Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Friday, 14 August 2015

Hooptedoodle #186 - Alice Is a Singer

This is not Alice - it is someone else
On Wednesday I received a piece of spam email from Alice, from whom I have had no contact for some years (I am delighted to say). There seems to be a virus of some type going about which sends junk portal-scam mail to the entire contacts list on someone’s smartphone, and this is why I heard from Alice. Well, of course, I didn’t really hear from Alice at all, but I was reminded of her.

Alice is a singer, of sorts. Mostly I try to keep my musical activities out of this blog, because I don’t really expect them to be of much interest and they are almost certainly an irrelevance too far. However, as in all walks of life, I have met some colourful people there as well.

Alice represents that much-abused sub-class, the girl who fancied being the singer with a band, but didn’t have the talent for the job. She has the complete profile – pleasant, untutored voice, no grasp at all of musical theory or even of rhythm, and deplorable taste. Oh – and dreadful, unpredictable tantrums. She must have been encouraged over the years by proud parents, envious school friends, drunken workmates, heartless people in the pub on holiday; I doubt that she needed much encouragement - I am confident that she sings like a megastar in the shower. It’s just that she has, to use a technical musical term, not a bloody clue. Not a Scooby.

This is how Alice sees herself, I believe...
I am lucky enough to have met and played with some excellent female singers – Carol Kidd and Maggie Mercer and Melanie O’Reilly were class acts by any standard – but as a species girl singers seem to have more head-crashers and plate-throwers than you would expect. Working with one also involves the more immediate problem that songs you have known and played all your life in the written key of F are suddenly in A-flat (etc).

Alice used to talk about her love of “jazzy” music – which usually got about as far from the Radio 2 mainstream as Billy Joel, Barbra Streisand, Dionne Warwick, Crystal Gayle. I asked her if she liked, or listened to, Billie Holiday or Ella, and she sort of glazed over and said she would like to sing Every Time We Say Goodbye. So we ran through it – disaster; she could sing the notes, but the phrasing of the first line is tricky – attempt to sing it from instinct and you can easily find you have lost a bit and are now a bar ahead of the band (especially if, like Alice, you are unable to hear the chord changes), with the inevitable traffic accident approaching. I commented that she couldn’t just sing a line of a song, take a breath and immediately start the next line – it was necessary to fit in with the structure, so sometimes she might have to count (silently, of course!) “two – three – four – one” or something and then come in.  Glazing-over time once again – she had no idea what I was on about.

I first became associated with Alice because she was rehearsing with a pianist who is a friend of mine, and he asked me could I help out – apart from anything else, perhaps I could sort out some of the horrible arrangements in her book and also (let’s be honest here) I was friendly with a pro double bass player who would be even more of an asset than me if he wished to join in. I had some spare time available, so I got involved.

Ouch.

We did a couple of small jobs in local pubs which went OK – Alice was very unsure of herself, and had a fragile, lost quality which went down rather well. But she very quickly turned into a budding celebrity, a monster.

We did a biggish show in a hotel ballroom in a nearby town. She was terribly nervous – especially because her boyfriend’s parents had bought tickets. So she drank about three-quarters of a bottle of red wine before we went on. Horrifying – my bass-playing chum was making his first appearance with us, and he was so furious that he has not spoken to me since. We scraped through the show, largely on sympathy, I think. But Alice was convinced she was now on a rocket ship to stardom. We held a series of grinding rehearsals to sort out and strengthen her repertoire – in fact “rehearsals” is not quite the right term here. A rehearsal is, or should be, a polishing-up of material which you already know. These rehearsals consisted of tentative attempts at hopeless projects – often the same things we had screwed up the week before – and there was an increasing tension, plus numerous hissy fits. At one point the pianist and I were trying to correct the chords in her train-wreck arrangement of Autumn Leaves, and she suddenly started shouting that we should stop faffing about, and just get on with playing it. We protested gently, on the grounds that until we had a sensible version of the piece we had nothing to get on with, and on the more accessible grounds that the audience would know these songs well enough to realise that we were buffoons.

Next appearance was at an outdoor concert at a local seaside resort, in aid of a national charity. It was pouring with rain. I don’t know if Alice had been at the refreshment again, but she was unbelievable. She missed all her starting notes, sang verses in the wrong order, missed sections out - all our rehearsed endings and key modulations vanished without trace. She even introduced a couple of songs with drivel such as “we’ve only practised this song once, so it may not go very well!” – she was, of course, correct, as the forewarned listeners will have recognised. She was also a bit unfortunate in that the rain rendered some of her lyric sheets unreadable. I can clearly remember staring out at the audience, all with their anorak hoods up, sitting in the downpour looking as glum as I felt, and I was hoping like hell that no-one there knew me or recognised me. A paper bag for my head would have been welcome – the only saving grace was that a girl singer gets about 90% of the attention, so the sidemen are pretty much invisible. Even so, I have rarely spent an hour wishing more passionately that I were somewhere else entirely.

I left fairly abruptly at the end, and I phoned the pianist and said I was very sorry, but I really didn’t want to do this any more. Alice was very cross indeed, and was going to give me a piece of her mind for letting them down, but it came to nothing, and she probably didn’t have a piece to spare.

She is still around – she has a Facebook page which promotes her cabaret act, which she still insists is jazzy, and she seems to get work, so maybe she got better. I don’t really care. I hope her phone virus problem clears up OK.

In affectionate tribute to all the wannabe girl singers over the years who have struggled with the gulf between their dreams and their ability, here is the wonderful Jo Stafford, in the guise of the well-intentioned but awful Darlene Edwards, who provides a perfect demonstration of all the trademark clichés. Enjoy.


Thursday, 13 August 2015

A Day for Fighting

Initial set-up - Dalhousie's 7th Divn on this side, his Portuguese on his left...
Been a bit busy, not to mention preoccupied, for a week or so, but today I have the table and some soldiers out, and am going to have a wargame this afternoon.

Standard-size Commands & Colors: Napoleonics battle (i.e. without the table extension), but a comparitive rarity for me will be the visit of a guest general, which I am looking forward to. This leads to the following thoughts:

(1) This chap has not played C&CN before, so I had better get my head straight enough to explain the game sensibly and clearly, without getting sidetracked into too much detail or too many pointless stories. Right.

(2) It also means that I had better brush up on those nippy bits in the rules that seem to fade when I take my eye off them – “Combined Arms” combats; whether units can retreat through woods or fordable rivers (yes); the correct rules for attacked Leaders to escape through an enemy unit. Must also remember to drop any house tweaks that I am testing at present. Mustn’t come across as a charlatan or an idiot.

(3) And it means I shall have to avoid putting my visitor off the game; I do not necessarily wish him to adopt C&CN as his rules of choice for life (don’t be silly), but I would be sad if my enthusiasm proved to be a turn-off (which, whisper it, is not unknown).

(4) It also means that the game had better have some reasonable degree of balance. In a solo game, this matters very little, but it is more necessary with a visitor, since he might be demotivated if the outcome were a foregone conclusion. Worse still, rules newbie or not, he might thrash me (which, also, is not unknown).

(5) Which directed my attention back to GMT’s published scenarios, and the user-generated scenarios on the internet site. I didn’t find anything that quite fitted the bill – the scenarios are all good enough games, but I’ve played most of them before, I have a slight personal bias against some of them in that they bear little resemblance to the historical battle which they are claimed to represent, and it seems uncomfortable, to me, to set out to play a defined portion of a larger battle (the adventures of the French left flank at Salamanca, for example, which I am sure is an excellent game, but feels rather like eating only the potato chips from the salad). Yes, I realise this is stupid of me.

(6) So I eventually came up with something of about the right size and layout, and fiddled around with the OOB until the sides looked reasonable. Two French divisions under my old chum Loison, with cavalry support and a couple of batteries, will attempt to secure an important river crossing on a supply route, and drive away the Anglo-Portuguese Seventh Division (under the Earl of Dalhousie, who in reality was probably not contemporary with Loison in this theatre, but who cares), which also has some horse and a few guns.

I think it looks OK. The armies were selected, to some extent, by considering which units haven’t had a run out recently - hence the presence of the 4eme Vistule, the Garde de Paris and the splendid Chasseurs des Montagnes in Loison's bit of VI Corps. Also, since his own is not available, Dalhousie has borrowed the Portuguese brigade from the 6th Division. It's all right - it's a game.


Action at Iravez, October 1811

Anglo-Portuguese 7th Divn (Maj.Gen Earl of Dalhousie)
1st Brigade (Lt.Col Colin Halkett)
1st & 2nd Lt Bns, KGL & Brunswick-Oels Jaegers
2nd Brigade (Maj.Gen JHC Von Bernewitz)
51st Foot, 68th Foot & Chasseurs Britanniques
3rd Brigade (Br.Gen Rezende}
8th (2 Bns) & 12th (2) Portuguese Line & 9th Cacadores
Cavalry Brigade (Br.Gen Madden)
1st & 11th Portuguese Cavalry & 5th Drgn.Gds (attached)
McDonald’s Troop, RHA
Arriaga’s Battery, Portuguese Art.

Total: 5 infantry, 6 light infantry, 3 cavalry, 2 artillery

French Force (Gen de Divn Loison)
Division Foy
Brigade Chemineau
6e Leger (3 Bns) & 69e Ligne (2)
Brigade Fririon
39e (2) & 76e (2) Ligne
Art à Pied
Division Vilatte
Brigade Thouvenot
28e Leger, Garde de Paris & Chasseurs des Montagnes
Brigade Soulier
17e Leger, Grenadiers Provisoirs & 4e Vistule
            Art à Pied
Cavalerie
Brigade Maupoint
4e & 20e Dragons, 15e Chasseurs à Cheval

            Total: 9 infantry, 6 light infantry, 3 cavalry, 2 artillery

C&CN: Possession of villages at both ends of the bridge gains 1 VP.
River is fordable throughout, but artillery and wagons must cross at the bridge – French mission is to secure the crossing for supply trains, and drive Allied troops back.
Each side has 6 cards; 9 VPs wins the day. Dice for choice of first move.

Sunday, 2 August 2015

More from the Dice Fetish Labs

Following my post on D4's, Ross made a jocular reference to D7's.

I had another look at the Dice Shop's website - good grief - I must stop this.


There are at least 3 different shapes of D7 which you can buy. There is also a D11...


...and I even found a D2...


...which leads me to wonder how we ever came to invent the coin.

This is wonderful - it gives me hope for the future of human ingenuity, but I really must limit the time I spend looking at this stuff.

One thing I realised, which was pretty obvious really, comes from the fact that it is possible to make a nice, reasonably shallow pyramid based on any regular polygon you wish - thus the double D4 from the previous post is two 4-sided pyramids, base-to-base. The thing I hadn't thought of is that, if you round the corners a bit and make the base circular, you can have dissimilar pyramids base-to-base. Thus a 6-sider on top of a 5 sider will give you a D11, and so on.

That's clever, and potentially useful, but a bit lame compared with regular 100-siders and all that, and if the two pyramids are more than slightly different I think I would be suspicious of the fairness of the die.

That's enough. Have to go and lie down for a bit.

Friday, 31 July 2015

Hooptedoodle #185 - The ABC Man

Last month Ian Allan passed away, one day short of his 93rd birthday. Who? Well, in his way, Allan was one of the most famous and influential men of his generation.

Ian Allan (left), in his early 20s - checking facts
You see, he more or less invented trainspotting in the UK. Well, he didn’t really invent it, but the books and enthusiasts’ guides he published (and which the company he founded continues to publish) organised it and codified it, and have been the backbone of the Nerd World since 1942.

Allan was born in 1922 in Horsham, Surrey, and educated at St Paul’s School. An accident at an Officers’ Training Corps camp when he was 15 resulted in the amputation of one of his legs, and he was not greatly gifted scholastically, so by 1942 he was employed in a clerical department at the Southern Railway, a humble role which, as it happened, suited him perfectly. He was fanatically enthusiastic about all things to do with trains and locomotives, and, since his employers refused to have anything to do with the project, he published at his own expense a booklet describing all the rolling stock of SR, and was rather shaken when all the copies sold out very quickly, necessitating a further printing. He went on to produce successful booklets for the other British railway companies, and the first edition of his volume on London Transport systems sold out all 20,000 copies within 4 days of going on sale. After that, things really took off.

In post-war, rationed, miserable, penniless Britain, Allan had provided the basic tools for an inexpensive hobby which became a near-religion, claiming the attention of vast numbers of boys (of all ages). In 1949 he and his wife founded the Ian Allan Locospotters’ Club, which eventually had some 230,000 members. His little booklets covered a remarkable number of titles, originally on railway topics, but later on trams, buses, aviation, all forms of road transport, shipping, military subjects, model-making – you name it. About half the kids in my class at grammar school were trainspotters – at weekends, on railway station platforms all over the country, there would be little groups of enthusiasts, each with a knapsack containing a flask of tea and a number of Allan's precious ABC books, so that “spotted” locomotives could be marked off in the lists.

Trainspotters at Newcastle, 1950

Just as well his mother never knew...
My cousin Dave had an astonishing number of the bus books – and I do mean astonishing. He was an easy kid to buy presents for. Not only was it necessary to have the booklet for every known vehicle fleet, but constant change in those fleets would require new editions every couple of years, and, naturally, they would be snapped up as soon as available. Though the individual books were only a couple of shillings each (in my day), they would form a major investment for the true disciple. Dave and I spent many hours at the Ribble bus sheds, in Liverpool and Preston, scribbling numbers into notebooks. I guess my unsophisticated tastes were honed at an early age…

Allan was always an enthusiast
Ian Allan Publications are still going strong – their output is glossier and more ambitious now, but they still seem to hold the same important place in the hearts and minds of transport fans, and their reputation for accuracy and quality still holds. Allan also produced market-leading monthly magazines on railways, buses and model railways, which I believe are still going strong, and at various times he bought the Hastings Miniature Railway and the Great Cockrow Railway (near Chertsea). He was honoured with an OBE in 1996.





If you wish to see how influential ABC books were, just have a look on eBay – any day, any week, almost any subject.

My old school chum Andy “Cocky” Roche once announced that he had seen a girl trainspotter at Carlisle station, but this was greeted with total (and somehow reassuring) disbelief. Anyway, if he had seen one, she would most certainly have had one or more of the ABC books with her; thanks very much, Mr Allan.



Wednesday, 29 July 2015

Rules - the Diablo System and other things



Inevitably, Martin P wanted to know why I was looking at D4’s in yesterday’s post. Yes, quite – this does lead on to the topic of why Martin needs to know – or was he simply checking that I myself had some idea what I was doing?

In consequence, this post is probably going to be all over the place. I have a natural inclination to get involved in ideas when they stem, simultaneously, from different sources – some might regard this as a lack of focus, I just find that the cross-fertilization of ideas from different directions is productive – often illuminating (and sometimes just plain silly, of course).


The main driver for this has been my interest in producing an occasional alternative for Commands & Colors (for variety and to keep me entertained, and because certain kinds of tabletop action are not ideally suited to straight C&C), though this may simply be a search for some optional alternatives to some parts of C&C. The Command Cards are one area – there is nothing at all wrong with them, but solo play, for example, requires some crafty workarounds (and removal of some of the cards – First Strike, Out of Supply don’t work solo, and Counter Attack isn’t much of a surprise in a solo game, either). Also, the Command Cards do not work if the game is played in any other manner  apart from straight-across-the-table. So an alternative activation/command system is always a useful option to have in the bag – there was a pretty good discussion on this in a post in February (here), and that is one of the kick-off points for this post.

Another possible add-on I am interested in is the introduction of some element of tactical manoeuvre – facing and unit formation – yes, I realise that the lack of this (apart from squares) in C&CN is deliberate and sensible – such things are not the business of an army commander – but for a smallish action it would still be fun to carry out a bit of column-into-line, not to mention the threat of cavalry explicitly getting around your flank (rather than such a possibility being abstracted in the range of available combat outcomes on the dice).

Before I became a C&CN disciple, I mostly used a ruleset of my own, which in its later forms I called Elan, a name which I thought had a pleasing whiff of informed elegance until John Ramsay asked me why I had named it after a sports car. Elan used a hex-grid table, and it was computer-managed (my own software), but it also allowed a measure of wheeling and reforming units – even limbering of artillery and tinkering with skirmishers. Such fripperies are redundant in the C&CN world, of course, but the idea seems quite nostalgic from time to time. Elan is currently in a frozen state – I got disenchanted with having a netbook computer next to the battlefield (I think that mostly I became disenchanted with the optical challenge of spending so much time peering at the damn screen, then trying to remember where that particular unit was on the table), so I spent a month or two removing the computer from the game, and made it into a nice, traditional, dice and paper game, but in this form it was among the more fiddly games of history. It is probably self-evident that constant weather checks and the management of concealed units are child’s play on a computer, but a dreadful chore without one.

Anyway, for various reasons Elan is at present a non-starter as a playable game – more a pool of useful mechanisms and things-I-used-to-do – but I do have a fond recollection of a few aspects of how the game used to play. Facing and formation are two major elements of this.

Another feed for the current spate of pondering was my preliminary reading of Blücher – this game uses “Momentum Dice” to limit the number of actions you may take in a turn – your opponent rolls the MO Dice, and keeps them hidden – he knows how many activations you have available in your turn, but he won’t tell you until you reach that number. Thus you have a limit, but don’t know what it is – which makes it necessary to prioritise very carefully – make sure you do the important things first – this “unknown limit” idea is attractive, but it doesn’t work in this form for a solo player (obviously), and it has one distinctive effect – if you prioritise carefully, and then are stopped at some point from carrying out any more activations, there are certain kinds of actions which become rarities – when I have done this sort of thing, I found that orders for artillery and for the movement of commanders tended to get lost, because the main priorities were the movement of big formations, and the guns and generals were down the queue a bit. Point noted – I shall come back to this, if I remember.

The simplest alternative to an opponent-generated unknown limit is simply to roll a dice and that is the number of activations allowed. This is dead simple, and an obvious way to do it, and that is what I may well come back to – I’ve done this in the past. The downside is in knowing up front how much scope you have – I find the unknown limit idea attractive.


Yet another feed was some excellent work Jay (Old Trousers) has done on his blog in refining and documenting Neil Thomas’s Napoleonic Wargaming rules for use on a hex grid. I had been thinking along these lines myself for a while, but (of course) didn’t get around to setting it out properly. For a while I thought of just trying Jay’s/Neil’s rules as they stand – apart from my requirement to use larger armies and a bigger table. Then I thought that the manoeuvre rules looked very much like what Elan used to do, and then I realised how much I would miss the convenience of the C&CN combat dice, with their built-in morale system, and I decided that what I would do in the short term, at least, is to try the manoeuvre and movement rules from Jay’s game with the combat system from C&CN, and add in my thoughts on an unknown-limit activation system, which is what I shall come to next.

El Diablo. I mentioned this in the February post I linked to earlier, though I didn’t mention the Diablo name. The terminology is my own, and requires a quick, time-wasting yarn from yesteryear – no-one expected that, surely.

In my first year at university I stayed in a large lodging house which was like the United Nations – about two dozen students from many countries. Three of the guys used to get together late in the evening and spend an hour playing card and dice games for money – small stakes. I couldn’t afford to get involved, but I used to enjoy watching. The guys (not that it matters) were Skip, from Chicago, Bjorn, an Icelander, and Engel, from Rotterdam, who was rather older, having been seconded by his employer to do a course in marine engineering at Heriot Watt.

One of the games they played was called El Diablo – I don’t really remember the full details, but it was a sort of relative of Crap Dice – the game itself was negligible, the point was the betting – the players would bet on how far they could progress, and watchers could also make side bets. The game used a normal six-sided die – this system is what I discussed in the February post as a means of producing an unknown limit for activation.

This is not a picture of Martin
1D6 version of Diablo: Each turn scores a minimum of 1; to score 2, you need to roll 2+ on the die; to score 3, having successfully got to 2, you then need to roll 3+, and so on. You stop when you fail, and your score is the last one which succeeded – thus scores are in the range of 1 to 6; 1 is the minimum, and it is very rare to get to 6. I can’t remember how the betting worked, and it is irrelevant anyway.

I tried using what I have decided to call Diablo(6) as an activation system in an ECW game. You get to activate 1 unit for free; you need to throw 2 or better to activate a second, and so on. You stop when you fail, but you have already selected the units for activation when you get to that point. It was simple to use, did not slow the game down and worked OK, except…

Well, except that it gave miserable results – the number of activations in practice was more stingy than a simple roll of 1D6 would have been.

The average score of 1D6, of course, is 3.5

The average result of Diablo(6) is the sum of p(j).j for j = 1 to 6, which works out at a niggardly 2.775

Now neither of these numbers compares badly with the average number of “orders” you would expect to be allowed to give as a result of a C&CN Command Card – especially if I add in the facility to activate an entire brigade with a single order – but the fact remains that the artillery and the generals were getting starved of action.

That’s getting close to as far as I’ve got – my current thinking is that there should be two quick activation sessions per turn – a distinct artillery session of Diablo(4) (using a D4), and the activations from this may only be used for artillery. Then the main activation uses Diablo(8), with a full D8 – these activations may be used for anything, including artillery.

It is tempting to consider using different kinds of dice, for different commander abilities, or for handicapping; I also considered whether the dice should be chosen to match the number of units fielded – in this I agree with Michael’s comment last time, that there is a limit to what one general can do, however big the army, so maybe D4 and D8 will work across the board (so to speak).

The train, as you will observe, has not yet stopped moving, but I have at least answered Martin’s question about D4’s. I may set out some stuff about introducing an element of tactical manoeuvre, once my thoughts start to look printable - maybe some photos would be good. Hmmm.