Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that
Monday, 8 May 2017
Commands & Colors: Napoleonics - Command Cards - Summary Sheet
Further to yesterday's typing extravaganza, I had a good look at the revised (Expansion #5) Command cards, and decided that a full listing of these would also be useful for reference. Note that this is a listing of the revised cards - the ones with the green backs, not the blue ones that come with the original base game (which are listed in the rules booklet).
The cards are organised in three rough groupings - first are the section cards, which specifically relate to units located in one or more sections of the field. Next are the new Take Command cards, which are a bit like section cards, but are applied to Leaders and groups of units adjacent to them. Last are the survivors of what used to be referred to as "tactical" cards - because it is too confusing to have these in the same world as the new Tactician cards, I shall just classify these as Other - if you like, they are Command cards which are not section cards. As with yesterday's list, the numbers in brackets after each card detail are the number of instances of this card in the deck.
Anyway - here they all are - any significant typos, please shout and I'll get it sorted.
Sunday, 7 May 2017
Commands & Colors: Napoleonics - The "Tactician" Cards - Summary Sheet
The Battle of Uclés which I played here last weekend, with Stryker and Goya in
guest-starring roles, was most enjoyable - we did run out of time, which was a
shame, but that can largely be explained by unfamiliarity. Not Stryker's lack
of experience, as a debutant with the Commands
and Colors game, but my own lack of facility with the extended card set
which came with Expansion #5,
although I had played it before. Since the battle, I have been thinking over
why this was a bit of a problem, and what I might do to improve things.
All this is, consciously, being a bit over-critical,
but among the joys of C&CN to
date have been the ease and speed of play. The game is not trivial - there is a
lot to remember - but the logical, fast-play rules are a great strength. So
much so that a decent-sized game has typically been taking me about 2 hours
elapsed - often less. It is so focused, in fact, that if your game doesn't go
well you might just have time to try it again - or even try a different one -
in the same session.
I've relished that aspect of the game
system, and come to rely on it for crisp, understandable games. As the cliché goes - struggle against the enemy, not the rules. Last year I bought the Expansion #5 upgrade, the Generals,
Marshals and Tacticians box, which promised to add more meaning to the rather
minimal role played by Leaders in C&CN.
It looks good - the original Command card deck is replaced by a modified one,
and there is a new Tactician card deck which adds extra depth to the play. The
problem last Saturday was, as I say, unfamiliarity. Reading out the contents of
each Tactician card as it is played, and agreeing what it means, turned out to
be quite time-consuming. Though I had played with the Expansion #5 cards maybe 3 times before, they still proved to be a bit of a
disruption. Apart from the hilarious spectacle (!) of my constantly trying
to find my reading glasses among the scenery, it was all very new and a bit
uncomfortable. In one step, Expansion #5
takes me from a pack of familiar Command cards which I know well and which I
can recognise (and understand) on sight, to a whole new pack of rather more
complicated text instructions which I don't know at all well, and which had to
be studied as they emerged (and, in game play, it might take several games to
see them all). That was the main problem.
The obvious solution is to do a little
homework - read the cards over a few times, become comfortable with them. First
snag is that, unlike the original game, there appears to be no summary list of
the new cards. Not in the rules, and I've looked in a few other places - gamer
sites and so on - but failed to find anything useful, so decided to type them
out for my own use. That way I can swot up a little and save time and maybe some embarrassment (and a few errors) on battle days. So I've done that -
you'll find them on the two sheets below. If there is a numeral in brackets at
the end of a card text, that indicates the number of instances of that card in
the deck. I have also attempted to edit the text a little where I thought it
was potentially ambiguous.
If these sheets are useful to you, please
print them off for your homework. If they are not, no matter. If they serve
only to remind you that you hate anything to do with hexes with a crusading zeal,
then why are you reading this anyway?
It is not my intention to enable anyone to
produce their own rip-off card set - heaven forfend - this is merely to give a useful
summary of the new Tactician cards, so that anyone (especially me) can do a
little homework and get up to speed.
At present, I think that the revised
Command cards are less of a problem - they are fairly obviously related to the
earlier set, and in any case one sees more of them in a game, so familiarity should
come more quickly. (Also - typically - they are less wordy, which is not an
insignificant point for those of us with dodgy eyesight and failing memories!).
If I get sufficiently worried about them, I may type out the new Command deck
as well.
As they used to say in my old workplace,
"You must embrace change - because you are bloody well stuck with
it".
Saturday, 6 May 2017
The Magnetic Dog
Smallest painting job I've ever done. Finally got hold of a casting to provide Prince Rupert's famous poodle, Boye. After failing dismally to get an HO model railway dog (and I looked at all sorts of upmarket stuff like Preiser and Faller), and being unable to find anything suitable in an overscale range (I drew the line some distance short of investing in a complete 28mm Warlord Games Rupert c/w Boye), I surprised myself by getting, very cheaply and simply, a 15mm dog from Peter Pig to accompany my 20mm prince.
Here he is, then. Rupert won't notice that the dog is underscale, since Rupert almost certainly lives in a 15mm scale house in my version of Civil War England. Since Rupert may not always want to have his dog with him, and - more seriously - since the Rupert figure will frequently be required to represent some other dude who did not have a dog, I have attached steel paper to the general's base and some magnetic sheet to the poodle, and the pooch is detachable (I am opening a book on how long it is before I lose him). The Rupert figure, by the way, is a Tumbling Dice rider on an SHQ horse, the rather idiosyncratic, house standard recipe, very kindly painted for me a little while ago by the mighty Albannach.
In passing, if you wish to see the full, evil glory of Google, try searching for a 15mm miniature poodle.
Right - now to try to get a 20mm ferret for Lord John Byron...
***** Late Edit *****
Following the comment from M. Le Balai Joyeux, below, I dug out the sad cartoon of Boye's demise - he does look a bit black, doesn't he? However, I also append a painting of the same fellow which is attributed to Rupert's sister - who would know, you would think - which must be a vote for a pale colour. Hmmm.
Thursday, 4 May 2017
Hooptedoodle #258 - Woody's Breakfast
Thursday, 4th May 2017 - beautiful morning in South East Scotland - a young male Greater Spotted Woodpecker (dendrocopos major), immaculate in his new Spring outfit, enjoying his breakfast at 6am. I realise that I put lots of pictures like this on here, but I thought the Contesse caught this little chap rather nicely.
Woody knows nothing about UK council elections, or Brexit, or Trump - he just knows he likes peanuts.
Good morning, Woody!
Monday, 1 May 2017
1809 Spaniards - Vaguely Familiar? - El Ducado de Fernan-Nuñez
On his recent visit to Chateau Foy, General Goya was kind enough to bring me an interesting spare figure - you may recognise the early Miniature Figurines (20mm) OPC casting of Murat. Now I don't need a Murat, but for some 18 months or so I have been keeping an eye open for a candidate figure to be this chap - the founder and colonel-in-chief of the Granaderos a Caballo de Fernando VII, who were not horse grenadiers at all, but a regiment of light cavalry. Later in the Guerra de Independencia they changed their title to Husares de Fernando VII, and jazzed up the uniform appropriately. The regiment had an extensive service record during the war - they were at Ocaña, for example - and there are two plates of the uniform in one of JM Bueno's books.
El Ducado was mentioned in the comments to a post about this regiment, and I stated my intention to paint up a suitable figure to represent him - well, here he is - his uniform is basically that of the Husares, with the addition of the really silly hat. We must assume that he saw Murat during his time in Madrid, and was impressed enough to get an oversized titfer with a rude plume, just like Murat's.
The casting has a vintage, whimsical charm - the horse looks rather like a whippet - built for speed? El Ducado obviously has the wealth, influence and nobility to make an ideal brigadier of cavalry. Convinces me, anyway.
I have a couple more of these old OPC figures - my serving General Picton is one, and the other is the Rowland Hill casting (the one with a map on his knee, if you know this range) - I have intended to paint him up as a general of artillery, but he's still in the queue.
Sunday, 30 April 2017
Battle of Uclés - 13th Jan 1809
The scheduled game based on Uclés duly took place yesterday afternoon, and it was the most excellent
fun. My visiting generals were the famous Stryker and the rather more
shadowy (though equally intimidating) Goya - splendid fellows, both, and more
than ready to accept the eccentricities of the house rules and generally muck in, in the interests of
the game.
Our game was not an attempt to replay the
actual B of U, of course, but I shall refer to the real battle here and there,
to set the context. Let's start off with some historical scene-setting... [there are pictures at the end if you can't be bothered with this bit]
When Sir John Moore and his army threatened the French
communications at the end of 1808, Napoleon diverted a great many troops
stationed in central Spain to support Soult in the pursuit which eventually
ended with the Battle of Coruna and the evacuation of the Brits. One side
effect of this was that for a while Madrid was relatively lightly defended, and
there was a real chance for the Spanish Ejercito
del Centro (commanded, briefly, by the Duke of Infantado - why do so many
of the Spanish generals remind me of Gilbert and Sullivan?) to take back the
capital. Infantado wasted a lot of time, pondering over alternative grand
strategies which included marching off to attack the French lines of supply in
the north, and by the time he actually did something it was too little, and far
too late.
He detached two sections of his army, which got as far as
Tarancon and Aranjuez, at which point they found that the French had recalled
much of the missing manpower and that any action against Madrid was now
impossible, so they combined and withdrew to Uclés. The commander of this
expeditionary force, Mariscal de Campo Venegas, placed a small advanced guard
in the little village of Tribaldos, and lined up the rest of his army along a
north-south ridge which is bisected by the monastery town of Uclės and by a
ravine containing the (fordable) Rio Bedija.
Marshal Victor, with his I Corps (one division absent) and
the dragoon division of Latour-Maubourg (detached from the Cavalry Reserve)
arrived on the field at 8am, brushed the Spanish advanced guard out of
Tribaldos, and sent his infantry forward in two wings - Vilatte's Division
attacked the Spanish left (and rolled it up very quickly), while Ruffin's
marched around the Spanish right and intercepted the fugitives as they
retreated. Infantado never appeared with the promised reinforcements - the
Spanish army lost something like 6000 prisoners and was effectively wrecked.
Infantado was relieved of command, and history proceeded...
For our game, we started with the position
as the French arrived at 8am - Ruffin's (left flank) force was kept off the
table, to be marched on as Command Cards allowed. To give the Spanish (me and Stryker) rather
more than their customary zero chance, their infantry battalions were at full
strength (many of the units on the day really had less than 200 men) and we
adopted a scenario rule by which militia units did not count for a Victory
Point if eliminated - this justified by the fact that the Spanish army would be
neither surprised nor demoralised if the
provinciales left early. We used a hybrid form of Commands and Colors, using the updated card packs from the Generals, Marshals & Tacticians
Expansion (#5) and, since we had a big battle in hand, on a stretched table (17 x 9 hexes), we also borrowed the idea of the extra Courier Rack command hand from the Epic Expansion (#6). 10 Victory Points
(VPs) to decide the day. There was an extra 2 VPs available to the French for
each of the town hexes of Uclés which they
captured, but this was always unlikely to happen, and in the event they never
got close.
Rather than ignoring it and advancing
around it to attack the Spanish left flank, Victor attacked the village of Tribaldos
immediately - forcing the Spanish advance guard to remain and contest the place.
That rather set the flavour for the rest of the day. Instead of being a brief
mopping-up operation, this sector began to look more like La Haye Sainte, and, though the French did eventually take the village
- eliminating Venegas' only unit of line grenadiers and the 2nd Bn of the Regto de la Reina and killing Brigadier
Avellano (who was only painted a week ago!) - it cost them a lot of time and
men - the sweeping right flank attack which won the day in 1809 never really
got under way at all (not, of course, that we were intending to replay the historical
battle).
Turning his attention to his left, Victor
brought on Ruffin's Division, and managed to draw some very helpful cards to
speed this process up. Thereafter there was a bloodbath on the French left - it
has to be said that Ruffin did not have any luck at all with his dice-rolling
mojo, the Spanish light cavalry (which was not very formidable) caused more of a
nuisance than we expected and slowed things down by forcing units into square.
In particular, the despised milicias
provinciales on the northern ridge performed heroics - remarkable shooting,
for one thing.
At this point, I regret to report, we ran
out of time. The VP count stood at 7-all, and the French looked likely to pick
off a few more, but my guests had to catch a train, so the deadline was not
negotiable.
We had been fighting for about 3½ hours at this point, which by C&C standards is quite a long
time, but Baron Stryker was making his first venture into the world of C&C,
and, though he picked the game up commendably quickly, necessarily we still
spent some time on explanations and conferences over card play etc. We probably
made a rather stodgy start after lunch anyway! Though we agreed an honourable
draw (an astonishing success for one of my forays with the Spanish army), in
truth I think the French probably edged it because they had also eliminated a
non-scoring militia unit, and were certainly well placed to finish things off -
though it might have taken a little time, since they had lost momentum on their
left. Also they had such appalling dice that they deserve a little extra credit
for what was achieved. However, in my role as General Venegas, I shall graciously acknowledge all applause and honours which may come my way - to quote Bernard Montgomery, the boys done exceptional.
Afterthoughts? Hmmm - it was always
possible that the game was too big to play as an introduction, but I picked it
because the ability to play out a large action logically and with clear
development is one of the strengths of the game system. Given the size of the
action, we might have done better to use the original Command Cards - they are
quicker in use, less longwinded, and require a lot less reading than the new
ones! I wasn't convinced that the extra Courier
Rack hand was much of a help, but Goya thought it worked well, so the jury
is out on that one.
The double-retreat handicap rule for the Spaniards actually produces interesting results - on one occasion a battalion of Regto Ordenes Militares, about to be blown to pieces by a massed musketry attack, retreated out of range at the first volley without suffering any casualties, to the fury of Marshal Victor, and it is a commonplace for the French to be unable to catch up with Spanish units retreating from melees.
All in all? Excellent - I had a great time,
and we have agreed to reconvene soon for another fight - next time I fear there
will be a mighty Austrian-Prussian coalition - I believe there is painting
going on as I write. I am pondering the logistics of taking my French troops and my wargame on the
road - should be OK. My van should do the job nicely -
just have to put the troops securely in magnetised A4 boxfiles and, if we are to play C&C, I must wrap the battleboards in old duvets (my van is often mistaken for a travelling doss-house), and secure everything with bungee cords. Right.
My thanks, once again, to my colleagues - a
lot of fun.
***** Late Edit *****
By special request of Mr L Gunner, here's a game OOB [note that the Spanish army is the actual units I have available, which is not hugely dissimilar from reality; the French army is the historic one and, since my cupboard armies are mostly VI Corps and the Armée du Centre, the parts of the various units were played by similar units with different numbers!]
***** Late Edit *****
By special request of Mr L Gunner, here's a game OOB [note that the Spanish army is the actual units I have available, which is not hugely dissimilar from reality; the French army is the historic one and, since my cupboard armies are mostly VI Corps and the Armée du Centre, the parts of the various units were played by similar units with different numbers!]
(Part
of Spanish) Ejercito del Centro (MdC D. Francisco
Javier Venegas)
Adv
guard in Tribaldos (Brig Beremundo Ramirez
Avellano)
Combined grenadier bn (Regts Reina &
Africa) & 2/Reina
Husares Españoles &
Granaderos a Caballo Fernando VII
Right Flank
(MdC D. Augusto Laporte)
1/Murcia; 2/Guardias Walonas; 1/Irlanda
2/Granaderos Provinciales de Andalucia & Bn
de Campo Mayor (ligero)
Milicias Provinciales de Cordoba, de Granada
& de Jaen
Foot battery
Centre
(in and around Uclés) (Brig D. Pedro Agustin Giron)
Burgos (2 bns); 1/Reina; 1er Voluntarios de
Cataluña (ligero)
Caz a Caballo de Olivenca & "Voluntarios
de España"
1er Husares de Estemadura (Maria Luisa)
Left
(Brig D. Antonio Senra)
1/Cantabria; Ordenes Militares (2); La Corona
(2); Africa (2)
Bn de Ribeiro (ligero) & Mil Prov de Ciudad
Real
Foot battery
French I
Corps (Marshal Victor)
Division
Ruffin
Brigade Barrois: 96e Ligne(3)
Brigade Lefol: 9e Léger(3); 24e Ligne (3)
Art à Pied
Division
Lapisse (absent)
Division
Villatte
Brigade Pacthod: 27e Léger(3); 63e Ligne (3)
Brigade Puthod: 94e Ligne(3); 95e Ligne(3)
Art à Pied
Corps
cavalry
Brigade Beaumont: 26e Chasseurs à Cheval
From
Cavalry Reserve: Division Latour-Maubourg
Brigade Perreymond: 1er & 2e Dragons
Brigade Dolembourg: 4e & 14e Dragons
Brigade Digeon: 20e & 26e Dragons
Art à Cheval
| The struggle for Tribaldos - the French got bogged down a bit here - the elegant white Lego block marks the flank section |
| Venegas' cavalry took this strange position - mainly to oppose the French dragoons - there weren't many left at the end, but they did all right |
| General view from the Spanish right flank, prior to Ruffin's arrival - units with yellow cube markers are the militia... |
| Rather odd picture of Tribaldos, with the Spaniards gone, but a lot of time lost |
| Ruffin's Division appears on the French left... |
| ...more and more of it... |
| ...view at this stage from behind the French left attack - the town of Uclés is in complete calm in the background... |
| As the day came to an end, the French were well positioned to make further progress on their left, and the Spanish were getting a bit sparse at this point... |
| ...but we ran out of time! Venegas might regard himself as lucky to achieve a draw, but he will certainly dine out on his success for years. 7-all - you can see the VP markers. |
Here are a few incidental pictures, commemorating a wonderful event in the history of the Spanish army's adventures at Chateau Foy:
| Here are some of the Milicias Provinciales - they may be the regiment of Cordoba, or maybe Granada - it doesn't matter - whoever they are, they were great |
| The town of Uclés, on its hill, with light infantry in the town and line infantry in the woods. No rape or pillage today - it would have been a good day for a picnic. |
| Since they didn't get mentioned much, here is the Spanish left flank, still in place at the end. |
Good company, an entertaining game of toy soldiers, complete with Bellona bridges and Merit trees - what more could you ask?
Wednesday, 26 April 2017
Uclés - Set-Up (2)
This is an approximate kick-off position for Saturday's game. The French are on the right hand side, marching on to the field at 8am - Marshal Victor will probably wish to adjust his positions a bit, and he still has another division to appear on his left sometime later. From left to right on the French side you see Latour-Maubourg's dragoon division, and Pacthod's and Puthod's brigades of Villatte's division. The backward-facing artillery are on the march (I may sneak a limber team on there, for appearances).
The Spanish army has an advanced detachment in and around the small village of Tribaldos (historically they fell back on to the main position pretty smartly once the French appeared - they may well do the same again). The deployment on the ridge line is a reasonable representation of where they were - Laporte has their right flank, Senra the left and the commander, Venegas, the centre. The odd positioning of the cavalry is authentic, though Venegas might reconsider it this time.
So this is a tweakable approximation to our starting situation on Saturday.
The white plastic ruler on the far side of the table is an accidental attempt to pacify proper wargamers, to distract the eye from all those dreadful hexes. Just count your beads, sisters.
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