Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Thursday, 31 December 2015

Hooptedoodle #205 - Runner-Up Prize


This morning the doorbell rang, and there was an unexpected delivery to be signed-for. How exciting! - perfect timing, too - a surprise parcel, just as we are starting to feel a bit flat after the greedy excesses of Christmas.

Well, I have to explain that the Contesse occasionally dabbles in online competitions, and (being far smarter than the average bear), has a pretty impressive success rate - I shall not bore you with details, but I promise you would be impressed if I were to do so...

Anyway, it seems that she recently entered a sponsored competition to win an iPad, and this parcel was very obviously just such a thing.

Sadly, it wasn't - she had won a runner-up prize for said competition, which is a self-assembly, punched card doughnut stand - the main purpose of such a device is obviously to further the commercial presence of Krispy Kreme (of whom I have never heard, so it stands to reason they must be market leaders), but I can see it would be pretty useful to have a purpose-built gizmo for keeping one-dozen of KK's splendid products out of the heap of pizza boxes and Coke tins which might be expected to adorn our festive board.



Strangely, my heart is not uplifted. The stand comes without donuts, of course, and I understand that it retails for £4.45. I guess I'm not really a donut man - I feel the device will come in handy for lighting the log stove. However, I was sufficiently intrigued to look up Krispy Kreme on Google. It seems that (of course) they are a very big deal indeed, and are even capable (in the US, at least) of catering for corporate functions or weddings (have a look here). I suddenly have a wonderful vision of crowds of gargantuan rednecks at a wedding, cheering as a convoy of smart Krispy Kreme trucks delivers the high point of the big day.

Now I'm really depressed.


Tuesday, 29 December 2015

An Actual Wargame – [No-One Expected That…]



Christmas has been a bit odd this year – we’ve sort of squeezed bits of it in between other priorities. One unexpected by-product was that our dining table was no longer required for dining by Boxing Day, so I took the opportunity to set up a Napoleonic battle, and fought it solo in short sessions over two evenings.

I had a whole pile of reasons for getting the toys out; apart from merely wishing to demonstrate to myself that I still do this sort of thing occasionally, I also had the Commands & Colors:Napoleonics Expansion #5 to explore.

It is obvious, very quickly, that the C&CN#5 game enhancements are really not suitable for solo play – they look interesting for a [sensible] two-player game, but it is not easy to surprise yourself when maintaining two hands of Command and Tactician cards – in fact this may be one of the few situations where short-term memory loss would be an advantage. So I played the game using C&CN’s movement and combat rules and my own (dice-driven) activation system. Since my activation rules allow orders to be given to brigades, I had a chance to use my recently-acquired coloured wooden cubes to identify brigades and their commanders. The Expansion #5 involvement was limited to some new rules (terrain related, and also some new rules for rocket units, of which more later), and I also borrowed the general form of the Brienne scenario from the new booklet.

I have said here before that I am not a big fan of the published scenarios – mostly this is because of my solo games; the scenarios specifically give a balanced game which for a solitary gamer can produce slogging matches. I prefer an uneven game, where the skill of conducting a hopeless defence (or something) gives more of a challenge. Otherwise, a solo attempt at a balanced scenario can become an exercise in watching the chance element play itself out.

My version of Brienne was – of course – not Brienne at all. It used an elongated version of the scenario field (17 x 9 hexes) and I added some extra units – the line-up was now a Peninsular War one – Anglo-Portuguese (General Henry Clinton with the Allied 6th Division, plus the Portuguese brigade from 3rd Division, plus cavalry, plus – hallelujah! – a rocket troop) attacking a French force (General Eugene-Casimir Villatte, with a large division of French and Confederation infantry, with cavalry).

The French were installed in a fairly open, flat area which contained 4 villages (3 of which were in a cluster, within musket range of each other, and looked like an ideal position to defend) and a walled farm (which was classified as a “fortress” for the new rules), which controlled a key river ford. 10 victory points were required for a win, and there were 2 temporary VPs available for whichever side held most of the 4 village hexes at the start of each turn. If the Allies took the walled farm that would be an immediate victory – game over – didn’t look very likely.

Clinton was required to take the initiative, and his general plan was to ignore the cluster of BUAs on his right, and attempt to score enough VPs on his left to win the day. He had a few early bad breaks, including the loss of both of the brigade commanders on his left, as a result of which Plan C was required (there was no Plan B), and the game suddenly became a face-off between two linear armies, exactly the sort of slugging match I wasn’t looking for. At the end of the first evening session, I came close to abandoning the game. The Allies were now forced to attack a strong defensive position, their approach being across open ground which made heavy losses inevitable; without the scope to move reserves quickly enough to provide a game-winning local superiority, and in the absence of the whimsical trump-card possibilities of C&CN, it seemed fairly clear that the real General Clinton would have thought better of the whole deal and would have pulled back, and whistled up some heavier artillery (or some Stukas, if he had any).

Thus the game only just made it into evening 2, but in fact the second session went well – there was a lot more ebb and flow than I expected, and the result could have gone either way – Clinton just edged it, though he might well have lost if it had gone on another turn. Good game, rather to my surprise – my faith is restored.

I’ll try to explain the action in the picture captions.

General view from Allied left flank. The cluster of villages is at the far end

Rule changes allowed me to field this rather scruffy rocket troop - as far as I recall,
they've never appeared in the field before - they have taken part in the odd siege
(brown bases mean they belong in the SIEGES box). The rules worked well
enough - the rockets had sporadic successes, but at least they avoided blowing
themselves up

Villatte set up his defence of the cluster in accordance with the scenario map
- the battery in the space between two BUA's proved to be a weakness - Villatte
has the white border to his base

Garde de Paris doing some berry-picking - no flag - having lost their eagle at
Baylen, the replacement unit was never given a new one (historical fact) - Napoleon
remembered...

Anson's light cavalry on the Allied right saw an opportunity to clear their front of
their French counterparts - it was nippy while it lasted, but they succeeded

Straight out of the box, the rockets scored a direct hit, first shot, on this battery
- they did not maintain anything like this level of success

General Hulse brings up his brigade in the Allied Centre - the idea was that he would
swing left, and, with Col Palmeirim's Portuguese, he would assault the French right.
It didn't go well - Hulse's men were repulsed pretty decisively, and Hulse himself
fell, and at about the same time Paleirim was shot in the woods to the left, which
meant that activation of the entire Allied left wing became a major problem
- without a commander present with a brigade, the constituent units have to be
ordered separately

Synchronised dragoons - the 20eme, with their brigade commander, did a bit
of riding backwards and forwards on the flank, but never got involved - note the pink
brigade identifiers

Their opposite numbers - Le Marchant's British heavies, facing them, also
contributed nothing to the action

After Hulse was wounded, the French started to organise their defensive line,
and this was the point where General Clinton had grave doubts about continuing the action

A decisive moment came when the light companies from Col Hinde's brigade overran
the pesky battery at the cluster - you will observe that I use red tiddlywinks as loss markers

Gen de Bde Bouton brings up a battalion of grenadiers to dispose of Hinde's light
bobs, and to plug the gap left by the artillery's demise

More reserves - the 3rd Confederation Regt (Frankfurt) look on from the rear

Allies on the right - this really doesn't look too promising, but at least the artillery
has gone

All quiet on the Allied right - the light cavalry spent the rest of the day glaring at each other

Looking back the other way, from the Allied right, as Clinton resolves to give it his best shot

For the first time, the British musketry has cleared part of the village (though reserves
are available, Bouton was a casualty) - at the bottom of the picture, Clinton
has arrived to take charge of Hulse's leaderless troops

Villatte himself brings the Chasseurs des Montagnes up to defend the village (this
is getting pretty near the bottom of the barrel!), while Hinde and Madden
organise the Allied assault - the more battered units to the rear, as per the text book

...and the marker is spitting blood - including the (green) temporary VPs for
majority possession of the villages, the French were leading 9-6 at this point - 10 for the win... 

Once again, the firefight forced the French to vacate the village - Clinton began
to smell victory, if he could just avoid losing any more units - at least the French
no longer had the green VPs (though they could march back in and reclaim them)...

So the action came down to 3 assaults with the bayonet - on the left, Clinton led
one of Palmeirim's Portuguese battalions against a battered French unit - the
French routed immediately, and the brigadier with the blue cube was captured...

...while Col Hinde attacked one of the villages...

...and a Portuguese battalion attacked another village - this was regarded as
the least hopeful of the assaults, so was kept until last!...

...the Portuguese attack on the village was not required - Col Hinde took his
village almost unopposed with the 32nd Foot, the French legere battalion
which opposed them routed from the field, and Villatte was taken
- Allies won 11-8, but it could have gone either way at the end
Now I must try to pencil in a future evening, and invite a guest general to help me give Expansion #5 a proper try-out. 

If I don’t get back to the blog before next month, I wish everyone a happy and peaceful New Year. I'd better get the battlefield tidied away!

Friday, 25 December 2015

Hooptedoodle #204 - Christmas - The Sweater


This year I finally unwrapped the very fine Christmas Sweater I was presented with last year. You may consider that my wearing such an item is a bit of a surprise, given my normal commitment to understated style, not to mention dignity. However, things have been a bit dismal for us this Winter, so I decided that I should man up and try to spread a little festivity, however feeble, and The Sweater has already been called into service.

On Wednesday night I made a rare visit to our local folk music club - what better way to spread a little Christmas spirit? In fact the evening was sparsely attended and not awfully jovial, despite the knitwear. I got into a chat with Serious Angus, who commented that he noticed that I was wearing a seasonal jumper - there are no flies on our Angus, I can tell you. Being already fired up on the topic, I said that the thing I loved best was the CELEBRATE RESPONSIBLY bit - I feel it is hilarious that a Christmas sweater should carry a Health & Safety message; Angus explained that this was obviously because the sponsors are a brewery - I'm glad we cleared that up. However, he also explained - probably more usefully - that the mysterious Christmas horses are in fact a reference to Budweiser's famous stable of Clydesdales, which feature in their advertising.

The horses feature in the close-up detail pictures. Now I am familiar with horses - there are a great many on the farm where I live, and I paint dozens of the little beggars - but I was intrigued that the horse on the sweater pattern, if you follow it round under the arm, has a head at each end, which is certainly not a standard configuration. However, it all makes sense - when you place the sleeve into a natural position you find that the missing horse's backside is present on the sleeve. Impressive, eh? I am beginning to suspect that this garment was actually designed by someone. Excellent.



So this afternoon I think the time is right to inflict my sweater on Liberton Hospital when I go to visit my mother. I am definitely getting into the swing of this new role as Ambassador for Responsibly Sponsored Good Cheer - I do hope they appreciate my efforts. The message will also be welcomed by the constabulary, I am sure, if they stop me for a random breathalyser test on the way there.

Thursday, 24 December 2015

ECW - Guest Encore

Steve C contacted me again, with a couple of interesting pictures of extra Hinton Hunt-style figures he has converted and "mastered" himself - here we have his lowland Scots pikeman (pictured with a HH Royalist pikeman, for comparison), and a one-piece Royalist cavalryman.



Thank you, Steve!

Monday, 21 December 2015

ECW - Guest Appearance

Steve C, that noted collector, convertor and painter of Hinton Hunt figures, very kindly sent me some pictures of ECW figures in his collection, and I think they are so good that I felt I might wallow in a little reflected glory and share his photos here. I emphasise that these figures are not mine - I sincerely wish they were!





Steve describes them thus:

Royalist: four companies of the King's Lifeguard Regiment of Foote - Colonel Lord Lindsey's, Lt Colonel William Leighton's, Major Robert Markham's and a  Captain’s Company, with Charles 1st at their head . 

Parliamentarian : Earl of Essex’s  Regiment. 

All are Hinton Hunt figures with a couple of Les Higgins conversions.

Saturday, 19 December 2015

Best Wishes for Christmas 2015


I'm going to be a bit busy for a while, so I thought I should take this opportunity to put in something seasonal. The illustration is from War Game, by the excellent Michael Foreman.

This is for all the people to whom I have failed to send greetings cards, and for anyone who has read my humble blog this last year, especially those who have sent comments and advice in emails - very much appreciated - thanks ever so much. You have provided me with a lot of entertainment and help, and sometimes even some comfort. A very Merry Christmas to you all.

My own list of wishes for the New Year is lengthy and not well thought out, but, since it is the Season of Good Will, could we please have just a little peace?

Wednesday, 16 December 2015

Hooptedoodle #203 - Forth Road Bridge - Update


There is much traffic disruption in these parts, caused by the current closure of the Forth Road Bridge for repairs. Until sometime in January (estimated), the only way to drive between Edinburgh and Fife is:

(1) do a 50 mile detour via Kincardine, or

(2) be an emergency vehicle, or

(3) be a train

(4) .....and perhaps there is another way...?




[or if, like me, you can't get the YouTube clip to run, you should find it here]