Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Tuesday, 24 July 2012

A Nation Divided – into Hexes? (2) – Foot & Artillery


Continuing from the previous post, this is an attempt to produce a game based on GMT’s Commands & Colors: Napoleonics (CCN) which will work successfully for ECW and (maybe) 30YW. CCN, for those who are unfamiliar with it, is a card-driven board game played on a hex grid. The game uses purpose-built Combat Dice, which are marked with special symbols – Infantry (x2), Cavalry, Artillery, Flag (used to initiate retreats) and Crossed-Sabres (which has various uses – including melee hits and hits on Leaders).

Standard CCN is played with labelled wooden blocks – typically, for example, an infantry battalion consists of 4 such blocks. The game can also be played with miniatures, using a base of figures as a “block”, or some equivalent mapping.

One immediate issue which arises for ECW infantry is that the units are mixed – muskets and pikes – and thus casualties cannot simply be removed as a block/base – the result on the mix of arms remaining would be disproportionate. First proposal, then, is that losses against infantry units will be recorded by adding Casualty Markers, which represent a proportionate reduction in all arms. This may not be necessary for other types of troops, for which the units are homogeneous, but it might be more sensible to have the same approach for all arms.

Thus the first rule is that a unit is eliminated when the number of Casualty Markers is equal to the number of blocks/bases. In what follows, the basic rules are CCN unless otherwise stated – if you are interested, you may download the CCN rules from the GMT site here.

Foot

In my ECW army – primarily because it is being built to be suitable for Victory without Quarter – a unit of Foot consists of 3 blocks – 2 of muskets and 1 of pikes. Other mixtures are possible, including all muskets, but the 2:1 mix appropriate to the later years of the war is the norm here.

In CCN-speak, infantry units will be of classification FT – they may move 1 hex and Battle. In melee, pike blocks count 2 dice each, muskets 1 each; identified veteran units (which may not be more than 25% of the FT units fielded) count an extra dice. The number of dice available is reduced by 1 for each Casualty Marker.

In Ranged Combat (shooting), the musket blocks count 1 each, the pikes zero. Range is 2 hexes. Again, veterans may count +1 dice, and 1 dice is deducted for each Casualty Marker. I decided not to halve the number of Ranged Combat dice if the firers moved (CCN does reduce it) – there may be weak historical justification for this, but firepower is so feeble anyway that it hardly seemed worth the complication.

FT units which have pikes may adopt Stand of Pikes formation against cavalry – the rules and operation for this are exactly the same as for Squares in CCN.

[I considered allowing a variation, such that some FT units might have a 1:1 muskets:pikes ratio, however the blocks fielded might look. In such a unit, the 3 blocks would really be 1.5 blocks muskets and 1.5 blocks pikes. Melee power (rounding up) would be 3 for the pikes and 2 for the muskets, and firepower would still be 2 for the muskets (rounded up), which is not reasonable given the smaller number of muskets present, so overall I decided that such a unit would appear to have too big an advantage if I bent the rules for it. A big 1:1 FT unit with 2 musket blocks and 2 pike blocks would be OK, but otherwise the guideline is that units must be mixed in the same way as the blocks fielded. If you want a 1:1 foot unit, you can have a little 2-block one or a big 4-block one, but if you’re fielding a 3-block one they have to be 2:1] 

Artillery

Units are all of type FA – I have not yet considered the issue of different weights or calibres of guns. The units consist of 1 or 2 blocks, and may move 1 hex or fire. Moving and firing is not allowed. They have zero melee capability, so may not attack, and can only battle back with zero dice! In ranged combat, each block in the unit throws 1 dice at range 2 to 4 hexes. If casualties for artillery are kept as Markers, then 1 dice is deducted for each Casualty Marker, as with infantry.

Since I think that it is very unlikely that the artillery of the day would have been able to co-ordinate with other arms, the Combined Arms Attack rule in CCN is not used in my ECW variant.

I haven’t yet decided what to do about batteries which are overrun. I assume that the civilian gunners would clear off pretty smartly if attacked, so there is maybe a case for captured guns being used by the other side – I would like to claim that I am thinking about this, but my historical knowledge is so poor in this area that what I am probably doing is sitting wondering what to do!

At the moment, I am hoping the Terrain Effects chart from CCN may be imported as is.

Next post will look at the units of Horse (including a very brief look at the Caracole, which came close to distorting the entire game), and Dragoons.

Monday, 23 July 2012

A Nation Divided – into Hexes? (1) - Preamble


Just couldn’t leave it alone, could I? Having decided on Clarence Harrison’s Victory without Quarter (VwQ) as my rules of choice for my forthcoming dalliance with the ECW, I am building armies to suit these rules, and I’ve even produced a computerised manifestation of VwQ for solo play, incorporating extensions to the rules, some of which come from Clarence’s own notes, some of which are based on mods used by Prof Longuelade and his collaborators in the Northern Wastes, and some of which I admit I came up with myself.

I did briefly consider adapting VwQ for use on a hex grid, but put the idea on hold when I considered the damage which this would do to the finely-balanced variable movement mechanisms. My only (faint) concern about VwQ in the longer term is that, since it is designed to work best with actions involving maybe 12 units a side, I am uncertain how it will handle very big battles. However, I am reliably informed by the bold John C that he has used VwQ for a battle with 40 units a side (i.e. very big), and it worked well, albeit with some modifications to the activation pack.

So that really should be an end to it. Trouble is that I have become very fond of the swing and the commonsense of Commands & Colors, and the convenience of the hexes, and I hear tales of Richard Borg running test games for an ECW relative of C&C. So – damn it – I’m interested again in a C&C style ECW game. This is not intended to replace VwQ in my affections, you understand – it’s just something to think about.

White Mountain

I tracked down what appears to be just such a thing, in Anubis Studio’s White Mountain rules for the 30 Years War. I availed myself of the free download, and spent a few days reading them. I do not propose to criticise these rules, nor find fault with them – here are my thoughts on them – in the context of how they would suit me, given what I am looking for.

(1)   The card & hex & unit structure arrangements owe a lot to CCA, though the game uses normal dice in a slightly different way.
(2)   Losses are tracked in two ways – as (red) casualty markers, which lead to block(/base) removal, and as (yellow) disruption markers, which give a disadvantage in combat – by the slightly unusual method of giving extra dice to the opponent – and ultimately put units out of action.
(3)   The C&C turn sequence is complicated by options whereby (for example) units may elect to shoot before moving – timing of events is less straightforward.
(4)   A great deal of extra complication is added in the interests of defining the facing of each unit – units may face a flat side or an angle of a hex. This is mainly intended to cope with flank and rear attacks, as far as I can see.

Right. The game is nicely presented, clearly it works and is played successfully by some kind of user group, so I am not going to say anything bad about it. I think it is not what I am looking for, since for me it is a mixture of basic CCA and some fairly detailed areas of personal interest, and I think they have sacrificed a measure of the fundamental playability of C&C in the pursuit of a few hobbyhorses. I am not saying they have got it wrong, merely that it is not what I was hoping for.

Try Something Else

I thought further about this, and I decided to have a go myself – starting with CCN (the Napoleonics game), primarily since I am most familiar with it, but also because I have a feeling that some of the Napoleonic features would work well enough with the ECW – for example, the very effective rule for using squares against cavalry should work for stands of pike with very little change.

To put this into context, my initial requirement is for enough troop types to cover the ECW, though scope to extend it to the wider 30YW would clearly not be a bad thing. I will be using it with 20mm miniatures, based to suit my version of VwQ, which means muskets mounted in 6s (3 wide x  2 deep) to a base, pikes in 8s (4 wide x 2 deep), cavalry in 3s (single row) – each base 60mm square. A base will represent a “block” in C&C type boardgame-speak.

I’m currently on holiday, so the subject gives me something useful to chew away at in odd moments, or when I’m out walking. A fair amount of this has already been run past Lee, who, as a former re-enactor and as a current perpetrator of CCN, has been kind enough to offer some very useful feedback and alternative ideas, and I must acknowledge his contribution to anything that appears in the next few instalments of this. If there’s anything which seems particularly inept or just plain dumb, that’ll be my bit!

I emphasise that this is not likely to be earthshaking – primarily a discussion of issues – but there will be some first cut rules for applying a CCN-based game to my particular interpretation of the ECW. The next post will look at foot and artillery, the one after will look at horse (which at one point threatened to get me going off on a tangent) and those pesky dragoons, who – as we know – are neither foot nor horse and need rules of their own.

If I get that far, I’ll try to consider how the Command Pack might look for such a game. It goes without saying that I shall be very pleased to get any comments or suggestions! 

Tuesday, 17 July 2012

The Second Spanish Foot Battery



I'm very pleased to have a second regular foot battery for the Spanish Nationalist army, very kindly - and delightfully - painted for me by Lee, in return for introducing him to Commands & Colors and providing some uniform info. I think I came out of that exchange handsomely ahead - thank you, Lee, once again.

These guys have been sitting around in my spares box for a while, and they are now ready to join Morillo's new 2nd Divn of the Spanish army. Excellent - a real bonus.

Thus my Spanish army is complete now, apart from a few generals. Well, actually, apart from a few generals and some more cavalry. All right - a few generals, some more cavalry and a couple of limber crews.

And maybe a couple more units of voluntarios. You can never have too many voluntarios.

The castings are of Frenchmen, tweaked and modded a little here and there. The guns and the crews are by NapoleoN Miniatures, the officer with the telescope is yet another of Art Miniaturen's little gems. The Gribeauval system 8pdrs are completely authentic - Spain was a Bourbon kingdom before Napoleon, and all Bourbon kingdoms used the Gribeauval system. Spanish guns were either grey or - as in this case - stained timber with black ironwork.

Monday, 16 July 2012

Solo Campaign - ...and his Nephew


Now ready for The Cupboard, the Earl is joined by his ADC.

Captain John Edward Falconer, of Rufford, Lancashire, is the Earl's nephew. 22 years of age, he recently exchanged into the 4th Regt of Foot (The King's Own). He is described as "a flawless horseman, and exceeding polite" by his former regiment, and expresses himself delighted to be appointed to support the Earl's new adventure. The Earl's only concern over the arrangement (allegedly) is that, at 6 feet 4 inches, young Falconer is almost exactly a foot taller than him.

To make sure there is no confusion, the gaffer is on the right, the gopher on the left. I knew that frisky horse for Tarleton was a mistake.

Our family holiday starts in a few days, so it will be a week or two before these gentlemen are seen in action.

Sunday, 15 July 2012

Solo Campaign - The Earl of Aigburth

Still on the milk bottle top, and with his varnish still a little too bright, here is the new C-in-C of the Anglo-Portuguese army. May I introduce General Sir Banastre Tarleton, Earl of Aigburth, more or less ready to join his troops in Portugal.



You see him mounted on his favourite horse, Philadelphia, and dressed as Colonel-in-Chief of his beloved 21st (Yorkshire) Light Dragoons. Yes - the hat - had to be.

The 21st, of course, are currently in South Africa, not in the Peninsula at all, and experts might observe that in 1808 the regiment's facings were changed to pink - ah well - according to my trusty Franklin, the new facings were not well received, and the regiment continued to wear its pre-1808 yellow facings until the new (French-style) uniforms were received in 1814, at which point the facings became black.

So there you have it.

He has still to be joined by his ADC - Captain JE Falconer of the 4th Foot, who is, in fact, his nephew (being his sister Bridget's boy - I hope you are taking notes). The family were very keen that Falconer serve in this capacity, though who is going to look after whom is a matter of debate. The Captain is on another bottle top, and will be along shortly.

If anyone cares, the figure of Tarleton is what as a boy I would have called a bitza (bitza this, bitza that). He started life as a Minifigs S-Range figure of Eugene de Beauharnais, but has a new head (from a NapoleoN light dragoon officer) and a horse supplied by Art Miniaturen.

In his baggage for his voyage to Lisbon is a letter for the Quartermaster General which contains the following passage:

It is my intention to leave responsibility for the whereabouts of individual mules and supply wagons in the hands of the QMG's staff. I intend to focus primarily on the disposition of the fighting army. I should not express a view on whether this will be a change of recent practice, but this is my aim.  


Wednesday, 11 July 2012

Hooptedoodle #58 – The Adventures of Max Spinnejäger




Had an exciting episode last night. What follows contains reference to extreme violence, and even some cruelty - so if you choose to read on, having been warned, please make sure that no children or unusually timid adults are looking over your shoulder. If you choose to read on, you are certifying that you are over 18 years of age and are accepting all Terms & Conditions, published or still to be made up, etc etc. Yawn.

I woke up about 3:30am, and there was a spider on the bedroom ceiling - approx 3 inches across overall (75mm) , which may not be big by your local standards but is close to a Scottish national record, I would think. Our spiders aren't poisonous, but I don't like them at all - especially on the bedroom ceiling, where they tend to drop on the bed. My wife is absolutely terrified of them, so we always get rid of them as soon as possible. I would maintain that I am not actually frightened, but this one was above some threshold size which causes unreasoning panic - something about being able to see their kneecaps. Even Robert the Bruce would have kept well away from this one.

First embedded footnote I'd like to make here is that there is something about spiders - they have a psychic presence. If there is a big spider in the room, somehow you can sense it when you go in (or wake up, as in this case). They may be sitting there, thinking, "right - now wake up and scream". Power of personality. Awesome. Or it might just be that they have a stronger personality than me.

Anyway, I went to find something to catch it with. The battery in the humane catcher was so flat that the spider would have taken the thing off me and broken it over one of its many knees. I considered the vacuum cleaner for a moment, but it would have woken the entire household, and there is also a fair chance that in my haste I might have fallen down the stairs with it, which could have been marginally worse. So I found one of the trusty old fly-swats, and by the time I got back to the bedroom, of course, the bloody spider had disappeared. This is not a good scenario for going back to sleep, so the bed was stripped, I shifted the chests of drawers and the bookcase etc, and found the spider after about 20 minutes (maybe I heard it laughing) - behind my bedside cabinet, so I whopped it and disposed of it, and the bed was re-made and things calmed down again. Adrenaline still pumping. After a few minutes, I started to wonder if that had been the same spider...

Let's assume it was. To those of you who live in countries with poisonous beasties, I offer my deepest respects. I don't think I could handle that.

Second embedded footnote: like a lot of other areas in Northern Europe, we have been having a great deal of rain recently, and yesterday I spent a couple of muddy hours, swinging from ladders like a silly old fool, cleaning out the roof gutters - or what in Scotland are called "rones". This invariably chases a few big friends out of the eaves, to take shelter in the relative calm of the bedrooms. So it's probably my fault anyway, which you may think makes it doubly unfair that the visitor should have been so harshly treated.

I confess I do feel a bit uneasy about killing living things (apart from dandelions), but it was him or me, guv. Look at it this way - if I invade a spider's home I expect him to deal with me as he thinks fit - seems fair all round. If you really are upset by this tale of dreadful arachnicide, let me say that I am probably killing off only the slower specimens, or the ones that are dumb enough to walk across my ceiling, so I am strengthening the species.

As some light relief from all this bloodshed, here's a pithy (and probably fake) piece of Scottish wisdom on the subject of rones to end with:

“Nae wonder yer walls are damp, yer rones are fu' o tatties [potatoes].”

Friday, 6 July 2012

English Civil War - Poles Apart


This is a plea for advice, I think. Please? I’m getting my first ECW units of foot prepared for painting, and I’ve come a bit unstuck over the flags. I’m using 20mm figures, mostly Les Higgins, but since Higgins never did a standard bearer I’m looking at a choice of Hinton Hunt (don’t care for the cast flags, so would have to mod them and equip with wire poles), SHQ (a bit chunky) and Tumbling Dice (also a tad chunky). The immediate problem is not the Chunk Rating, it’s the length of the flag poles. I have a good number of reference books on this stuff now – it is clear that the flags were about 6½ feet square, and the older books show them mounted on big long poles – even some contemporary illustrations from the National Army Museum, reproduced in Philip Haythornthwaite’s lovely The English Civil War 1642-1651 – an illustrated military history, show a pole about twice the height of the flag. More recent works insist that the flags were mounted on a short pole, 7½ to 8 feet in length, they were normally carried in one hand, and that skilled exponents could perform some very flash displays with them.

Fine big pole, but the flags were square, and about 3 times that size

That flag is a bit small, too, but it is mounted on a truncheon,
in the style which is currently regarded as correct

That looks more likely - correct sized flag on a shortish pole
would be a devil to carry

The flags were made of taffeta, or a light silken material, and were painted.

Stop right there. I don’t like it. I have no practical experience of this subject, of course, though I’ve seen what they do with flags at the parades associated with the Palio in Siena, so I’m hoping that some knowledgeable veteran of the Sealed Knot, or anyone with some factual knowledge or experience of re-enactment can cast some light here.

This is my problem: the proposal is that a flag about the size of the cover from a king-size duvet, albeit made of taffeta, can be mounted on a short pole, and the appointed officer can carry this in one hand in a dignified manner appropriate to military decorum, on the march, in a stiff breeze, on the battlefield – nay – he can even do some genteel tricks with it, with or without passing cannonballs.

Well, I’m sorry - I don’t believe it. I think I would have to see this with my own eyes. I would certainly not like to attempt it – not for more than a few minutes, and I would certainly not like to upset anyone who was physically capable of such a feat. If they really did have short, one-handed poles then either they held them with two hands, with the flag partly rolled around the staff, or else the short staff somehow socketed into a longer carrying pole. However it was done, any kind of ceremonial carrying of the taffeta duvet cover would have to be done with two hands, surely?

All help would be most welcome. Haythornthwaite also includes a colour plate of an ensign carrying a flag which is described as having a 9½ foot pole, which is somewhere in the middle, and that seems to correspond to the kind of flagpole carried by the Hinton Hunt figure – I defy anyone to suggest that Marcus Hinton made an error...