Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Tuesday, 8 February 2011

Home Brewed Flags - French 1er Leger

1804 pattern flag - for 1/72 scale, print the image 12mm high - if you prefer them overscale, 15 or 16 makes them clearer. Click on the image to get the big version, right click and save.

Sunday, 6 February 2011

Computers in Wargaming - 1 - Preamble

The other week, one of the less supportive comments I received accused me of "ridiculous intemperance" (isn't that wonderful? - I'm really very proud of that) and, naturally, I value this feedback, as they used to say in the upwardly-mobile 1980s. Unfortunately, it was a good way wide of the mark - the truth is that behind my flatulent presentation and verbosity beats the sad, dry little heart of an actuary.


As a kid I designed all sorts of solitary games for my own amusement – cricket matches played with dice, a jousting game using Timpo knights and playing cards – all sorts. When my cousin and I were both about 11 we built up a model bus fleet to serve a large mythical island in the Irish Sea (alarmingly similar in concept to the Thomas the Tank Engine idea), but, instead of sensibly crawling round the place with toy buses, uttering gear-changing noises, we got hopelessly sidetracked into drawing maps and producing detailed timetables. Later, my education and professional training were heavily mathematical, and included a lot of statistics and probability, stochastic modelling and so on, so I guess I have always had an interest in playing around with mathematical simulation.

Which gently leads me into a topic which I have been intending to cover for a few months. Computers. If you feel a cold twinge at the mention of the word, do not be alarmed. I have no drums to beat here, but I do have a lot of experience of the subject, both in a wargaming context and from the wider viewpoint of process automation in general. I promise not to tell you what is right, or what you should all be doing, and I hope that some of this may be of interest. A blog, after all, is useful not least because of the opportunity it gives to take a peek through someone else’s windows.

Digression: mention of what is useful about blogs reminds me that one of the big benefits I have gained from writing this stuff over the past five months is the sorting out of ideas. To write something down in an intelligible manner, it is necessary for me to tease out the knotted string which normally fills my head into a more linear, structured form, and a great many light bulbs turn on while I am about it. So, even if you find my blog tedious and/or pointless, you will now have the comfort of knowing that I, at least, am getting something out of it!

End of digression.


The subject of computers is a big one, almost certainly far too big to cover in a single post. This is a bit of a shame, in a way, since dividing the topic up into a series of threads will inevitably risk someone coming back to me and pointing out that I have overlooked such-and-such, when I have not forgotten it, but haven’t got to it yet. That’s all OK – I’m quite happy with that. I’ll try to keep the subject matter focused and relevant – if you are prepared to give it a go then maybe we can help each other out if need be.

Areas I intend to discuss will include some general points on the practicalities and pitfalls of automation, what computers are good at, their use in miniatures wargames (and some of the things which really don’t work very well), some examples of commercial or shareware software of which I have some experience, how I have developed my own game-management systems, and my theories on why the majority of wargames programs are handicapped by some fundamental conceptual and design flaws. I am very much aware that some of this sounds a bit dry – I hope I’ll be able to enhance it with occasional touches of intemperance to brighten things up a bit.


One subject area I wish to swerve is that of self-contained computer games of a wargaming nature. This is – I admit it – a little like my former avoidance of the subject of board wargames, in that there is an element of fear of the unknown in there. I have seen Total War and Cossacks, though not for a couple of years, and some aspects of them look wonderful. I am nervously aware that if one day someone does this right, and we can switch on the PC and find ourselves in a customisable game which looks like a Sergei Bondarchuk movie, we may wonder what on earth we were doing all those years messing about with painted toy soldiers. Having said which, I think we are some years short of that, and I recall that Cossacks II once corrupted the operating system on one of my computers (it rendered the CD writer useless), so there is still some room for scepticism.

If, at any point during the next few postings, anyone spots that we are entering a non-trivial debate about run-time environments, or if someone mentions Unix, please blow a whistle and we’ll stop immediately.

Tuesday, 1 February 2011

Sabol Studios

I have recently been very impressed by the work of Sabol Studios (of Woodstock, Georgia, USA), and thought it might be of general interest. Sabol Design are well known as manufacturers of carrying cases and similar wargame-related hardware, and they also do custom builds and commissions for terrain boards and pieces.



The 15mm Spanish monastery was built for Gary, whose blog The Peninsular War in 15mm is always interesting. I was sufficiently gob-smacked to contact Sabol, who proved to be friendly and very helpful. They are happy to take on terrain commissions, though shipping costs mean that there are limits to the size of items they can send to Europe. I think they may be just the guys to build some extra bits (including a gatehouse and some wrecked walls) for my 15mm Vauban fort.

Thursday, 27 January 2011

Commands & Colors: Napoleonics - Crib Sheet

Since I found there was a lot to remember in CCN, and since the quick reference material is spread over a number of sheets (which is a real pain if you are trying to play solo), I made myself a crude 'crib sheet', which is probably British slang for a Playing Aid or Cheat Sheet.

It is not offered as an alternative to reading the rules, but it is more compact than some of the other customer-generated efforts I've seen so, if it is useful to anyone, here it is, in jpg form.

Sunday, 23 January 2011

Hooptedoodle #14 - Foy on Foy


Those whom the gods wish to destroy, they first make mad. Potentially, I have a new project for the New Year. We'll see.

I have two major confessions to make today.

Firstly, I am not a qualified historian. I am pretty well read, I would contend that I am a passably smart chap (quiet at the back, there!), and I once wrote a short and rather humble booklet on the Portuguese Army, but I am certainly not qualified. This may seem an odd thing to say, but it is a serious point. Anything more thankless than attempting to be an unqualified historian is difficult to imagine. I am a big fan of a number of recent and present day Napoleonic historians - Muir, Esdaile, Gill, Elting, and Horward all come to mind - and am aware that to some extent they write/wrote their books for each other, within a closed academic community which despises 'popular history' as a point of principle. Fair enough - that's how it is. During my recent immersion in Salamanca, I was a little disappointed that Rory Muir felt it necessary to be so dismissive of Peter Young's and James Lawford's Wellington's Masterpiece, of which, for all its evident faults, I have been very fond for many years. Though no-one is likely to confuse Muir and his very scholarly approach with the enthusiastic (and rather patriotic) authorship of the earlier work, the fact remains that popular history is really where it's at when it comes to selling lots of books, so let's treat Young & Lawford and similar with all due respect. If it wasn't for all the unqualified punters like me who purchase and read their works as popular history, Dr Muir and the rest of the fraternity would be getting pretty hungry by now.


The second confession may come as rather more of a shock, so I recommend that you put your hot coffee down carefully, and sit back.

I am not really Maximilien Sebastien Foy.

I use his name as my blog persona, because he is, in a quiet way, a hero of mine, but the real Max Foy died in 1825. I have always had a high regard for MSF. Most of the eye-witness accounts I have read of the Napoleonic Wars are flawed in some way - they may be self-justificatory (Marmont), tedious (Pelet), romanticised and unlikely (Marbot), excessively patriotic (Marcel, Napier and many others) or written by complete jerks (Thiébault). This does not mean, of course, that I have not enjoyed or valued such writings, but Foy is something different. His best-known work is his Histoire de la guerre de la péninsule sous Napoléon, which was published after his death at the behest of Mme la Comtesse Foy, who suddenly was very short of money. The Histoire is readily available, in French or in a handy English translation (which you can download from Google books here and here if you do not wish to purchase it). It is remarkably balanced and fair-minded, gives a valuable overview of the characteristics and strengths of the participating nations but, sadly, ends abruptly at the Convention of Cintra (1808). Foy was born at Ham, Somme, but had an English mother, which may have contributed to his rather liberal views on foreigners.


Foy was one of the good guys. I have an impression that he would have been excellent company at dinner. He became colonel of a horse artillery regiment, then a general of brigade, and ended his army career as a general of division. Conscientious and always in the thick of battlefield action, his seniority did not advance as quickly as it should, and this may not be unconnected with the fact that he was a known critic of the French Empire. On merit, he should certainly have been one of Napoleon's Corps Commanders at Waterloo, where he received his fifteenth and last wound while leading a division in Reille's II Corps. Subsequently he became a liberal politician and a noted orator, and he died suddenly in 1825 at the age of 50.


There is another book, with a much wider scope. I have in my possession a copy of Maurice Girod de l'Ain's excellent Vie Militaire du General Foy, which was carefully edited from Foy's memoirs and correspondence and published, by the splendidly named Editions Plon, in 1900. It's a sound, scholarly job, meticulously referenced. I am not aware of this book ever having been translated into English, and I am thinking of doing exactly that - this is what might be the New Year project. Partly as a consequence of my rather convoluted Anglo-French family, I read French well, and I have sufficient familiarity with the period, the individuals involved and military matters in general to avoid most of the howlers which can present themselves in such works. The original idea was simply to produce a translation for my own amusement and, I suppose, to prove I could do it. That would be reason enough, but it also occurs to me that such a book might have a wider potential readership. I know nothing of the copyright implications or how I might set about the project, though I am currently in contact with a couple of academic fora and individuals to gain some guidance.

I have put this post up here mainly in case it is of interest, but also so that anyone who knows that an English translation of the Vie Militaire is on the shelf in their local public library can put me straight. Nothing at all might happen, of course, which would not necessarily be a novelty for my New Year projects, but at the moment I am very interested in this idea.

Friday, 21 January 2011

Commands & Colors: Napoleonics - Observations #3

Getting serious now. This evening, I had a bash at one of the published scenarios using miniatures, or at least something very similar to one of the published scenarios. I fought a battle which was strangely similar to Vimiero, though all thoughts of Vimiero vanished as soon as the table was set up.

I'm not going to relate the progress of the battle, this will just be impressions gained during the action. In fact, I called an intermission after about 8 turns, and will resume tomorrow. Bear in mind that these are all aspects of the game as seen by a novice. Tomorrow I'll be less of a novice...







Observation 8 - the battlefield was worryingly busy, from a scenic point of view - since hills have no effect on movement in CCN, this turned out not to be a problem, but I'm not used to having that much terrain on a tabletop. The game mechanisms, the lack of fussiness in the rules and the combat dice system all work quickly and give fast, bloody action, but, because of the command cards, at any moment this action is restricted to small numbers of units and specific areas of the field. The build-up appears slow, but the turns alternate quickly, enabling your hand of cards to change quickly (though, naturally, you seem to collect a lot of cards allowing you to issue orders on the flank which isn't supposed to be doing anything).

Observation 9 - the game is not complicated, but there is a lot to remember. I think I'll make up a one-page crib sheet which covers movement, combat and terrain effects - if it's any good, I might make it available on this blog. The rules should produce a battle which develops quickly and smoothly but, as a rookie, I spent huge amounts of time checking odd situations - can you carry out a Combined Arms attack on a square? (yes - well you can try) - can you do a Combined Arms defence? (no) - what exactly happens when a general is left on his own after a bad melee result? (if he isn't dead, he retreats) - and so on. I read and re-read the rule book so many times that I was starting to flag after a while. All the odd bits in the rules that I glossed over on the first reading - you know the sort of thing? - well, as far as I could see, they all came up! The rule book appears well enough structured, and there is a pleasing lack of ambiguity if you can find the right sections, but finding things when it matters is not always easy. I learned a great deal, but I learned, by and large, by arriving at each situation and playing it through, rather than by remembering details from my preliminary reading. I think a couple of trial actions will be needed before I get anything like up to speed, but what I saw thus far looks very promising. All you guys out there who try a new game every week have my wholehearted admiration - I don't think my brain does that any more. I'll take the rules to bed with me and read them over again, and this time I expect a few more lightbulbs to go on. Ah - yes - so that's what that means....

Observation 10 - the command arrangements are very relaxed – almost casual. Each army is allocated a number of general officers, but there is no implied structure - any general can join or assist any unit. I'm not used to that, but it works OK. Unless the scenario enforces one, there is no higher organisation beyond the unit. You can, of course, be like me and place all battalions from a single brigade together and so on, but there is no need. In fact, a unit does not really have an identity in CCN - only a classification. This is closer to Joe Morschauser than I expected.

Good fun so far - I'll be back to the table tomorrow, I'll know more and I'll be quicker (and make less daft mistakes). The huge advantage of buying a commercial game is that knowledgeable people have put many hours into making sure it works and produces reasonable results, but you do have to trust the system!

Thursday, 20 January 2011

Commands & Colors: Napoleonics - Observations #2

Some more of the preliminary stuff...

Observation 6 - this maybe seems a small matter, but it's niggling - once you have removed the contents from the CCN box, put the required stickers on and removed the scenery and so on from the punched cards, it is a fair old challenge to get everything back in there. At least it is if you are being careful not to damage anything, and if you wish to preserve any form of order in the unit blocks. I'll have to get my hands on a tray or shallow box of the correct size to hold the blocks - shoving them all in plastic bags and squeezing them in the original box would mean that a game would require a lot of preliminary sorting and counting - how about 2 hours to sort out the components and 2 hours to play? How would boardgamegeek.com rate that? It is not unknown for boxed games in my house to sprout all sorts of additional boxes, and somehow they refuse to stay in the one place. I believe they crawl away at night.

Observation 7 - Artillery unit sizes - not insoluble, but I do need to come up with an answer. Infantry units can be 4, sometimes 3 or 5 blocks. My minatures battalions have 4 subunits, so this is compatible, not a problem - just depends on the numerical strength. Cavalry doesn't offer a problem, either, though my basing is not absolutely perfect for CCN - I can handle this. Artillery is a different matter - CCN uses 3-block artillery units - the rules require this structure. My miniature armies use 2 crewed guns per battery, and 3 guns side by side would not fit the hex size on my table. So I need something which is not a gun, which can be used to denote the 3rd block. Preferably something which is not stupid(!). I had a great idea - I could use a caisson - unfortunately I don't have any. How about an ammunition chest? - tried this - it's hard to spot. I could, of course, use a dirty great coloured counter, or something, but it seems a bit crude, and doesn't please me as an accessory to the shiny new game. I shall think about it. It has to be something sensible, something which does not require a whole new painting frenzy to arrange, and something which, if possible, maintains the dignity of the game!

Hmmm.