Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that
Sunday, 8 April 2012
The Matchstick Cathedral
When I was a kid I read a short story - it may be well-known, I can't remember much about it. A mysterious man takes a room in an apartment block in Paris, and keeps very much to himself. The concierge, true to her trade, lets herself into his room on one of his rare days out, and finds that he is building a colossal matchstick model of Notre Dame cathedral - in the most astounding detail. She becomes fascinated, and keeps checking on its progress when he is away. She wonders what he will do when it is complete.
Eventually, of course, it is complete and the man disappears, and in a week or two the police are called in. They never find him. As the detective is locking up for the last time, he has a final, long look at the model - through the tracery windows he looks at the tiny pews, rows and rows of them, the statuary, the shrines. If it were not impossible, he could swear that he can see a tiny figure walking about in the dark interior. Shaking his head, the policeman turns out the light and locks the door as he leaves.
That story always bothered me a bit. When I was eleven or so I used to lie next to my model railway and imagine whiat it would be like to live in the little houses next to the line. One thing is for sure - the standard of factory painting on Hornby Dublo passengers and railway personnel would have made them pretty nightmarish companions! The whole idea of literally disappearing into one's obsession is interesting, I guess.
This morning, apart from the sounds of triumph as my young son gradually found the hidden chocolate Easter eggs around the house, there was a sudden roar of laughter from me as I printed off a correctly-sized flag for one of my new Spanish guerrilla units.
There was a posting here some weeks ago in which I was experimenting with antique fonts to get flags like this exactly right. I produced one such this morning, loosely based on some known real examples, gave it a tasty little skull-&-crossbones device and a textured overspray to make it look a bit mucky. Here is a large view of it - the green border, as ever with my flags, is not part of the design - it is simply added to make it possible to cut out a white flag from white paper!
I was really pleased with the effect, and I printed off a 1/72 scale copy to see how it looked. If I print the whole image so it is 13mm high, it trims down to about 10mm high, which is what I wanted. It was probably obvious all along, gentlemen, but of course you cannot read the flag at this size - almost any font at all would have done. No-one will ever be able to tell how good it might be.
Except the little man inside the matchstick cathedral, of course.
I have now completed another 6 little units of guerrilleros - they do not have their flags yet, or their proper battlefield sabots, but they turned out fine. There are a couple of interlopers from HaT and Kennington, to make up the numbers, but otherwise these are all the reissued Falcata figures. The mixture I have here probably is an impossible amalgam of different regional types who would never have spoken to each other, never mind fought together, but they look suitably rough and tough. The leader illustrated below has a certain humorous quality - come to think of it, that is not a common feature of my armies. You may spot some chaps above who are wearing regular army style uniforms - according to Charles Esdaile's Fighting Napoleon, it was commonplace for men to desert from the regulars or militia to join the partidas - the pay was frequently better, and the looting was definitely better!
Friday, 6 April 2012
More Creeping Elegance - 2o Jaen
"If you can't say anything nice," my grandmother used to say, "then just button it."
Let's get back to safe ground - pictures of toy soldiers should be pretty uncontroversial. Creeping Elegance is my euphemism for that process whereby figures that I don't like very much get gradually replaced. In this particular instance, I had a Spanish Line Infantry unit for which the other ranks were Warrior figures and - while there is nothing instrinsically wrong with Warrior, I hasten to add - I've never been completely happy with them. By some combination of pose and size they don't quite fit in with the rest of my troops, and I've always intended to replace them with the Minifig S-Range SN1s I use for all my Spanish line when I got some.
I've now done it. This is the first part of another push to get the Spanish Army finished. This is the 2nd Regiment of Jaen - formerly a provincial militia unit, but promoted to the Line in 1810. The other ranks are, as mentioned, now SN1s, though the command figures include Kennington Portuguese and the mounted officer is an Art Miniaturen Belgian officer with a new hat (borrowed, I think, from a Minifigs Old Guard bandsman). Yes, their facings are brown - Bueno says so.
The Warrior soldiers have gone away to a new home, where I believe they will serve their new owner well. I am currently basing and finishing off a big batch of Falcata guerrilleros, who will appear here sometime, and there are some 5 or 6 more Line battalions in various stages of preparation. I also have castings set aside for a second foot battery for the Spaniards, and am looking around for more cavalry for them.
Hussars are a no-brainer, so I could certainly add a unit of hussars (any nationality, really), and I really fancy the new Falcata cavalry figures which can be Line Cavalry or Dragoons, though they are maybe a bit 1808 for me - I'm working on that. Once again, I am surprised how little information there is around for what Spanish cavalry looked like in 1810-12.
In the meantime, here are the corrected version of the Segundo Jaen. Fine big bayonets, eh?
This is a later addition to the posting – on the subject of the real Segundo Jaen, here is a tiny piece taken from the Base de Datos sobre las Unidades Militares en la Guerra de la Independencia Española, edited by Col J J Sañudo and published by the Ministerio de Defensa. Here you see what this particular unit is known to have done in 1812 – all the marches, their strength on various dates, their presence at the Battle of Salamanca, the fact that their colonel was Don Francisco Ignacio Cepeda...
A very useful resource indeed.
Thursday, 5 April 2012
Hooptedoodle #47 - Royal Mail: we are not worthy
It's a good while since I had a rant about Royal Mail, but I think it's time.
Recently I wound up a small business and, as must always be the case, the dross lying around at the end includes outstanding bills to be chased up. In the overwhelming majority of cases, I am happy to say, my former customers always paid up promptly, so this really is just a sad little blip to finish off with.
If they don't pay, and if the bill is big enough to bother with, my procedure is to send one last reminder by some form of registered mail, saying that if I am not in possession of cleared funds to settle the account in full by such-&-such a time and date a month hence I will submit an application to the Sherriff's Court to recover the debt. I use the registered mail service since the digital signature on the Royal Mail website's tracking service provides proof that this letter has been received.
On Tuesday, I sent one such Very Last Demand by what Royal Mail describes as Special Delivery. This costs the princely sum of £5.45 for a small letter, but guarantees delivery the next day and, of course, the recipient has to sign for it. Ideal.
On Wednesday evening, I checked the RM website, to learn that they had failed to deliver my letter. They had attempted delivery at 08:44, but - since this is a business which opens at 09:30 - there was no-one there to sign for it. So they left a postcard which says that the item can be collected from the local sorting office, but please don't try until the following day, so that the roundsman can get it back there.
Today (Thursday) the tracking information on the website has changed. It says that they failed to deliver it again at 06:22 today, and left another postcard. It isn't looking very promising, is it? Is it just me, or is it possible this service is not very good value? I keep trying to be an enthusiastic customer of Royal Mail, and I have to say that they have delivered an awful lot of stuff safely for me over the years, but occasionally they let me down badly and I forget how much I love them. Usually this is when they are required to think what they are doing.
I always try to make this blog useful if it is possible to do so. Since our perception of RM's service is obviously so dependant on the key issue of whether we are at home or not when the postie arrives, here's a useful little notice to help him. Right-click on the picture, select Link from the drop-down, right-click on the big version and save it, and then you can print it out and laminate it and attach it to your door when it matters. Naturally this is only of immediate use to UK residents, but if you are outside the UK you could still give it a try. Please don't bother to thank me, I think we all have an obligation to that nice Mr Cameron's Big Society.
Wednesday, 4 April 2012
Solo Campaign - Weeks 9 & 10
Week 09
Wellington now has his new supply depot at Vigo in operation, and supply trains are reaching him at Lugo. He has also been reinforced by replacements and hospital returns to the tune of 5080 men, and a couple of replacement guns for those lost by Gardner’s battery at Benavente.
The Allied Siege Train has moved into the fortress at Elvas, and Karl von Alten has marched the Light Division over the rough roads from Elvas to Abrantes. If these had not been elite troops, they would have struggled to complete the march.
A large force of Spanish irregulars under Ximenez moved from the Ocana area to Toledo, where they threaten the supply route from Madrid towards Talavera and Badajoz. Maucune, who is still supplied by the Army of the South through Zafra and Badajoz, is ordered to deal with Ximenez, and has moved his Division to Talavera.
Week 10
Clauzel, unaware that Cotton’s force has failed in its march to Orense and returned to Zamora, marches north from Salamanca, aiming to join up with Marmont at Leon. The two forces engage at the so-called Action at Peñausende (reported in previous posting), and Cotton, misjudging his enemy’s strength, makes an attack which fails, partly due to poor co-ordination of a plan which is in any case too complicated, but also because the Allied artillery and cavalry are massively out-performed by the French. Cotton withdraws in good order, still having a substantial superiority in cavalry (numbers, if not quality...)
Cotton will be forced to spend next week retreating over rough roads into Orense, and his force is Tired to begin with...
An outbreak of fever among the French garrison at Burgos has some 400 men in hospital.
Maucune’s Divn advanced from Talavera into the Toledo area to deal with the force of Spanish irregular troops commanded by Ximenez, but the Spaniards retired into Ocana, a move which Maucune – having no cavalry at all – was unable to prevent.
Monday, 2 April 2012
Solo Campaign - Action at Peñausende
Weeks 9 and 10 of the solo Peninsular War campaign are now up to date, and have duly produced a division-sized battle, which I fought out yesterday. Notes on the current state and position of the armies will appear shortly, but I propose to cut down the level of detail in these weekly summaries - they are tedious reading, even to me!
In the meantime, here's an account of...
Action at Peñausende (Fri 27th Mar 1812)
Unaware that General Cotton’s march over the hills to Orense had been aborted because of the weather, Clauzel was ordered to bring his force up from Salamanca to Zamora, the intention being to join with Marmont at Leon. This march caused some disquiet in his division, since it would take them across the battlefield of Corrales, the scene of their recent defeat at the hands of España’s little Spanish army. In fact, they did not get that far - patrols from Cavrois’ dragoons came upon Allied cavalry near Mayalde in the evening of 25th March, and it became clear that these troops were part of a larger body, though the only details established were the presence of two Portuguese cavalry units.
Cotton also had little knowledge of the force which was approaching him. Marching south toward the Arroyo de San Cristobal, his advanced guard came into contact with French troops near Peñausende on the 26th, and he decided to attack on the following morning. The area is hilly, with wooded areas. Cotton, with Clinton’s Sixth Division plus the cavalry brigades of Otway (Portuguese) and Le Marchant (British dragoons), had approximately 10,200 men, with 12 guns, and his scouts advised him that this gave him a significant numerical advantage. In reality, Clauzel had rather less than 8000 men, but the presence of part of the reserve artillery of the Armee de Portugal gave him a total of 24 guns, all of heavier calibre than the Allied artillery.
Clauzel placed Berlier’s brigade of infantry in some woods on his right flank – a strong position [though perilously close to the table edge!], put the combined voltigeur companies of the Division in to the little town of Peñausende, and placed the brigade of Pinoteau (who had now arrived to replace the discredited Barbot) in the rear of the town. His two cavalry regiments were held in the rear, Picquet’s 6e Dragons being on the extreme left. His three foot batteries were all well sited on prominent ground.
Cotton’s plan was to demonstrate against the French right with Rezende’s Portuguese, thus preventing Clauzel from reinforcing his centre from this area, and to drive the main, central attack in through and past the town. Le Marchant’s heavy dragoons supported the extreme right.
The assault started well – the 2nd (Queen’s) and 1/36th from Hinde’s brigade took advantage of the woods extending up to the workshops and sheds on the northern edge of the town, and made a vigorous assault on the town itself – the fighting there continued for about 45 minutes, but the French voltigeurs were driven out in fine style. Elsewhere, the Allied effort faltered badly. The French artillery – severely criticised for its poor performance at Corrales – produced a devastating weight of fire, the Portuguese advance was halted and twice driven back, and Bull’s troop of the RHA was outranged and outmatched – the horse gunners were silenced.
The Allied effort in the centre did not develop – the capture of the built-up area proved to be of little value in the absence of a concerted advance by Hulse’s brigade, which spent a lot of valuable time dressing lines and forming up, waiting for the Portuguese demonstration on their left which never came.
Though the Allies had more casualties from artillery fire, the situation was something of a stalemate until Cotton sent Le Marchant’s brigade of cavalry forward to threaten the French left. This produced a remarkable response from the French. Picquet’s single dragoon regiment advanced to meet Le Marchant, badly mauled his two regiments on the low hill to the west of the town, and scattered the fugitive survivors, cutting down Le Marchant himself in the process. Sweeping on, Picquet’s men forced the 32nd Foot into a square which was subsequently broken and destroyed when Clauzel force-marched a battalion of the 50e Ligne to support Picquet.
At this point the Allies had lost what little momentum they had developed, were outflanked on their right and bogged down elsewhere – apart from losses to the 27e Ligne as a result of a fire-fight near the town, the French were unshaken. Cotton, realistically, withdrew at around 4pm, his Portuguese cavalry covering the retreat.
Orders of Battle
Anglo-Portuguese Army (part) – Lt Gen Sir Stapleton Cotton
6th Division – Maj Gen Henry Clinton:
Hulse’s Bde – 1/11th, 2/53rd & 1/61st Foot, plus converged light cos with 1 coy 5/60th Rifles
Col Hinde’s Bde – 2nd, 1/32nd & 1/36th Foot, plus converged light cos
Conde de Rezende’s Bde – 8th & 12th Portuguese (2 Bns each), 9th Cacadores
Greene’s battery, RA
Cavalry:
Le Marchant’s Bde – 3rd Dragoons, 5th Dragoon Gds
Col Otway’s Bde – 1st & 11th Portuguese Cavalry
Bull’s Troop, RHA
Total loss: 1200 infantry, 480 cavalry
French force (from Armée de Portugal ) – Gen de Divn Bertrand Clauzel
2nd Divn:
Berlier’s Bde – 25e Leger (3 Bns), 27e Ligne (2) plus battalion of voltigeurs
Pinoteau’s Bde – 50e Ligne (3), 59e Ligne (2) plus battalion of voltigeurs
15/3e Art à Pied
Cavalry:
Picquet’s Bde – 6e & 11e Dragons
Attached Reserve artillery:
10/3e & 19/3e Art à Pied
Total loss: 800 infantry, 120 cavalry
[The action was played out with standard CCN rules – 5 command cards each, Allies moved first, 7 Victory Banners for the win]
Aftermath: Cotton obliged to retreat over the hills to Orense, which manoeuvre had been abandoned two weeks earlier as a result of wintry weather. The loss to his army was not disastrous, and Cotton extracted his force with some skill, but there is severe criticism of poor decision making and general timidity of the attacks. Wellington’s political situation will suffer further as a result of the action, which is unfortunate since the combat was something of an accident, Wellington himself was not present, his appointed subordinate commander conducted himself reasonably well and the army is not mortally damaged. When news of this episode reaches London, there will once again be a clamour for Wellington to be replaced. Sir Henry Paget is widely tipped as his successor.
[Game went well – the Victory conditions should probably have been set higher – Allies lost 7-3 on Victory Banners, but their position was far from hopeless at this point. My thanks to Kieran and Nick for helping out with the battle – total time elapsed was a little under 3 hours, which is very good considering that Kieran was new to the rules and needed some instruction as we went along.]
In the meantime, here's an account of...
Action at Peñausende (Fri 27th Mar 1812)
General view of the Allied starting position, from their left flank. Portuguese at this end.
Unaware that General Cotton’s march over the hills to Orense had been aborted because of the weather, Clauzel was ordered to bring his force up from Salamanca to Zamora, the intention being to join with Marmont at Leon. This march caused some disquiet in his division, since it would take them across the battlefield of Corrales, the scene of their recent defeat at the hands of España’s little Spanish army. In fact, they did not get that far - patrols from Cavrois’ dragoons came upon Allied cavalry near Mayalde in the evening of 25th March, and it became clear that these troops were part of a larger body, though the only details established were the presence of two Portuguese cavalry units.
Cotton also had little knowledge of the force which was approaching him. Marching south toward the Arroyo de San Cristobal, his advanced guard came into contact with French troops near Peñausende on the 26th, and he decided to attack on the following morning. The area is hilly, with wooded areas. Cotton, with Clinton’s Sixth Division plus the cavalry brigades of Otway (Portuguese) and Le Marchant (British dragoons), had approximately 10,200 men, with 12 guns, and his scouts advised him that this gave him a significant numerical advantage. In reality, Clauzel had rather less than 8000 men, but the presence of part of the reserve artillery of the Armee de Portugal gave him a total of 24 guns, all of heavier calibre than the Allied artillery.
French position, from their right
Clauzel placed Berlier’s brigade of infantry in some woods on his right flank – a strong position [though perilously close to the table edge!], put the combined voltigeur companies of the Division in to the little town of Peñausende, and placed the brigade of Pinoteau (who had now arrived to replace the discredited Barbot) in the rear of the town. His two cavalry regiments were held in the rear, Picquet’s 6e Dragons being on the extreme left. His three foot batteries were all well sited on prominent ground.
Hinde's Brigade - chosen to make the main attack
Cotton’s plan was to demonstrate against the French right with Rezende’s Portuguese, thus preventing Clauzel from reinforcing his centre from this area, and to drive the main, central attack in through and past the town. Le Marchant’s heavy dragoons supported the extreme right.
French light troops hold the town at the outset
The assault started well – the 2nd (Queen’s) and 1/36th from Hinde’s brigade took advantage of the woods extending up to the workshops and sheds on the northern edge of the town, and made a vigorous assault on the town itself – the fighting there continued for about 45 minutes, but the French voltigeurs were driven out in fine style. Elsewhere, the Allied effort faltered badly. The French artillery – severely criticised for its poor performance at Corrales – produced a devastating weight of fire, the Portuguese advance was halted and twice driven back, and Bull’s troop of the RHA was outranged and outmatched – the horse gunners were silenced.
Le Marchant's ill-fated Heavy Brigade
The French left - Pinoteau's brigade and the 6e Dragons - Clauzel is on the white horse
Picquet's Charge! - 6e Dragons put paid to Le Marchant's second regiment
Though the Allies had more casualties from artillery fire, the situation was something of a stalemate until Cotton sent Le Marchant’s brigade of cavalry forward to threaten the French left. This produced a remarkable response from the French. Picquet’s single dragoon regiment advanced to meet Le Marchant, badly mauled his two regiments on the low hill to the west of the town, and scattered the fugitive survivors, cutting down Le Marchant himself in the process. Sweeping on, Picquet’s men forced the 32nd Foot into a square which was subsequently broken and destroyed when Clauzel force-marched a battalion of the 50e Ligne to support Picquet.
The infantry firefight develops in the centre - the Allied attack was so under-developed that the French came looking for them
At this point the Allies had lost what little momentum they had developed, were outflanked on their right and bogged down elsewhere – apart from losses to the 27e Ligne as a result of a fire-fight near the town, the French were unshaken. Cotton, realistically, withdrew at around 4pm, his Portuguese cavalry covering the retreat.
Orders of Battle
Anglo-Portuguese Army (part) – Lt Gen Sir Stapleton Cotton
6th Division – Maj Gen Henry Clinton:
Hulse’s Bde – 1/11th, 2/53rd & 1/61st Foot, plus converged light cos with 1 coy 5/60th Rifles
Col Hinde’s Bde – 2nd, 1/32nd & 1/36th Foot, plus converged light cos
Conde de Rezende’s Bde – 8th & 12th Portuguese (2 Bns each), 9th Cacadores
Greene’s battery, RA
Cavalry:
Le Marchant’s Bde – 3rd Dragoons, 5th Dragoon Gds
Col Otway’s Bde – 1st & 11th Portuguese Cavalry
Bull’s Troop, RHA
Total loss: 1200 infantry, 480 cavalry
French force (from Armée de Portugal ) – Gen de Divn Bertrand Clauzel
2nd Divn:
Berlier’s Bde – 25e Leger (3 Bns), 27e Ligne (2) plus battalion of voltigeurs
Pinoteau’s Bde – 50e Ligne (3), 59e Ligne (2) plus battalion of voltigeurs
15/3e Art à Pied
Cavalry:
Picquet’s Bde – 6e & 11e Dragons
Attached Reserve artillery:
10/3e & 19/3e Art à Pied
Total loss: 800 infantry, 120 cavalry
[The action was played out with standard CCN rules – 5 command cards each, Allies moved first, 7 Victory Banners for the win]
Aftermath: Cotton obliged to retreat over the hills to Orense, which manoeuvre had been abandoned two weeks earlier as a result of wintry weather. The loss to his army was not disastrous, and Cotton extracted his force with some skill, but there is severe criticism of poor decision making and general timidity of the attacks. Wellington’s political situation will suffer further as a result of the action, which is unfortunate since the combat was something of an accident, Wellington himself was not present, his appointed subordinate commander conducted himself reasonably well and the army is not mortally damaged. When news of this episode reaches London, there will once again be a clamour for Wellington to be replaced. Sir Henry Paget is widely tipped as his successor.
[Game went well – the Victory conditions should probably have been set higher – Allies lost 7-3 on Victory Banners, but their position was far from hopeless at this point. My thanks to Kieran and Nick for helping out with the battle – total time elapsed was a little under 3 hours, which is very good considering that Kieran was new to the rules and needed some instruction as we went along.]
Saturday, 31 March 2012
ECW - The Welsh Campaign
Now that is a wargames room...
Just back from two very enjoyable days in North Wales, as a guest of John (he of 20mm Nostalgic Revival) and Cynthia, whom I must thank once again for their wonderful kindness and hospitality.
Apart from collecting an order of Les Higgins ECW figures, one big attraction for me was the opportunity to get some experience of ECW gaming. Accordingly, we played a full game on each of the two days. I'll pass quickly over the fact that I lost both games, mumbling feebly that at one stage I thought I was winning each battle. John has an unnervingly vigorous style of generalship, which includes a fondness for sacrificing his cavalry as quickly as possible! The first game looked a tad ambitious for introducing a rookie to the period - around 1000 castings, and a battlefield which was scenically pretty complex, but it worked out fine - we deliberately used simple rules. Charles F Wesencraft's Pike & Shot period rules from his Practical Wargaming (back in print - a recommended book for those who have missed it - Wesencraft was never as fashionable as some of his contemporaries). We deliberately did not use the later rules from CFW's With Pike & Musket, which had been improved rather in the direction of contemporary WRG practice. So the rules we used are functionally very simple - for example, missile fire - you are either in range or not. The game does not bother with niceties such as short range or anything like that. The only change we made was to halve all movement rates - they are very generous in the original. I thought this might mean we had to halve the missile ranges, too, but leaving them unaltered still gave the same sort of balance you will find in other mainstream ECW rules.
The battle lasted all day, but the overall story is quickly told. Both armies were successful early on their respective right flanks, and the Royalist infantry successfully held the line of a hedged road across the middle of the table, but gradually they were worn down, and brought up their reserves, who in turn were eventually driven back and off the field. End of battle - Parliamentary victory, but a very expensive one, I have to say!
My Royalist foot hold the road, before it all turned to rat-droppings
For the second day, we fought a rather smaller action, using the Victory without Quarter rules. Our implementation of the game was definitely on the rough-and-ready side, with a partial deck of playing cards for activation and cardboard chits to identify the units and commanders on the field. Apart from the fact that early successes were on the left flanks this time, the game played out surprisingly similarly to the previous one - even down to my losing...
VwQ is a good, fun game. Considering how short the rule "book" is, we took a little time to get the hang of what is quite a different style of game from what we (well, certainly I) have been used to. Once we got into it, however, it has it's own kind of logic and swing, it becomes a simple matter to carry in your head everything you need to know, and it went well. I am still intending to make it my ECW game of choice for the time being (well - once I have armies to fight with...) , but a couple of observations might be of interest here:
(1) From the generalship point of view, we should have allocated more brigadiers in our game. Units may be given an order when their card is drawn, but when a general officer's card is drawn, all of his units within a certain distance may be given orders, which is a big help. Outlying formations on a flank can become pretty well stranded if there is no brigadier with them - this point is duly noted for the future.
(2) If the armies start off some distance from each other, and have to march into contact, it would be useful to have some kind of bulk-order cards available for a few turns, to get things moving and keep the armies in decent shape - I'm thinking about this.
(3) The rules are not claimed to be complete, but we found a couple of things which we thought need to be covered more fully. Melees involving artillery are dealt with very sketchily - I think I would like to allow artillery to stand and fire if attacked, but to have zero capability if the enemy makes contact - that seems to accord with the spirit of the rules, but is less vague. Also, flank and rear attacks needed some extra rules - certainly for morale tests, and probably for fighting the actual melees also.
There is a great deal which works well, and gives a pleasingly sensible game. Given the possible need for a couple of tweaks, then, the rules passed the test pretty well. It would benefit from a properly prepared set of unit cards, though, and some nice-looking tokens to denote casualties, the need to reload and "shaken" would be good. We used laid-down single figures as casualty markers, and this gave rise to the hilarious sight of units charging around, dragging dead men along behind them. Given a proper level of preparation, then, this is a very enjoyable game - suitable for maybe a dozen-and-a-half units a side - and well worth checking out.
Thanks again, John!
Saturday, 24 March 2012
ECW - Victory Without Quarter
I've been very busy this last week reading and comparing English Civil War rules. I've read a lot of rules, and some are very good, but I keep finding things which I don't fancy. If you like some or all of these things, then good for you - my main priority in starting this period is to keep myself happy, so if you disagree with anything that I say here then you are probably right...
I was surprised how many of the rules use singly-based figures - I don't like this system at the best of times, so the prospect of figures armed with dirty great pikes on single bases fills me with dread. I can see the advantages for flexibility of unit organisation and formations that this might offer, but don't want to go that way. A "best of all worlds" arrangement might be achieved by mounting single bases with magnetic sheet on collective sabots faced with steel paper. Thus far, my experiments with this approach indicate that it is good for keeping the little bases in order, but I have problems when I fail to remember to pick the stands up by the stand itself. Pick the stands up by the figures and they will tip towards each other, things fall apart...
I have been strongly tempted to go back to my Old School Charlie Wesencraft rules - I was a big fan of his Horse & Musket rules years ago, but I've never used his Pike & Musket rules, and it seems likely that I'm going to try these out in anger (perhaps that's the wrong phrase?) next week. In fact I'm starting to cool on this idea - the 36-inch light cavalry charge move seems remarkably spritely - I've seen aerial dog fight games with smaller moves than this. We've agreed that next week we will reduce Wesencraft's moves and ranges by half, or maybe use centimetres instead of inches, but I find another thing I am not enthusiastic about is the casualty table - I really dislike pieces of paper on the battlefield, and I prefer casualty calcs which are understandable and intuitive. I have considered Terry Wise's ECW rules, but there is a touch too much tactical detail in there for me. Forlorn Hope is obviously a quality product, but I don't care for the Vintage-WRG style casualty tables - the historic stuff and the organisational and uniform material are first rate, however.
And so it goes on. Overall, the rule set I have found most appealing on most counts is "Victory Without Quarter", by Clarence Harrison, which until recently was available as a free download from Quindia Studios. I like the multiple-figure bases, the absence of rosters and record keeping, the stand-level calcs, the non-removal of casualties, the simple mechanisms and general logic and flow of the game. I have not actually played the game so far, you understand, and I have had a few problems with getting a full understanding of the rules. They are well written, and everything is there, but sometimes you have to look for the bits. To understand how melees work, for example, you have to assemble a collection of elements from each of the sections on The Order Deck, Commanders, Unit Status, Melees (not unreasonably) and Morale. I am gradually getting the hang of where everything is, and I am reluctant to criticise, but things could have been structured more helpfully. I've had a go at reducing the rules to a short Quick-Ref sheet, and it is not straightforward.
Main issue, and the reason for the hours I've committed this week, is the card system for activation. This is absolutely central to the game - there is a card for each unit and general officer, plus some additional cards which allow universal reloading, artillery fire and so on. The card system looks to me like both a strength and an area for some concern. The player is required to make up his own pack of cards, which will be specific to each game being played. I really don't fancy the idea of spoiling the game by my sloppy card shuffling, or even of having the game based around nasty-looking handwritten cards. I have a feeling that an automated version would be smoother and less clunky for me - I'm going to give it a try, anyway. I've been writing a program to automate the game. If I am to rely on being told what to do next, I am just as happy for a computer to do the telling - it cuts down on the bits of cardboard, and I know for a fact that there can be no doubts about the computer's ability to shuffle. I'm also looking at the viability of having an option to have the game based on hexes - thus far, it looks like a goer. I am keeping the program so that it is switchable - at any point in the game, you can switch to hexes or back to inches, so all bets are carefully hedged.
That is really all I want to say about this at the moment. I won't have any ECW figures ready for fighting for a month or two, so I have some time to finalise my choice and implementation of rules.
Elsewhere, Week 9 of the Solo Peninsular War Campaign produced very little action worth noting - having had bad experience of the effects of trying to march in Winter conditions, both armies are consolidating and pretty much sitting tight, waiting for April and the better campaigning weather. I'll include Week 9 with Week 10 in my report in week or so.
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