Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Wednesday, 7 December 2011

Solo Campaign - The Allied Army

...and here's the other lot. Ian commented on the number of infantry units in the French army - I fear it doesn't quite add up in a sensible way. "Provisional" units do exist in The Cupboard and could be photographed, but a (smallish) number of unnamed garrison battalions in each army exist only on paper. On the other hand, because of the way I field light infantry, each line infantry brigade also has an additional skirmish "battalion" made up from its combined light companies. I do this for both armies, since I find it convenient to handle skirmishers at brigade level - in the British army, these skirmish units will also include the attached rifle companies of the 5/60th, but brigades which have specialist light infantry regiments (7th and Light Divisions and all Portuguese brigades) do not have the extra combined unit. By the way, I regard French light infantry units as being indistinguishable from the line, apart from their uniforms and plumage - complaints to the usual address, please.

Clear as mud?

Here we are, anyway.



Allied Army

Anglo-Portuguese (Viscount Wellington)                      approx 34500 inf, 3500 cavalry, 42 guns
                First Division (Graham)
                                1st Brigade (Henry Campbell)
                                                1/Coldstream FG & 1/3rd FG + Coy of 5/60th
2nd Brigade (Blantyre)
2/24th & 1/42nd & 2/58th & 1/79th & Coy of 5/60th
3rd Brigade (von Löw)
1st, 2nd & 5th Line Bns, KGL
Foot Battery (Gardiner)
Third Division (Picton)
1st Brigade (Col Wallace, vice Kempt)
1/45th & 74th & 1/88th & 3 Cos of 5/60th
2nd Brigade (Col John Campbell, vice Colville)
2/5th & 2/83rd & 94th
Portuguese Brigade (Palmeirim)
9th (2 Bns) & 21st (2) Portuguese & 11th Cacadores
Foot Battery (Douglas)
Sixth Division (Clinton)
1st Brigade (Hulse)
1/11th & 2/53rd & 1/61st & Coy 5/60th
2nd Brigade (Col Hinde, vice Burne)
2nd & 1/32nd & 1/36th
Portuguese Brigade (Madden)
8th (2) & 12th (2) Portuguese & 9th Cacadores
Foot Battery (Eligé)
Seventh Division (Hope)
1st Brigade (Col Colin Halkett)
1st & 2nd Light Bns, KGL & Brunswick-Oels Bn
2nd Brigade (Von Bernewitz)
51st & 68th & Chasseurs Britanniques
Portuguese Brigade – absent
Horse Battery (MacDonald)
Light Division (Karl von Alten)
1st Brigade (Col Barnard)
1/43rd & 1/95th & 3/95th & 1st Cacadores
2nd Brigade (Col Gibbs, vice Vandeleur)
1/52nd & 2/95th & 3rd Cacadores
Horse Battery (Ross)
Cavalry (Cotton)
Le Marchant’s Brigade
3rd Dragoons & 5th Dragoon Gds
George Anson’s Brigade
14th & 16th Light Dragoons
Viktor von Alten’s Brigade
11th Light Dragoons & 1st Hussars, KGL & Brunswick-Oels Hussars
Von Bock’s Brigade
1st & 2nd Dragoons, KGL
Portuguese Brigade (Otway)
1st & 11th Portuguese Dragoons
                                Horse Battery (Bull)
                Reserve Artillery & Engineers
                                Portuguese Howitzer Battery (Arriaga)
Siege train
                                Bn of Portuguese militia (attached)
Bridging Train
                                Engineers & sappers

Spanish 3rd Army (part) (Conde de Espaňa)    approx 6000 inf, 700 cavalry, 6 guns
Infantry Division
2nd Princesa & 1st Sevilla & 2nd Jaen
Tiradores de Castilla
Cazadores de Castilla
Foot Battery
Cavalry (Sanchez)
1st & 2nd Lanceros de Castilla
                Garrison of Ciudad Rodrigo
                                3 Bns + garrison artillery

In addition, each of the Juntas of Castilla, Vizcaya, Navarra and Aragon can raise unspecified numbers of volunteers and guerrillas, strictly for use in their own province. If they have to appear in the field, each of these little armies has a maximum strength of
Voluntarios
4 Bns & 1 Foot battery
                Irregulars
                                4 (small) Bns & 1 cavalry unit

Tuesday, 6 December 2011

Solo Campaign - The French Army

I had some proper work to do this evening, but my computer is not co-operating. I am bored watching McAfee and Internet Explorer wrestling on the floor like a couple of elderly drunks, so here is the first part of the OOB for the solo campaign. My armies use a 33:1 figure scale, and garrison guns, since they can't be carted around, are not included in the army totals.

I haven't finalised the positions on the map yet, but at least I've got a definitive list now. The armies for the other lot will appear shortly (next time I'm bored?). There is a strong whiff of historical accuracy in this OOB, but it is only a whiff....

Marmont

French Army

Army of Portugal (Marshal Marmont)                         approx 21000 inf, 2500 cavalry, 48 guns
                Division Foy
                                Brigade Chemineau
                                                6e Léger (3 Bns) & 69e Ligne (2)
                                Brigade Desgraviers
                                                39e Ligne (2) & 76e Ligne (2)
                                Horse battery
                Division Clauzel
                                Brigade Berlier
                                                25e Léger (3) & 27e Ligne (2)
                                Brigade Barbot
                                                50e Ligne (3) & 59e Ligne (2)
                                Foot battery
                Division Maucune
                                Brigade Arnauld
                                                15e Ligne (3) & 66e Ligne (2)
                                Brigade Montfort
                                                82e Ligne (2) & 86e Ligne (2)
                                Foot battery
                Heavy Cavalry (Cavrois)
                                Brigade Picquet
                                                6e Dragons (3 Sqn) & 11e Dragons (3)
                                Brigade Boyer
                                                15e Dragons (3) & 25e Dragons (3)
                                Horse battery
                Light Cavalry (Montbrun)
                                Brigade Curto
                                                3e Hussards (3) & 22e Chasseurs (3)
                                Brigade Vial
                                                13e Chasseurs (3) & 26e Chasseurs (3)
                Artillery Park (Tirlet)
                                2 Foot batteries
                                Siege train
                                Bridging Train
                                Engineers & sappers

Army of the Centre (part) (King Joseph & Marshal Jourdan) approx 21000 inf, 1000 cavalry, 20 guns
                Division Guye
                                Royal Guard (Merlin)
                                                Grenadiers (2) & Fusiliers (2) & Voltigeurs (1)
                                Brigade Casapalacios (Spanish Line troops)
                                                1e (Castilla) Léger (1) & 2e (Toledo) Ligne (2) & Royal-Etranger (1)
                                Spanish Guard horse battery
                Division Armagnac
                                Brigade Neuenstein
                                                2e Nassau (2) & Regt de Francfort (1) & 4e Baden (2)
                                Brigade Chassé
                                                4e Etranger (Prusse) (1) & 4e Hesse-Darmstadt (2) & 3e Berg (1)
                                Brigade Verbigier de St Paul (Italians)
                                                2e Léger (1) & 3e Ligne (2) & 5e Ligne (2)
                                Italian Foot battery
                Garrison of Badajoz (Phillippon)
                                5 Bns + various artillery
                Cavalry
                                Brigade Trelliard
                                                4e Dragons (3) & 14e Chasseurs (3) & Lanciers de la Vistule (3)
                                               
Army of the North (part) (General Dorsenne)               approx 11500 inf, 1500 cavalry, 24 guns
                                Brigade Leberknoedel (Duchy of Stralsund-Ruegen)
                                                Grenadiers (1) & Fusiliers (2) & Jaegers (1)
                                Stralsund Foot battery
                                Various garrisons and flying columns:
                                                28e Léger (1)
                                                Garde de Paris (1)
                                                Chasseurs des Montagnes (1)
                                                Grenadiers Provisoirs (1)
                                                Dragons à pied Provisoirs (2)
                                                4e Vistule (1)
                                                4 Bns de marche
                                                Garrison artillery - various
                Cavalry
                                Brigade Maupoint
                                                13e Cuirassiers (3) & 15e Chasseurs (3) & 5e Chevauxleger-lanciers (3)
                                Brigade Kleinwinkel (Stralsund-Ruegen)
                                                1e Chevauxlegers (3) & 2e Chevauxlegers (3)

                                               

Hooptedoodle #37 - Paul McCartney's Bus Pass


Like radio stations the world over, the BBC puts on supposedly topical programmes in the late morning, so that listeners may phone in or text their views. I can see that this is a cheap way of constructing a programme, and has a sort of appeal in that any flapmouth in the country may have 30 seconds of exposure. It has to be a sign of advancing age that I find these programmes serve mostly to increase my blood pressure. I cannot find any upside at all, I'm sorry. They are not informative, they prove nothing, they do not even reflect mainstream views. The people who can be bothered to get in touch will normally be those who care deeply about the topic, often to the exclusion of all else, or else head cases - or so it seems. I find myself leaping to the radio, yet again, to change stations, muttering "Beam me up, Scotty..."

It worries me to find myself shouting at the radio, so I must stop listening to these shows. A couple of days ago, the hot topic was the money which our bankrupt, stupid nation could save by means-testing benefits for pensioners. The example which generated a lot of heat was that Paul McCartney, as a pensioner, is entitled to a free bus pass. What? Clearly Sir Paul is not short of a few quid, and not what you would call needy, but somehow nobody mentioned any of the following:

(1) Apart from the countless dollars he has earned for UK trade, how many zillions of pounds in taxes and earnings-related National Insurance has McCartney handed over during all these years, as the cost of being a paid-up citizen of the United Kingdom?

(2) Is he likely to actually use his bus pass? Have you ever seen him on the number 27? Apart from the overhead of the many levels of bureaucracy required to produce the pass itself, what is the real cost of occupying a seat on a service bus if he did? He would not be allowed on in the rush hour, for a start.

(3) If the UK can't afford to provide piddling benefits to people who have paid their way and are entitled to them, how can we afford complete fol-de-rols like the London Bloody Olympics?

As a footnote on the worthy subject of the Olympics, I wish to phone in my earnest and very reasonable view that anyone who obtains a knighthood for being involved in the schmooze industry which surrounds them, or who makes a private fortune out of ticket scams, should be executed by firing squad, live on the Lottery show on Saturday night TV. Their wealth may be redistributed appropriately.


I thank you.

Solo Campaign – Nearly Time to Get Started


It would be possible to tinker about with details indefinitely, and never get under way - there is something of that in my character. I have to remind myself why I wanted to do campaigns again, and I also have to focus clearly on some of the advantages of doing it solo.

I have been involved with campaigns before, though never on my own, and they always seemed a satisfying way to generate tabletop battles. They were absorbing at many levels and, apart from setting the wargames into a more meaningful context, they also helped to encourage more general-like behaviour - in particular

(1) since the survivors of a battle will be required to continue to play a useful part in the continuing war, it is a good idea to avoid unnecessary casualties; thus the concept of a controlled retreat becomes important.

(2) armies have to be positioned so that the component parts can support each other, without starving each other to death - not everyone is going to be available all the time, and not everyone is going to be on top form.

This next bit is kind of cyclic logic - it isn't strictly speaking the reason why I have grown my armies far beyond what can fit on a single battlefield, but viewing them as the participants in a grander scale, map-based game has almost become the justification for continuing to add to them. I am impressed by Charles S Grant's recommendation that no units should appear in your campaign OOBs unless you actually have representative figures for them. There will be a need for spare, generic bataillons de marche to provide gap-fillers here and there, and some re-use is a good idea in such circumstances, but my army has built up slowly enough for me to cherish the personalities involved, However silly it might seem, it wouldn't seem right to field my 42nd Royal Highland Regt, who are mostly ancient Garrison figures and have had this ID since about 1974, and pretend for the day that they were the Gordons. Obviously I could do it if necessary, but my instinct would be to come up with another unit of highlanders for this alternative role. Given a choice, I would prefer to bend history a little. It's not just that the facing colours would be wrong (though there is that, now I come to think about it...) - it's the feeling of a slight betrayal of some old friends. Does that make any sense, doctor?

A practical example of a historical fudge is offered by my sketched-out, first-cut deployment of the French. My starting point will be loosely based on January 1812 - how loosely is still a matter for consideration. Historically, the 2-battalion Hesse-Darmstadt regiment Gross und Erbprinz should be in the garrison of Badajoz. On the other hand, I am rather fond of my little Hessians, and would like to see them on the tabletop at some point. The siege of Badajoz looks like an obvious early event in the campaign, which probably means that the units in the garrison will never be seen again if the place falls. Given the choice, I'll fill Badajoz with unspecified units (which can develop an identity later if required), and I'll put the Hessians somewhere else.

Another big selling point for a campaign is that everyone (within reason) in The Cupboard can get involved - even the siege train and the engineers and the logistics boys. Not sure about the Band of King Joseph’s Guards, mind you.

I'm running out of excuses for delay. I have a map, I have my fancy new magnetic map counters, and I have rules. Aha - the rules - they're not complete, though, are they? Well no, they aren't, but they are about 90% complete, I would estimate, and this is where the "solo" bit of the solo campaign scores heavily. There are some inherent features of solo campaigning which are obviously advantages anyway - a campaign will generate some battles which are not finely balanced (in fact, many of them will be, realistically, skewed in favour of one side or the other), and some which are not suitable for fighting on the tabletop for some reason or other - in particular, mathematical sieges are going to be pretty much devoid of anything worth looking at. None of this matters a jot for the solo game - there is no need to dignify the evening with an elegant game, supper, all that. One does not even have to look one's best, as the ancient joke goes.

But there's more - if I have to improvise or alter rules where gaps become apparent (and they will), if I have to re-run things that don't work - even if I have to give up and start all over again - then if I am on my own it is not a problem. So my 90% rules will be fine for a start.

There are 3 remaining areas where I have a little work to do before I am ready.

(1) Intelligence and scouting – it is not easy to have any level of Fog of War if I can see from my magnetic map and my spreadsheets exactly who everyone is, and where they are, complete with the minutiae of weekly strength returns, and all that. My approach to this will be that I (as the Great Panjandrum) will know everything, and will have a system for working out the imperfections in what the units know about each other. Each group commander will have orders and objectives, and a personality (historical or not). The Fog system will allow for relative proportions of cavalry, the anti-French bias of the local population, plus a few random numbers to help each local commander to act on the information he has.... Since it is my game, if I don’t like the way it shapes up, I shall cheat as necessary until I like it better.

(2) I really can’t model the whole Peninsular War – I don’t have enough model soldiers or enough brain power, so determining how to scope it and restrict the field of operations is a challenge. My current plan is to declare most of Andalusia out of bounds (by reasoning that Soult is so obsessed with the siege of Cadiz and the irregulars in the South, and so unlikely to wish to help anyone else, that this area is self contained). Similarly, I hope to ignore the East coast area around Valencia and Tortosa, since Suchet and his Spanish opponents in these parts can keep each other fully occupied. Galicia, too can be off-limits for this first campaign.

So, in my cut-down bit of the map, the French will have an Army of Portugal with, instead of the historical 8 divisions, 3 oversized ones, with artillery and cavalry in proportion. The Army of Portugal will probably be about 60% of the strength of the real one. There will be a scaled down Army of the Centre based around Madrid, and (very much a simplification of the real war) a representative Army of the North to look after the forts and communications in Navarre and Biscay.

Wellington will have an army consisting of his First, Third, Sixth, Seventh (one brigade missing) and Light Divisions, each being overstrength at the start. Cavalry and artillery, like their French equivalents, will be scaled to suit the reduced force.

The Spanish field army is not large (since I am choosing to ignore most of the areas where they were heavily involved) but does exist, and there is an arrangement whereby the irregular partisans of Castile, Navarre, Biscay and Aragon may pop up all over the place in their own province – not bound by the normal movement rules – but may not move or fight outside their own patch.

I’m doing quite a lot of work on this bit. I’ll post a detailed OOB when I’ve got it firmed up.

(3) One area of the rules I would like to test out before I start is my in-house tweaked version of Commands & Colors:Napoleonics, intended to cope with very large battles. I have not actually fought a battle with this yet, and would feel a lot more confident if I had that experience under my belt (so to speak). In this grand tactical variant of CCN, “units” are brigades, and there are still some changes being worked on to cope with Divisional artillery, which (at this moment) may be attached to a unit or detached from it in a manner very similar to Leaders in the standard CCN game.

I still have a lot of notes from my attempt to fight Los Arapiles last year, and it should be easy enough to borrow heavily from those to do it again using the CCN variant. I intend to stage that battle in the next couple of weeks, and after that the campaign should be ready to go. If the wind blows in a favourable direction, there should be an outline of the GT modifications to CCN here shortly, plus some kind of report of a Salamanca refight using them.

I do realise, of course, that much of the flexibility and informality which I would expect from doing this solo is seriously compromised by writing it up here, so I hope any readers will accept that I am feeling my way, and will cut me some slack accordingly!

Monday, 5 December 2011

The Funky Chicken - Yet Another Mystery Figure


I'm spending an unhealthy amount of time dredging through the dark recesses of the spares bags at present, trying to find figures suitable for a career change, leading draught horses and carts etc around.

This fellow (there's only one of him - it's a montage) is clearly RHA, and his jacket without tails suggests he is a gunner rather than a driver (a distinction which S-Range Minifigs never got the hang of). What is he? What, moreover, is he doing? From likely date of manufacture, it might be the Funky Chicken, or possibly the Frug.

I thought he looked like a horse-holder, and maybe Alberken or early 20mm Minifigs, but I cannot find such a figure listed anywhere. Maybe he's a conversion, but I don't think so. Anyway, he's likely to find himself leading a limber around in the near future. He's 20mm - skinny little chap, as you see, but wiry.

Monday, 28 November 2011

...and Beads

Many thanks to Willie Morgan and his wife Megan, who make costume jewellery and know about glues. By the way, I think Megan Morgan is an excellent name.


This is the stuff. Evo-Stik Serious Glue. Leaves the tube with a jelly-like consistency, does not tend to string or run about. Stays moveable for 3 minutes, sets hard in 2 hours. Fully cured the next day. It will fill gaps, stick uneven surfaces.


I haven't done all the beads yet, but am working through them. Fiddly fiddly. This requires some care, since the little magnets will happily leap 4 or 5 inches to join a neighbour, or stick to my penknife. You need plastic tweezers for this job. Here you see a couple of finished markers on the laminated master map - a division of the Armee de Portugal in Valladolid, plus a garrison in Burgos castle to keep the supply road open.

Thursday, 24 November 2011

Baubles, Bangles

Well, beads anyway. Any glue experts out there? I could do with a little advice.

For my upcoming solo campaign (for which I hope to have a working rules draft in a week or two), I need something pretty good in the way of map markers. My map of Iberia has been printed up nicely at A3 size, and laminated. It is now on the magnetic whiteboard in my office, and I am working on creating very small magnetic markers for the combat groups.

I have thought up a design, the materials are here - all I need now is to assemble them with sufficient precision!

The counters will be 7mm acrylic "spacer" beads (as used in necklaces and friendship bracelets) which are embossed with the letters of the alphabet, and these are to be fastened to some fabulous little 4mm magnets I have obtained. There will be 3 colours of beads - one alphabet for each, to cope with the 3 armies. The beads are 3mm thick, the magnets 1mm.

The makings – a couple of beads, a magnet and Her Majesty’s head on a £1 coin, all laid out on a board marked with 5mm squares. The coin is not part of the design – it is there to give an idea of the size. You probably realised that. On this scale, my finger-ends would look like elephants’ feet.

I'm dithering over choice of glue at present. The magnets are amazingly powerful, so the glue must be strong enough to allow the markers to be removed from the map without breaking and leaving the magnets behind. The beads are rounded and have the letters embossed on both sides; if they were flat on the back, I would consider superglue, but I'm not a fan of using superglue to fill gaps or provide part of the structure. I could use Araldite, but it's messy to work with, and these are very fiddly parts - I could easily end up with the whole lot glued permanently to my workbench. I need some user-friendly glue which will stay where I put it, fill the gaps between the curved bead and the flat magnet, and dry rigid and STRONG.

I have a few ideas, but there may be something out there which is just what I am looking for.

One of the attractions of the beads and magnets is they were very cheap - the magnets were about £5 for 100, the beads came to about the same amount again in total. Slight problem with the beads is you get 150 mixed letters in a bag, so you have to do some quick maths to identify how many bags you need to be pretty sure of getting at least one complete alphabet!