Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Saturday, 18 December 2010

Weather in Wargames


In my experience, weather is an important addition to wargames, but it is one of the most likely things to get forgotten about when you are trying to rally the troops one last time at about 2am, and it is certainly one of the most likely things to be dropped from the rules for big games.

Accordingly, I really only consider the weather in detail in computerised games – the old computer, he never forgets, he never gets tired. I’m sitting here this morning, happy that the last lot of snow has gone, but aware from the TV news that more is expected, so some mention of weather seems appropriate.

I have to apologise immediately for the fact that, since they are primarily intended for Summer campaigns in Spain, my weather rules, in their present form, do not cover snow or extreme temperature, neither do they allow for fog/mist (except by implication). Oh – and wind isn’t covered either. In fact, I’m becoming increasingly ashamed of the whole thing as I write.

So this is just an outline – food for thought, if you like. If you find the ideas interesting, I’m confident you can easily improve on what I do, or produce something more suitable for your own games. My weather rules are very much based in the scale and style of games I fight. For example, my main Napoleonic rules have 30-minute bounds and 200-pace hexes, and do not allow for formed musket volley fire – musketry is included in close combat, and the effect of weather on the combat rules reflects this. My MEP Grand Tactical variant will use the same set-up in its automated form, with some adjustment for the 1-hour bounds, the halved ground-scale and the simplified combat rules.

Although the implementation of these rules is on a computer, I shall attempt to illustrate them in the form of dice-throws.

My starting point is a simple, linear, numerical barometer which I think I originally adopted from Charlie Wesencraft (or it might have been Featherstone) about 40 years ago. You can use a cardboard track, or a homemade numbered pegboard – whatever you like. You start with a 2D6 throw to set the weather indicator (wr) – the detail of all this is set out in the attached note – 2 means that it’s fine, 12 that it’s bucketing down with rain.

There are 4 indicators, Weather, Visibility, Mud and Dampness. You’ll need to keep track of the time of day, and determine (at the outset) the official time of dusk, and you’ll need a pair of weather dice – just normal 6-sided dice, but different colours. I use a white one and a black – where necessary, the white counts as +ve and the black as –ve – in all that follows, w is the white dice score, and b the black one. At the end of each bound, roll the 2 weather dice once and adjust the indicators (note this is just a single roll of the 2 dice - eveything can be worked out from this one roll):

Weather (wr), which is the main sliding barometer – this is set initially by rolling the weather dice and adding them together (w + b) – thereafter it is moved up and down each bound – increase by 1 if w > b, decrease by 1 if w < b. If w = b then it stays the same.

Visibility (visi), is the number of hexagons at which units may be seen on the tabletop, and thus the limit of artillery fire. The distance at which Blinds may be spotted, and it which generals may influence the conduct and discipline of their troops is also limited by small values of visi. visi is calculated as (12 – wr), tweaked for the onset of dusk and given a minimum value of 1.

Mud (mud), which is another sliding scale, is initially set equal to b, and its subsequent change is driven by the current value of wr and the value of (w + b) each bound – progressively higher values of mud will limit artillery “bounce-through” for deep targets, prevent the use of movement bonuses, reduce movement rates for all troops, and ultimately prevent all movement of artillery and vehicles.

Dampness (damp) , is initially set to w, and subsequently changes in a manner very similar to mud. damp is a measure of the effect of wet weather on powder-dependent troops. At high values, it stops skirmish fire, reduces the combat effectiveness of infantry and, ultimately, also limits the effects of artillery fire.


At the outset, the start time is set, and the time of dusk (from a scenario, or whatever), and the initial values of wr, visi, mud and damp are set, as described. . If they agree to do so, the generals may request a re-throw, but they may only do this twice – after 2 recalculations they must accept the conditions as given.

Thursday, 16 December 2010

Hither Pommerania - the Continuing Story

Since Christmas is a traditional time for legends and fairy tales, here is more of the little-known history of the Duchy of Stralsund-Rügen, during it's brief membership of the Confederation of the Rhine.

First, some pictures. The dress uniforms of the two regiments of chevauxlegers were in the style of French chasseurs, but white with coloured facings and piping. This proved to be an impractical choice - the white garments became very shabby on campaign, and supplies of white cloth were so limited that there are descriptions of the cavalry troopers of the Brigade Rugeois wearing grey or brown, and there is some evidence that they were supplied with French-issue green uniforms.


Next we have our artist's interpretation of the regulations for the infantry standards. They are known to have been 140cm square, unfringed, and carried on a blackened pole with a gilt spear-head finial. No examples or contemporary illustrations exist, though there is a description of what appears to have been the colour of the Von Grimmen battalion, hanging in the cathedral at Huesca in 1882.





From the top, these are the colours of the Grenadiers Zum Alten Greif (bearing the arms of Stralsund), the 1st and 2nd Infantry Battalions (bearing, respectively, the arms of the Podebusk Princes of Rügen and of the house of Von Grimmen) and the Jaegers (bearing the Pommerngreif, the traditional griffin of Pommerania).

Continuing the history of the units of Rugeois in the service of the French Emperor.

The unit of Grenadiers served as the Stralsund garrison - their role was to show the flag at parades, underlining the status of Herzog Friedrich and generally acting as town guard. The rest of the army was distributed in small detachments around the convoluted coast of Rügen itself and the towns on the Baltic shore, their main duty being to discourage British trade, which was still carried on, in total defiance of the Continental System. The problem seems to have been heightened by the fact that an estimated one-third of the population made their living, directly or indirectly, through this illegal commerce. The Duke's Army were almost entirely ineffective in their efforts to interfere, not least because of the very high degree of corruption and bribery which persisted in the Army. Jacques Lazare, who succeeded Molitor as French ambassador to the Duke, is on record as saying, "it is hard to stop this infernal business when the authorities and the army are making more money from it than the smugglers".

In an attempt to make a high-profile example, Major Ernst Arschkratzer of the Grenadiers was sentenced to a public flogging in Stralsund's Fischmarkt in November 1808, but he was pardoned by the Duchess before the punishment could be carried out. The real low point came during Ferdinand von Schill's brief adventure in Vorpommern - he and his German partisan "Freikorps" picked the Duchy as an obvious easy option when they required to seize a port on the Baltic. Von Schill's troops were defeated at the so-called Battle of Stralsund in May 1809, and Von Schill himself was killed. It is noticeable that the "French" forces which beat him were Danes, Dutch (2nd, 5th, 6th & 9th Dutch Line Regts, 2nd Cuirassiers, some artillery) and a small number of French regulars - the Duchy's own soldiers were conspicuously absent. Further, Mattaeus Hoffnunglos, colonel-in-second of the Infanteriebataillon Graf von Grimmen, was imprisoned for publishing a pamphlet which claimed that it was "unethical and unnatural" for the Vorpommern troops to be ordered to fire on their German brothers.

The enthusiasm for Napoleon had already largely vanished - desertion and corruption continued unabated and there were frequent confrontations between local troops and French officials and citizens in Stralsund and elsewhere. Napoleon ordered the worst of the officers to be replaced - largely with Frenchmen and Hanoverians - and the whole force was sent to Northern Spain in October 1809 to form part of the counter-insurgency force. In fact they performed passably well, probably because of the iron will of Marshal Suchet, and because desertion meant almost certain torture and a slow death at the hands of the guerillas. When the best of the French allies were being sent home from Spain for the Russian campaign in the Winter of 1811-12, the Rugeois were not even considered.

After Napoleon's failure in Russia, Vorpommern returned to its former situation - the people had their own traditions - they had largely ignored the Swedes when they were in power, now they ignored the elderly Duke and his French supporters. The survivors of the forces of the Duchy were marched back from Spain into France - just 87 of them arrived back home - though the probable truth is that many more got back home but went into hiding to escape military service. There was a brief, and chaotic, period of French military occupation, then the Duchy was abandoned, and withdrew from the Confederation of the Rhine - the old patriarch went back to being the Herr von Putbus, and to his hobby of sailing hand-carved model boats on his pond at Quitzin. The Swedes returned briefly, and arranged a swap with the Danes - they traded Vorpommern for Norway. Then in 1814 the Congress of Vienna presented the whole area to Prussia, which is probably where it should have been all along.

In the University at Greifswald, among other material of interest, there is a manuscript memoir of a sergeant in the Prussian Army who fought at Ligny and Wavre in 1815, who was a native of Franzburg and had previously served in Spain with the Jaegerbataillon – I am trying to arrange to get a competent translation made available.

Sunday, 12 December 2010

The Grand Tactical Game - Salamanca OOBs again

This has been a very odd two weeks - I was effectively snowed in for most of the time, and, now that we are getting back to what passes for normal around here, I've been rushing about catching up with all the things I couldn't do during the bad weather.

Hence the drop-off in the blogging activity. I have, however, managed to spend a little time putting the MEP Grand Tactical rules onto the computer, and things are progressing well - I hope to have everything up and running in a week or so.

I've also been refining the set-up and scenario for my proposed Salamanca battle. I'm still not sure whether I just try to act out the actual events, or (more likely) set it up at a point in time and then let the game rules rip, and see where I get to. My intention is to start the action at about 1pm, as the French left flank is becoming over-extended and just after Marmont has been carted off, wounded, and replaced by Clauzel.


To set the context and check details I have a full set of Oman's history available, and various other useful works, but have had an absolutely wonderful time re-reading Rory Muir's book. Just great. He dissects the battle into its principal actions, and at the end of each chapter there is a commentary section which discusses the inconsistencies between the various sources and tries to resolve areas of doubt - in many instances this is at least as fascinating as the account of the fighting. Yes, this is a well-known book, but I thought I would record my appreciation, and recommend it most highly to anyone who has not read it.

So here is my (tweaked) Order of Battle, as printed out by my computer program.

The figures are EL: Elements (750 inf, 500 cav, 1 battery), QB: Quality Bonus, SK: Skirmish capability. The numbers in square brackets are the identifiers for the computer.


I have followed what I believe to be current thinking on the French organisation: Barbot stands in for Clauzel, Col Loverdo for Barbot, Taupin is in charge of Brennier's Divn, Thomieres in charge of Souham's; the cavalry brigadier Carrie de Boissy is absent, since he had been wounded and captured 4 days earlier. Senior colonels command brigades wherever appropriate.


On the Allied side, I've excluded the Spanish lancers (because it's a small force, and I'm not sure where if at all they were engaged), and I've put all the Spanish infantry into a single brigade, just to make it large enough to be useful.

Throughout, units which are known to have been absent or posted off the field are omitted, and the listing of battalions and cavalry regiments is fudged a bit to balance the total numbers against the historical OOBs. If your favourite regiment has disappeared then I apologise - I too was disappointed that my newly painted Regiment de Prusse was excluded by the rounding rules!

Tuesday, 7 December 2010

Replacement Unit - Brunswick-Oels Jaegers


Creeping elegance.

That's when you start refining your armies to make them "nicer", or nearer to your personal (current?) idea of perfection. In my case, this follows an extended period during which I was so desperate for more and more troops that I would have kept both the new and the old versions of a unit, just to get the numbers up.

This is the second time I've replaced the Brunswickers, which is getting a bit serious, I guess. My original battalion was all Minifigs - the officer and drummer were s-range (and were really very nice), but the rank and file were the later, bigger Minifigs - as wide as they were high - and they were pretty awful. No - I didn't mean to express it like that - what I mean is they were a poor match for the rest of my armies. Anyway, I lived with them in that state until a few years ago, when I set about getting rid of all the overscale Minifig "chunkies", and I replaced them with castings from the current Kennington range.

The Kenningtons were fine - much more like the thing - but they were, strictly speaking, the Leibregiment from Waterloo. Now I think this uniform is probably pretty authentically what the Brunswickers wore in the last year of the Peninsular War, but I really wanted to try to get some figures in the earlier uniform with the longer polrock coat.

I'm delighted to say that I managed to buy some suitable vintage figures on eBay a week or two ago, and Clive (once again) very kindly helped out with some matching skirmishers, and here they are, based in my normal light infantry style, with two half-subunits of skirmishers and two close-order subunits to act as supports. They seem to me to be some sort of early Minifigs, though the small bayonets are clearly not s-range (I have some s-range Brunswickers, and the figures are similar but distinctly different). If anyone knows what they are, please shout. The officer may well be s-range - not sure. Alas, I did not get a replacement drummer to complete the unit, so I still have my Kennington drummer. If anyone has a spare s-range Brunswick drummer (BrN 6s?), please get in touch - I'll be very interested!

Monday, 6 December 2010

Hooptedoodle #9 - Commands & Colors: Napoleonics


A good friend has suggested that there is a certain irony in my posting a rant about over-communication, when my blog itself may offer a shining example of exactly that kind of superfluous blether. Further, he suggested that it might be a good strategy to reduce the output a little, in the interests of boosting the average quality of said output.

I value his feedback, as they used to say on management training courses. Undoubtedly he has a point, and I did think seriously about it for several seconds. On balance, however, I will stick with the old market-stall line, “Never mind the quality, feel the width!”.

Firstly, I am touched but faintly surprised to think that anyone would approach this blog with any expectation of quality. There is a lot of real knowledge out there on the Internet, and a lot of expertise which I have never felt qualified to add to in any serious way.

Secondly, there is a monstrous non sequitur in the assumption that a reduction of volume would in any way influence the value of the content. Let’s face it, it behoves the terminally verbose to see ourselves as we really are, and I freely admit that my need to press the PUBLISH button from time to time has nothing to do with strategy – it just feels appropriate at the time (though, as in other areas of my life, I sometimes wonder about it after the event).

I’ll persist with the same old approach – if someone finds at least some of this stuff worthwhile, then I am very pleased. If not? – well I guess I’ll just keep churning it out anyway – at least for a while!


So – today’s pointless ramble will be about GMT’s game Commands & Colors: Napoleonics, which has finally been released. This comes under the general heading of old news, probably, but there are a good many people very excited about this, and I include myself. I have previously identified the application of this new boardgame to miniatures battles as potentially a very important step in breaking down the traditional Napoleonic boardgamers vs toy soldiers divide (which is both sad and obstructive), and towards establishing a middle ground which embraces the best features of both worlds.

I already have a passing familiarity with the Commands & Colors: Ancients game and its expansion sets, and have read a fair amount about Battle Cry and other games authored by Richard Borg. My interest in the new game is not so that it may replace any of my existing games (although, of course, it might). At present I am aware of the lack in the GMT game of a few things I like to see on the tabletop – skirmishing being one – and I would like to know more about the implied scalability (to grand strategy level) which is hinted at in the rules.

However, having read what has been published to date, I realised that I had to give this a trial. I went through all sorts of stupid fantasies about contacting GMT to see if they would sell me just the Command cards and the bits for making up the battle dice, but realised that they would probably just tell me to go and play with my soldiers. After some fairly alarming ideas about producing a mock-up of the game – some of which would entail more cost and inconvenience than simply ordering the complete product from GMT – I eventually saw sense and placed my order like a good chap. I don’t know when it will actually arrive, and I promise not to say too much about it until I have something to say, but I am – how shall I put it? – cautiously expectant.

Saturday, 4 December 2010

New Unit - Dragons à Pied

With a considerable amount of help from my friends, here's a new unit - an unexpected bonus for the army.


Majority of the figures are Les Higgins, one of the foot officers is a 20mm Garrison casting, and the mounted officer is PMD, though I put him on a rather passive Falcata horse to give suitably non-reg campaign appearance and to avoid having the rather silly Higgins horse galloping alongside marching troops. The drummer is a 1/72 Strelets plastic, and I'm not awfully happy with him, but there isn't much else available.

Anyway, I'm very pleased with the unit - thanks very much to Iain for most of the Higginses, and to Clive for help with the command figures. I fear these chaps have a fairly humble career coming up - they seem like ideal garrison troops for a fortress or maybe a hostile village. Higgins put epaulettes on the advancing dragoon figure, though not on the "at the ready" one, and thus I have a very high proportion of guys here in elite company uniform. Accordingly, they are a provisional bataillon de marche, from the 19e and 23e regiments, who seem to have sent all their best men!

Tuesday, 30 November 2010

Pommerania - The Army of 1808 (1)

Continuing the (disputed) history of the Duchy of Stralsund-Rügen. [I got a fright when I looked up Rügen in Google, and found my own blog posting. In case any of this accidentally becomes true, please bear in mind that it isn't really.]


Napoleon's new head of state for the Duchy - the Duke, no less - was Friedrich Wilhelm, Graf von Grimmen (1738-1825), Herr von Podebusk (or Putbus, in its Germanic form), a descendant of the hereditary Princes of Rügen. With some difficulty, Herzog Friedrich was encouraged to move from his summer residence at Quitzin to metropolitan Stralsund, the seat of the new government.

Following membership of the Confederation of the Rhine in March 1808, General Molitor worked with the town councils to recruit and organise the new Duke's army.

By October, the following units existed, at least on paper:

Grenadierbataillon "Zum Alten Greif" - most of the grenadiers were German veterans of the Swedish Army

1. Infanteriebataillon "Putbus"

2. Infanteriebataillon "Graf von Grimmen"

Jägerbataillon "Franzburg"

1. Chevauxlegers "Herzogin Katerin"

2. Chevauxlegers "Herr Friedrich"

Fussbatterie "Stadt Stralsund"


The uniforms of the infantry and artillery units were very strictly based on the French regulations of the day - the use of a blue-grey shade known as eisengrau was in respect for the traditional livery of the Putbus family. The surprising choice of yellow for the elite grenadier corps is thought to reflect the fact that yellow had always been the uniform colour of the Stralsund Burger Guard (even when they served in the Swedish Army) - yellow was in any case one of the national colours (cockade was red on yellow).

The fusilier companies of the line infantry wore white epaulettes, which departs from usual French practice. Grenadiers wore a bearskin cap, other infantry wore standard French shakos.

The Jäger unit had a sharpshooter company, but appears to have been otherwise identical to the Line units.

On a future occasion, when I have done more research, I'll describe the cavalry uniforms, the regimental flags, and a little of their campaign history.