Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Saturday, 18 August 2018

Hooptedoodle #310a - Further Adventures of Batty...

[Spoiler: Batty has a short rest on top of a stone wall, then climbs up a tree and flies off home into the woods. If this goes viral, I'm going to be kicking myself for not putting adverts in the blog.]





Hooptedoodle #310 - (Unintentional) Wildlife Rescue

I haven't tried directly uploading video to Blogger before, so this may not work, which means you'll never get to read this...

There's been some discussion of accidents involving wildlife recently, here and on Pierre le Poilu's fine blog page. Here's more of the same, but if I can get the videos to upload this should be a little more like daytime TV.

Episode 1 - The Baby Swallow

At the moment we are still troubled with nesting swallows in our woodshed, despite the ingenious introduction of a fake owl to scare them away. To put this into context, we actually like the swallows, but they make a dreadful mess of the place. If we can stop them getting in next year that will be a positive step. Mind you, we said that at the end of last Summer, too.

Anyway, this is a tale of a swallow that isn't one of ours - the Contesse was at Tescos the other day and found a baby swallow which had fallen off their roof. It seemed unharmed, if a little groggy, but it was right in the pedestrian footway, so she moved it to a safe place where its relatives could find it and take it home (or whatever). We just know this story will have a happy ending - it had better, the poor little thing is due to fly away to Africa in a few weeks. I'm sure it will be all right.



And - if it works - here's a short video of the little chap being rescued...


Episode 2 - The Bat

The business with the swallow was a few days ago. Today's excitement came when my wife was getting ready for her exercise session. Unwisely, a pipistrelle bat had decided to take a nap in her sports towel. Happily, both parties survived their chance meeting, and my wife had the advantage of having her pulse-rate nicely revved up before she started her static-bike workout. I took the trespasser outside into the garden. He seemed well enough, and we put him in a protected spot under the hedge to get his bearings.

We'll assume that is another happy ending. That's enough for this week, thank you.



Wednesday, 15 August 2018

Wargaming Infrastructure - Dodgy Antique

I've been keeping an eye open for some good, easily visible means of keeping score in war games - Victory Banners, or Field of Battle's "Army Morale Points", or much more of the same. Hand-written notes on a whiteboard are OK but lacking in elegance, and prone to errors or accidental erasure; cunning schemes of keeping track with miniature playing cards, chips and so on are - again - OK, but easily forgotten about if you are under fire; scribbled pencil notes on the margin of the rules QRS are just dreadful. And so on - easier to identify things I don't like than things I like.

So, I thought to myself, what games traditionally have a formal, easy-to-use-and-understand arrangement for keeping score? I considered cribbage boards (a bit small, and a bit fiddly), portable table-tennis scoreboards (big and clunky, and the numbers are likely to wear out) and various other cunning devices.

Finally came up with this, which has a certain Gonzo charm all of its own. It arrived yesterday.

Just how badly did you want to know the score...?
It is, as you see, a billiards/snooker scoreboard of a rather unusual design, mahogany and brass - date uncertain, probably 1930s-50s - it's in nice, lived-in condition. Partially restored, but a couple of dents and missing bits - it works. I like the thing, actually, just as an old object. For knackered read possessing a convincing patina, and you're getting close.

It's a little over 86cm wide. The numbers are on brass rollers, so each of the two score rows can be switched to 1-20, 21-40, 41-60. 61-80 or 81-100. Yes, it's a bit worn, but it's old, right? The black panel on the left is a small blackboard - I had a fleeting idea of converting it to a (black) magnetised mini-noteboard, but then realised what an outrage that might represent - so blackboard it shall remain. [No writing in blue chalk, though.]

One thing for sure, in future I may have no idea how my games are going, but I will be in no doubt about the score.

If anyone is expert in this area, I suspect that it was made by EJ Riley Ltd, of Accrington, Lancs, as a special order, but have no proof - the fellow who sold it to me doesn't know the background. I'd be interested to know a little more about its pedigree if you have any ideas. 

Monday, 13 August 2018

Handicrafts Dept - Sow's Ear Research Project

My recent introduction to Picquet's "Field of Battle" rules has got me thinking of all sorts of issues beyond merely playing the game. I've grown very used to Commands & Colors type games, where the presentation of units and the associated information is very simple - I've developed a big stock of sabots, on which the units are fixed magnetically. Since the game is simple (by design), it is possible to get away with placing a few coloured counters on the sabots to denote losses - it doesn't add greatly to the visual delights, but it's not a big problem.

FoB is a bit different - the units change formation, so sabots are out, and a fair amount of information needs to be associated with each unit. I really can't be doing with roster sheets - personally, given the state of my eyesight, I find them very hard work - constantly focusing and re-focusing between the sheet and the action on the table is fatiguing, as is constantly howking the specs off and on (and losing the beggars behind The Ridge). It is easy to add a few extra colours of counters with defined meanings, but the fundamental principles of OWL (the OCD Wargamers' League,  of which I am a founder member) argue strongly against running the risk of reducing the game to a pigs' breakfast.

I've been thinking up some way of making a neat and tidy job of keeping everything I need to know about each unit, right on the tabletop.

Yesterday I had a lot of fun with a bag of MDF strips and some laser-cut dice frames, suitable for 5mm dice. I think I have developed a working design. Still a couple of things to think about, and then it should just be a question of making about 100 of these things.

Dice frames from Supreme Littleness Designs, suitable for 5mm minidice, a pile
of 50mm x 10mm MDF bases from
East Riding Minatures, and a pack of 200
5mm mini-dice from
The Dice Shop - that's my starter
Sticky PVA glue the bits into position, a coat of baseboard paint...
...and I have a roll of 10mm wide self-adhesive magnetic compound strip, plus
some experimental sheets of plain (non-adhesive) magnetic sheet
My units are on MDF subunit bases, which have magnetic sheet stuck underneath, and
they sit on sabots which are topped with steel paper (or whatever the modern
replacement for steel paper is called).
My subunit bases are 50mm wide x 45mm deep; I add a loose underlay of plain mag
sheet underneath one of the subunits - this underlay is 50mm wide x 55mm deep,
which will allow me to attach a 10mm deep info tray behind the troops. 
Attach the magnetic adhesive tape underneath the info tray, trim with scissors to
smarten it up a bit - you can see where it will attach behind the subunit base...
...and here is the modified set-up on the sabot - no actual information on the tray
yet. Note that this is all completely temporary - I can remove the info tray and the
underlay and everything is back as it was.
In a FoB context, here's the same unit deployed into line - the underlay is still under the left hand subunit, 
and the magnetised info tray will hold in place (reasonably well, anyway) for movement around the battlefield. 
Here the tray is equipped with a minidice (to record loss of what FoB calls "Unit Integrity"), with a laminated
label showing the fighting and defensive dice sizes applicable to this unit, and a coloured cube to indicate which
Combat Group (= brigade) this battalion belongs to. My 8mm wooden cubes, which seemed pleasingly small
and neat, now seem maybe a tad big and clumsy - I might replace them, but this gets me operational for the
moment.
The big experiment in this lot was to see whether the existing magnetised bases, sitting on the magnetic underlay, sitting on the steel paper on the sabots, would attach as firmly as the original rig without the underlay. The answer is "not quite", but it's good enough for tabletop use - probably not secure enough for transporting them in the car. The underlays and info trays can travel separately from the troops!

Righto - it works. Fire up the factory, and get a stack of them made up, painted, labelled and stored away for forthcoming battles. OWL in action.

Thursday, 9 August 2018

Hooptedoodle #309 - What a To-Doo

A bit of a Scots play on words there, but no matter. This morning I went into the village very early - I had a parcel to post. Our post office opens at 8:30, which is quite civilised really, and at present our local arts and music festival is on, which means things get very busy later on - especially since some genius has also decided this is just the time to dig up the streets in the town centre, and as a result we have parking areas coned off, temporary traffic lights - all that.

So the early shift made sense. I got to the post office just after 8:30, did the necessary business and even had time and space for a quick chat with the manager. Heading back to my car I became aware of a minor stooshie developing across the road. Goodness me.

Stock picture of unharmed wood pigeon, nowhere near here
It seems a wood-pigeon had flown into a window somewhere high above the street, and had fallen to the pavement, where it now lay, twitching, eyes closed, apparently gasping its last - opening and shutting its beak, anyway. The worst of it was that a middle-aged lady had witnessed the incident, and she was now in mid-conniption, shrieking and carrying on in fine style. Suitably alarmed, the staff from Greggs (the bakers, next door) came out and swept her into the cafe, and coffee was produced. Since there is not much else to gawp at so early in the morning, I suddenly found I, too, was in Greggs. I was idly wondering whether there might be some complimentary sausage rolls on the go as well as the coffee.

The star of the episode was in full flow - sobbing. What distressed her most, she said, was that she couldn't help thinking that her husband would simply have broken the poor thing's neck, to put it out if its misery. It was only at about this point that the Greggs people realised that all this fuss was connected with an accident to a pigeon - the lady hadn't simply been taken ill.
A couple of us went out to see whether the tragic pigeon had died yet, but it was gone. The cause of all the upset appears to have picked himself up, shaken his head, and flown away. Probably a smart move.

Next week - Dog Heard Barking...

Thursday, 2 August 2018

Bavarians - Another Test Figure - Lt Bn No.5

Really not making good progress with painting this week, but have produced another painted test figure - this time for Light Bn No.5 (Buttler). Again, the casting is by Hagen, from the old Falcon range. Nice little figures these, I think.


There is something psychologically more satisfying, when time is short, in producing a single finished figure rather than, say, painting (most of) the crossbelts of an ongoing battalion of two dozen.


More of Buttler's chaps will be seen before long. Apart from another two battalions which are dribbling along in the background at the moment, the next big intake of breath is scheduled to be two battalions of the 5th Line Infantry. Bad news is that these are more of the Der Kriegsspieler castings, which are eyeball-busters as far as I am concerned; good news is that the facings are plain pink, with no piping, which simplifies things quite a bit.


I won't do any more test figures until the current batches are finished. A cavalry test must appear soon, but I'll avoid getting distracted by that at present.

Light a candle to St Luke and press on. No-one said this was going to be quick.

Sunday, 29 July 2018

Plancenoit - 18th June 1815

Yesterday was the appointed day for Plancenoit (one of a small, select number of actions/battles which were never recognised by the Duke of Wellington, on account of the number of Prussians involved). My van and I went over the Queensferry Crossing and travelled north (as we do), to give some of my French soldiers an outing.

Landwehr vs French lights - they typified the Prussian performance on the day
 - valiant but not very effective
A medium-sized game to Commands & Colors:Napoleonics rules - the scenario was borrowed straight from the C&CN user site. Interesting - very interesting - but a very tough challenge for the Prussians. I was the Prussian commander, so I'll try to get plenty of excuses in early - graciously, of course.

As I recall, at Real Plancenoit, the town changed hands repeatedly during the evening, the French called in more and more prestigious contingents of Imperial Guard, but were eventually overwhelmed. The Prussians thus appeared behind the French right flank on the main Waterloo battlefield, and the whole French army, which was already pretty much on its last legs, routed. [If you don't happen to agree with my quick summary of the history, please accept my admiration for your scholarship - I'm sure you're right. No need to put me straight.]

In our game, the Prussians obviously were going to have very severe problems getting the French out of the little town. After some initial thoughts about amending the scenario a little, we decided to stick with the one on the website, including the bonus Victory Banners available for possession of parts of the town. As Prussian commander, I had wild thoughts of ignoring the town - just demonstrating against it - and trying to mop up enough of the French troops elsewhere to scrape victory - if they shifted anyone to support their (left) flank then an assault on the town might make more sense. However, since this would make a nonsense of the historical battle, I stuck with the script, and assaulted Plancenoit like a good'un. Not so good, in fact.

The French commander (Comte Lobau, aka Stryker) drew some excellent cards early, including one which enabled him to rush his reserves up into the town, so that by the time I got my first attack under way the place was stuffed with Old Guard, Young Guard and all shades of high-quality soldiery, and the challenge had become even more - well, challenging. Very quickly, that first attack fizzled out, and there didn't seem to be much to be gained by just going back in again. I had a bigger army, but I was losing them very quickly.

Also, the movement of the French reserves into the town meant that I no longer had scope to defeat enough units on my right flank to tip the balance back. However, I went ahead and attacked the French left, and had a little more success, while my continuing intermittent assaults on Plancenoit itself gained occasional footholds, but always short-lived. At one point I was 8-1 down on VBs (9 for the win), but a (very lucky) victory over a battalion of Old Guard (who were out in the open - definitely the high spot of an otherwise bleak day for the Prussians) and some success on my right got things back to 8-4, before the French, quite correctly and justifiably, won their final banner.

No complaints from me - I was disappointed by my light cavalry (that must be some kind of epitaph), who were just outclassed by their opponents, and my artillery achieved nothing at all - hopeless, but once again the Landwehr demonstrated a magical ability to roll good dice. We had a discussion afterwards over whether the basic superiority of the French troops, as set out in the standard national tables in C&CN, is maybe overstated for the 1815 period, but that is just a fun debate. My lot were, to coin a military phrase, whupped on the day.

My thanks and compliments to Goya, who hosted the action and umpired (and fed us, splendidly), and Stryker, who commanded the French force with his customary élan. Great day out - a huge amount of fun.

History is wrecked, the French probably did go on to gain their celebrated victory at the Battle of Mont St Jean after all. Conky Atty may invent whatever versions of the day he wishes. Neither night nor Blücher arrived early enough to save him...

**** Recommend you also link to Stryker's account of the day, which has better photos *****

General view from Prussian right at the start - by the way, please ignore confusing
Spanish regimental titles visible in these photos - the sabots were borrowed for the
day. I'll get a supply of guest sabots painted up for C&CN away-days...
Middle of the Prussian position - Plancenoit just visible at the top of the picture
Some of the troops on the French left - I'd have done better against these...
Quality everywhere - the French reserves are rushed up - strictly, these are Guard
Fusiliers, but they were Young Guard for the day - that must be General Duhèsme, then

Script for the day - send in more heroes...
...and occasionally someone would get a toe in the town, but briefly; fleetingly
"Let's get this straight - you want us to flush them out of there - is that what you said...?"
The Prussians still have troops in decent shape, but none of them is keen to attack the town again
After a while, a gap opened in front of the town, while the Prussians looked for a
more promising strategy
We did a little better on our right
One of the temporary occupants of the edge of the town was a Landwehr unit
- brave but doomed
More Landwehr heroes [ignore Spanish alias...]
Since the official victory conditions were achieved in a little over two hours, we played
on for a while, but there was no significant change in the theme of the day. By the end
of the extended play period, there is a lot of space on the table, and the Prussians
continued to lose men and units at about twice the speed of their opponents
French light cavalry (my own Garrison figures) - we couldn't offer any serious
challenge to them
From the French side of the field, the strength of their position in the town is
very apparent (I think so, anyway - mutter, mutter...)