necessary to approach them with some
caution. During yesterday's beach walk, I was trying to consider the various
flavours of this.
(1) A deliberate walk-through - a
demonstration, maybe for a public event, or even TV (which is what we had
before YouTube). By this I mean that the tabletop proceedings are entirely
scripted, there is no randomising element, and the presenters are normally not
given any freedom to depart from the historical narrative, though they may, of
course, make reference to decision points and possible alternative courses of
action which were available to the original participants. Typically, these
events are very luxuriously presented, and have to make allowance for the
fact that the audience is going to include:
* true enthusiasts, many of whom will feel
the need to disagree with just about any aspect of the scenery, the OOB, the
recorded facts, the uniforms, the figure scale, the personalities etc etc.
* people who are casually interested in the
topic, and are keen to see it demonstrated - these will normally be less
difficult.
* those who have no real interest (they arrived
with their brother, or kids, or boyfriend, or just came in because it is
raining), but may enjoy the spectacle of the set-up - these people can be
alienated within about three minutes if the presenters forget about them.
This is such a specialised sort of event
that it probably falls outside the scope of what I was thinking about. I have,
on very rare occasions, been involved in such things - usually as a gopher or
box-carrier, and the pressures are mostly connected with logistics, rehearsal,
thorough research, professional-standard presentation.
(2) A game scenario - an actual game,
played competitively with rules. Such games are usually subtitled as a re-fight
of the original. The scenario may be fudged a little, to give each side a
chance of winning, or to simplify some tricky aspect of the real battle.
Typically, play will start at some key point (not necessarily the beginning), and
it may be limited to some localised part of the action (the Russian left flank,
the second day, whatever). The design of the scenario will reflect the rules
and the game-scales in use, and may also show traces of personal (sometimes
patriotic) bias. There are likely to be some scripted events within the game -
thus your Waterloo-scenario game will feature the arrival of the Prussians
around tea-time, and it is a safe bet that there will be a lot of fighting
around La Haye Sainte.
(3) A game, based loosely on a historical
event. It may be that the generals are given their original OOBs and allowed to
set up as they choose - any degrees of freedom are possible - for example, the
game may feature some what-ifs, to explore what would have happened if the
background to the battle had been different. The essence here is of a game
which has some similarities to a
historical event.
That's probably enough to be going on with.
In both of (2) or (3), the players are starting the game with some information
which their historical counterparts did not have.
* What actually happened, and why - there
may be a tendency to follow the history, even if it is a dumb thing to do (I write
with some sorrowful experience here); if we decide to do something else, the
reasoning behind our choice will still reflect some unrealistic level of
knowledge, or received analysis. The scenario rules themselves may be tweaked
to fit the history.
* The players, having turned up specially
for the day's event, know that they are here for the Battle of Waterloo, for example (which the original soldiers did
not), thus it is very unlikely that a preliminary contact between skirmishers
will be followed by Wellington marching his army off the table towards Antwerp.
All this is perfectly acceptable - a fine
time will still be enjoyed by all - it would be naive to expect any
unreasonable correspondence between the battle and the game. The game itself is
the thing.
What has intrigued me recently has been my
own involvement in designing such historically-based game scenarios. My usual
starting place is looking at someone else's scenario, and deciding I'd like to
improve upon it, to give a different size of game, or to correct (perceived)
distortions in the field or the troops, or to produce something more suitable
for my house rules. I admit that I do not need a particularly convincing
excuse to get involved in this, because it is the most enormous fun - books all
over the dining table, with index cards stuck in key references - Martinien,
Oman, Elting & Esposito, Dr Nafziger, Uncle Tom Cobley, and masses of online searches. Sheets
and sheets of scribbled notes. I have a terrific time, getting stuck into this
kind of thing.
The resulting game may not be perfect, admittedly,
but it will certainly have engaged a lot of sincere effort to produce it. The
thing which has struck me is that it may be a reasonable game, but if I take
part in it myself I find I can be distracted by all the things which I have
thought about during the research. In short, a designed scenario is maybe more
satisfying for players who have had less previous involvement!
I've always seen a strong appeal in the
situation offered by Howard Whitehouse's Science
vs Pluck game system (set in the Sudan Wars), whereby players are each
given just as much knowledge of the military situation and of the rules as they
need, and a god-like umpire who knows everything there is to know (or is authorised to make it up on the spot) runs the game. I have no
direct experience of such games, but I can see how that would make sense.
Anyway - none of this is any problem at all
- it may be a small argument in favour of the game designer being the umpire
rather than a player - it's worth thinking about. What intrigues me about this
is that the designer's previous work on the research may actually give him a
disadvantage in the game, which seems counterintuitive!
Fortunately it wasn't a very long walk, so that is as far as I got with my ponderings. Here are some gratuitous beach pictures.
| Early morning vapour-trail graffiti - Scottish saltire? |
| In it's day (when it was still working) this is reputed to have been the smallest working harbour in Britain |
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