Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Sunday, 19 February 2012

Fonts for Flags

This is a plea for a bit of help - it's not a critical matter, by any means, but it is possible that someone who is interested in printing military flags may have some useful suggestions.

As one of the sideshows of my wargaming, I enjoy researching, designing (or "laying out") flags with PaintShop and printing them up in the correct size for issue to the 20mm troops. In an ideal world, I would like to be able to hand paint my flags, but I don't have the skill and the results would disappoint me, so I print them on the posh graphic printer, using posh photographic paper. Works fine, and if they fade I can always re-print them.

Recently I've been looking to produce some more examples of convincing-looking flags for Spanish irregular units in the Guerra de Independencia (Peninsular War). Of course they are going to be fakes - no-one has an exact idea what most of these flags looked like, so my aim is to produce something which looks fairly convincing, and is generic enough to allow the unit to change its identity to suit the scenario!

Here are three reproductions (not mine) of some real flags. I am interested in the style of the lettering - the guys that made up these flags were not necessarily sloppy or lacking in taste - they wanted their flags to look good, and the lettering presumably looks like what lettering was supposed to look like on such flags. In other words, what you see here was to some extent constrained by lack of money or time, but it represents a contemporary style.


I've spent a couple of interesting evenings searching for antique fonts on the internet (and that's free fonts, boys and girls), and I've found a lot of interesting stuff, but I find that it is very hard to get graphic designers or font specialists to stray far away from the Germanic "Olde English" lettering I used to see on marmalade labels, and in general their products are far too slick and far too marketing-oriented for my purposes. I understand that no-one is likely to make a TrueType font as crude as some of these, but any kind of unsanitised 18th-19th century lettering would be refreshing.

This is maybe a long shot, but has anyone got any ideas for sources for the kind of historic fonts I'm talking about?

Hooptedoodle #43 - Stories of the Old Lead Mountains


I read an estimate recently - in one of the wargaming mag trade pages, I think - that only about 10% of the wargame figures manufactured ever make it onto a miniature battlefield, and that much less than half, maybe as little as a third, get painted. It may not be accurate, you may have different thoughts on the numbers, but it's kind of interesting.

You realise what this means? If these probabilities have always applied, this means that something approaching two-thirds of the total historic output of Minifigs, Warhammer, Foundry, Hinchliffe, Marcus Hinton etc etc is stashed away somewhere - if we make a deduction for stuff that has gone to be recycled or just thrown away (not a very common fate, I think), that still leaves maybe half which is lying in spares boxes in lofts, cupboards, desk drawers, sheds, garages, jam jars and old suitcases. Quite apart from the waste of material and money, that is a remarkable vision - imagine it all heaped up in one place. I wonder how many guard mamelukes there would be in there...

Since I decided to start on a new period, I have a refreshed view of my own spares department, and I will be spending some of the forthcoming weeks applying a healthy dose of reality and disposing of things via eBay and otherwise. There is, of course, every likelihood that the majority of what I get rid of will simply relocate to someone else's loft, and the percentages will remain unchanged.

While trawling through the boxes - some actually labelled "GASH" or "INFANTRY SPARES - DUFF" - I am constantly amazed to think how or why I acquired some of this flotsam. OK - I accept that at the end of any project there is a little distortion caused by the fact that what you are left with is the stuff you couldn't (or chose not to) use, but a lot of the time I simply have no idea where it came from. In an idle sort of way, I decided it might be fun to consider a geologist’s view of the Lead Mountains, and try to identify some patterns, in an appropriately scientific manner...

This is essentially a subjective table. Unlike proper rocks, the categories of figures do not have the decency to form distinct chronological layers – they are all stirred together – so the following sections require a lot of tedious pre-sorting...
  
Classification
Description/Examples
Possible Origins
Extra-Terrestrial
Totally irrelevant – a complete mystery – e.g. figures in the wrong scale, or for a period/nation that is out of scope, figures for which you have no idea at all what they are
·   No idea
·   Things very badly described on eBay
·   Extra figures which came in mixed eBay lots
·   The results of being criminally misled about the true size of some manufacturer’s “true 25mm” range
Pre-Cambrian
Stuff that’s always been there – even pre-dates the last rationalisation and chuck-out
·   All suggestions welcome
·   In some cases, previous failure to categorise what it was or why it was there may have brought a stay of execution until next time
Devonian
Incomplete projects, or stalled good ideas that never came to fruition – e.g. large numbers of MiniFigs mounted RHA officers that never did get converted into Light Dragoons
·   Cousin Michael’s Crimean troops, that he grew out of before he painted them
·   Spanish Civil War – what a great idea!
·   Something that was going very cheap at the Bring’n’Buy stall
·   Look at that – WW2 Romanians
Permian
Useful stuff – relevant figures but need a few more to constitute a full unit
·   Usual channels – just short of a few FN22s to make another battalion...
·   This category is directly traceable to the emergence of eBay as a source for OOP and otherwise defunct figures.
·   It can get wildly out of control – this is the bit to worry about.
Jurassic
Flights of fancy – e.g. sample figures for the Lord of the Rings (can’t remember why) – superbly sculpted 18mm Zulus that don’t match anything in the known universe
·   Those 8 unpainted figures bought at a Wargames Show after watching a breathtaking exhibition game with 800 painted figures
·   Mystery parcels bought when drunk


Saturday, 18 February 2012

Anglo-Portuguese Army - as at 18 Feb 2012

Wellington's army - from their right flank towards their left, you see here the cavalry, the 1st, 3rd, 6th, 7th and Light Divisions, with the siege train and supports in the rear.



This army is patently smaller than the French, but then the French have to fight the Spanish as well. "Anglo-Portuguese" is surely an overly simple description of an army which also includes Hanoverians, Brunswickers, and French royalists - not to mention Scots and Irishmen. Mind you, it's probably no worse than describing their assorted opponents as "French".

It will probably be a month or two before the photo of the Spanish army appears - there's a lot of work going on in that department.

Friday, 17 February 2012

French Army - as at 17 Feb 2012

First off, Chesapeake wanted to see the Chasseurs des Montagnes in close-up, and also my attempt at a Vistula Legion flag, so here they are.


The main business of this post is to publish an up-to-date team photo of the French army. I needed to get everything out of The Cupboard to reorganise, to accommodate the new units, so it seemed a good idea to photograph them. I publish pics like this fairly regularly - I like taking pics like this - if they look pretty much like the last lot, maybe that's a good thing.



Here you see the Emperor taking the salute, complete with music by the band of King Joseph's Guard. My hybrid Armee du Centre/Nord is on the right flank, on the left is the Armee de Portugal. At the rear are engineers and garrison artillery. Please pardon the lack of limbers - I'm working on it!

Since I had no idea, I counted up: including the converged light company "battalions" for each brigade, I reckon there's 75 battalions here, but I wouldn't swear to it. I'll have a bash at the Anglo-Portuguese army in a day or so. The Spanish army is still changing fairly rapidly, so I'll hold off with that one for a few weeks.

Pictures of soldiers - sometimes my originality amazes me.

More Stuff Back from the Painter

The significant thing about this lot is that these should be the last five battalions to be added to the French Peninsular War army for the foreseeable future. There are a few limbers to get painted up, and a mule train(!), and a couple of old units of Chasseurs a Cheval which are due to be refurbished and re-based, and that (officially) is that. Oh - and there are a few engineering figures half painted - and then there's a complete 11-battalion division of Kenningtons, command and everything, but they can stay in a box until I decide whether I'm going to paint them...


First picture shows some of the new guys ready for finishing touches to the paintwork, "grassing up" of the figure bases in the statutary house baseboard colour, and then basing - the main purpose of the picture is really to show off a small part of my cherished collection of bottle-tops. You may imagine the volume of Highland Spring that's gone down the hatch to achieve this. Strictly speaking, it will mostly have been Tesco's own brand of bottled water, which is a fraction of the price but comes out of the same hole in the ground in Perthshire.


And here they are a few days later, still to get a couple of flags, but otherwise ready for The Cupboard. Here are a 2nd battalion for the 2nd Nassau, the 4/28e Leger, the Garde de Paris, a battalion of the Chasseurs des Montagnes and the 4th infantry regiment of the Vistula Legion, who - by some bureaucratic oversight - remained in Spain after all their Legion mates were recalled to go to Russia.

I've always wanted a battalion of the Garde de Paris, ever since I saw the illustration of one of their grenadiers in Windrow & Embleton's lovely book. Of course, at that time I was dumb enough to think the whole regiment dressed like the grenadiers. My battalion is, intentionally, very scruffy - mostly Falcata figures, though the grenadiers are old Garrison chaps. They will not be getting a flag - anecdote time...

A few years before my 1812-vintage battalion would have been recruited, the Garde de Paris had been at Bailen, where they lost their eagles and were sent to the prison hulks, an experience which very few of them survived. I understand that the reformed, reorganised regiment of this later period was not issued with replacement colours - units which lost their eagles, however much they might have suffered in the process, were not usually a high priority for the issue of new ones.

Not much glory here, then.

Tuesday, 14 February 2012

ECW 20mm - Another Figure Comparison


I've now received figure samples from SHQ (Kennington) for their 20mm ECW range, and I like them. They are somewhat chunkier in stature than Les Higgins or Hinton Hunt, but the height is pretty close, and (very importantly!) the horses and the hats match the other two ranges.

The logic may seem a bit oblique, but the more compatible ranges I can find, the happier I am with my choice of Higgins as the main basis of my proposed armies. I have spent too many of my Napoleonic years backed into corners, stuck with little or no choice, and dependant on a small number of extinct manufacturers! Choices are good for covering gaps in ranges, and for maintaining welcome variety and interest in the armies.

Thus far, I reckon that SHQ, LH and HH cavalry can mix without problem. LH and HH infantry can mix pretty well, and SHQ infantry would be OK on the same table, though maybe better in separate units - in truth, it appears to vary between individual figures, so a bit of judgement will be needed (uh-oh, that might be a problem...)

So? Pleased with what I've found so far - all I need now is to firm up my ideas on unit organisation and basing, to work out quantities and shopping lists, and I'm in business. Well, sort of.

Saturday, 11 February 2012

Solo Campaign – Questions from the Floor


I received a couple of emails about my solo Peninsular War campaign, in particular one from Francis (who, alarmingly, is thinking of maybe basing a solo campaign of his own on what I am doing), which asked some very perceptive questions, and reminded me that a few things here are maybe not obvious to anyone other than myself, and there are quite a few things I hadn’t thought of!

The main questions were:

(1) Are there some strategies at work here, or are the armies just blundering about the map, making it up from move to move?

(2) How do the Intelligence rules work?

(3) Is this really a solo game, or are you scripting it to keep it interesting?

(4) What happens when Groups meet in one of the Areas?

First thing to own up to is that, since this is a solo effort, and a new activity for me, I am going to massage it a little if I need to, to keep things reasonable and make it worth continuing. Some of the rules are evolving (which means that if they are not working I will drop them or change them on the fly).

Here’s an attempt to answer Francis’ questions – the photo of the map in the previous post might help make sense of all this.

(1) Strategies


The starting position was loosely derived from the actual historical situation in January 1812 – I took a number of liberties to avoid being forced down the acting-out-strict-history route, such as handing Ciudad Rodrigo to the Allies, and I limited the campaign area on the map to keep the thing playable in terms of the available troops in The Cupboard and the amount which my poor old brain can cope with. I am beginning to regret putting Galicia (top left corner) out of bounds, since it may be the only way for the French to provide any threat at all against Portugal – I may reconsider this...

Strategy, both initial and developing, is mostly a question of looking at the map, considering any standing orders, how much each commander knows of the true position (and this bit isn’t working brilliantly), what they would be likely to do, and throwing dice to choose between options where necessary. I also have a vague collection of random Events which can affect things, and the most useful innovation has been occasionally to ask someone else what they think. Naturally I usually ignore the input, but it is a useful sounding board! If all else fails, of course, I shall make it all up on the spot – why else would anyone play a solo campaign?

The chief strategy for both armies is really to destroy the enemy army – there are some technicalities like capturing Lisbon or getting the French out of Castilla, but the reality is that the French will not get anywhere near Lisbon unless something pretty awful happens to the Allied army, and the only way the French will pull out of Castilla is if they become too weak to hold it. The border forts are a major obstacle – the French objective at the start was to get Wellington to spread his forces too thinly (e.g. siege at Badajoz and a separate force in the Salamanca area), and destroy the bits in detail – this requires the French to optimise the grouping of their own forces, without leaving the key supply route from France (and now Sevilla) unprotected.

The French plan has not been helped by their unsuccessfully attacking Espana at Zamora – an action which was not at all necessary.

Wellington’s strategy initially was to do something about Badajoz, attack any French army which is small enough to make a likely prospect, and attempt to cut the supply through Pamplona and Burgos and Valladolid. Groups without supply risk the dreaded Demoralisation, which can melt away an army through desertion and sickness, particularly in mountainous (non-fertile) areas, and particularly in winter. Also, Groups which are not In Supply do not get their monthly injection of reinforcements and replacements.

After 4 weeks, with some cajoling from Paris, Marmont has now fallen back to the line of the Duero near Valladolid, taken in reinforcements from outlying parts of his Armee de Portugal and the Armee du Centre, and has his supply route from Bayonne protected. After his defeat at Corrales, his original plan was to fall back to Burgos, but the pursuit has been less vigorous than he expected and the reinforcement has been quicker than it might have been. He now has something like parity of numbers with Wellington's army. Wellington can only feasibly cross the Duero at Toro, a position which the French have well defended. There is a lesser road across country to Tordesillas, but I have assumed it would not be practicable in February – it’s Toro or nothing.

Wellington might have done well to attack the retreating Marmont at Salamanca before the French supports were available, and before Marmont crossed the Duero. He did not because of a dice throw, and also (partly) because I was a bit concerned the campaign would be over in a few weeks! As things stand after 4 weeks, he will not risk attacking Marmont in his current position - he has no superiority of numbers now, and the river is a major obstacle. He could make some movement to his left, through Zamora to Leon, but this would remove or weaken the force separating Marmont from Ciudad Rodrigo and the Portuguese border. Or Wellington could move to his right, through Avila, threatening Madrid, but the roads are not good, and the French could cover that with some ease.

Wellington is some 5 weeks march from his supply base at Lisbon – an unfavourable Event could screw up his supplies very badly – and he is thinking of falling back to Almeida and Abrantes, where he would be close enough to the border to react to any initiative the French might take, and where he presents a threat to Badajoz, and wait for better weather (Spring starts in April!).

Yes, it is a bit vague – I agree.

(2) Intelligence


The answer to “how does this work?” might currently be “not as well as I hoped”. There are a couple of the random Events which influence this – captured orders, the activities of spies and partisans – but mostly I have lifted the Scouting & Intelligence rules from Battle Cries, the unpublished campaign system for Battle Cry. I have recently tweaked this yet again – rather than talk around it, here is the current version from my draft rules:

8.0 Scouting & Intelligence
This is an optional addition to the rules. Groups on the map will be aware of each other to varying degrees. When they need to know who is near them, their knowledge will be based on reports which may be of 4 types:
8.1 Types of Reports: There are four types of intelligence reports (No Information, Fragmentary, Partial, and Detailed) that can be obtained by scouting and other information gathering.
8.1.1 No Information: The Group is unaware of the enemy’s presence.
8.1.2 Fragmentary Report: The report merely indicates the presence of an enemy and, if D6 > 3, the identity of one (screening) unit – dice for which. Overall details of Group strength, name of commander and type of troops are not known.
8.1.3 Partial Report: Report reveals presence of enemy, and reports the strength as [2D3]/4 of true strength. Also identity of one (screening) unit – dice for which. No details of commander.
8.1.4 Detailed Report: Accurate estimate of enemy strength, plus the name of the commander.
8.2 Effectiveness of Intelligence: Only Areas that are connected by roads can be scouted by Combat Groups. The following five sources provide (or influence) intelligence reports on enemy movements. In the event that more than one Report can be given on an Area, the most informative report will be employed.
8.2.1 Combat Groups with No Cavalry and with no Irregular Infantry: The Combat Group gets a Fragmentary Report on adjacent Areas.
8.2.2 Combat Groups with Cavalry or Irregular Infantry: The Combat Group gets a Partial Report on all adjacent Areas unless the Area has enemy cavalry or irregulars located in it. In that case a Fragmentary Report is issued in its place.
8.2.3 Cavalry Combat Groups (including scouting patrols): all-Cavalry Combat Groups get a Detailed Report on all adjacent Areas unless the Area has enemy cavalry in it. In that case a Partial Report is issued instead. In addition, a Partial Report is issued for all Areas that are two Steps away, unless that Area has enemy cavalry in it. In that case a Fragmentary Report is issued instead.
8.2.4 Civilian Sympathies: Because of the anti-French stance of local citizens and partisans, the Allied/Spanish side always gets Reports enhanced by one status level (thus a Fragmentary Report is upgraded to Partial, etc), while French Groups in “brown” Areas have their Reports degraded by one level (a Fragmentary Report becomes No Information).
8.2.5 Naval Patrols: In addition to land-based scouting, the British Navy can obtain a Fragmentary Report on any Area which is a Port.

(3) Scripting or not


I think I’ve probably answered this – it is amusing to add extra details to the narrative of why something happened, though it shouldn’t distort anything. If the survival of the campaign requires a bit of distortion, however, I’ll probably go for it...

(4) Inside Areas


To keep the game simple, the Areas on the map are big – they may be named after a city which is contained in them, but there’s a whole pile of countryside in there too. It’s also necessary for me to remember that the map is merely a representation – however it looks, there is no land between the Areas, and the roads simply show how the Areas are connected.  Areas are roughly classed as rugged or not (brown or green), which will influence the terrain on any battlefield, but the main job when contacts occur is to get a detailed map out and see what is what. I have modern maps, but the most valuable resource is the reproduction of the contemporary map from Foy’s Histoire de la Guerre de la Peninsule sous Napoleon (1827) – this map is also reproduced, in sections, in Napoleon’s War in Spain by Henri Lachouque, and probably elsewhere.

The old map shows the roads as they were at the time, especially the river crossings. A bit of reasoning will identify suitable battlefields, and the trusty dice will clarify areas of doubt! Oman – or any other military appraisal – also provides invaluable analysis of the geography, and there’s a pile of useful stuff in Marmont’s memoirs and Wellington’s Despatches, so I get a lot of fun reading out of this aspect, which, now I think about it, might not work so well with an opponent, unless an umpire did the study and the set-up!